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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp')
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diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp b/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2017 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtExporterObjReader.h"
+
+#pragma warning(push)
+#pragma warning(disable:4706)
+#pragma warning(disable:4702)
+#define TINYOBJLOADER_IMPLEMENTATION
+#include "tiny_obj_loader.h"
+#pragma warning(pop)
+
+
+#include <iostream>
+#include "PxVec3.h"
+#include "PxVec2.h"
+#include "NvBlastExtAuthoringMesh.h"
+
+using physx::PxVec3;
+using physx::PxVec2;
+using namespace Nv::Blast;
+
+ObjFileReader::ObjFileReader()
+{
+}
+
+void ObjFileReader::release()
+{
+ delete this;
+}
+
+void ObjFileReader::loadFromFile(const char* filename)
+{
+ std::vector<tinyobj::shape_t> shapes;
+ std::vector<tinyobj::material_t> mats;
+ std::string err;
+ std::string mtlPath;
+ bool ret = tinyobj::LoadObj(shapes, mats, err, filename);
+ // can't load?
+ if (!ret)
+ {
+ return;
+ }
+ if (shapes.size() > 1)
+ {
+ std::cout << "Can load only one object per mesh" << std::endl;
+ }
+
+ mVertexPositions.clear();
+ mVertexNormals.clear();
+ mVertexUv.clear();
+ mIndices.clear();
+
+ auto& psVec = shapes[0].mesh.positions;
+ for (uint32_t i = 0; i < psVec.size() / 3; ++i)
+ {
+ mVertexPositions.push_back(PxVec3(psVec[i * 3], psVec[i * 3 + 1], psVec[i * 3 + 2]));
+ }
+ auto& nmVec = shapes[0].mesh.normals;
+ for (uint32_t i = 0; i < nmVec.size() / 3; ++i)
+ {
+ mVertexNormals.push_back(PxVec3(nmVec[i * 3], nmVec[i * 3 + 1], nmVec[i * 3 + 2]));
+ }
+ auto& txVec = shapes[0].mesh.texcoords;
+ for (uint32_t i = 0; i < txVec.size() / 2; ++i)
+ {
+ mVertexUv.push_back(PxVec2(txVec[i * 2], txVec[i * 2 + 1]));
+ }
+
+ mIndices = shapes[0].mesh.indices;
+
+}
+
+
+bool ObjFileReader::isCollisionLoaded()
+{
+ return false;
+};
+
+
+uint32_t ObjFileReader::getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull** hulls)
+{
+ NV_UNUSED(hulls);
+ return false;
+};
+
+physx::PxVec3* ObjFileReader::getPositionArray()
+{
+ return mVertexPositions.data();
+};
+
+physx::PxVec3* ObjFileReader::getNormalsArray()
+{
+ return mVertexNormals.data();
+};
+
+physx::PxVec2* ObjFileReader::getUvArray()
+{
+ return mVertexUv.data();
+};
+
+uint32_t* ObjFileReader::getIndexArray()
+{
+ return mIndices.data();
+}; \ No newline at end of file