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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp')
| -rw-r--r-- | sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp b/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp new file mode 100644 index 0000000..95efb3e --- /dev/null +++ b/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.cpp @@ -0,0 +1,130 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#include "NvBlastExtExporterObjReader.h" + +#pragma warning(push) +#pragma warning(disable:4706) +#pragma warning(disable:4702) +#define TINYOBJLOADER_IMPLEMENTATION +#include "tiny_obj_loader.h" +#pragma warning(pop) + + +#include <iostream> +#include "PxVec3.h" +#include "PxVec2.h" +#include "NvBlastExtAuthoringMesh.h" + +using physx::PxVec3; +using physx::PxVec2; +using namespace Nv::Blast; + +ObjFileReader::ObjFileReader() +{ +} + +void ObjFileReader::release() +{ + delete this; +} + +void ObjFileReader::loadFromFile(const char* filename) +{ + std::vector<tinyobj::shape_t> shapes; + std::vector<tinyobj::material_t> mats; + std::string err; + std::string mtlPath; + bool ret = tinyobj::LoadObj(shapes, mats, err, filename); + // can't load? + if (!ret) + { + return; + } + if (shapes.size() > 1) + { + std::cout << "Can load only one object per mesh" << std::endl; + } + + mVertexPositions.clear(); + mVertexNormals.clear(); + mVertexUv.clear(); + mIndices.clear(); + + auto& psVec = shapes[0].mesh.positions; + for (uint32_t i = 0; i < psVec.size() / 3; ++i) + { + mVertexPositions.push_back(PxVec3(psVec[i * 3], psVec[i * 3 + 1], psVec[i * 3 + 2])); + } + auto& nmVec = shapes[0].mesh.normals; + for (uint32_t i = 0; i < nmVec.size() / 3; ++i) + { + mVertexNormals.push_back(PxVec3(nmVec[i * 3], nmVec[i * 3 + 1], nmVec[i * 3 + 2])); + } + auto& txVec = shapes[0].mesh.texcoords; + for (uint32_t i = 0; i < txVec.size() / 2; ++i) + { + mVertexUv.push_back(PxVec2(txVec[i * 2], txVec[i * 2 + 1])); + } + + mIndices = shapes[0].mesh.indices; + +} + + +bool ObjFileReader::isCollisionLoaded() +{ + return false; +}; + + +uint32_t ObjFileReader::getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull** hulls) +{ + NV_UNUSED(hulls); + return false; +}; + +physx::PxVec3* ObjFileReader::getPositionArray() +{ + return mVertexPositions.data(); +}; + +physx::PxVec3* ObjFileReader::getNormalsArray() +{ + return mVertexNormals.data(); +}; + +physx::PxVec2* ObjFileReader::getUvArray() +{ + return mVertexUv.data(); +}; + +uint32_t* ObjFileReader::getIndexArray() +{ + return mIndices.data(); +};
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