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authorBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
committerBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
commit1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d (patch)
tree5f8ca75a6b92c60fb5cf3b14282fc4cc1c127eb2 /sdk/extensions/exporter/source/NvBlastExtExporterFbxWriter.h
parentUpdating readme.md to show updated UE4 Blast integration branches (diff)
downloadblast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.tar.xz
blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.zip
Changes for 1.1.2 release candidate
See README.md, docs/release_notes.txt
Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterFbxWriter.h')
-rw-r--r--sdk/extensions/exporter/source/NvBlastExtExporterFbxWriter.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterFbxWriter.h b/sdk/extensions/exporter/source/NvBlastExtExporterFbxWriter.h
index f8490cb..b6d5859 100644
--- a/sdk/extensions/exporter/source/NvBlastExtExporterFbxWriter.h
+++ b/sdk/extensions/exporter/source/NvBlastExtExporterFbxWriter.h
@@ -84,11 +84,16 @@ public:
virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned) override;
/**
- Save scene to file.
+ Save scene to file.
*/
virtual bool saveToFile(const char* assetName, const char* outputPath) override;
/**
+ Set interior material index.
+ */
+ virtual void setInteriorIndex(int32_t index) override;
+
+ /**
Set true if FBX should be saved in ASCII mode.
*/
bool bOutputFBXAscii;
@@ -129,6 +134,8 @@ private:
void generateSmoothingGroups(fbxsdk::FbxMesh* mesh, FbxSkin* skin);
void removeDuplicateControlPoints(fbxsdk::FbxMesh* mesh, FbxSkin* skin);
+
+ int32_t mInteriorIndex;
};
}