diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h b/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h index 47cedd7..431d63a 100644..100755 --- a/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h +++ b/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h @@ -1,69 +1,69 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTEXPORTERFBXUTILS_H -#define NVBLASTEXTEXPORTERFBXUTILS_H - -#include "fbxsdk.h" -#include "PxVec3.h" -#include "PxVec2.h" -#include <string> - -namespace Nv -{ - namespace Blast - { - struct Vertex; - } -} - -class FbxUtils -{ -public: - static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV); - - static void PxVec3ToFbx(const physx::PxVec3& inVector, FbxVector4& outVector); - static void PxVec2ToFbx(const physx::PxVec2& inVector, FbxVector2& outVector); - - static FbxAxisSystem getBlastFBXAxisSystem(); - static FbxSystemUnit getBlastFBXUnit(); - - static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem); - static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit); - - //returns UINT32_MAX if not a chunk - static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr); - //Search using the old naming - static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr); - static std::string getChunkNodeName(uint32_t chunkIndex); - - static std::string getCollisionGeometryLayerName(); - static std::string getRenderGeometryLayerName(); -}; - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTEXPORTERFBXUTILS_H
+#define NVBLASTEXTEXPORTERFBXUTILS_H
+
+#include "fbxsdk.h"
+#include "PxVec3.h"
+#include "PxVec2.h"
+#include <string>
+
+namespace Nv
+{
+ namespace Blast
+ {
+ struct Vertex;
+ }
+}
+
+class FbxUtils
+{
+public:
+ static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV);
+
+ static void PxVec3ToFbx(const physx::PxVec3& inVector, FbxVector4& outVector);
+ static void PxVec2ToFbx(const physx::PxVec2& inVector, FbxVector2& outVector);
+
+ static FbxAxisSystem getBlastFBXAxisSystem();
+ static FbxSystemUnit getBlastFBXUnit();
+
+ static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem);
+ static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit);
+
+ //returns UINT32_MAX if not a chunk
+ static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
+ //Search using the old naming
+ static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
+ static std::string getChunkNodeName(uint32_t chunkIndex);
+
+ static std::string getCollisionGeometryLayerName();
+ static std::string getRenderGeometryLayerName();
+};
+
#endif //NVBLASTEXTEXPORTERFBXUTILS_H
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