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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h136
1 files changed, 68 insertions, 68 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h b/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h
index 47cedd7..431d63a 100644..100755
--- a/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h
+++ b/sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h
@@ -1,69 +1,69 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTEXPORTERFBXUTILS_H
-#define NVBLASTEXTEXPORTERFBXUTILS_H
-
-#include "fbxsdk.h"
-#include "PxVec3.h"
-#include "PxVec2.h"
-#include <string>
-
-namespace Nv
-{
- namespace Blast
- {
- struct Vertex;
- }
-}
-
-class FbxUtils
-{
-public:
- static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV);
-
- static void PxVec3ToFbx(const physx::PxVec3& inVector, FbxVector4& outVector);
- static void PxVec2ToFbx(const physx::PxVec2& inVector, FbxVector2& outVector);
-
- static FbxAxisSystem getBlastFBXAxisSystem();
- static FbxSystemUnit getBlastFBXUnit();
-
- static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem);
- static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit);
-
- //returns UINT32_MAX if not a chunk
- static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
- //Search using the old naming
- static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
- static std::string getChunkNodeName(uint32_t chunkIndex);
-
- static std::string getCollisionGeometryLayerName();
- static std::string getRenderGeometryLayerName();
-};
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTEXPORTERFBXUTILS_H
+#define NVBLASTEXTEXPORTERFBXUTILS_H
+
+#include "fbxsdk.h"
+#include "PxVec3.h"
+#include "PxVec2.h"
+#include <string>
+
+namespace Nv
+{
+ namespace Blast
+ {
+ struct Vertex;
+ }
+}
+
+class FbxUtils
+{
+public:
+ static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV);
+
+ static void PxVec3ToFbx(const physx::PxVec3& inVector, FbxVector4& outVector);
+ static void PxVec2ToFbx(const physx::PxVec2& inVector, FbxVector2& outVector);
+
+ static FbxAxisSystem getBlastFBXAxisSystem();
+ static FbxSystemUnit getBlastFBXUnit();
+
+ static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem);
+ static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit);
+
+ //returns UINT32_MAX if not a chunk
+ static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
+ //Search using the old naming
+ static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
+ static std::string getChunkNodeName(uint32_t chunkIndex);
+
+ static std::string getCollisionGeometryLayerName();
+ static std::string getRenderGeometryLayerName();
+};
+
#endif //NVBLASTEXTEXPORTERFBXUTILS_H \ No newline at end of file