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authorbgaldrikian <[email protected]>2018-10-03 17:51:20 -0700
committerbgaldrikian <[email protected]>2018-10-03 17:51:20 -0700
commit6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch)
treeb132a8cb2485820ff9556dafc8e874bc9d41f255 /sdk/extensions/authoringCommon/source/NvBlastExtAuthoringMeshImpl.h
parentFixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff)
downloadblast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.tar.xz
blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.zip
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#ifndef NVBLASTAUTHORINGMESHIMPL_H
+#define NVBLASTAUTHORINGMESHIMPL_H
+
+#include "NvBlastExtAuthoringMesh.h"
+#include <vector>
+#include <map>
+#include <set>
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Class for internal mesh representation
+*/
+class MeshImpl : public Mesh
+{
+public:
+
+ /**
+ Constructs mesh object from array of triangles.
+ \param[in] position Array of vertex positions
+ \param[in] normals Array of vertex normals
+ \param[in] uv Array of vertex uv coordinates
+ \param[in] verticesCount Vertices count
+ \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle.
+ \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3)
+ */
+ MeshImpl(const physx::PxVec3* position, const physx::PxVec3* normals, const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount);
+
+ /**
+ Constructs mesh object from array of facets.
+ \param[in] vertices Array of vertices
+ \param[in] edges Array of edges
+ \param[in] facets Array of facets
+ \param[in] posCount Vertices count
+ \param[in] edgesCount Edges count
+ \param[in] facetsCount Facets count
+ */
+ MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount);
+
+ MeshImpl(const Vertex* vertices, uint32_t count);
+
+ MeshImpl(const Vertex* vertices, uint32_t count, uint32_t* indices, uint32_t indexCount, void* materials, uint32_t materialStride);
+
+ ~MeshImpl();
+
+ virtual void release() override;
+
+ /**
+ Return true if mesh is valid
+ */
+ bool isValid() const override;
+
+ /**
+ Return pointer on vertices array
+ */
+ Vertex* getVerticesWritable() override;
+
+ /**
+ Return pointer on edges array
+ */
+ Edge* getEdgesWritable() override;
+
+ /**
+ Return pointer on facets array
+ */
+ Facet* getFacetsBufferWritable() override;
+
+ /**
+ Return pointer on vertices array
+ */
+ const Vertex* getVertices() const override;
+
+ /**
+ Return pointer on edges array
+ */
+ const Edge* getEdges() const override;
+
+ /**
+ Return pointer on facets array
+ */
+ const Facet* getFacetsBuffer() const override;
+
+ /**
+ Return writable pointer on specified facet
+ */
+ Facet* getFacetWritable(int32_t facet) override;
+
+ /**
+ Return writable pointer on specified facet
+ */
+ const Facet* getFacet(int32_t facet) const override;
+
+ /**
+ Return edges count
+ */
+ uint32_t getEdgesCount() const override;
+
+ /**
+ Return vertices count
+ */
+ uint32_t getVerticesCount() const override;
+
+ /**
+ Return facet count
+ */
+ uint32_t getFacetCount() const override;
+
+
+ /**
+ Return reference on mesh bounding box.
+ */
+ const physx::PxBounds3& getBoundingBox() const override;
+
+ /**
+ Return writable reference on mesh bounding box.
+ */
+ physx::PxBounds3& getBoundingBoxWritable() override;
+
+ /**
+ Recalculate bounding box
+ */
+ void recalculateBoundingBox() override;
+
+ /**
+ Compute mesh volume. Can be used only for triangulated meshes.
+ Return mesh volume. If mesh is not triangulated return 0.
+ */
+ float getMeshVolume() override;
+
+
+ /**
+ Set per-facet material id.
+ */
+ void setMaterialId(const int32_t* materialIds) override;
+
+ /**
+ Replaces an material id on faces with a new one
+ */
+ void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) override;
+
+ /**
+ Set per-facet smoothing group.
+ */
+ void setSmoothingGroup(const int32_t* smoothingGroups) override;
+
+ /**
+ Calculate per-facet bounding boxes.
+ */
+ virtual void calcPerFacetBounds() override;
+
+ /**
+ Get pointer on facet bounding box, if not calculated return nullptr.
+ */
+ virtual const physx::PxBounds3* getFacetBound(uint32_t index) const override;
+
+private:
+ std::vector<Vertex> mVertices;
+ std::vector<Edge> mEdges;
+ std::vector<Facet> mFacets;
+ physx::PxBounds3 mBounds;
+ std::vector<physx::PxBounds3> mPerFacetBounds;
+};
+
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTAUTHORINGMESHIMPL_H