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| author | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
|---|---|---|
| committer | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
| commit | 6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch) | |
| tree | b132a8cb2485820ff9556dafc8e874bc9d41f255 /sdk/extensions/authoringCommon/source/NvBlastExtAuthoringMeshImpl.h | |
| parent | Fixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff) | |
| download | blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.tar.xz blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.zip | |
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
Diffstat (limited to 'sdk/extensions/authoringCommon/source/NvBlastExtAuthoringMeshImpl.h')
| -rw-r--r-- | sdk/extensions/authoringCommon/source/NvBlastExtAuthoringMeshImpl.h | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/sdk/extensions/authoringCommon/source/NvBlastExtAuthoringMeshImpl.h b/sdk/extensions/authoringCommon/source/NvBlastExtAuthoringMeshImpl.h new file mode 100644 index 0000000..0f4c339 --- /dev/null +++ b/sdk/extensions/authoringCommon/source/NvBlastExtAuthoringMeshImpl.h @@ -0,0 +1,200 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + +#ifndef NVBLASTAUTHORINGMESHIMPL_H +#define NVBLASTAUTHORINGMESHIMPL_H + +#include "NvBlastExtAuthoringMesh.h" +#include <vector> +#include <map> +#include <set> + +namespace Nv +{ +namespace Blast +{ + +/** + Class for internal mesh representation +*/ +class MeshImpl : public Mesh +{ +public: + + /** + Constructs mesh object from array of triangles. + \param[in] position Array of vertex positions + \param[in] normals Array of vertex normals + \param[in] uv Array of vertex uv coordinates + \param[in] verticesCount Vertices count + \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. + \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3) + */ + MeshImpl(const physx::PxVec3* position, const physx::PxVec3* normals, const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount); + + /** + Constructs mesh object from array of facets. + \param[in] vertices Array of vertices + \param[in] edges Array of edges + \param[in] facets Array of facets + \param[in] posCount Vertices count + \param[in] edgesCount Edges count + \param[in] facetsCount Facets count + */ + MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount); + + MeshImpl(const Vertex* vertices, uint32_t count); + + MeshImpl(const Vertex* vertices, uint32_t count, uint32_t* indices, uint32_t indexCount, void* materials, uint32_t materialStride); + + ~MeshImpl(); + + virtual void release() override; + + /** + Return true if mesh is valid + */ + bool isValid() const override; + + /** + Return pointer on vertices array + */ + Vertex* getVerticesWritable() override; + + /** + Return pointer on edges array + */ + Edge* getEdgesWritable() override; + + /** + Return pointer on facets array + */ + Facet* getFacetsBufferWritable() override; + + /** + Return pointer on vertices array + */ + const Vertex* getVertices() const override; + + /** + Return pointer on edges array + */ + const Edge* getEdges() const override; + + /** + Return pointer on facets array + */ + const Facet* getFacetsBuffer() const override; + + /** + Return writable pointer on specified facet + */ + Facet* getFacetWritable(int32_t facet) override; + + /** + Return writable pointer on specified facet + */ + const Facet* getFacet(int32_t facet) const override; + + /** + Return edges count + */ + uint32_t getEdgesCount() const override; + + /** + Return vertices count + */ + uint32_t getVerticesCount() const override; + + /** + Return facet count + */ + uint32_t getFacetCount() const override; + + + /** + Return reference on mesh bounding box. + */ + const physx::PxBounds3& getBoundingBox() const override; + + /** + Return writable reference on mesh bounding box. + */ + physx::PxBounds3& getBoundingBoxWritable() override; + + /** + Recalculate bounding box + */ + void recalculateBoundingBox() override; + + /** + Compute mesh volume. Can be used only for triangulated meshes. + Return mesh volume. If mesh is not triangulated return 0. + */ + float getMeshVolume() override; + + + /** + Set per-facet material id. + */ + void setMaterialId(const int32_t* materialIds) override; + + /** + Replaces an material id on faces with a new one + */ + void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) override; + + /** + Set per-facet smoothing group. + */ + void setSmoothingGroup(const int32_t* smoothingGroups) override; + + /** + Calculate per-facet bounding boxes. + */ + virtual void calcPerFacetBounds() override; + + /** + Get pointer on facet bounding box, if not calculated return nullptr. + */ + virtual const physx::PxBounds3* getFacetBound(uint32_t index) const override; + +private: + std::vector<Vertex> mVertices; + std::vector<Edge> mEdges; + std::vector<Facet> mFacets; + physx::PxBounds3 mBounds; + std::vector<physx::PxBounds3> mPerFacetBounds; +}; + + + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTAUTHORINGMESHIMPL_H |