diff options
| author | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
|---|---|---|
| committer | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
| commit | 6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch) | |
| tree | b132a8cb2485820ff9556dafc8e874bc9d41f255 /sdk/extensions/authoringCommon/include/NvBlastExtAuthoringPatternGenerator.h | |
| parent | Fixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff) | |
| download | blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.tar.xz blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.zip | |
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
Diffstat (limited to 'sdk/extensions/authoringCommon/include/NvBlastExtAuthoringPatternGenerator.h')
| -rw-r--r-- | sdk/extensions/authoringCommon/include/NvBlastExtAuthoringPatternGenerator.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/sdk/extensions/authoringCommon/include/NvBlastExtAuthoringPatternGenerator.h b/sdk/extensions/authoringCommon/include/NvBlastExtAuthoringPatternGenerator.h new file mode 100644 index 0000000..e446109 --- /dev/null +++ b/sdk/extensions/authoringCommon/include/NvBlastExtAuthoringPatternGenerator.h @@ -0,0 +1,126 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTAUTHORINGPATTERNGENERATOR_H +#define NVBLASTEXTAUTHORINGPATTERNGENERATOR_H + +#include "NvBlastGlobals.h" + +namespace Nv +{ + namespace Blast + { + typedef float (*RNG_CALLBACK)(void); + + struct PatternDescriptor + { + RNG_CALLBACK RNG = nullptr; + + uint32_t interiorMaterialId = 1000; + }; + + struct UniformPatternDesc : public PatternDescriptor + { + uint32_t cellsCount = 2; + + float radiusMin = 0.0f; + float radiusMax = 1.0f; + float radiusDistr = 1.0f; + + float debrisRadiusMult = 1.0f; + }; + + struct BeamPatternDesc : public PatternDescriptor + { + uint32_t cellsCount; + + float radiusMin; + float radiusMax; + }; + + struct RegularRadialPatternDesc : public PatternDescriptor + { + float radiusMin = 0.0f; + float radiusMax = 1.0f; + + uint32_t radialSteps = 3; + uint32_t angularSteps = 8; + + float aperture = .0f; + + float angularNoiseAmplitude = 0.0f; + + float radialNoiseAmplitude = 0.0f; + float radialNoiseFrequency = 0.0f; + + float debrisRadiusMult = 1.0f; + }; + + + struct DamagePattern + { + /** + Used to compute activated chunks. + */ + float activationRadius; + float angle; // For cone shape activation + enum ActivationDistanceType + { + Point = 0, + Line, + Cone + }; + ActivationDistanceType activationType = Point; + // ---------------------------------------------- + + + uint32_t cellsCount; + class Mesh** cellsMeshes = nullptr; + + virtual void release() = 0; + }; + + class PatternGenerator + { + public: + virtual DamagePattern* generateUniformPattern(const UniformPatternDesc* desc) = 0; + virtual DamagePattern* generateBeamPattern(const BeamPatternDesc* desc) = 0; + virtual DamagePattern* generateRegularRadialPattern(const RegularRadialPatternDesc* desc) = 0; + + + virtual DamagePattern* generateVoronoiPattern(uint32_t pointCount, const physx::PxVec3* points, int32_t interiorMaterialId) = 0; + virtual void release() = 0; + }; + + NVBLAST_API void savePatternToObj(DamagePattern* pattern); + + } // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
\ No newline at end of file |