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| author | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
|---|---|---|
| committer | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
| commit | 6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch) | |
| tree | b132a8cb2485820ff9556dafc8e874bc9d41f255 /sdk/extensions/authoringCommon/include/NvBlastExtAuthoringAccelerator.h | |
| parent | Fixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff) | |
| download | blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.tar.xz blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.zip | |
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
Diffstat (limited to 'sdk/extensions/authoringCommon/include/NvBlastExtAuthoringAccelerator.h')
| -rw-r--r-- | sdk/extensions/authoringCommon/include/NvBlastExtAuthoringAccelerator.h | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/sdk/extensions/authoringCommon/include/NvBlastExtAuthoringAccelerator.h b/sdk/extensions/authoringCommon/include/NvBlastExtAuthoringAccelerator.h new file mode 100644 index 0000000..fdbc524 --- /dev/null +++ b/sdk/extensions/authoringCommon/include/NvBlastExtAuthoringAccelerator.h @@ -0,0 +1,248 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTAUTHORINGACCELERATOR_H +#define NVBLASTEXTAUTHORINGACCELERATOR_H + +#include <set> +#include <vector> +#include "NvBlastExtAuthoringTypes.h" + + +namespace Nv +{ + namespace Blast + { + + class Mesh; + + /** + Acceleration structure interface. + */ + class SpatialAccelerator + { + public: + + /** + Set state of accelerator to return all facets which possibly can intersect given facet bound. + \param[in] pos Vertex buffer + \param[in] ed Edge buffer + \param[in] fc Facet which should be tested. + */ + virtual void setState(const physx::PxBounds3* bounds) = 0; + + /** + Set state of accelerator to return all facets which possibly can intersect given facet. + \param[in] pos Vertex buffer + \param[in] ed Edge buffer + \param[in] fc Facet which should be tested. + */ + virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc) = 0; + /** + Set state of accelerator to return all facets which possibly can cover given point. Needed for testing whether point is inside mesh. + \param[in] point Point which should be tested. + */ + virtual void setState(const physx::PxVec3& point) = 0; + /** + Recieve next facet for setted state. + \return Next facet index, or -1 if no facets left. + */ + virtual int32_t getNextFacet() = 0; + + + virtual void setPointCmpDirection(int32_t dir) = 0; + + + virtual ~SpatialAccelerator() {}; + }; + + + /** + Dummy accelerator iterates through all facets of mesh. + */ + class DummyAccelerator : public SpatialAccelerator + { + public: + /** + \param[in] count Mesh facets count for which accelerator should be built. + */ + DummyAccelerator(int32_t count); + virtual void setState(const physx::PxBounds3* bounds) override; + virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc) override; + virtual void setState(const physx::PxVec3& point) override; + virtual int32_t getNextFacet() override; + + virtual void setPointCmpDirection(int32_t dir) override {}; + private: + int32_t count; + int32_t current; + }; + + struct SegmentToIndex + { + float coord; + uint32_t index; + bool end; + + SegmentToIndex(float c, uint32_t i, bool end) : coord(c), index(i), end(end) {}; + + bool operator<(const SegmentToIndex& in) const + { + if (coord < in.coord) return true; + if (coord > in.coord) return false; + return end < in.end; + } + }; + + + + class Grid + { + + public: + + friend class GridWalker; + + Grid(int32_t resolution); + void setMesh(const Nv::Blast::Mesh* m); + + private: + int32_t mResolution; + int32_t r3; + int32_t mappedFacetCount; + physx::PxVec3 spos; + physx::PxVec3 deltas; + std::vector< std::vector<int32_t> > mSpatialMap; + }; + + class GridWalker : public SpatialAccelerator // Iterator to traverse the grid + { + public: + GridWalker(Grid* grd); + + virtual void setState(const physx::PxBounds3* bounds) override; + virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc) override; + virtual void setState(const physx::PxVec3& point) override; + virtual int32_t getNextFacet() override; + virtual void setPointCmpDirection(int32_t dir) override; + private: + Grid* mGrid; + + // Iterator data + std::vector<uint32_t> alreadyGotFlag; + uint32_t alreadyGotValue; + std::vector<int32_t> cellList; + int32_t gotCells; + int32_t mIteratorCell; + int32_t mIteratorFacet; + int32_t pointCmdDir; + }; + + + class SweepingAccelerator : public SpatialAccelerator + { + public: + /** + \param[in] count Mesh facets count for which accelerator should be built. + */ + SweepingAccelerator(Nv::Blast::Mesh* in); + virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc) override; + virtual void setState(const physx::PxBounds3* bounds) override; + virtual void setState(const physx::PxVec3& point) override; + virtual int32_t getNextFacet() override; + virtual void setPointCmpDirection(int32_t dir) override {}; + private: + + + /* + For fast point test. + */ + std::vector<std::vector<uint32_t> > xSegm; + std::vector<std::vector<uint32_t> > ySegm; + std::vector<std::vector<uint32_t> > zSegm; + std::vector<uint32_t> indices; + std::vector<uint32_t> foundx; + std::vector<uint32_t> foundy; + + uint32_t iterId; + int32_t current; + uint32_t facetCount; + + physx::PxVec3 minimal; + physx::PxVec3 maximal; + + physx::PxVec3 rescale; + + + }; + + + /** + Accelerator which builds map from 3d grid to initial mesh facets. + To find all facets which possibly intersect given one, it return all facets which are pointed by grid cells, which intersects with bounding box of given facet. + To find all facets which possibly cover given point, all facets which are pointed by cells in column which contains given point are returned. + */ + class BBoxBasedAccelerator : public SpatialAccelerator + { + public: + /** + \param[in] mesh Mesh for which acceleration structure should be built. + \param[in] resolution Resolution on 3d grid. + */ + BBoxBasedAccelerator(const Mesh* mesh, int32_t resolution); + virtual ~BBoxBasedAccelerator(); + int32_t getNextFacet() override; + void setState(const Vertex* pos, const Edge* ed, const Facet& fc) override; + void setState(const physx::PxBounds3* bounds) override; + void setState(const physx::PxVec3& p) override; + void setPointCmpDirection(int32_t dir) override {}; + private: + + void buildAccelStructure(const Vertex* pos, const Edge* edges, const Facet* fc, int32_t facetCount); + + int32_t mResolution; + physx::PxBounds3 mBounds; + std::vector< std::vector<int32_t> > mSpatialMap; + std::vector<physx::PxBounds3> mCells; + + + // Iterator data + std::vector<uint32_t> alreadyGotFlag; + uint32_t alreadyGotValue; + std::vector<int32_t> cellList; + int32_t gotCells; + //std::vector<int32_t> cellList; + int32_t mIteratorCell; + int32_t mIteratorFacet; + }; + + } // namespace Blast +} // namsepace Nv + + +#endif // ifndef NVBLASTEXTAUTHORINGACCELERATOR_H |