diff options
| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h new file mode 100644 index 0000000..db9f682 --- /dev/null +++ b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h @@ -0,0 +1,158 @@ +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef NVBLASTEXTTRIANGLEPROCESSOR_H +#define NVBLASTEXTTRIANGLEPROCESSOR_H + +#include <PxPhysicsAPI.h> +#include <vector> +#include <algorithm> + +using namespace physx; + + +namespace Nv +{ +namespace Blast +{ + +/** + Triangle processor internal triangle representation. Contains only vertex positions. +*/ +struct TrPrcTriangle +{ + PxVec3 points[3]; + TrPrcTriangle(PxVec3 a = PxVec3(0.0f), PxVec3 b = PxVec3(0.0f), PxVec3 c = PxVec3(0.0f)) + { + points[0] = a; + points[1] = b; + points[2] = c; + } + + TrPrcTriangle& operator=(const TrPrcTriangle& b) + { + points[0] = b.points[0]; + points[1] = b.points[1]; + points[2] = b.points[2]; + return *this; + } + + TrPrcTriangle(const TrPrcTriangle& b) + { + points[0] = b.points[0]; + points[1] = b.points[1]; + points[2] = b.points[2]; + } + PxVec3 getNormal() const + { + return (points[1] - points[0]).cross(points[2] - points[0]); + } +}; + +/** + Triangle processor internal 2D triangle representation. Contains only vertex positions. +*/ +struct TrPrcTriangle2d +{ + PxVec2 points[3]; + TrPrcTriangle2d(PxVec2 a = PxVec2(0.0f), PxVec2 b = PxVec2(0.0f), PxVec2 c = PxVec2(0.0f)) + { + points[0] = a; + points[1] = b; + points[2] = c; + } + + TrPrcTriangle2d operator=(const TrPrcTriangle2d& b) + { + points[0] = b.points[0]; + points[1] = b.points[1]; + points[2] = b.points[2]; + return *this; + } + + TrPrcTriangle2d(const TrPrcTriangle2d& b) + { + points[0] = b.points[0]; + points[1] = b.points[1]; + points[2] = b.points[2]; + } +}; + +class TriangleProcessor +{ +public: + + + TriangleProcessor() + {}; + ~TriangleProcessor() + { + } + + + /** + Build intersection between two triangles + \param[in] a First triangle (A) + \param[in] aProjected Projected triangle A + \param[in] b Second triangle (B) + \param[in] centroid Centroid of first triangle (A) + \param[out] intersectionBuffer Result intersection polygon + \param[in] normal Normal vector to triangle (Common for both A and B). + \return 1 - if if intersection is found. + */ + uint32_t getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal); + + /** + Test whether BB of triangles intersect. + \param[in] a First triangle (A) + \param[in] b Second triangle (B) + \return true - if intersect + */ + bool triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b); + + + /** + Test whether point is inside of triangle. + \param[in] point Point coordinates in 2d space. + \param[in] triangle Triangle in 2d space. + \return 1 - if inside, 2 if on edge, 0 if neither inside nor edge. + */ + uint32_t isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle); + + /** + Segment intersection point + \param[in] s1 Segment-1 start point + \param[in] e1 Segment-1 end point + \param[in] s2 Segment-2 start point + \param[in] e2 Segment-2 end point + \param[out] t1 Intersection point parameter relatively to Segment-1, lies in [0.0, 1.0] range. + \return 0 if there is no intersections, 1 - if intersection is found. + */ + uint32_t getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1); + + /** + Sort vertices of polygon in CCW-order + */ + void sortToCCW(std::vector<PxVec3>& points, PxVec3& normal); + + /** + Builds convex polygon for given set of points. Points should be coplanar. + \param[in] points Input array of points + \param[out] convexHull Output polygon + \param[in] normal Normal vector to polygon. + */ + void buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull, const PxVec3& normal); +}; + +} // namespace Blast +} // namespace Nv + + +#endif // NVBLASTEXTTRIANGLEPROCESSOR_H |