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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h352
1 files changed, 176 insertions, 176 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h
index 9d2e24c..132edad 100644..100755
--- a/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h
+++ b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h
@@ -1,176 +1,176 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTTRIANGLEPROCESSOR_H
-#define NVBLASTEXTTRIANGLEPROCESSOR_H
-
-#include <PxPhysicsAPI.h>
-#include <vector>
-#include <algorithm>
-
-using namespace physx;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
- Triangle processor internal triangle representation. Contains only vertex positions.
-*/
-struct TrPrcTriangle
-{
- PxVec3 points[3];
- TrPrcTriangle(PxVec3 a = PxVec3(0.0f), PxVec3 b = PxVec3(0.0f), PxVec3 c = PxVec3(0.0f))
- {
- points[0] = a;
- points[1] = b;
- points[2] = c;
- }
-
- TrPrcTriangle& operator=(const TrPrcTriangle& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- return *this;
- }
-
- TrPrcTriangle(const TrPrcTriangle& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- }
- PxVec3 getNormal() const
- {
- return (points[1] - points[0]).cross(points[2] - points[0]);
- }
-};
-
-/**
- Triangle processor internal 2D triangle representation. Contains only vertex positions.
-*/
-struct TrPrcTriangle2d
-{
- PxVec2 points[3];
- TrPrcTriangle2d(PxVec2 a = PxVec2(0.0f), PxVec2 b = PxVec2(0.0f), PxVec2 c = PxVec2(0.0f))
- {
- points[0] = a;
- points[1] = b;
- points[2] = c;
- }
-
- TrPrcTriangle2d operator=(const TrPrcTriangle2d& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- return *this;
- }
-
- TrPrcTriangle2d(const TrPrcTriangle2d& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- }
-};
-
-class TriangleProcessor
-{
-public:
-
-
- TriangleProcessor()
- {};
- ~TriangleProcessor()
- {
- }
-
-
- /**
- Build intersection between two triangles
- \param[in] a First triangle (A)
- \param[in] aProjected Projected triangle A
- \param[in] b Second triangle (B)
- \param[in] centroid Centroid of first triangle (A)
- \param[out] intersectionBuffer Result intersection polygon
- \param[in] normal Normal vector to triangle (Common for both A and B).
- \return 1 - if if intersection is found.
- */
- uint32_t getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal);
-
- /**
- Test whether BB of triangles intersect.
- \param[in] a First triangle (A)
- \param[in] b Second triangle (B)
- \return true - if intersect
- */
- bool triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b);
-
-
- /**
- Test whether point is inside of triangle.
- \param[in] point Point coordinates in 2d space.
- \param[in] triangle Triangle in 2d space.
- \return 1 - if inside, 2 if on edge, 0 if neither inside nor edge.
- */
- uint32_t isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle);
-
- /**
- Segment intersection point
- \param[in] s1 Segment-1 start point
- \param[in] e1 Segment-1 end point
- \param[in] s2 Segment-2 start point
- \param[in] e2 Segment-2 end point
- \param[out] t1 Intersection point parameter relatively to Segment-1, lies in [0.0, 1.0] range.
- \return 0 if there is no intersections, 1 - if intersection is found.
- */
- uint32_t getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1);
-
- /**
- Sort vertices of polygon in CCW-order
- */
- void sortToCCW(std::vector<PxVec3>& points, PxVec3& normal);
-
- /**
- Builds convex polygon for given set of points. Points should be coplanar.
- \param[in] points Input array of points
- \param[out] convexHull Output polygon
- \param[in] normal Normal vector to polygon.
- */
- void buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull, const PxVec3& normal);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // NVBLASTEXTTRIANGLEPROCESSOR_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTTRIANGLEPROCESSOR_H
+#define NVBLASTEXTTRIANGLEPROCESSOR_H
+
+#include <PxPhysicsAPI.h>
+#include <vector>
+#include <algorithm>
+
+using namespace physx;
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Triangle processor internal triangle representation. Contains only vertex positions.
+*/
+struct TrPrcTriangle
+{
+ PxVec3 points[3];
+ TrPrcTriangle(PxVec3 a = PxVec3(0.0f), PxVec3 b = PxVec3(0.0f), PxVec3 c = PxVec3(0.0f))
+ {
+ points[0] = a;
+ points[1] = b;
+ points[2] = c;
+ }
+
+ TrPrcTriangle& operator=(const TrPrcTriangle& b)
+ {
+ points[0] = b.points[0];
+ points[1] = b.points[1];
+ points[2] = b.points[2];
+ return *this;
+ }
+
+ TrPrcTriangle(const TrPrcTriangle& b)
+ {
+ points[0] = b.points[0];
+ points[1] = b.points[1];
+ points[2] = b.points[2];
+ }
+ PxVec3 getNormal() const
+ {
+ return (points[1] - points[0]).cross(points[2] - points[0]);
+ }
+};
+
+/**
+ Triangle processor internal 2D triangle representation. Contains only vertex positions.
+*/
+struct TrPrcTriangle2d
+{
+ PxVec2 points[3];
+ TrPrcTriangle2d(PxVec2 a = PxVec2(0.0f), PxVec2 b = PxVec2(0.0f), PxVec2 c = PxVec2(0.0f))
+ {
+ points[0] = a;
+ points[1] = b;
+ points[2] = c;
+ }
+
+ TrPrcTriangle2d operator=(const TrPrcTriangle2d& b)
+ {
+ points[0] = b.points[0];
+ points[1] = b.points[1];
+ points[2] = b.points[2];
+ return *this;
+ }
+
+ TrPrcTriangle2d(const TrPrcTriangle2d& b)
+ {
+ points[0] = b.points[0];
+ points[1] = b.points[1];
+ points[2] = b.points[2];
+ }
+};
+
+class TriangleProcessor
+{
+public:
+
+
+ TriangleProcessor()
+ {};
+ ~TriangleProcessor()
+ {
+ }
+
+
+ /**
+ Build intersection between two triangles
+ \param[in] a First triangle (A)
+ \param[in] aProjected Projected triangle A
+ \param[in] b Second triangle (B)
+ \param[in] centroid Centroid of first triangle (A)
+ \param[out] intersectionBuffer Result intersection polygon
+ \param[in] normal Normal vector to triangle (Common for both A and B).
+ \return 1 - if if intersection is found.
+ */
+ uint32_t getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal);
+
+ /**
+ Test whether BB of triangles intersect.
+ \param[in] a First triangle (A)
+ \param[in] b Second triangle (B)
+ \return true - if intersect
+ */
+ bool triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b);
+
+
+ /**
+ Test whether point is inside of triangle.
+ \param[in] point Point coordinates in 2d space.
+ \param[in] triangle Triangle in 2d space.
+ \return 1 - if inside, 2 if on edge, 0 if neither inside nor edge.
+ */
+ uint32_t isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle);
+
+ /**
+ Segment intersection point
+ \param[in] s1 Segment-1 start point
+ \param[in] e1 Segment-1 end point
+ \param[in] s2 Segment-2 start point
+ \param[in] e2 Segment-2 end point
+ \param[out] t1 Intersection point parameter relatively to Segment-1, lies in [0.0, 1.0] range.
+ \return 0 if there is no intersections, 1 - if intersection is found.
+ */
+ uint32_t getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1);
+
+ /**
+ Sort vertices of polygon in CCW-order
+ */
+ void sortToCCW(std::vector<PxVec3>& points, PxVec3& normal);
+
+ /**
+ Builds convex polygon for given set of points. Points should be coplanar.
+ \param[in] points Input array of points
+ \param[out] convexHull Output polygon
+ \param[in] normal Normal vector to polygon.
+ */
+ void buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull, const PxVec3& normal);
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // NVBLASTEXTTRIANGLEPROCESSOR_H