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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
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| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp new file mode 100644 index 0000000..3c3e540 --- /dev/null +++ b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp @@ -0,0 +1,355 @@ +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "NvBlastExtTriangleProcessor.h" +#include "NvBlastExtAuthoringInternalCommon.h" +#define COLLIN_EPS 1e-4f +#define V_COMP_EPS 1e-5f + +using namespace physx; + +namespace Nv +{ +namespace Blast +{ +/** + Segments bounding box interseciton test +*/ +bool boundingRectangleIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2) +{ + // sl1/sl2 is always left bottom end of rectangle + // se1/el2 is always right top end of rectangle + + PxF32 sl1, sl2, el1, el2; + if (s1.x < e1.x) + { + sl1 = s1.x; + el1 = e1.x; + } + else + { + el1 = s1.x; + sl1 = e1.x; + } + + if (s2.x < e2.x) + { + sl2 = s2.x; + el2 = e2.x; + } + else + { + el2 = s2.x; + sl2 = e2.x; + } + if (PxMax(sl1, sl2) > PxMin(el1, el2)) + return false; + + if (s1.y < e1.y) + { + sl1 = s1.y; + el1 = e1.y; + } + else + { + el1 = s1.y; + sl1 = e1.y; + } + + if (s2.y < e2.y) + { + sl2 = s2.y; + el2 = e2.y; + } + else + { + el2 = s2.y; + sl2 = e2.y; + } + if (PxMax(sl1, sl2) > PxMin(el1, el2)) + return false; + + return true; +} + +inline PxF32 getRotation(PxVec2 a, PxVec2 b) +{ + return a.x * b.y - a.y * b.x; +} + +inline PxF32 getParameter(const PxVec2& a, const PxVec2& b, const PxVec2& point) +{ + return (point - a).magnitude() / (b - a).magnitude(); +} +inline PxVec3 lerp3D(const PxVec3& a, const PxVec3& b, const PxF32 t) +{ + return (b - a) * t + a; +} + + + +struct Line2D +{ + PxVec2 normal; + PxF32 c; + Line2D(PxVec2 vec, PxVec2 point) + { + normal.x = vec.y; + normal.y = -vec.x; + c = -normal.dot(point); + } +}; + + +uint32_t TriangleProcessor::getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1) +{ + if (!boundingRectangleIntersection(s1, e1, s2, e2)) + return 0; + + PxVec2 vec1 = e1 - s1; + PxVec2 vec2 = e2 - s2; + PxF32 det1 = getRotation(vec1, vec2); + if (PxAbs(det1) < COLLIN_EPS) + { + return 0; + } + Line2D lineA(vec1, s1); + Line2D lineB(vec2, s2); + PxVec2 fInt; + + PxF32 detX = lineA.normal.y * lineB.c - lineA.c * lineB.normal.y; + PxF32 detY = lineA.c * lineB.normal.x - lineB.c * lineA.normal.x; + PxF32 x = detX / det1; + PxF32 y = detY / det1; + + if (x + V_COMP_EPS >= PxMax(PxMin(s1.x, e1.x), PxMin(s2.x, e2.x)) && + x - V_COMP_EPS <= PxMin(PxMax(s1.x, e1.x), PxMax(s2.x, e2.x)) && + y + V_COMP_EPS >= PxMax(PxMin(s1.y, e1.y), PxMin(s2.y, e2.y)) && + y - V_COMP_EPS <= PxMin(PxMax(s1.y, e1.y), PxMax(s2.y, e2.y))) + { + fInt.x = x; + fInt.y = y; + t1 = getParameter(s1, e1, fInt); + return 1; + } + + return 0; +} + +struct cwComparer +{ + PxVec3 basePoint; + PxVec3 normal; + cwComparer(PxVec3 basePointIn, PxVec3 norm) + { + basePoint = basePointIn; + normal = norm; + }; + bool operator()(const PxVec3& a, const PxVec3& b) + { + PxVec3 norm = (a - basePoint).cross(b - basePoint); + return normal.dot(norm) > 0; + } +}; + +bool vec3Comparer(const PxVec3& a, const PxVec3& b) +{ + if (a.x + V_COMP_EPS < b.x) return true; + if (a.x - V_COMP_EPS > b.x) return false; + if (a.y + V_COMP_EPS < b.y) return true; + if (a.y - V_COMP_EPS > b.y) return false; + if (a.z + V_COMP_EPS < b.z) return true; + return false; +} + +void TriangleProcessor::sortToCCW(std::vector<PxVec3>& points, PxVec3& normal) +{ + std::sort(points.begin(), points.end(), vec3Comparer); + int lastUnique = 0; + for (uint32_t i = 1; i < points.size(); ++i) + { + PxVec3 df = points[i] - points[lastUnique]; + if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS) + { + points[++lastUnique] = points[i]; + } + } + points.resize(lastUnique + 1); + if (points.size() > 2) + { + cwComparer compr(points[0], normal); + std::sort(points.begin() + 1, points.end(), compr); + } +} + + + +void TriangleProcessor::buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull,const PxVec3& normal) +{ + + std::sort(points.begin(), points.end(), vec3Comparer); + int lastUnique = 0; + for (uint32_t i = 1; i < points.size(); ++i) + { + PxVec3 df = points[i] - points[lastUnique]; + if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS) + { + points[++lastUnique] = points[i]; + } + } + points.resize(lastUnique + 1); + if (points.size() > 2) + { + cwComparer compr(points[0], normal); + std::sort(points.begin() + 1, points.end(), compr); + } + if (points.size() < 3) + return; + convexHull.push_back(points[0]); + convexHull.push_back(points[1]); + ProjectionDirections projectionDirection = getProjectionDirection(normal); + for (uint32_t i = 2; i < points.size(); ++i) + { + PxVec2 pnt = getProjectedPointWithWinding(points[i], projectionDirection); + PxVec2 vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection); + if (vec.x < V_COMP_EPS && vec.y < V_COMP_EPS) + { + continue; + } + if (getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) < 0) + { + convexHull.push_back(points[i]); + } + else + { + while (convexHull.size() > 1 && getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) > 0) + { + convexHull.pop_back(); + vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection); + } + convexHull.push_back(points[i]); + } + } +} + + +uint32_t TriangleProcessor::getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal) +{ + + b.points[0] -= centroid; + b.points[1] -= centroid; + b.points[2] -= centroid; + + ProjectionDirections prjDir = getProjectionDirection(normal); + + TrPrcTriangle2d bProjected; + bProjected.points[0] = getProjectedPointWithWinding(b.points[0], prjDir); + bProjected.points[1] = getProjectedPointWithWinding(b.points[1], prjDir); + bProjected.points[2] = getProjectedPointWithWinding(b.points[2], prjDir); + + + if (!triangleBoundingBoxIntersection(aProjected, bProjected)) return 0; + + //* Check triangle A against points of B *// + for (int i = 0; i < 3; ++i) + { + if (isPointInside(bProjected.points[i], aProjected)) + { + intersectionBuffer.push_back(b.points[i]); + } + } + //* Check triangle B against points of A *// + for (int i = 0; i < 3; ++i) + { + if (isPointInside(aProjected.points[i], bProjected)) + { + intersectionBuffer.push_back(a.points[i]); + } + } + + //* Check edges intersection *// + float param = 0; + for (int i = 0; i < 3; ++i) + { + for (int j = 0; j < 3; ++j) + { + if (getSegmentIntersection(aProjected.points[i], aProjected.points[(i + 1) % 3], bProjected.points[j], bProjected.points[(j + 1) % 3], param)) + { + intersectionBuffer.push_back(lerp3D(a.points[i], a.points[(i + 1) % 3], param)); + } + } + } + + if (intersectionBuffer.size() == 0) + return 0; + + // Intersection between two triangles is convex, but points should be reordered to construct right polygon // + std::vector<PxVec3> intrs; + buildConvexHull(intersectionBuffer, intrs, normal); + intersectionBuffer = intrs; + + // Return all points back from origin // + for (uint32_t i = 0; i < intersectionBuffer.size(); ++i) + { + intersectionBuffer[i] += centroid; + } + return 1; +} + + + +bool TriangleProcessor::triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b) +{ + float fb = std::min(a.points[0].x, std::min(a.points[1].x, a.points[2].x)); + float fe = std::max(a.points[0].x, std::max(a.points[1].x, a.points[2].x)); + + float sb = std::min(b.points[0].x, std::min(b.points[1].x, b.points[2].x)); + float se = std::max(b.points[0].x, std::max(b.points[1].x, b.points[2].x)); + + if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0; + + fb = std::min(a.points[0].y, std::min(a.points[1].y, a.points[2].y)); + fe = std::max(a.points[0].y, std::max(a.points[1].y, a.points[2].y)); + + sb = std::min(b.points[0].y, std::min(b.points[1].y, b.points[2].y)); + se = std::max(b.points[0].y, std::max(b.points[1].y, b.points[2].y)); + if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0; + return 1; +} + + +uint32_t TriangleProcessor::isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle) +{ + PxF32 av = getRotation(point - triangle.points[0], triangle.points[1] - triangle.points[0]); + PxF32 bv = getRotation(point - triangle.points[1], triangle.points[2] - triangle.points[1]); + PxF32 cv = getRotation(point - triangle.points[2], triangle.points[0] - triangle.points[2]); + + + if (PxAbs(av) < COLLIN_EPS) av = 0; + if (PxAbs(bv) < COLLIN_EPS) bv = 0; + if (PxAbs(cv) < COLLIN_EPS) cv = 0; + + if (av >= 0 && bv >= 0 && cv >= 0) + { + if (av == 0 || bv == 0 || cv == 0) + return 2; + return 1; + } + if (av <= 0 && bv <= 0 && cv <= 0) + { + if (av == 0 || bv == 0 || cv == 0) + return 2; + return 1; + } + return 0; +} + +} // namespace Blast +} // namespace Nv |