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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp')
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diff --git a/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp
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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "NvBlastExtTriangleProcessor.h"
+#include "NvBlastExtAuthoringInternalCommon.h"
+#define COLLIN_EPS 1e-4f
+#define V_COMP_EPS 1e-5f
+
+using namespace physx;
+
+namespace Nv
+{
+namespace Blast
+{
+/**
+ Segments bounding box interseciton test
+*/
+bool boundingRectangleIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2)
+{
+ // sl1/sl2 is always left bottom end of rectangle
+ // se1/el2 is always right top end of rectangle
+
+ PxF32 sl1, sl2, el1, el2;
+ if (s1.x < e1.x)
+ {
+ sl1 = s1.x;
+ el1 = e1.x;
+ }
+ else
+ {
+ el1 = s1.x;
+ sl1 = e1.x;
+ }
+
+ if (s2.x < e2.x)
+ {
+ sl2 = s2.x;
+ el2 = e2.x;
+ }
+ else
+ {
+ el2 = s2.x;
+ sl2 = e2.x;
+ }
+ if (PxMax(sl1, sl2) > PxMin(el1, el2))
+ return false;
+
+ if (s1.y < e1.y)
+ {
+ sl1 = s1.y;
+ el1 = e1.y;
+ }
+ else
+ {
+ el1 = s1.y;
+ sl1 = e1.y;
+ }
+
+ if (s2.y < e2.y)
+ {
+ sl2 = s2.y;
+ el2 = e2.y;
+ }
+ else
+ {
+ el2 = s2.y;
+ sl2 = e2.y;
+ }
+ if (PxMax(sl1, sl2) > PxMin(el1, el2))
+ return false;
+
+ return true;
+}
+
+inline PxF32 getRotation(PxVec2 a, PxVec2 b)
+{
+ return a.x * b.y - a.y * b.x;
+}
+
+inline PxF32 getParameter(const PxVec2& a, const PxVec2& b, const PxVec2& point)
+{
+ return (point - a).magnitude() / (b - a).magnitude();
+}
+inline PxVec3 lerp3D(const PxVec3& a, const PxVec3& b, const PxF32 t)
+{
+ return (b - a) * t + a;
+}
+
+
+
+struct Line2D
+{
+ PxVec2 normal;
+ PxF32 c;
+ Line2D(PxVec2 vec, PxVec2 point)
+ {
+ normal.x = vec.y;
+ normal.y = -vec.x;
+ c = -normal.dot(point);
+ }
+};
+
+
+uint32_t TriangleProcessor::getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1)
+{
+ if (!boundingRectangleIntersection(s1, e1, s2, e2))
+ return 0;
+
+ PxVec2 vec1 = e1 - s1;
+ PxVec2 vec2 = e2 - s2;
+ PxF32 det1 = getRotation(vec1, vec2);
+ if (PxAbs(det1) < COLLIN_EPS)
+ {
+ return 0;
+ }
+ Line2D lineA(vec1, s1);
+ Line2D lineB(vec2, s2);
+ PxVec2 fInt;
+
+ PxF32 detX = lineA.normal.y * lineB.c - lineA.c * lineB.normal.y;
+ PxF32 detY = lineA.c * lineB.normal.x - lineB.c * lineA.normal.x;
+ PxF32 x = detX / det1;
+ PxF32 y = detY / det1;
+
+ if (x + V_COMP_EPS >= PxMax(PxMin(s1.x, e1.x), PxMin(s2.x, e2.x)) &&
+ x - V_COMP_EPS <= PxMin(PxMax(s1.x, e1.x), PxMax(s2.x, e2.x)) &&
+ y + V_COMP_EPS >= PxMax(PxMin(s1.y, e1.y), PxMin(s2.y, e2.y)) &&
+ y - V_COMP_EPS <= PxMin(PxMax(s1.y, e1.y), PxMax(s2.y, e2.y)))
+ {
+ fInt.x = x;
+ fInt.y = y;
+ t1 = getParameter(s1, e1, fInt);
+ return 1;
+ }
+
+ return 0;
+}
+
+struct cwComparer
+{
+ PxVec3 basePoint;
+ PxVec3 normal;
+ cwComparer(PxVec3 basePointIn, PxVec3 norm)
+ {
+ basePoint = basePointIn;
+ normal = norm;
+ };
+ bool operator()(const PxVec3& a, const PxVec3& b)
+ {
+ PxVec3 norm = (a - basePoint).cross(b - basePoint);
+ return normal.dot(norm) > 0;
+ }
+};
+
+bool vec3Comparer(const PxVec3& a, const PxVec3& b)
+{
+ if (a.x + V_COMP_EPS < b.x) return true;
+ if (a.x - V_COMP_EPS > b.x) return false;
+ if (a.y + V_COMP_EPS < b.y) return true;
+ if (a.y - V_COMP_EPS > b.y) return false;
+ if (a.z + V_COMP_EPS < b.z) return true;
+ return false;
+}
+
+void TriangleProcessor::sortToCCW(std::vector<PxVec3>& points, PxVec3& normal)
+{
+ std::sort(points.begin(), points.end(), vec3Comparer);
+ int lastUnique = 0;
+ for (uint32_t i = 1; i < points.size(); ++i)
+ {
+ PxVec3 df = points[i] - points[lastUnique];
+ if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS)
+ {
+ points[++lastUnique] = points[i];
+ }
+ }
+ points.resize(lastUnique + 1);
+ if (points.size() > 2)
+ {
+ cwComparer compr(points[0], normal);
+ std::sort(points.begin() + 1, points.end(), compr);
+ }
+}
+
+
+
+void TriangleProcessor::buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull,const PxVec3& normal)
+{
+
+ std::sort(points.begin(), points.end(), vec3Comparer);
+ int lastUnique = 0;
+ for (uint32_t i = 1; i < points.size(); ++i)
+ {
+ PxVec3 df = points[i] - points[lastUnique];
+ if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS)
+ {
+ points[++lastUnique] = points[i];
+ }
+ }
+ points.resize(lastUnique + 1);
+ if (points.size() > 2)
+ {
+ cwComparer compr(points[0], normal);
+ std::sort(points.begin() + 1, points.end(), compr);
+ }
+ if (points.size() < 3)
+ return;
+ convexHull.push_back(points[0]);
+ convexHull.push_back(points[1]);
+ ProjectionDirections projectionDirection = getProjectionDirection(normal);
+ for (uint32_t i = 2; i < points.size(); ++i)
+ {
+ PxVec2 pnt = getProjectedPointWithWinding(points[i], projectionDirection);
+ PxVec2 vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection);
+ if (vec.x < V_COMP_EPS && vec.y < V_COMP_EPS)
+ {
+ continue;
+ }
+ if (getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) < 0)
+ {
+ convexHull.push_back(points[i]);
+ }
+ else
+ {
+ while (convexHull.size() > 1 && getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) > 0)
+ {
+ convexHull.pop_back();
+ vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection);
+ }
+ convexHull.push_back(points[i]);
+ }
+ }
+}
+
+
+uint32_t TriangleProcessor::getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal)
+{
+
+ b.points[0] -= centroid;
+ b.points[1] -= centroid;
+ b.points[2] -= centroid;
+
+ ProjectionDirections prjDir = getProjectionDirection(normal);
+
+ TrPrcTriangle2d bProjected;
+ bProjected.points[0] = getProjectedPointWithWinding(b.points[0], prjDir);
+ bProjected.points[1] = getProjectedPointWithWinding(b.points[1], prjDir);
+ bProjected.points[2] = getProjectedPointWithWinding(b.points[2], prjDir);
+
+
+ if (!triangleBoundingBoxIntersection(aProjected, bProjected)) return 0;
+
+ //* Check triangle A against points of B *//
+ for (int i = 0; i < 3; ++i)
+ {
+ if (isPointInside(bProjected.points[i], aProjected))
+ {
+ intersectionBuffer.push_back(b.points[i]);
+ }
+ }
+ //* Check triangle B against points of A *//
+ for (int i = 0; i < 3; ++i)
+ {
+ if (isPointInside(aProjected.points[i], bProjected))
+ {
+ intersectionBuffer.push_back(a.points[i]);
+ }
+ }
+
+ //* Check edges intersection *//
+ float param = 0;
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ if (getSegmentIntersection(aProjected.points[i], aProjected.points[(i + 1) % 3], bProjected.points[j], bProjected.points[(j + 1) % 3], param))
+ {
+ intersectionBuffer.push_back(lerp3D(a.points[i], a.points[(i + 1) % 3], param));
+ }
+ }
+ }
+
+ if (intersectionBuffer.size() == 0)
+ return 0;
+
+ // Intersection between two triangles is convex, but points should be reordered to construct right polygon //
+ std::vector<PxVec3> intrs;
+ buildConvexHull(intersectionBuffer, intrs, normal);
+ intersectionBuffer = intrs;
+
+ // Return all points back from origin //
+ for (uint32_t i = 0; i < intersectionBuffer.size(); ++i)
+ {
+ intersectionBuffer[i] += centroid;
+ }
+ return 1;
+}
+
+
+
+bool TriangleProcessor::triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b)
+{
+ float fb = std::min(a.points[0].x, std::min(a.points[1].x, a.points[2].x));
+ float fe = std::max(a.points[0].x, std::max(a.points[1].x, a.points[2].x));
+
+ float sb = std::min(b.points[0].x, std::min(b.points[1].x, b.points[2].x));
+ float se = std::max(b.points[0].x, std::max(b.points[1].x, b.points[2].x));
+
+ if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0;
+
+ fb = std::min(a.points[0].y, std::min(a.points[1].y, a.points[2].y));
+ fe = std::max(a.points[0].y, std::max(a.points[1].y, a.points[2].y));
+
+ sb = std::min(b.points[0].y, std::min(b.points[1].y, b.points[2].y));
+ se = std::max(b.points[0].y, std::max(b.points[1].y, b.points[2].y));
+ if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0;
+ return 1;
+}
+
+
+uint32_t TriangleProcessor::isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle)
+{
+ PxF32 av = getRotation(point - triangle.points[0], triangle.points[1] - triangle.points[0]);
+ PxF32 bv = getRotation(point - triangle.points[1], triangle.points[2] - triangle.points[1]);
+ PxF32 cv = getRotation(point - triangle.points[2], triangle.points[0] - triangle.points[2]);
+
+
+ if (PxAbs(av) < COLLIN_EPS) av = 0;
+ if (PxAbs(bv) < COLLIN_EPS) bv = 0;
+ if (PxAbs(cv) < COLLIN_EPS) cv = 0;
+
+ if (av >= 0 && bv >= 0 && cv >= 0)
+ {
+ if (av == 0 || bv == 0 || cv == 0)
+ return 2;
+ return 1;
+ }
+ if (av <= 0 && bv <= 0 && cv <= 0)
+ {
+ if (av == 0 || bv == 0 || cv == 0)
+ return 2;
+ return 1;
+ }
+ return 0;
+}
+
+} // namespace Blast
+} // namespace Nv