diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp | 746 |
1 files changed, 373 insertions, 373 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp index 5abdea9..ffb838b 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp +++ b/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp @@ -1,373 +1,373 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastExtTriangleProcessor.h" -#include "NvBlastExtAuthoringInternalCommon.h" -#define COLLIN_EPS 1e-4f -#define V_COMP_EPS 1e-5f - -using namespace physx; - -namespace Nv -{ -namespace Blast -{ -/** - Segments bounding box interseciton test -*/ -bool boundingRectangleIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2) -{ - // sl1/sl2 is always left bottom end of rectangle - // se1/el2 is always right top end of rectangle - - PxF32 sl1, sl2, el1, el2; - if (s1.x < e1.x) - { - sl1 = s1.x; - el1 = e1.x; - } - else - { - el1 = s1.x; - sl1 = e1.x; - } - - if (s2.x < e2.x) - { - sl2 = s2.x; - el2 = e2.x; - } - else - { - el2 = s2.x; - sl2 = e2.x; - } - if (PxMax(sl1, sl2) > PxMin(el1, el2)) - return false; - - if (s1.y < e1.y) - { - sl1 = s1.y; - el1 = e1.y; - } - else - { - el1 = s1.y; - sl1 = e1.y; - } - - if (s2.y < e2.y) - { - sl2 = s2.y; - el2 = e2.y; - } - else - { - el2 = s2.y; - sl2 = e2.y; - } - if (PxMax(sl1, sl2) > PxMin(el1, el2)) - return false; - - return true; -} - -inline PxF32 getRotation(PxVec2 a, PxVec2 b) -{ - return a.x * b.y - a.y * b.x; -} - -inline PxF32 getParameter(const PxVec2& a, const PxVec2& b, const PxVec2& point) -{ - return (point - a).magnitude() / (b - a).magnitude(); -} -inline PxVec3 lerp3D(const PxVec3& a, const PxVec3& b, const PxF32 t) -{ - return (b - a) * t + a; -} - - - -struct Line2D -{ - PxVec2 normal; - PxF32 c; - Line2D(PxVec2 vec, PxVec2 point) - { - normal.x = vec.y; - normal.y = -vec.x; - c = -normal.dot(point); - } -}; - - -uint32_t TriangleProcessor::getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1) -{ - if (!boundingRectangleIntersection(s1, e1, s2, e2)) - return 0; - - PxVec2 vec1 = e1 - s1; - PxVec2 vec2 = e2 - s2; - PxF32 det1 = getRotation(vec1, vec2); - if (PxAbs(det1) < COLLIN_EPS) - { - return 0; - } - Line2D lineA(vec1, s1); - Line2D lineB(vec2, s2); - PxVec2 fInt; - - PxF32 detX = lineA.normal.y * lineB.c - lineA.c * lineB.normal.y; - PxF32 detY = lineA.c * lineB.normal.x - lineB.c * lineA.normal.x; - PxF32 x = detX / det1; - PxF32 y = detY / det1; - - if (x + V_COMP_EPS >= PxMax(PxMin(s1.x, e1.x), PxMin(s2.x, e2.x)) && - x - V_COMP_EPS <= PxMin(PxMax(s1.x, e1.x), PxMax(s2.x, e2.x)) && - y + V_COMP_EPS >= PxMax(PxMin(s1.y, e1.y), PxMin(s2.y, e2.y)) && - y - V_COMP_EPS <= PxMin(PxMax(s1.y, e1.y), PxMax(s2.y, e2.y))) - { - fInt.x = x; - fInt.y = y; - t1 = getParameter(s1, e1, fInt); - return 1; - } - - return 0; -} - -struct cwComparer -{ - PxVec3 basePoint; - PxVec3 normal; - cwComparer(PxVec3 basePointIn, PxVec3 norm) - { - basePoint = basePointIn; - normal = norm; - }; - bool operator()(const PxVec3& a, const PxVec3& b) - { - PxVec3 norm = (a - basePoint).cross(b - basePoint); - return normal.dot(norm) > 0; - } -}; - -bool vec3Comparer(const PxVec3& a, const PxVec3& b) -{ - if (a.x + V_COMP_EPS < b.x) return true; - if (a.x - V_COMP_EPS > b.x) return false; - if (a.y + V_COMP_EPS < b.y) return true; - if (a.y - V_COMP_EPS > b.y) return false; - if (a.z + V_COMP_EPS < b.z) return true; - return false; -} - -void TriangleProcessor::sortToCCW(std::vector<PxVec3>& points, PxVec3& normal) -{ - std::sort(points.begin(), points.end(), vec3Comparer); - int lastUnique = 0; - for (uint32_t i = 1; i < points.size(); ++i) - { - PxVec3 df = points[i] - points[lastUnique]; - if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS) - { - points[++lastUnique] = points[i]; - } - } - points.resize(lastUnique + 1); - if (points.size() > 2) - { - cwComparer compr(points[0], normal); - std::sort(points.begin() + 1, points.end(), compr); - } -} - - - -void TriangleProcessor::buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull,const PxVec3& normal) -{ - - std::sort(points.begin(), points.end(), vec3Comparer); - int lastUnique = 0; - for (uint32_t i = 1; i < points.size(); ++i) - { - PxVec3 df = points[i] - points[lastUnique]; - if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS) - { - points[++lastUnique] = points[i]; - } - } - points.resize(lastUnique + 1); - if (points.size() > 2) - { - cwComparer compr(points[0], normal); - std::sort(points.begin() + 1, points.end(), compr); - } - if (points.size() < 3) - return; - convexHull.push_back(points[0]); - convexHull.push_back(points[1]); - ProjectionDirections projectionDirection = getProjectionDirection(normal); - for (uint32_t i = 2; i < points.size(); ++i) - { - PxVec2 pnt = getProjectedPointWithWinding(points[i], projectionDirection); - PxVec2 vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection); - if (vec.x < V_COMP_EPS && vec.y < V_COMP_EPS) - { - continue; - } - if (getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) < 0) - { - convexHull.push_back(points[i]); - } - else - { - while (convexHull.size() > 1 && getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) > 0) - { - convexHull.pop_back(); - vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection); - } - convexHull.push_back(points[i]); - } - } -} - - -uint32_t TriangleProcessor::getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal) -{ - - b.points[0] -= centroid; - b.points[1] -= centroid; - b.points[2] -= centroid; - - ProjectionDirections prjDir = getProjectionDirection(normal); - - TrPrcTriangle2d bProjected; - bProjected.points[0] = getProjectedPointWithWinding(b.points[0], prjDir); - bProjected.points[1] = getProjectedPointWithWinding(b.points[1], prjDir); - bProjected.points[2] = getProjectedPointWithWinding(b.points[2], prjDir); - - - if (!triangleBoundingBoxIntersection(aProjected, bProjected)) return 0; - - //* Check triangle A against points of B *// - for (int i = 0; i < 3; ++i) - { - if (isPointInside(bProjected.points[i], aProjected)) - { - intersectionBuffer.push_back(b.points[i]); - } - } - //* Check triangle B against points of A *// - for (int i = 0; i < 3; ++i) - { - if (isPointInside(aProjected.points[i], bProjected)) - { - intersectionBuffer.push_back(a.points[i]); - } - } - - //* Check edges intersection *// - float param = 0; - for (int i = 0; i < 3; ++i) - { - for (int j = 0; j < 3; ++j) - { - if (getSegmentIntersection(aProjected.points[i], aProjected.points[(i + 1) % 3], bProjected.points[j], bProjected.points[(j + 1) % 3], param)) - { - intersectionBuffer.push_back(lerp3D(a.points[i], a.points[(i + 1) % 3], param)); - } - } - } - - if (intersectionBuffer.size() == 0) - return 0; - - // Intersection between two triangles is convex, but points should be reordered to construct right polygon // - std::vector<PxVec3> intrs; - buildConvexHull(intersectionBuffer, intrs, normal); - intersectionBuffer = intrs; - - // Return all points back from origin // - for (uint32_t i = 0; i < intersectionBuffer.size(); ++i) - { - intersectionBuffer[i] += centroid; - } - return 1; -} - - - -bool TriangleProcessor::triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b) -{ - float fb = std::min(a.points[0].x, std::min(a.points[1].x, a.points[2].x)); - float fe = std::max(a.points[0].x, std::max(a.points[1].x, a.points[2].x)); - - float sb = std::min(b.points[0].x, std::min(b.points[1].x, b.points[2].x)); - float se = std::max(b.points[0].x, std::max(b.points[1].x, b.points[2].x)); - - if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0; - - fb = std::min(a.points[0].y, std::min(a.points[1].y, a.points[2].y)); - fe = std::max(a.points[0].y, std::max(a.points[1].y, a.points[2].y)); - - sb = std::min(b.points[0].y, std::min(b.points[1].y, b.points[2].y)); - se = std::max(b.points[0].y, std::max(b.points[1].y, b.points[2].y)); - if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0; - return 1; -} - - -uint32_t TriangleProcessor::isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle) -{ - PxF32 av = getRotation(point - triangle.points[0], triangle.points[1] - triangle.points[0]); - PxF32 bv = getRotation(point - triangle.points[1], triangle.points[2] - triangle.points[1]); - PxF32 cv = getRotation(point - triangle.points[2], triangle.points[0] - triangle.points[2]); - - - if (PxAbs(av) < COLLIN_EPS) av = 0; - if (PxAbs(bv) < COLLIN_EPS) bv = 0; - if (PxAbs(cv) < COLLIN_EPS) cv = 0; - - if (av >= 0 && bv >= 0 && cv >= 0) - { - if (av == 0 || bv == 0 || cv == 0) - return 2; - return 1; - } - if (av <= 0 && bv <= 0 && cv <= 0) - { - if (av == 0 || bv == 0 || cv == 0) - return 2; - return 1; - } - return 0; -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtTriangleProcessor.h"
+#include "NvBlastExtAuthoringInternalCommon.h"
+#define COLLIN_EPS 1e-4f
+#define V_COMP_EPS 1e-5f
+
+using namespace physx;
+
+namespace Nv
+{
+namespace Blast
+{
+/**
+ Segments bounding box interseciton test
+*/
+bool boundingRectangleIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2)
+{
+ // sl1/sl2 is always left bottom end of rectangle
+ // se1/el2 is always right top end of rectangle
+
+ PxF32 sl1, sl2, el1, el2;
+ if (s1.x < e1.x)
+ {
+ sl1 = s1.x;
+ el1 = e1.x;
+ }
+ else
+ {
+ el1 = s1.x;
+ sl1 = e1.x;
+ }
+
+ if (s2.x < e2.x)
+ {
+ sl2 = s2.x;
+ el2 = e2.x;
+ }
+ else
+ {
+ el2 = s2.x;
+ sl2 = e2.x;
+ }
+ if (PxMax(sl1, sl2) > PxMin(el1, el2))
+ return false;
+
+ if (s1.y < e1.y)
+ {
+ sl1 = s1.y;
+ el1 = e1.y;
+ }
+ else
+ {
+ el1 = s1.y;
+ sl1 = e1.y;
+ }
+
+ if (s2.y < e2.y)
+ {
+ sl2 = s2.y;
+ el2 = e2.y;
+ }
+ else
+ {
+ el2 = s2.y;
+ sl2 = e2.y;
+ }
+ if (PxMax(sl1, sl2) > PxMin(el1, el2))
+ return false;
+
+ return true;
+}
+
+inline PxF32 getRotation(PxVec2 a, PxVec2 b)
+{
+ return a.x * b.y - a.y * b.x;
+}
+
+inline PxF32 getParameter(const PxVec2& a, const PxVec2& b, const PxVec2& point)
+{
+ return (point - a).magnitude() / (b - a).magnitude();
+}
+inline PxVec3 lerp3D(const PxVec3& a, const PxVec3& b, const PxF32 t)
+{
+ return (b - a) * t + a;
+}
+
+
+
+struct Line2D
+{
+ PxVec2 normal;
+ PxF32 c;
+ Line2D(PxVec2 vec, PxVec2 point)
+ {
+ normal.x = vec.y;
+ normal.y = -vec.x;
+ c = -normal.dot(point);
+ }
+};
+
+
+uint32_t TriangleProcessor::getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1)
+{
+ if (!boundingRectangleIntersection(s1, e1, s2, e2))
+ return 0;
+
+ PxVec2 vec1 = e1 - s1;
+ PxVec2 vec2 = e2 - s2;
+ PxF32 det1 = getRotation(vec1, vec2);
+ if (PxAbs(det1) < COLLIN_EPS)
+ {
+ return 0;
+ }
+ Line2D lineA(vec1, s1);
+ Line2D lineB(vec2, s2);
+ PxVec2 fInt;
+
+ PxF32 detX = lineA.normal.y * lineB.c - lineA.c * lineB.normal.y;
+ PxF32 detY = lineA.c * lineB.normal.x - lineB.c * lineA.normal.x;
+ PxF32 x = detX / det1;
+ PxF32 y = detY / det1;
+
+ if (x + V_COMP_EPS >= PxMax(PxMin(s1.x, e1.x), PxMin(s2.x, e2.x)) &&
+ x - V_COMP_EPS <= PxMin(PxMax(s1.x, e1.x), PxMax(s2.x, e2.x)) &&
+ y + V_COMP_EPS >= PxMax(PxMin(s1.y, e1.y), PxMin(s2.y, e2.y)) &&
+ y - V_COMP_EPS <= PxMin(PxMax(s1.y, e1.y), PxMax(s2.y, e2.y)))
+ {
+ fInt.x = x;
+ fInt.y = y;
+ t1 = getParameter(s1, e1, fInt);
+ return 1;
+ }
+
+ return 0;
+}
+
+struct cwComparer
+{
+ PxVec3 basePoint;
+ PxVec3 normal;
+ cwComparer(PxVec3 basePointIn, PxVec3 norm)
+ {
+ basePoint = basePointIn;
+ normal = norm;
+ };
+ bool operator()(const PxVec3& a, const PxVec3& b)
+ {
+ PxVec3 norm = (a - basePoint).cross(b - basePoint);
+ return normal.dot(norm) > 0;
+ }
+};
+
+bool vec3Comparer(const PxVec3& a, const PxVec3& b)
+{
+ if (a.x + V_COMP_EPS < b.x) return true;
+ if (a.x - V_COMP_EPS > b.x) return false;
+ if (a.y + V_COMP_EPS < b.y) return true;
+ if (a.y - V_COMP_EPS > b.y) return false;
+ if (a.z + V_COMP_EPS < b.z) return true;
+ return false;
+}
+
+void TriangleProcessor::sortToCCW(std::vector<PxVec3>& points, PxVec3& normal)
+{
+ std::sort(points.begin(), points.end(), vec3Comparer);
+ int lastUnique = 0;
+ for (uint32_t i = 1; i < points.size(); ++i)
+ {
+ PxVec3 df = points[i] - points[lastUnique];
+ if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS)
+ {
+ points[++lastUnique] = points[i];
+ }
+ }
+ points.resize(lastUnique + 1);
+ if (points.size() > 2)
+ {
+ cwComparer compr(points[0], normal);
+ std::sort(points.begin() + 1, points.end(), compr);
+ }
+}
+
+
+
+void TriangleProcessor::buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull,const PxVec3& normal)
+{
+
+ std::sort(points.begin(), points.end(), vec3Comparer);
+ int lastUnique = 0;
+ for (uint32_t i = 1; i < points.size(); ++i)
+ {
+ PxVec3 df = points[i] - points[lastUnique];
+ if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS)
+ {
+ points[++lastUnique] = points[i];
+ }
+ }
+ points.resize(lastUnique + 1);
+ if (points.size() > 2)
+ {
+ cwComparer compr(points[0], normal);
+ std::sort(points.begin() + 1, points.end(), compr);
+ }
+ if (points.size() < 3)
+ return;
+ convexHull.push_back(points[0]);
+ convexHull.push_back(points[1]);
+ ProjectionDirections projectionDirection = getProjectionDirection(normal);
+ for (uint32_t i = 2; i < points.size(); ++i)
+ {
+ PxVec2 pnt = getProjectedPointWithWinding(points[i], projectionDirection);
+ PxVec2 vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection);
+ if (vec.x < V_COMP_EPS && vec.y < V_COMP_EPS)
+ {
+ continue;
+ }
+ if (getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) < 0)
+ {
+ convexHull.push_back(points[i]);
+ }
+ else
+ {
+ while (convexHull.size() > 1 && getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) > 0)
+ {
+ convexHull.pop_back();
+ vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection);
+ }
+ convexHull.push_back(points[i]);
+ }
+ }
+}
+
+
+uint32_t TriangleProcessor::getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal)
+{
+
+ b.points[0] -= centroid;
+ b.points[1] -= centroid;
+ b.points[2] -= centroid;
+
+ ProjectionDirections prjDir = getProjectionDirection(normal);
+
+ TrPrcTriangle2d bProjected;
+ bProjected.points[0] = getProjectedPointWithWinding(b.points[0], prjDir);
+ bProjected.points[1] = getProjectedPointWithWinding(b.points[1], prjDir);
+ bProjected.points[2] = getProjectedPointWithWinding(b.points[2], prjDir);
+
+
+ if (!triangleBoundingBoxIntersection(aProjected, bProjected)) return 0;
+
+ //* Check triangle A against points of B *//
+ for (int i = 0; i < 3; ++i)
+ {
+ if (isPointInside(bProjected.points[i], aProjected))
+ {
+ intersectionBuffer.push_back(b.points[i]);
+ }
+ }
+ //* Check triangle B against points of A *//
+ for (int i = 0; i < 3; ++i)
+ {
+ if (isPointInside(aProjected.points[i], bProjected))
+ {
+ intersectionBuffer.push_back(a.points[i]);
+ }
+ }
+
+ //* Check edges intersection *//
+ float param = 0;
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ if (getSegmentIntersection(aProjected.points[i], aProjected.points[(i + 1) % 3], bProjected.points[j], bProjected.points[(j + 1) % 3], param))
+ {
+ intersectionBuffer.push_back(lerp3D(a.points[i], a.points[(i + 1) % 3], param));
+ }
+ }
+ }
+
+ if (intersectionBuffer.size() == 0)
+ return 0;
+
+ // Intersection between two triangles is convex, but points should be reordered to construct right polygon //
+ std::vector<PxVec3> intrs;
+ buildConvexHull(intersectionBuffer, intrs, normal);
+ intersectionBuffer = intrs;
+
+ // Return all points back from origin //
+ for (uint32_t i = 0; i < intersectionBuffer.size(); ++i)
+ {
+ intersectionBuffer[i] += centroid;
+ }
+ return 1;
+}
+
+
+
+bool TriangleProcessor::triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b)
+{
+ float fb = std::min(a.points[0].x, std::min(a.points[1].x, a.points[2].x));
+ float fe = std::max(a.points[0].x, std::max(a.points[1].x, a.points[2].x));
+
+ float sb = std::min(b.points[0].x, std::min(b.points[1].x, b.points[2].x));
+ float se = std::max(b.points[0].x, std::max(b.points[1].x, b.points[2].x));
+
+ if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0;
+
+ fb = std::min(a.points[0].y, std::min(a.points[1].y, a.points[2].y));
+ fe = std::max(a.points[0].y, std::max(a.points[1].y, a.points[2].y));
+
+ sb = std::min(b.points[0].y, std::min(b.points[1].y, b.points[2].y));
+ se = std::max(b.points[0].y, std::max(b.points[1].y, b.points[2].y));
+ if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0;
+ return 1;
+}
+
+
+uint32_t TriangleProcessor::isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle)
+{
+ PxF32 av = getRotation(point - triangle.points[0], triangle.points[1] - triangle.points[0]);
+ PxF32 bv = getRotation(point - triangle.points[1], triangle.points[2] - triangle.points[1]);
+ PxF32 cv = getRotation(point - triangle.points[2], triangle.points[0] - triangle.points[2]);
+
+
+ if (PxAbs(av) < COLLIN_EPS) av = 0;
+ if (PxAbs(bv) < COLLIN_EPS) bv = 0;
+ if (PxAbs(cv) < COLLIN_EPS) cv = 0;
+
+ if (av >= 0 && bv >= 0 && cv >= 0)
+ {
+ if (av == 0 || bv == 0 || cv == 0)
+ return 2;
+ return 1;
+ }
+ if (av <= 0 && bv <= 0 && cv <= 0)
+ {
+ if (av == 0 || bv == 0 || cv == 0)
+ return 2;
+ return 1;
+ }
+ return 0;
+}
+
+} // namespace Blast
+} // namespace Nv
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