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| author | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
|---|---|---|
| committer | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
| commit | 6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch) | |
| tree | b132a8cb2485820ff9556dafc8e874bc9d41f255 /sdk/extensions/authoring/source/NvBlastExtAuthoringPatternGeneratorImpl.h | |
| parent | Fixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff) | |
| download | blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.tar.xz blast-6f51c0ad55f3ed33597b8b12391d426fe28a0923.zip | |
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringPatternGeneratorImpl.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringPatternGeneratorImpl.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringPatternGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringPatternGeneratorImpl.h new file mode 100644 index 0000000..566cf71 --- /dev/null +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringPatternGeneratorImpl.h @@ -0,0 +1,58 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTAUTHORINGPATTERNGENERATORIMPL_H +#define NVBLASTEXTAUTHORINGPATTERNGENERATORIMPL_H + +#include "NvBlastExtAuthoringTypes.h" +#include "NvBlastExtAuthoringPatternGenerator.h" + + +namespace Nv +{ +namespace Blast +{ + + class PatternGeneratorImpl : public PatternGenerator + { + public: + virtual DamagePattern* generateUniformPattern(const UniformPatternDesc* desc) override; + virtual DamagePattern* generateBeamPattern(const BeamPatternDesc* desc) override; + virtual DamagePattern* generateRegularRadialPattern(const RegularRadialPatternDesc* desc) override; + virtual void release() override; + + virtual DamagePattern* generateVoronoiPattern(uint32_t pointCount, const physx::PxVec3* points, int32_t interiorMaterialId) override; + private: + DamagePattern* generateVoronoiPatternInternal(uint32_t pointCount, const physx::PxVec3* points, int32_t interiorMaterialId, float angle = 0.0f); + }; + + +} // namespace Blast +} // namespace Nv + +#endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
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