diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtAuthoringMeshNoiser.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringMeshNoiser.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtAuthoringMeshNoiser.cpp | 1958 |
1 files changed, 979 insertions, 979 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshNoiser.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshNoiser.cpp index 9e6d070..22e5d4d 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshNoiser.cpp +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshNoiser.cpp @@ -1,980 +1,980 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -// This warning arises when using some stl containers with older versions of VC -// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code -#include "NvPreprocessor.h" -#if NV_VC && NV_VC < 14 -#pragma warning(disable : 4702) -#endif - -#include "NvBlastExtAuthoringMeshNoiser.h" -#include "NvBlastExtAuthoringPerlinNoise.h" -#include <set> -#include <queue> -#include <NvBlastAssert.h> - -using namespace Nv::Blast; -using namespace std; - - -void MeshNoiser::computeFalloffAndNormals() -{ - // Map newly created vertices according to positions - - computePositionedMapping(); - - mGeometryGraph.resize(mVertices.size()); - for (uint32_t i = 0; i < mEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c == 0) - { - continue; - } - int32_t v1 = mPositionMappedVrt[mEdges[i].s]; - int32_t v2 = mPositionMappedVrt[mEdges[i].e]; - - if (std::find(mGeometryGraph[v1].begin(), mGeometryGraph[v1].end(), v2) == mGeometryGraph[v1].end()) - mGeometryGraph[v1].push_back(v2); - if (std::find(mGeometryGraph[v2].begin(), mGeometryGraph[v2].end(), v1) == mGeometryGraph[v2].end()) - mGeometryGraph[v2].push_back(v1); - } - mVerticesDistances.clear(); - mVerticesDistances.resize(mVertices.size(), 10000.0f); - - std::queue<int32_t> que; - - for (uint32_t i = 0; i < mEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c != 0 && (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE)) - { - int32_t v1 = mPositionMappedVrt[mEdges[i].s]; - int32_t v2 = mPositionMappedVrt[mEdges[i].e]; - mVerticesDistances[v1] = 0.0f; - mVerticesDistances[v2] = 0.0f; - que.push(v1); - que.push(v2); - } - } - while (!que.empty()) - { - int32_t curr = que.front(); - que.pop(); - - for (uint32_t i = 0; i < mGeometryGraph[curr].size(); ++i) - { - int32_t to = mGeometryGraph[curr][i]; - float d = mVerticesDistances[curr] + 0.1f;// (mVertices[to].p - mVertices[curr].p).magnitudeSquared(); - if (d < mVerticesDistances[to]) - { - mVerticesDistances[to] = d; - que.push(to); - } - } - } - - for (uint32_t i = 0; i < mVerticesDistances.size(); ++i) - { - int32_t from = mPositionMappedVrt[i]; - mVerticesDistances[i] = mVerticesDistances[from]; - } -} - -bool edgeOverlapTest(PxVec3& as, PxVec3& ae, PxVec3& bs, PxVec3& be) -{ - //return false; - if (std::max(std::min(as.x, ae.x), std::min(bs.x, be.x)) > std::min(std::max(as.x, ae.x), std::max(bs.x, be.x))) return false; - if (std::max(std::min(as.y, ae.y), std::min(bs.y, be.y)) > std::min(std::max(as.y, ae.y), std::max(bs.y, be.y))) return false; - if (std::max(std::min(as.z, ae.z), std::min(bs.z, be.z)) > std::min(std::max(as.z, ae.z), std::max(bs.z, be.z))) return false; - - return ((bs - as).cross(ae - as)).magnitudeSquared() < 1e-6f && ((be - as).cross(ae - as)).magnitudeSquared() < 1e-6f; -} - -void MeshNoiser::computePositionedMapping() -{ - std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap; - mPositionMappedVrt.clear(); - mPositionMappedVrt.resize(mVertices.size()); - - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - auto it = mPosMap.find(mVertices[i].p); - - if (it == mPosMap.end()) - { - mPosMap[mVertices[i].p] = i; - mPositionMappedVrt[i] = i; - } - else - { - mPositionMappedVrt[i] = it->second; - } - } -} - - - - -void MeshNoiser::relax(int32_t iteration, float factor, std::vector<Vertex>& vertices) -{ - std::vector<PxVec3> verticesTemp(vertices.size()); - std::vector<PxVec3> normalsTemp(vertices.size()); - for (int32_t iter = 0; iter < iteration; ++iter) - { - for (uint32_t i = 0; i < vertices.size(); ++i) - { - if (mRestrictionFlag[i]) - { - continue; - } - PxVec3 cps = vertices[i].p; - PxVec3 cns = mVerticesNormalsSmoothed[i]; - PxVec3 averaged(0, 0, 0); - PxVec3 averagedNormal(0, 0, 0); - - for (uint32_t p = 0; p < mGeometryGraph[mPositionMappedVrt[i]].size(); ++p) - { - int32_t to = mGeometryGraph[mPositionMappedVrt[i]][p]; - averaged += vertices[to].p; - averagedNormal += mVerticesNormalsSmoothed[to]; - - } - averaged *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size()); - averagedNormal *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size()); - verticesTemp[i] = cps + (averaged - cps) * factor; - normalsTemp[i] = cns * (1.0f - factor) + averagedNormal * factor; - } - for (uint32_t i = 0; i < vertices.size(); ++i) - { - if (mRestrictionFlag[i]) - { - continue; - } - vertices[i].p = verticesTemp[i]; - mVerticesNormalsSmoothed[i] = normalsTemp[i].getNormalized(); - - } - } - -} - -NV_FORCE_INLINE void markEdge(int32_t ui, int32_t ed, std::vector<MeshNoiser::EdgeFlag>& shortMarkup, std::vector<int32_t>& lastOwner) -{ - if (shortMarkup[ed] == MeshNoiser::NONE) - { - if (ui == 0) - { - shortMarkup[ed] = MeshNoiser::EXTERNAL_EDGE; - } - else - { - shortMarkup[ed] = MeshNoiser::INTERNAL_EDGE; - } - lastOwner[ed] = ui; - } - else - { - if (ui != 0) - { - if (shortMarkup[ed] == MeshNoiser::EXTERNAL_EDGE) - { - shortMarkup[ed] = MeshNoiser::EXTERNAL_BORDER_EDGE; - } - if ((shortMarkup[ed] == MeshNoiser::INTERNAL_EDGE) && ui != lastOwner[ed]) - { - shortMarkup[ed] = MeshNoiser::INTERNAL_BORDER_EDGE; - } - } - else - { - if (shortMarkup[ed] != MeshNoiser::EXTERNAL_EDGE) - { - shortMarkup[ed] = MeshNoiser::EXTERNAL_BORDER_EDGE; - } - } - } -} - -void MeshNoiser::prebuildEdgeFlagArray() -{ - mRestrictionFlag.clear(); - mRestrictionFlag.resize(mVertices.size()); - mEdgeFlag.clear(); - mEdgeFlag.resize(mEdges.size(), NONE); - - std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap; - mPositionMappedVrt.clear(); - mPositionMappedVrt.resize(mVertices.size(), 0); - - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - auto it = mPosMap.find(mVertices[i].p); - - if (it == mPosMap.end()) - { - mPosMap[mVertices[i].p] = i; - mPositionMappedVrt[i] = i; - } - else - { - mPositionMappedVrt[i] = it->second; - } - } - - std::map<Edge, int32_t> mPositionEdgeMap; - std::vector<int32_t> mPositionBasedEdges(mEdges.size()); - - - for (uint32_t i = 0; i < mEdges.size(); ++i) - { - Edge tmp = Edge(mPositionMappedVrt[mEdges[i].s], mPositionMappedVrt[mEdges[i].e]); - if (tmp.e < tmp.s) std::swap(tmp.e, tmp.s); - auto it = mPositionEdgeMap.find(tmp); - if (it == mPositionEdgeMap.end()) - { - mPositionEdgeMap[tmp] = i; - mPositionBasedEdges[i] = i; - } - else - { - mPositionBasedEdges[i] = it->second; - } - } - - std::vector<EdgeFlag> shortMarkup(mEdges.size(), NONE); - std::vector<int32_t> lastOwner(mEdges.size(), 0); - - std::vector<std::vector<int32_t> > edgeOverlap(mEdges.size()); - for (auto it1 = mPositionEdgeMap.begin(); it1 != mPositionEdgeMap.end(); ++it1) - { - auto it2 = it1; - it2++; - for (; it2 != mPositionEdgeMap.end(); ++it2) - { - Edge& ed1 = mEdges[it1->second]; - Edge& ed2 = mEdges[it2->second]; - - if (edgeOverlapTest(mVertices[ed1.s].p, mVertices[ed1.e].p, mVertices[ed2.s].p, mVertices[ed2.e].p)) - { - edgeOverlap[it1->second].push_back(it2->second); - } - } - } - - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - int32_t ui = mTriangles[i].userData; - int32_t ed = mPositionBasedEdges[findEdge(Edge(mTriangles[i].ea, mTriangles[i].eb))]; - - - markEdge(ui, ed, shortMarkup, lastOwner); - for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov) - { - markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner); - } - - ed = mPositionBasedEdges[findEdge(Edge(mTriangles[i].ea, mTriangles[i].ec))]; - markEdge(ui, ed, shortMarkup, lastOwner); - for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov) - { - markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner); - } - - ed = mPositionBasedEdges[findEdge(Edge(mTriangles[i].eb, mTriangles[i].ec))]; - markEdge(ui, ed, shortMarkup, lastOwner); - for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov) - { - markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner); - } - - } - - for (uint32_t i = 0; i < mEdges.size(); ++i) - { - mEdgeFlag[i] = shortMarkup[mPositionBasedEdges[i]]; - } - - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - if (mTriangles[i].userData != 0) continue; - - int32_t ed = findEdge(Edge(mTriangles[i].ea, mTriangles[i].eb)); - mEdgeFlag[ed] = EXTERNAL_EDGE; - ed = findEdge(Edge(mTriangles[i].ec, mTriangles[i].eb)); - mEdgeFlag[ed] = EXTERNAL_EDGE; - ed = findEdge(Edge(mTriangles[i].ea, mTriangles[i].ec)); - mEdgeFlag[ed] = EXTERNAL_EDGE; - } -} - - - - -NV_FORCE_INLINE int32_t MeshNoiser::addVerticeIfNotExist(const Vertex& p) -{ - auto it = mVertMap.find(p); - if (it == mVertMap.end()) - { - mVertMap[p] = static_cast<int32_t>(mVertices.size()); - mVertices.push_back(p); - return static_cast<int32_t>(mVertices.size()) - 1; - } - else - { - return it->second; - } -} - -NV_FORCE_INLINE int32_t MeshNoiser::addEdge(const Edge& e) -{ - Edge ed = e; - if (ed.e < ed.s) std::swap(ed.s, ed.e); - auto it = mEdgeMap.find(ed); - if (it == mEdgeMap.end()) - { - mTrMeshEdToTr.push_back(EdgeToTriangles()); - mEdgeMap[ed] = (int)mEdgeMap.size(); - mEdges.push_back(ed); - mEdgeFlag.push_back(INTERNAL_EDGE); - return (int32_t)mEdges.size() - 1; - } - else - { - return it->second; - } -} - -NV_FORCE_INLINE int32_t MeshNoiser::findEdge(const Edge& e) -{ - Edge ed = e; - if (ed.e < ed.s) std::swap(ed.s, ed.e); - auto it = mEdgeMap.find(ed); - if (it == mEdgeMap.end()) - { - return -1; - } - else - { - return it->second; - } -} - - -/** - Weld input vertices, build edge and triangle buffers -*/ -void MeshNoiser::setMesh(const vector<Triangle>& mesh) -{ - uint32_t a, b, c; - PxBounds3 box; - box.setEmpty(); - for (uint32_t i = 0; i < mesh.size(); ++i) - { - const Triangle& tr = mesh[i]; - a = addVerticeIfNotExist(tr.a); - b = addVerticeIfNotExist(tr.b); - c = addVerticeIfNotExist(tr.c); - box.include(tr.a.p); - box.include(tr.b.p); - box.include(tr.c.p); - addEdge(Edge(a, b)); - addEdge(Edge(b, c)); - addEdge(Edge(a, c)); - mTriangles.push_back(TriangleIndexed(a, b, c)); - mTriangles.back().userData = tr.userData; - mTriangles.back().materialId = tr.materialId; - mTriangles.back().smoothingGroup = tr.smoothingGroup; - - } - mOffset = box.getCenter(); - mScale = max(box.getExtents(0), max(box.getExtents(1), box.getExtents(2))); - float invScale = 1.0f / mScale; - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].p = mVertices[i].p - box.getCenter(); - mVertices[i].p *= invScale; - } -} - - -void MeshNoiser::tesselateInternalSurface(float maxLenIn) -{ - if (mTriangles.empty()) - { - return; - } - - updateEdgeTriangleInfo(); - prebuildEdgeFlagArray(); - mRestrictionFlag.resize(mVertices.size(), 0); - for (uint32_t i = 0; i < mEdges.size(); ++i) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE) - { - mRestrictionFlag[mEdges[i].s] = 1; - mRestrictionFlag[mEdges[i].e] = 1; - } - } - - - float maxLen = maxLenIn; - float mlSq = maxLen * maxLen; - float minD = maxLen * 0.5f; - minD = minD * minD; - - for (int32_t iter = 0; iter < 15; ++iter) - { - updateVertEdgeInfo(); - uint32_t oldSize = (uint32_t)mEdges.size(); - for (uint32_t i = 0; i < oldSize; ++i) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE) - { - continue; - } - if ((mVertices[mEdges[i].s].p - mVertices[mEdges[i].e].p).magnitudeSquared() < minD) - { - collapseEdge(i); - } - } - oldSize = (uint32_t)mEdges.size(); - updateEdgeTriangleInfo(); - for (uint32_t i = 0; i < oldSize; ++i) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE) - { - continue; - } - if ((mVertices[mEdges[i].s].p - mVertices[mEdges[i].e].p).magnitudeSquared() > mlSq) - { - divideEdge(i); - } - } - } - computeFalloffAndNormals(); - prebuildTesselatedTriangles(); - isTesselated = true; -} - -void MeshNoiser::updateEdgeTriangleInfo() -{ - mTrMeshEdToTr.clear(); - mTrMeshEdToTr.resize(mEdges.size()); - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - TriangleIndexed& tr = mTriangles[i]; - if (tr.ea == NOT_VALID_VERTEX) - continue; - int32_t ed = addEdge(Edge(tr.ea, tr.eb)); - mTrMeshEdToTr[ed].add(i); - ed = addEdge(Edge(tr.ea, tr.ec)); - mTrMeshEdToTr[ed].add(i); - ed = addEdge(Edge(tr.ec, tr.eb)); - mTrMeshEdToTr[ed].add(i); - } -} - -void MeshNoiser::updateVertEdgeInfo() -{ - mVertexToTriangleMap.clear(); - mVertexToTriangleMap.resize(mVertices.size()); - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - TriangleIndexed& tr = mTriangles[i]; - if (tr.ea == NOT_VALID_VERTEX) continue; - mVertexToTriangleMap[tr.ea].push_back(i); - mVertexToTriangleMap[tr.eb].push_back(i); - mVertexToTriangleMap[tr.ec].push_back(i); - } - mVertexValence.clear(); - mVertexValence.resize(mVertices.size(), 0); - - for (uint32_t i = 0; i < mEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c != 0) - { - mVertexValence[mEdges[i].s]++; - mVertexValence[mEdges[i].e]++; - } - } -} - - -void MeshNoiser::collapseEdge(int32_t id) -{ - Edge cEdge = mEdges[id]; - uint32_t from = cEdge.s; - uint32_t to = cEdge.e; - - if (mRestrictionFlag[from] && mRestrictionFlag[to]) - { - return; - } - - if (mVertexValence[from] > mVertexValence[to]) - { - std::swap(from, to); - } - - if (mRestrictionFlag[from]) - { - std::swap(from, to); - } - - std::set<int32_t> connectedToBegin; - std::set<int32_t> connectedToEnd; - std::set<int32_t> neighboorTriangles; - - int32_t trWithEdge[2] = {-1, -1}; - int32_t cntr = 0; - for (uint32_t i = 0; i < mVertexToTriangleMap[from].size(); ++i) - { - if (mTriangles[mVertexToTriangleMap[from][i]].ea == NOT_VALID_VERTEX) - continue; - if (neighboorTriangles.insert(mVertexToTriangleMap[from][i]).second && mTriangles[mVertexToTriangleMap[from][i]].isContainEdge(from, to)) - { - trWithEdge[cntr] = mVertexToTriangleMap[from][i]; - cntr++; - } - } - for (uint32_t i = 0; i < mVertexToTriangleMap[to].size(); ++i) - { - if (mTriangles[mVertexToTriangleMap[to][i]].ea == NOT_VALID_VERTEX) - continue; - if (neighboorTriangles.insert(mVertexToTriangleMap[to][i]).second && mTriangles[mVertexToTriangleMap[to][i]].isContainEdge(from, to)) - { - trWithEdge[cntr] = mVertexToTriangleMap[to][i]; - cntr++; - } - } - - if (cntr == 0) - { - return; - } - if (cntr > 2) - { - return; - } - - for (uint32_t i: neighboorTriangles) - { - if (mTriangles[i].ea == from || mTriangles[i].eb == from || mTriangles[i].ec == from) - { - if (mTriangles[i].ea != to && mTriangles[i].ea != from) - connectedToBegin.insert(mTriangles[i].ea); - if (mTriangles[i].eb != to && mTriangles[i].eb != from) - connectedToBegin.insert(mTriangles[i].eb); - if (mTriangles[i].ec != to && mTriangles[i].ec != from) - connectedToBegin.insert(mTriangles[i].ec); - } - - if (mTriangles[i].ea == to || mTriangles[i].eb == to || mTriangles[i].ec == to) - { - if (mTriangles[i].ea != to && mTriangles[i].ea != from) - connectedToEnd.insert(mTriangles[i].ea); - if (mTriangles[i].eb != to && mTriangles[i].eb != from) - connectedToEnd.insert(mTriangles[i].eb); - if (mTriangles[i].ec != to && mTriangles[i].ec != from) - connectedToEnd.insert(mTriangles[i].ec); - } - } - bool canBeCollapsed = true; - for (auto it = connectedToBegin.begin(); it != connectedToBegin.end(); ++it) - { - uint32_t currV = *it; - if (connectedToEnd.find(currV) == connectedToEnd.end()) - continue; - bool found = false; - for (int32_t tr : neighboorTriangles) - { - if ((mTriangles[tr].ea == from || mTriangles[tr].eb == from || mTriangles[tr].ec == from) && - (mTriangles[tr].ea == to || mTriangles[tr].eb == to || mTriangles[tr].ec == to) && - (mTriangles[tr].ea == currV || mTriangles[tr].eb == currV || mTriangles[tr].ec == currV)) - { - found = true; - break; - } - } - if (!found) - { - canBeCollapsed = false; - break; - } - } - if (canBeCollapsed) - { - for (int32_t i : neighboorTriangles) - { - if (trWithEdge[0] == i) continue; - if (cntr == 2 && trWithEdge[1] == i) continue; - TriangleIndexed tr = mTriangles[i]; - PxVec3 oldNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p); - - if (tr.ea == from) - { - tr.ea = to; - } - else - if (tr.eb == from) - { - tr.eb = to; - } - else - if (tr.ec == from) - { - tr.ec = to; - } - PxVec3 newNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p); - if (newNormal.magnitude() < 1e-8f) - { - canBeCollapsed = false; - break; - } - if (oldNormal.dot(newNormal) < 0) - { - canBeCollapsed = false; - break; - } - } - mTriangles[trWithEdge[0]].ea = NOT_VALID_VERTEX; - if (cntr == 2)mTriangles[trWithEdge[1]].ea = NOT_VALID_VERTEX; - - for (int32_t i : neighboorTriangles) - { - if (mTriangles[i].ea == NOT_VALID_VERTEX) - continue; - if (mTriangles[i].ea == from) - { - mTriangles[i].ea = to; - mVertexToTriangleMap[from].clear(); - mVertexToTriangleMap[to].push_back(i); - } - else - if (mTriangles[i].eb == from) - { - mTriangles[i].eb = to; - mVertexToTriangleMap[from].clear(); - mVertexToTriangleMap[to].push_back(i); - } - else - if (mTriangles[i].ec == from) - { - mTriangles[i].ec = to; - mVertexToTriangleMap[from].clear(); - mVertexToTriangleMap[to].push_back(i); - } - } - } -} - - -void MeshNoiser::divideEdge(int32_t id) -{ - - if (mTrMeshEdToTr[id].c == 0 ) - { - return; - } - - Edge cEdge = mEdges[id]; - EdgeFlag snapRestriction = mEdgeFlag[id]; - Vertex middle; - uint32_t nv = NOT_VALID_VERTEX; - for (int32_t t = 0; t < mTrMeshEdToTr[id].c; ++t) - { - int32_t oldTriangleIndex = mTrMeshEdToTr[id].tr[t]; - TriangleIndexed tr = mTriangles[mTrMeshEdToTr[id].tr[t]]; - - if (tr.ea == NOT_VALID_VERTEX) - { - continue; - } - - uint32_t pbf[3]; - pbf[0] = tr.ea; - pbf[1] = tr.eb; - pbf[2] = tr.ec; - for (int32_t p = 0; p < 3; ++p) - { - int32_t pnx = (p + 1) % 3; - int32_t opp = (p + 2) % 3; - - if ((pbf[p] == cEdge.s && pbf[pnx] == cEdge.e) || (pbf[p] == cEdge.e && pbf[pnx] == cEdge.s)) - { - if (nv == NOT_VALID_VERTEX) - { - middle.p = (mVertices[pbf[p]].p + mVertices[pbf[pnx]].p) * 0.5f; - middle.n = (mVertices[pbf[p]].n + mVertices[pbf[pnx]].n) * 0.5f; - middle.uv[0] = (mVertices[pbf[p]].uv[0] + mVertices[pbf[pnx]].uv[0]) * 0.5f; - - nv = (uint32_t)mVertices.size(); - mVertices.push_back(middle); - } - if (nv < mRestrictionFlag.size()) - { - mRestrictionFlag[nv] = ((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE)); - } - else - { - mRestrictionFlag.push_back((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE)); - } - - uint32_t ind1 = addEdge(Edge(pbf[p], nv)); - uint32_t ind2 = addEdge(Edge(nv, pbf[pnx])); - uint32_t ind3 = addEdge(Edge(nv, pbf[opp])); - - - mEdgeFlag[ind1] = snapRestriction; - mEdgeFlag[ind2] = snapRestriction; - mEdgeFlag[ind3] = INTERNAL_EDGE; - - mTrMeshEdToTr[ind1].add(mTrMeshEdToTr[id].tr[t]); - int32_t userInfo = mTriangles[mTrMeshEdToTr[id].tr[t]].userData; - int32_t matId = mTriangles[mTrMeshEdToTr[id].tr[t]].materialId; - int32_t smId = mTriangles[mTrMeshEdToTr[id].tr[t]].smoothingGroup; - mTriangles[mTrMeshEdToTr[id].tr[t]] = TriangleIndexed(pbf[p], nv, pbf[opp]); - mTriangles[mTrMeshEdToTr[id].tr[t]].userData = userInfo; - mTriangles[mTrMeshEdToTr[id].tr[t]].materialId = matId; - mTriangles[mTrMeshEdToTr[id].tr[t]].smoothingGroup = smId; - - mTrMeshEdToTr[ind2].add((int32_t)mTriangles.size()); - mTrMeshEdToTr[ind3].add((int32_t)mTrMeshEdToTr[id].tr[t]); - mTrMeshEdToTr[ind3].add((int32_t)mTriangles.size()); - mTriangles.push_back(TriangleIndexed(nv,pbf[pnx], pbf[opp])); - mTriangles.back().userData = userInfo; - mTriangles.back().materialId = matId; - mTriangles.back().smoothingGroup = smId; - - int32_t ed1 = findEdge(Edge(pbf[pnx], pbf[opp])); - mTrMeshEdToTr[ed1].replace(oldTriangleIndex, (int32_t)mTriangles.size() - 1); - break; - } - } - } -} - - -float falloffFunction(float x, float mx) -{ - float t = (x) / (mx + 1e-6f); - t = std::min(1.0f, t); - return t * t; -} - -void MeshNoiser::recalcNoiseDirs() -{ - /** - Compute normals direction to apply noise - */ - mVerticesNormalsSmoothed.resize(mVertices.size(), PxVec3(0, 0, 0)); - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - if (mTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - TriangleIndexed& tr = mTriangles[i]; - if (tr.userData == 0) continue; - - if (tr.userData < 0) - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += mVertices[tr.ea].n.getNormalized(); - else - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] -= mVertices[tr.ea].n.getNormalized(); - - if (tr.userData < 0) - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += mVertices[tr.eb].n.getNormalized(); - else - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] -= mVertices[tr.eb].n.getNormalized(); - - if (tr.userData < 0) - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += mVertices[tr.ec].n.getNormalized(); - else - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] -= mVertices[tr.ec].n.getNormalized(); - - } - for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i) - { - - mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]]; - mVerticesNormalsSmoothed[i].normalize(); - } -} - - - -void MeshNoiser::applyNoise(SimplexNoise& noise, float falloff, int32_t /*relaxIterations*/, float /*relaxFactor*/) -{ - NVBLAST_ASSERT(isTesselated); - if (isTesselated == false) - { - return; - } - mRestrictionFlag.clear(); - mRestrictionFlag.resize(mVertices.size(), false); - - for (uint32_t i = 0; i < mEdges.size(); ++i) - { - if (mTrMeshEdToTr[i].c != 0) - { - if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE) - { - mRestrictionFlag[mEdges[i].e] = true; - mRestrictionFlag[mEdges[i].s] = true; - } - } - } - std::vector<Vertex> localVertices = mVertices; - - recalcNoiseDirs(); - - //relax(relaxIterations, relaxFactor, localVertices); - - - /** - Apply noise - */ - for (uint32_t i = 0; i < localVertices.size(); ++i) - { - - if (!mRestrictionFlag[i]) - { - - float d = noise.sample(localVertices[i].p); - localVertices[i].p += (falloffFunction(mVerticesDistances[i], falloff)) * mVerticesNormalsSmoothed[i] * d; - } - } - - - /* Recalculate smoothed normals*/ - mVerticesNormalsSmoothed.assign(mVerticesNormalsSmoothed.size(), PxVec3(0, 0, 0)); - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - if (mTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - TriangleIndexed& tr = mTriangles[i]; - if (tr.userData == 0) continue; - - Triangle pTr(localVertices[tr.ea], localVertices[tr.eb], localVertices[tr.ec]); - PxVec3 nrm = pTr.getNormal().getNormalized(); - - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += nrm; - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += nrm; - mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += nrm; - } - for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i) - { - mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]]; - mVerticesNormalsSmoothed[i].normalize(); - } - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - if (mTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - TriangleIndexed& tr = mTriangles[i]; - if (tr.userData == 0) continue; - - localVertices[tr.ea].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]]; - localVertices[tr.eb].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]]; - localVertices[tr.ec].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]]; - } - - mResultTriangles.clear(); - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - if (mTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - mResultTriangles.push_back(Triangle(localVertices[mTriangles[i].ea], localVertices[mTriangles[i].eb], localVertices[mTriangles[i].ec])); - mResultTriangles.back().userData = mTriangles[i].userData; - mResultTriangles.back().materialId = mTriangles[i].materialId; - mResultTriangles.back().smoothingGroup = mTriangles[i].smoothingGroup; - - } -} - - -void MeshNoiser::prebuildTesselatedTriangles() -{ - mResultTriangles.clear(); - - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].p = mVertices[i].p * mScale + mOffset; - } - - for (uint32_t i = 0; i < mTriangles.size(); ++i) - { - if (mTriangles[i].ea == NOT_VALID_VERTEX) - { - continue; - } - mResultTriangles.push_back(Triangle(mVertices[mTriangles[i].ea], mVertices[mTriangles[i].eb], mVertices[mTriangles[i].ec])); - mResultTriangles.back().userData = mTriangles[i].userData; - mResultTriangles.back().materialId = mTriangles[i].materialId; - mResultTriangles.back().smoothingGroup = mTriangles[i].smoothingGroup; - - } - -} - - -std::vector<Triangle> MeshNoiser::getMesh() -{ - return mResultTriangles; -} - - -void MeshNoiser::reset() -{ - mVertices.clear(); - mTriangles.clear(); - mEdges.clear(); - mVertMap.clear(); - mEdgeMap.clear(); - mResultTriangles.clear(); - mRestrictionFlag.clear(); - mEdgeFlag.clear(); - mTrMeshEdToTr.clear(); - mVertexValence.clear(); - mVertexToTriangleMap.clear(); - - mVerticesDistances.clear(); - mVerticesNormalsSmoothed.clear(); - mPositionMappedVrt.clear(); - mGeometryGraph.clear(); - - isTesselated = false; - mOffset = PxVec3(0, 0, 0); - mScale = 1.0f; +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+// This warning arises when using some stl containers with older versions of VC
+// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code
+#include "NvPreprocessor.h"
+#if NV_VC && NV_VC < 14
+#pragma warning(disable : 4702)
+#endif
+
+#include "NvBlastExtAuthoringMeshNoiser.h"
+#include "NvBlastExtAuthoringPerlinNoise.h"
+#include <set>
+#include <queue>
+#include <NvBlastAssert.h>
+
+using namespace Nv::Blast;
+using namespace std;
+
+
+void MeshNoiser::computeFalloffAndNormals()
+{
+ // Map newly created vertices according to positions
+
+ computePositionedMapping();
+
+ mGeometryGraph.resize(mVertices.size());
+ for (uint32_t i = 0; i < mEdges.size(); ++i)
+ {
+ if (mTrMeshEdToTr[i].c == 0)
+ {
+ continue;
+ }
+ int32_t v1 = mPositionMappedVrt[mEdges[i].s];
+ int32_t v2 = mPositionMappedVrt[mEdges[i].e];
+
+ if (std::find(mGeometryGraph[v1].begin(), mGeometryGraph[v1].end(), v2) == mGeometryGraph[v1].end())
+ mGeometryGraph[v1].push_back(v2);
+ if (std::find(mGeometryGraph[v2].begin(), mGeometryGraph[v2].end(), v1) == mGeometryGraph[v2].end())
+ mGeometryGraph[v2].push_back(v1);
+ }
+ mVerticesDistances.clear();
+ mVerticesDistances.resize(mVertices.size(), 10000.0f);
+
+ std::queue<int32_t> que;
+
+ for (uint32_t i = 0; i < mEdges.size(); ++i)
+ {
+ if (mTrMeshEdToTr[i].c != 0 && (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE))
+ {
+ int32_t v1 = mPositionMappedVrt[mEdges[i].s];
+ int32_t v2 = mPositionMappedVrt[mEdges[i].e];
+ mVerticesDistances[v1] = 0.0f;
+ mVerticesDistances[v2] = 0.0f;
+ que.push(v1);
+ que.push(v2);
+ }
+ }
+ while (!que.empty())
+ {
+ int32_t curr = que.front();
+ que.pop();
+
+ for (uint32_t i = 0; i < mGeometryGraph[curr].size(); ++i)
+ {
+ int32_t to = mGeometryGraph[curr][i];
+ float d = mVerticesDistances[curr] + 0.1f;// (mVertices[to].p - mVertices[curr].p).magnitudeSquared();
+ if (d < mVerticesDistances[to])
+ {
+ mVerticesDistances[to] = d;
+ que.push(to);
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < mVerticesDistances.size(); ++i)
+ {
+ int32_t from = mPositionMappedVrt[i];
+ mVerticesDistances[i] = mVerticesDistances[from];
+ }
+}
+
+bool edgeOverlapTest(PxVec3& as, PxVec3& ae, PxVec3& bs, PxVec3& be)
+{
+ //return false;
+ if (std::max(std::min(as.x, ae.x), std::min(bs.x, be.x)) > std::min(std::max(as.x, ae.x), std::max(bs.x, be.x))) return false;
+ if (std::max(std::min(as.y, ae.y), std::min(bs.y, be.y)) > std::min(std::max(as.y, ae.y), std::max(bs.y, be.y))) return false;
+ if (std::max(std::min(as.z, ae.z), std::min(bs.z, be.z)) > std::min(std::max(as.z, ae.z), std::max(bs.z, be.z))) return false;
+
+ return ((bs - as).cross(ae - as)).magnitudeSquared() < 1e-6f && ((be - as).cross(ae - as)).magnitudeSquared() < 1e-6f;
+}
+
+void MeshNoiser::computePositionedMapping()
+{
+ std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap;
+ mPositionMappedVrt.clear();
+ mPositionMappedVrt.resize(mVertices.size());
+
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ auto it = mPosMap.find(mVertices[i].p);
+
+ if (it == mPosMap.end())
+ {
+ mPosMap[mVertices[i].p] = i;
+ mPositionMappedVrt[i] = i;
+ }
+ else
+ {
+ mPositionMappedVrt[i] = it->second;
+ }
+ }
+}
+
+
+
+
+void MeshNoiser::relax(int32_t iteration, float factor, std::vector<Vertex>& vertices)
+{
+ std::vector<PxVec3> verticesTemp(vertices.size());
+ std::vector<PxVec3> normalsTemp(vertices.size());
+ for (int32_t iter = 0; iter < iteration; ++iter)
+ {
+ for (uint32_t i = 0; i < vertices.size(); ++i)
+ {
+ if (mRestrictionFlag[i])
+ {
+ continue;
+ }
+ PxVec3 cps = vertices[i].p;
+ PxVec3 cns = mVerticesNormalsSmoothed[i];
+ PxVec3 averaged(0, 0, 0);
+ PxVec3 averagedNormal(0, 0, 0);
+
+ for (uint32_t p = 0; p < mGeometryGraph[mPositionMappedVrt[i]].size(); ++p)
+ {
+ int32_t to = mGeometryGraph[mPositionMappedVrt[i]][p];
+ averaged += vertices[to].p;
+ averagedNormal += mVerticesNormalsSmoothed[to];
+
+ }
+ averaged *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size());
+ averagedNormal *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size());
+ verticesTemp[i] = cps + (averaged - cps) * factor;
+ normalsTemp[i] = cns * (1.0f - factor) + averagedNormal * factor;
+ }
+ for (uint32_t i = 0; i < vertices.size(); ++i)
+ {
+ if (mRestrictionFlag[i])
+ {
+ continue;
+ }
+ vertices[i].p = verticesTemp[i];
+ mVerticesNormalsSmoothed[i] = normalsTemp[i].getNormalized();
+
+ }
+ }
+
+}
+
+NV_FORCE_INLINE void markEdge(int32_t ui, int32_t ed, std::vector<MeshNoiser::EdgeFlag>& shortMarkup, std::vector<int32_t>& lastOwner)
+{
+ if (shortMarkup[ed] == MeshNoiser::NONE)
+ {
+ if (ui == 0)
+ {
+ shortMarkup[ed] = MeshNoiser::EXTERNAL_EDGE;
+ }
+ else
+ {
+ shortMarkup[ed] = MeshNoiser::INTERNAL_EDGE;
+ }
+ lastOwner[ed] = ui;
+ }
+ else
+ {
+ if (ui != 0)
+ {
+ if (shortMarkup[ed] == MeshNoiser::EXTERNAL_EDGE)
+ {
+ shortMarkup[ed] = MeshNoiser::EXTERNAL_BORDER_EDGE;
+ }
+ if ((shortMarkup[ed] == MeshNoiser::INTERNAL_EDGE) && ui != lastOwner[ed])
+ {
+ shortMarkup[ed] = MeshNoiser::INTERNAL_BORDER_EDGE;
+ }
+ }
+ else
+ {
+ if (shortMarkup[ed] != MeshNoiser::EXTERNAL_EDGE)
+ {
+ shortMarkup[ed] = MeshNoiser::EXTERNAL_BORDER_EDGE;
+ }
+ }
+ }
+}
+
+void MeshNoiser::prebuildEdgeFlagArray()
+{
+ mRestrictionFlag.clear();
+ mRestrictionFlag.resize(mVertices.size());
+ mEdgeFlag.clear();
+ mEdgeFlag.resize(mEdges.size(), NONE);
+
+ std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap;
+ mPositionMappedVrt.clear();
+ mPositionMappedVrt.resize(mVertices.size(), 0);
+
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ auto it = mPosMap.find(mVertices[i].p);
+
+ if (it == mPosMap.end())
+ {
+ mPosMap[mVertices[i].p] = i;
+ mPositionMappedVrt[i] = i;
+ }
+ else
+ {
+ mPositionMappedVrt[i] = it->second;
+ }
+ }
+
+ std::map<Edge, int32_t> mPositionEdgeMap;
+ std::vector<int32_t> mPositionBasedEdges(mEdges.size());
+
+
+ for (uint32_t i = 0; i < mEdges.size(); ++i)
+ {
+ Edge tmp = Edge(mPositionMappedVrt[mEdges[i].s], mPositionMappedVrt[mEdges[i].e]);
+ if (tmp.e < tmp.s) std::swap(tmp.e, tmp.s);
+ auto it = mPositionEdgeMap.find(tmp);
+ if (it == mPositionEdgeMap.end())
+ {
+ mPositionEdgeMap[tmp] = i;
+ mPositionBasedEdges[i] = i;
+ }
+ else
+ {
+ mPositionBasedEdges[i] = it->second;
+ }
+ }
+
+ std::vector<EdgeFlag> shortMarkup(mEdges.size(), NONE);
+ std::vector<int32_t> lastOwner(mEdges.size(), 0);
+
+ std::vector<std::vector<int32_t> > edgeOverlap(mEdges.size());
+ for (auto it1 = mPositionEdgeMap.begin(); it1 != mPositionEdgeMap.end(); ++it1)
+ {
+ auto it2 = it1;
+ it2++;
+ for (; it2 != mPositionEdgeMap.end(); ++it2)
+ {
+ Edge& ed1 = mEdges[it1->second];
+ Edge& ed2 = mEdges[it2->second];
+
+ if (edgeOverlapTest(mVertices[ed1.s].p, mVertices[ed1.e].p, mVertices[ed2.s].p, mVertices[ed2.e].p))
+ {
+ edgeOverlap[it1->second].push_back(it2->second);
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ int32_t ui = mTriangles[i].userData;
+ int32_t ed = mPositionBasedEdges[findEdge(Edge(mTriangles[i].ea, mTriangles[i].eb))];
+
+
+ markEdge(ui, ed, shortMarkup, lastOwner);
+ for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov)
+ {
+ markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner);
+ }
+
+ ed = mPositionBasedEdges[findEdge(Edge(mTriangles[i].ea, mTriangles[i].ec))];
+ markEdge(ui, ed, shortMarkup, lastOwner);
+ for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov)
+ {
+ markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner);
+ }
+
+ ed = mPositionBasedEdges[findEdge(Edge(mTriangles[i].eb, mTriangles[i].ec))];
+ markEdge(ui, ed, shortMarkup, lastOwner);
+ for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov)
+ {
+ markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner);
+ }
+
+ }
+
+ for (uint32_t i = 0; i < mEdges.size(); ++i)
+ {
+ mEdgeFlag[i] = shortMarkup[mPositionBasedEdges[i]];
+ }
+
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ if (mTriangles[i].userData != 0) continue;
+
+ int32_t ed = findEdge(Edge(mTriangles[i].ea, mTriangles[i].eb));
+ mEdgeFlag[ed] = EXTERNAL_EDGE;
+ ed = findEdge(Edge(mTriangles[i].ec, mTriangles[i].eb));
+ mEdgeFlag[ed] = EXTERNAL_EDGE;
+ ed = findEdge(Edge(mTriangles[i].ea, mTriangles[i].ec));
+ mEdgeFlag[ed] = EXTERNAL_EDGE;
+ }
+}
+
+
+
+
+NV_FORCE_INLINE int32_t MeshNoiser::addVerticeIfNotExist(const Vertex& p)
+{
+ auto it = mVertMap.find(p);
+ if (it == mVertMap.end())
+ {
+ mVertMap[p] = static_cast<int32_t>(mVertices.size());
+ mVertices.push_back(p);
+ return static_cast<int32_t>(mVertices.size()) - 1;
+ }
+ else
+ {
+ return it->second;
+ }
+}
+
+NV_FORCE_INLINE int32_t MeshNoiser::addEdge(const Edge& e)
+{
+ Edge ed = e;
+ if (ed.e < ed.s) std::swap(ed.s, ed.e);
+ auto it = mEdgeMap.find(ed);
+ if (it == mEdgeMap.end())
+ {
+ mTrMeshEdToTr.push_back(EdgeToTriangles());
+ mEdgeMap[ed] = (int)mEdgeMap.size();
+ mEdges.push_back(ed);
+ mEdgeFlag.push_back(INTERNAL_EDGE);
+ return (int32_t)mEdges.size() - 1;
+ }
+ else
+ {
+ return it->second;
+ }
+}
+
+NV_FORCE_INLINE int32_t MeshNoiser::findEdge(const Edge& e)
+{
+ Edge ed = e;
+ if (ed.e < ed.s) std::swap(ed.s, ed.e);
+ auto it = mEdgeMap.find(ed);
+ if (it == mEdgeMap.end())
+ {
+ return -1;
+ }
+ else
+ {
+ return it->second;
+ }
+}
+
+
+/**
+ Weld input vertices, build edge and triangle buffers
+*/
+void MeshNoiser::setMesh(const vector<Triangle>& mesh)
+{
+ uint32_t a, b, c;
+ PxBounds3 box;
+ box.setEmpty();
+ for (uint32_t i = 0; i < mesh.size(); ++i)
+ {
+ const Triangle& tr = mesh[i];
+ a = addVerticeIfNotExist(tr.a);
+ b = addVerticeIfNotExist(tr.b);
+ c = addVerticeIfNotExist(tr.c);
+ box.include(tr.a.p);
+ box.include(tr.b.p);
+ box.include(tr.c.p);
+ addEdge(Edge(a, b));
+ addEdge(Edge(b, c));
+ addEdge(Edge(a, c));
+ mTriangles.push_back(TriangleIndexed(a, b, c));
+ mTriangles.back().userData = tr.userData;
+ mTriangles.back().materialId = tr.materialId;
+ mTriangles.back().smoothingGroup = tr.smoothingGroup;
+
+ }
+ mOffset = box.getCenter();
+ mScale = max(box.getExtents(0), max(box.getExtents(1), box.getExtents(2)));
+ float invScale = 1.0f / mScale;
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mVertices[i].p = mVertices[i].p - box.getCenter();
+ mVertices[i].p *= invScale;
+ }
+}
+
+
+void MeshNoiser::tesselateInternalSurface(float maxLenIn)
+{
+ if (mTriangles.empty())
+ {
+ return;
+ }
+
+ updateEdgeTriangleInfo();
+ prebuildEdgeFlagArray();
+ mRestrictionFlag.resize(mVertices.size(), 0);
+ for (uint32_t i = 0; i < mEdges.size(); ++i)
+ {
+ if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE)
+ {
+ mRestrictionFlag[mEdges[i].s] = 1;
+ mRestrictionFlag[mEdges[i].e] = 1;
+ }
+ }
+
+
+ float maxLen = maxLenIn;
+ float mlSq = maxLen * maxLen;
+ float minD = maxLen * 0.5f;
+ minD = minD * minD;
+
+ for (int32_t iter = 0; iter < 15; ++iter)
+ {
+ updateVertEdgeInfo();
+ uint32_t oldSize = (uint32_t)mEdges.size();
+ for (uint32_t i = 0; i < oldSize; ++i)
+ {
+ if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE)
+ {
+ continue;
+ }
+ if ((mVertices[mEdges[i].s].p - mVertices[mEdges[i].e].p).magnitudeSquared() < minD)
+ {
+ collapseEdge(i);
+ }
+ }
+ oldSize = (uint32_t)mEdges.size();
+ updateEdgeTriangleInfo();
+ for (uint32_t i = 0; i < oldSize; ++i)
+ {
+ if (mEdgeFlag[i] == EXTERNAL_EDGE)
+ {
+ continue;
+ }
+ if ((mVertices[mEdges[i].s].p - mVertices[mEdges[i].e].p).magnitudeSquared() > mlSq)
+ {
+ divideEdge(i);
+ }
+ }
+ }
+ computeFalloffAndNormals();
+ prebuildTesselatedTriangles();
+ isTesselated = true;
+}
+
+void MeshNoiser::updateEdgeTriangleInfo()
+{
+ mTrMeshEdToTr.clear();
+ mTrMeshEdToTr.resize(mEdges.size());
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ TriangleIndexed& tr = mTriangles[i];
+ if (tr.ea == NOT_VALID_VERTEX)
+ continue;
+ int32_t ed = addEdge(Edge(tr.ea, tr.eb));
+ mTrMeshEdToTr[ed].add(i);
+ ed = addEdge(Edge(tr.ea, tr.ec));
+ mTrMeshEdToTr[ed].add(i);
+ ed = addEdge(Edge(tr.ec, tr.eb));
+ mTrMeshEdToTr[ed].add(i);
+ }
+}
+
+void MeshNoiser::updateVertEdgeInfo()
+{
+ mVertexToTriangleMap.clear();
+ mVertexToTriangleMap.resize(mVertices.size());
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ TriangleIndexed& tr = mTriangles[i];
+ if (tr.ea == NOT_VALID_VERTEX) continue;
+ mVertexToTriangleMap[tr.ea].push_back(i);
+ mVertexToTriangleMap[tr.eb].push_back(i);
+ mVertexToTriangleMap[tr.ec].push_back(i);
+ }
+ mVertexValence.clear();
+ mVertexValence.resize(mVertices.size(), 0);
+
+ for (uint32_t i = 0; i < mEdges.size(); ++i)
+ {
+ if (mTrMeshEdToTr[i].c != 0)
+ {
+ mVertexValence[mEdges[i].s]++;
+ mVertexValence[mEdges[i].e]++;
+ }
+ }
+}
+
+
+void MeshNoiser::collapseEdge(int32_t id)
+{
+ Edge cEdge = mEdges[id];
+ uint32_t from = cEdge.s;
+ uint32_t to = cEdge.e;
+
+ if (mRestrictionFlag[from] && mRestrictionFlag[to])
+ {
+ return;
+ }
+
+ if (mVertexValence[from] > mVertexValence[to])
+ {
+ std::swap(from, to);
+ }
+
+ if (mRestrictionFlag[from])
+ {
+ std::swap(from, to);
+ }
+
+ std::set<int32_t> connectedToBegin;
+ std::set<int32_t> connectedToEnd;
+ std::set<int32_t> neighboorTriangles;
+
+ int32_t trWithEdge[2] = {-1, -1};
+ int32_t cntr = 0;
+ for (uint32_t i = 0; i < mVertexToTriangleMap[from].size(); ++i)
+ {
+ if (mTriangles[mVertexToTriangleMap[from][i]].ea == NOT_VALID_VERTEX)
+ continue;
+ if (neighboorTriangles.insert(mVertexToTriangleMap[from][i]).second && mTriangles[mVertexToTriangleMap[from][i]].isContainEdge(from, to))
+ {
+ trWithEdge[cntr] = mVertexToTriangleMap[from][i];
+ cntr++;
+ }
+ }
+ for (uint32_t i = 0; i < mVertexToTriangleMap[to].size(); ++i)
+ {
+ if (mTriangles[mVertexToTriangleMap[to][i]].ea == NOT_VALID_VERTEX)
+ continue;
+ if (neighboorTriangles.insert(mVertexToTriangleMap[to][i]).second && mTriangles[mVertexToTriangleMap[to][i]].isContainEdge(from, to))
+ {
+ trWithEdge[cntr] = mVertexToTriangleMap[to][i];
+ cntr++;
+ }
+ }
+
+ if (cntr == 0)
+ {
+ return;
+ }
+ if (cntr > 2)
+ {
+ return;
+ }
+
+ for (uint32_t i: neighboorTriangles)
+ {
+ if (mTriangles[i].ea == from || mTriangles[i].eb == from || mTriangles[i].ec == from)
+ {
+ if (mTriangles[i].ea != to && mTriangles[i].ea != from)
+ connectedToBegin.insert(mTriangles[i].ea);
+ if (mTriangles[i].eb != to && mTriangles[i].eb != from)
+ connectedToBegin.insert(mTriangles[i].eb);
+ if (mTriangles[i].ec != to && mTriangles[i].ec != from)
+ connectedToBegin.insert(mTriangles[i].ec);
+ }
+
+ if (mTriangles[i].ea == to || mTriangles[i].eb == to || mTriangles[i].ec == to)
+ {
+ if (mTriangles[i].ea != to && mTriangles[i].ea != from)
+ connectedToEnd.insert(mTriangles[i].ea);
+ if (mTriangles[i].eb != to && mTriangles[i].eb != from)
+ connectedToEnd.insert(mTriangles[i].eb);
+ if (mTriangles[i].ec != to && mTriangles[i].ec != from)
+ connectedToEnd.insert(mTriangles[i].ec);
+ }
+ }
+ bool canBeCollapsed = true;
+ for (auto it = connectedToBegin.begin(); it != connectedToBegin.end(); ++it)
+ {
+ uint32_t currV = *it;
+ if (connectedToEnd.find(currV) == connectedToEnd.end())
+ continue;
+ bool found = false;
+ for (int32_t tr : neighboorTriangles)
+ {
+ if ((mTriangles[tr].ea == from || mTriangles[tr].eb == from || mTriangles[tr].ec == from) &&
+ (mTriangles[tr].ea == to || mTriangles[tr].eb == to || mTriangles[tr].ec == to) &&
+ (mTriangles[tr].ea == currV || mTriangles[tr].eb == currV || mTriangles[tr].ec == currV))
+ {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ {
+ canBeCollapsed = false;
+ break;
+ }
+ }
+ if (canBeCollapsed)
+ {
+ for (int32_t i : neighboorTriangles)
+ {
+ if (trWithEdge[0] == i) continue;
+ if (cntr == 2 && trWithEdge[1] == i) continue;
+ TriangleIndexed tr = mTriangles[i];
+ PxVec3 oldNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p);
+
+ if (tr.ea == from)
+ {
+ tr.ea = to;
+ }
+ else
+ if (tr.eb == from)
+ {
+ tr.eb = to;
+ }
+ else
+ if (tr.ec == from)
+ {
+ tr.ec = to;
+ }
+ PxVec3 newNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p);
+ if (newNormal.magnitude() < 1e-8f)
+ {
+ canBeCollapsed = false;
+ break;
+ }
+ if (oldNormal.dot(newNormal) < 0)
+ {
+ canBeCollapsed = false;
+ break;
+ }
+ }
+ mTriangles[trWithEdge[0]].ea = NOT_VALID_VERTEX;
+ if (cntr == 2)mTriangles[trWithEdge[1]].ea = NOT_VALID_VERTEX;
+
+ for (int32_t i : neighboorTriangles)
+ {
+ if (mTriangles[i].ea == NOT_VALID_VERTEX)
+ continue;
+ if (mTriangles[i].ea == from)
+ {
+ mTriangles[i].ea = to;
+ mVertexToTriangleMap[from].clear();
+ mVertexToTriangleMap[to].push_back(i);
+ }
+ else
+ if (mTriangles[i].eb == from)
+ {
+ mTriangles[i].eb = to;
+ mVertexToTriangleMap[from].clear();
+ mVertexToTriangleMap[to].push_back(i);
+ }
+ else
+ if (mTriangles[i].ec == from)
+ {
+ mTriangles[i].ec = to;
+ mVertexToTriangleMap[from].clear();
+ mVertexToTriangleMap[to].push_back(i);
+ }
+ }
+ }
+}
+
+
+void MeshNoiser::divideEdge(int32_t id)
+{
+
+ if (mTrMeshEdToTr[id].c == 0 )
+ {
+ return;
+ }
+
+ Edge cEdge = mEdges[id];
+ EdgeFlag snapRestriction = mEdgeFlag[id];
+ Vertex middle;
+ uint32_t nv = NOT_VALID_VERTEX;
+ for (int32_t t = 0; t < mTrMeshEdToTr[id].c; ++t)
+ {
+ int32_t oldTriangleIndex = mTrMeshEdToTr[id].tr[t];
+ TriangleIndexed tr = mTriangles[mTrMeshEdToTr[id].tr[t]];
+
+ if (tr.ea == NOT_VALID_VERTEX)
+ {
+ continue;
+ }
+
+ uint32_t pbf[3];
+ pbf[0] = tr.ea;
+ pbf[1] = tr.eb;
+ pbf[2] = tr.ec;
+ for (int32_t p = 0; p < 3; ++p)
+ {
+ int32_t pnx = (p + 1) % 3;
+ int32_t opp = (p + 2) % 3;
+
+ if ((pbf[p] == cEdge.s && pbf[pnx] == cEdge.e) || (pbf[p] == cEdge.e && pbf[pnx] == cEdge.s))
+ {
+ if (nv == NOT_VALID_VERTEX)
+ {
+ middle.p = (mVertices[pbf[p]].p + mVertices[pbf[pnx]].p) * 0.5f;
+ middle.n = (mVertices[pbf[p]].n + mVertices[pbf[pnx]].n) * 0.5f;
+ middle.uv[0] = (mVertices[pbf[p]].uv[0] + mVertices[pbf[pnx]].uv[0]) * 0.5f;
+
+ nv = (uint32_t)mVertices.size();
+ mVertices.push_back(middle);
+ }
+ if (nv < mRestrictionFlag.size())
+ {
+ mRestrictionFlag[nv] = ((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE));
+ }
+ else
+ {
+ mRestrictionFlag.push_back((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE));
+ }
+
+ uint32_t ind1 = addEdge(Edge(pbf[p], nv));
+ uint32_t ind2 = addEdge(Edge(nv, pbf[pnx]));
+ uint32_t ind3 = addEdge(Edge(nv, pbf[opp]));
+
+
+ mEdgeFlag[ind1] = snapRestriction;
+ mEdgeFlag[ind2] = snapRestriction;
+ mEdgeFlag[ind3] = INTERNAL_EDGE;
+
+ mTrMeshEdToTr[ind1].add(mTrMeshEdToTr[id].tr[t]);
+ int32_t userInfo = mTriangles[mTrMeshEdToTr[id].tr[t]].userData;
+ int32_t matId = mTriangles[mTrMeshEdToTr[id].tr[t]].materialId;
+ int32_t smId = mTriangles[mTrMeshEdToTr[id].tr[t]].smoothingGroup;
+ mTriangles[mTrMeshEdToTr[id].tr[t]] = TriangleIndexed(pbf[p], nv, pbf[opp]);
+ mTriangles[mTrMeshEdToTr[id].tr[t]].userData = userInfo;
+ mTriangles[mTrMeshEdToTr[id].tr[t]].materialId = matId;
+ mTriangles[mTrMeshEdToTr[id].tr[t]].smoothingGroup = smId;
+
+ mTrMeshEdToTr[ind2].add((int32_t)mTriangles.size());
+ mTrMeshEdToTr[ind3].add((int32_t)mTrMeshEdToTr[id].tr[t]);
+ mTrMeshEdToTr[ind3].add((int32_t)mTriangles.size());
+ mTriangles.push_back(TriangleIndexed(nv,pbf[pnx], pbf[opp]));
+ mTriangles.back().userData = userInfo;
+ mTriangles.back().materialId = matId;
+ mTriangles.back().smoothingGroup = smId;
+
+ int32_t ed1 = findEdge(Edge(pbf[pnx], pbf[opp]));
+ mTrMeshEdToTr[ed1].replace(oldTriangleIndex, (int32_t)mTriangles.size() - 1);
+ break;
+ }
+ }
+ }
+}
+
+
+float falloffFunction(float x, float mx)
+{
+ float t = (x) / (mx + 1e-6f);
+ t = std::min(1.0f, t);
+ return t * t;
+}
+
+void MeshNoiser::recalcNoiseDirs()
+{
+ /**
+ Compute normals direction to apply noise
+ */
+ mVerticesNormalsSmoothed.resize(mVertices.size(), PxVec3(0, 0, 0));
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ if (mTriangles[i].ea == NOT_VALID_VERTEX)
+ {
+ continue;
+ }
+ TriangleIndexed& tr = mTriangles[i];
+ if (tr.userData == 0) continue;
+
+ if (tr.userData < 0)
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += mVertices[tr.ea].n.getNormalized();
+ else
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] -= mVertices[tr.ea].n.getNormalized();
+
+ if (tr.userData < 0)
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += mVertices[tr.eb].n.getNormalized();
+ else
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] -= mVertices[tr.eb].n.getNormalized();
+
+ if (tr.userData < 0)
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += mVertices[tr.ec].n.getNormalized();
+ else
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] -= mVertices[tr.ec].n.getNormalized();
+
+ }
+ for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i)
+ {
+
+ mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]];
+ mVerticesNormalsSmoothed[i].normalize();
+ }
+}
+
+
+
+void MeshNoiser::applyNoise(SimplexNoise& noise, float falloff, int32_t /*relaxIterations*/, float /*relaxFactor*/)
+{
+ NVBLAST_ASSERT(isTesselated);
+ if (isTesselated == false)
+ {
+ return;
+ }
+ mRestrictionFlag.clear();
+ mRestrictionFlag.resize(mVertices.size(), false);
+
+ for (uint32_t i = 0; i < mEdges.size(); ++i)
+ {
+ if (mTrMeshEdToTr[i].c != 0)
+ {
+ if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE)
+ {
+ mRestrictionFlag[mEdges[i].e] = true;
+ mRestrictionFlag[mEdges[i].s] = true;
+ }
+ }
+ }
+ std::vector<Vertex> localVertices = mVertices;
+
+ recalcNoiseDirs();
+
+ //relax(relaxIterations, relaxFactor, localVertices);
+
+
+ /**
+ Apply noise
+ */
+ for (uint32_t i = 0; i < localVertices.size(); ++i)
+ {
+
+ if (!mRestrictionFlag[i])
+ {
+
+ float d = noise.sample(localVertices[i].p);
+ localVertices[i].p += (falloffFunction(mVerticesDistances[i], falloff)) * mVerticesNormalsSmoothed[i] * d;
+ }
+ }
+
+
+ /* Recalculate smoothed normals*/
+ mVerticesNormalsSmoothed.assign(mVerticesNormalsSmoothed.size(), PxVec3(0, 0, 0));
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ if (mTriangles[i].ea == NOT_VALID_VERTEX)
+ {
+ continue;
+ }
+ TriangleIndexed& tr = mTriangles[i];
+ if (tr.userData == 0) continue;
+
+ Triangle pTr(localVertices[tr.ea], localVertices[tr.eb], localVertices[tr.ec]);
+ PxVec3 nrm = pTr.getNormal().getNormalized();
+
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += nrm;
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += nrm;
+ mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += nrm;
+ }
+ for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i)
+ {
+ mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]];
+ mVerticesNormalsSmoothed[i].normalize();
+ }
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ if (mTriangles[i].ea == NOT_VALID_VERTEX)
+ {
+ continue;
+ }
+ TriangleIndexed& tr = mTriangles[i];
+ if (tr.userData == 0) continue;
+
+ localVertices[tr.ea].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]];
+ localVertices[tr.eb].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]];
+ localVertices[tr.ec].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]];
+ }
+
+ mResultTriangles.clear();
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ if (mTriangles[i].ea == NOT_VALID_VERTEX)
+ {
+ continue;
+ }
+ mResultTriangles.push_back(Triangle(localVertices[mTriangles[i].ea], localVertices[mTriangles[i].eb], localVertices[mTriangles[i].ec]));
+ mResultTriangles.back().userData = mTriangles[i].userData;
+ mResultTriangles.back().materialId = mTriangles[i].materialId;
+ mResultTriangles.back().smoothingGroup = mTriangles[i].smoothingGroup;
+
+ }
+}
+
+
+void MeshNoiser::prebuildTesselatedTriangles()
+{
+ mResultTriangles.clear();
+
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mVertices[i].p = mVertices[i].p * mScale + mOffset;
+ }
+
+ for (uint32_t i = 0; i < mTriangles.size(); ++i)
+ {
+ if (mTriangles[i].ea == NOT_VALID_VERTEX)
+ {
+ continue;
+ }
+ mResultTriangles.push_back(Triangle(mVertices[mTriangles[i].ea], mVertices[mTriangles[i].eb], mVertices[mTriangles[i].ec]));
+ mResultTriangles.back().userData = mTriangles[i].userData;
+ mResultTriangles.back().materialId = mTriangles[i].materialId;
+ mResultTriangles.back().smoothingGroup = mTriangles[i].smoothingGroup;
+
+ }
+
+}
+
+
+std::vector<Triangle> MeshNoiser::getMesh()
+{
+ return mResultTriangles;
+}
+
+
+void MeshNoiser::reset()
+{
+ mVertices.clear();
+ mTriangles.clear();
+ mEdges.clear();
+ mVertMap.clear();
+ mEdgeMap.clear();
+ mResultTriangles.clear();
+ mRestrictionFlag.clear();
+ mEdgeFlag.clear();
+ mTrMeshEdToTr.clear();
+ mVertexValence.clear();
+ mVertexToTriangleMap.clear();
+
+ mVerticesDistances.clear();
+ mVerticesNormalsSmoothed.clear();
+ mPositionMappedVrt.clear();
+ mGeometryGraph.clear();
+
+ isTesselated = false;
+ mOffset = PxVec3(0, 0, 0);
+ mScale = 1.0f;
}
\ No newline at end of file |