diff options
| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h new file mode 100644 index 0000000..ee36f9c --- /dev/null +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h @@ -0,0 +1,212 @@ +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef NVBLASTAUTHORINGMESHIMPL_H +#define NVBLASTAUTHORINGMESHIMPL_H + +#include "NvBlastExtAuthoringMesh.h" +#include <vector> + +namespace Nv +{ +namespace Blast +{ + +/** + Class for internal mesh representation +*/ +class MeshImpl : public Mesh +{ +public: + + /** + Constructs mesh object from array of triangles. + \param[in] position Array of vertex positions + \param[in] normals Array of vertex normals + \param[in] uv Array of vertex uv coordinates + \param[in] verticesCount Vertices count + \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. + \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3) + */ + MeshImpl(const physx::PxVec3* position, const physx::PxVec3* normals, const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount); + + /** + Constructs mesh object from array of facets. + \param[in] vertices Array of vertices + \param[in] edges Array of edges + \param[in] facets Array of facets + \param[in] posCount Vertices count + \param[in] edgesCount Edges count + \param[in] facetsCount Facets count + */ + MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount); + + ~MeshImpl(); + + virtual void release() override; + + /** + Return true if mesh is valid + */ + bool isValid() const override; + + /** + Return pointer on vertices array + */ + Vertex* getVerticesWritable() override; + + /** + Return pointer on edges array + */ + Edge* getEdgesWritable() override; + + /** + Return pointer on facets array + */ + Facet* getFacetsBufferWritable() override; + + /** + Return pointer on vertices array + */ + const Vertex* getVertices() const override; + + /** + Return pointer on edges array + */ + const Edge* getEdges() const override; + + /** + Return pointer on facets array + */ + const Facet* getFacetsBuffer() const override; + + /** + Return writable pointer on specified facet + */ + Facet* getFacetWritable(int32_t facet) override; + + /** + Return writable pointer on specified facet + */ + const Facet* getFacet(int32_t facet) const override; + + /** + Return edges count + */ + uint32_t getEdgesCount() const override; + + /** + Return vertices count + */ + uint32_t getVerticesCount() const override; + + /** + Return facet count + */ + uint32_t getFacetCount() const override; + + + /** + Return reference on mesh bounding box. + */ + const physx::PxBounds3& getBoundingBox() const override; + + /** + Return writable reference on mesh bounding box. + */ + physx::PxBounds3& getBoundingBoxWritable() override; + + /** + Recalculate bounding box + */ + void recalculateBoundingBox() override; + + /** + Compute mesh volume. Can be used only for triangulated meshes. + Return mesh volume. If mesh is not triangulated return 0. + */ + float getMeshVolume() override; + + + /** + Set per-facet material id. + */ + void setMaterialId(int32_t* materialIds) override; + + /** + Set per-facet smoothing group. + */ + void setSmoothingGroup(int32_t* smoothingGroup) override; + +private: + std::vector<Vertex> mVertices; + std::vector<Edge> mEdges; + std::vector<Facet> mFacets; + physx::PxBounds3 mBounds; +}; + + +/** + Helper functions +*/ + +/** + Set cutting box at some particular position. + \param[in] point Cutting face center + \param[in] normal Cutting face normal + \param[in] mesh Cutting box mesh + \param[in] size Cutting box size + \param[in] id Cutting box ID +*/ +void setCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, Mesh* mesh, float size, int32_t id); +/** + Create cutting box at some particular position. + \param[in] point Cutting face center + \param[in] normal Cutting face normal + \param[in] size Cutting box size + \param[in] id Cutting box ID +*/ +Mesh* getCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, float size, int32_t id); + +/** + Create box at some particular position. + \param[in] point Cutting face center + \param[in] size Cutting box size +*/ +Mesh* getBigBox(const physx::PxVec3& point, float size); + +/** + Create slicing box with noisy cutting surface. + \param[in] point Cutting face center + \param[in] normal Cutting face normal + \param[in] size Cutting box size + \param[in] jaggedPlaneSize Noisy surface size + \param[in] resolution Noisy surface resolution + \param[in] id Cutting box ID + \param[in] amplitude Noise amplitude + \param[in] frequency Noise frequency + \param[in] octaves Noise octaves + \param[in] seed Random generator seed, used for noise generation. +*/ +Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed); + + +/** + Inverses normals of cutting box and sets indices. + \param[in] mesh Cutting box mesh + \param[in] id Cutting box ID +*/ +void inverseNormalAndSetIndices(Mesh* mesh, int32_t id); + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTAUTHORINGMESHIMPL_H |