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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.h
parentAdded screens to welcome page (diff)
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef NVBLASTAUTHORINGMESHIMPL_H
+#define NVBLASTAUTHORINGMESHIMPL_H
+
+#include "NvBlastExtAuthoringMesh.h"
+#include <vector>
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+ Class for internal mesh representation
+*/
+class MeshImpl : public Mesh
+{
+public:
+
+ /**
+ Constructs mesh object from array of triangles.
+ \param[in] position Array of vertex positions
+ \param[in] normals Array of vertex normals
+ \param[in] uv Array of vertex uv coordinates
+ \param[in] verticesCount Vertices count
+ \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle.
+ \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3)
+ */
+ MeshImpl(const physx::PxVec3* position, const physx::PxVec3* normals, const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount);
+
+ /**
+ Constructs mesh object from array of facets.
+ \param[in] vertices Array of vertices
+ \param[in] edges Array of edges
+ \param[in] facets Array of facets
+ \param[in] posCount Vertices count
+ \param[in] edgesCount Edges count
+ \param[in] facetsCount Facets count
+ */
+ MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount);
+
+ ~MeshImpl();
+
+ virtual void release() override;
+
+ /**
+ Return true if mesh is valid
+ */
+ bool isValid() const override;
+
+ /**
+ Return pointer on vertices array
+ */
+ Vertex* getVerticesWritable() override;
+
+ /**
+ Return pointer on edges array
+ */
+ Edge* getEdgesWritable() override;
+
+ /**
+ Return pointer on facets array
+ */
+ Facet* getFacetsBufferWritable() override;
+
+ /**
+ Return pointer on vertices array
+ */
+ const Vertex* getVertices() const override;
+
+ /**
+ Return pointer on edges array
+ */
+ const Edge* getEdges() const override;
+
+ /**
+ Return pointer on facets array
+ */
+ const Facet* getFacetsBuffer() const override;
+
+ /**
+ Return writable pointer on specified facet
+ */
+ Facet* getFacetWritable(int32_t facet) override;
+
+ /**
+ Return writable pointer on specified facet
+ */
+ const Facet* getFacet(int32_t facet) const override;
+
+ /**
+ Return edges count
+ */
+ uint32_t getEdgesCount() const override;
+
+ /**
+ Return vertices count
+ */
+ uint32_t getVerticesCount() const override;
+
+ /**
+ Return facet count
+ */
+ uint32_t getFacetCount() const override;
+
+
+ /**
+ Return reference on mesh bounding box.
+ */
+ const physx::PxBounds3& getBoundingBox() const override;
+
+ /**
+ Return writable reference on mesh bounding box.
+ */
+ physx::PxBounds3& getBoundingBoxWritable() override;
+
+ /**
+ Recalculate bounding box
+ */
+ void recalculateBoundingBox() override;
+
+ /**
+ Compute mesh volume. Can be used only for triangulated meshes.
+ Return mesh volume. If mesh is not triangulated return 0.
+ */
+ float getMeshVolume() override;
+
+
+ /**
+ Set per-facet material id.
+ */
+ void setMaterialId(int32_t* materialIds) override;
+
+ /**
+ Set per-facet smoothing group.
+ */
+ void setSmoothingGroup(int32_t* smoothingGroup) override;
+
+private:
+ std::vector<Vertex> mVertices;
+ std::vector<Edge> mEdges;
+ std::vector<Facet> mFacets;
+ physx::PxBounds3 mBounds;
+};
+
+
+/**
+ Helper functions
+*/
+
+/**
+ Set cutting box at some particular position.
+ \param[in] point Cutting face center
+ \param[in] normal Cutting face normal
+ \param[in] mesh Cutting box mesh
+ \param[in] size Cutting box size
+ \param[in] id Cutting box ID
+*/
+void setCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, Mesh* mesh, float size, int32_t id);
+/**
+ Create cutting box at some particular position.
+ \param[in] point Cutting face center
+ \param[in] normal Cutting face normal
+ \param[in] size Cutting box size
+ \param[in] id Cutting box ID
+*/
+Mesh* getCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, float size, int32_t id);
+
+/**
+ Create box at some particular position.
+ \param[in] point Cutting face center
+ \param[in] size Cutting box size
+*/
+Mesh* getBigBox(const physx::PxVec3& point, float size);
+
+/**
+ Create slicing box with noisy cutting surface.
+ \param[in] point Cutting face center
+ \param[in] normal Cutting face normal
+ \param[in] size Cutting box size
+ \param[in] jaggedPlaneSize Noisy surface size
+ \param[in] resolution Noisy surface resolution
+ \param[in] id Cutting box ID
+ \param[in] amplitude Noise amplitude
+ \param[in] frequency Noise frequency
+ \param[in] octaves Noise octaves
+ \param[in] seed Random generator seed, used for noise generation.
+*/
+Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed);
+
+
+/**
+ Inverses normals of cutting box and sets indices.
+ \param[in] mesh Cutting box mesh
+ \param[in] id Cutting box ID
+*/
+void inverseNormalAndSetIndices(Mesh* mesh, int32_t id);
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTAUTHORINGMESHIMPL_H