diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.cpp | 1842 |
1 files changed, 1139 insertions, 703 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.cpp index 8832443..5f5c57c 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.cpp +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringMeshImpl.cpp @@ -1,703 +1,1139 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - -#define _CRT_SECURE_NO_WARNINGS - -#include "NvBlastExtAuthoringMeshImpl.h" -#include "NvBlastExtAuthoringTypes.h" -#include "NvBlastExtAuthoringPerlinNoise.h" -#include <NvBlastAssert.h> -#include "PxMath.h" -#include <cmath> -#include <string.h> - -using physx::PxVec2; -using physx::PxVec3; -using physx::PxBounds3; - -#define UV_SCALE 1.f - -namespace Nv -{ -namespace Blast -{ - -MeshImpl::MeshImpl(const PxVec3* position, const PxVec3* normals, const PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount) -{ - - mVertices.resize(verticesCount); - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].p = position[i]; - } - if (normals != 0) - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].n = normals[i]; - } - - } - else - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].n = PxVec3(0, 0, 0); - } - } - if (uv != 0) - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].uv[0] = uv[i]; - } - } - else - { - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mVertices[i].uv[0] = PxVec2(0, 0); - } - } - mEdges.resize(indicesCount); - mFacets.resize(indicesCount / 3); - mBounds.setEmpty(); - for (uint32_t i = 0; i < verticesCount; ++i) - { - mBounds.include(mVertices[i].p); - } - int32_t facetId = 0; - for (uint32_t i = 0; i < indicesCount; i += 3) - { - mEdges[i].s = indices[i]; - mEdges[i].e = indices[i + 1]; - - mEdges[i + 1].s = indices[i + 1]; - mEdges[i + 1].e = indices[i + 2]; - - mEdges[i + 2].s = indices[i + 2]; - mEdges[i + 2].e = indices[i]; - mFacets[facetId].firstEdgeNumber = i; - mFacets[facetId].edgesCount = 3; - mFacets[facetId].materialId = 0; - //Unassigned for now - mFacets[facetId].smoothingGroup = -1; - facetId++; - } -} - -MeshImpl::MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount) -{ - mVertices.resize(posCount); - mEdges.resize(edgesCount); - mFacets.resize(facetsCount); - - memcpy(mVertices.data(), vertices, sizeof(Vertex) * posCount); - memcpy(mEdges.data(), edges, sizeof(Edge) * edgesCount); - memcpy(mFacets.data(), facets, sizeof(Facet) * facetsCount); - mBounds.setEmpty(); - for (uint32_t i = 0; i < posCount; ++i) - { - mBounds.include(mVertices[i].p); - } -} - -float MeshImpl::getMeshVolume() -{ - /** - Check if mesh boundary consist only of triangles - */ - for (uint32_t i = 0; i < mFacets.size(); ++i) - { - if (mFacets[i].edgesCount != 3) - { - return 0.0f; - } - } - - float volume = 0; - for (uint32_t i = 0; i < mFacets.size(); ++i) - { - int32_t offset = mFacets[i].firstEdgeNumber; - PxVec3& a = mVertices[mEdges[offset].s].p; - PxVec3& b = mVertices[mEdges[offset + 1].s].p; - PxVec3& c = mVertices[mEdges[offset + 2].s].p; - - volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x); - } - return (1.0f / 6.0f) * std::abs(volume); -} - - -uint32_t MeshImpl::getFacetCount() const -{ - return static_cast<uint32_t>(mFacets.size()); -} - -Vertex* MeshImpl::getVerticesWritable() -{ - return mVertices.data(); -} - -Edge* MeshImpl::getEdgesWritable() -{ - return mEdges.data(); -} - -const Vertex* MeshImpl::getVertices() const -{ - return mVertices.data(); -} - -const Edge* MeshImpl::getEdges() const -{ - return mEdges.data(); -} - -uint32_t MeshImpl::getEdgesCount() const -{ - return static_cast<uint32_t>(mEdges.size()); -} -uint32_t MeshImpl::getVerticesCount() const -{ - return static_cast<uint32_t>(mVertices.size()); -} -Facet* MeshImpl::getFacetsBufferWritable() -{ - return mFacets.data(); -} -const Facet* MeshImpl::getFacetsBuffer() const -{ - return mFacets.data(); -} -Facet* MeshImpl::getFacetWritable(int32_t facet) -{ - return &mFacets[facet]; -} -const Facet* MeshImpl::getFacet(int32_t facet) const -{ - return &mFacets[facet]; -} - -MeshImpl::~MeshImpl() -{ -} - -void MeshImpl::release() -{ - delete this; -} - -const PxBounds3& MeshImpl::getBoundingBox() const -{ - return mBounds; -} - -PxBounds3& MeshImpl::getBoundingBoxWritable() -{ - return mBounds; -} - -void MeshImpl::recalculateBoundingBox() -{ - mBounds.setEmpty(); - for (uint32_t i = 0; i < mVertices.size(); ++i) - { - mBounds.include(mVertices[i].p); - } -} - - - -void getTangents(const PxVec3& normal, PxVec3& t1, PxVec3& t2) -{ - - if (std::abs(normal.z) < 0.9) - { - t1 = normal.cross(PxVec3(0, 0, 1)); - } - else - { - t1 = normal.cross(PxVec3(1, 0, 0)); - } - t2 = t1.cross(normal); -} - -Mesh* getCuttingBox(const PxVec3& point, const PxVec3& normal, float size, int64_t id, int32_t interiorMaterialId) -{ - PxVec3 lNormal = normal.getNormalized(); - PxVec3 t1, t2; - getTangents(lNormal, t1, t2); - - std::vector<Vertex> positions(8); - positions[0].p = point + (t1 + t2) * size; - positions[1].p = point + (t2 - t1) * size; - - positions[2].p = point + (-t1 - t2) * size; - positions[3].p = point + (t1 - t2) * size; - - - positions[4].p = point + (t1 + t2 + lNormal) * size; - positions[5].p = point + (t2 - t1 + lNormal) * size; - - positions[6].p = point + (-t1 - t2 + lNormal) * size; - positions[7].p = point + (t1 - t2 + lNormal) * size; - - positions[0].n = -lNormal; - positions[1].n = -lNormal; - - positions[2].n = -lNormal; - positions[3].n = -lNormal; - - - positions[4].n = -lNormal; - positions[5].n = -lNormal; - - positions[6].n = -lNormal; - positions[7].n = -lNormal; - - positions[0].uv[0] = PxVec2(0, 0); - positions[1].uv[0] = PxVec2(UV_SCALE, 0); - - positions[2].uv[0] = PxVec2(UV_SCALE, UV_SCALE); - positions[3].uv[0] = PxVec2(0, UV_SCALE); - - - positions[4].uv[0] = PxVec2(0, 0); - positions[5].uv[0] = PxVec2(UV_SCALE, 0); - - positions[6].uv[0] = PxVec2(UV_SCALE, UV_SCALE); - positions[7].uv[0] = PxVec2(0, UV_SCALE); - - - std::vector<Edge> edges; - std::vector<Facet> facets; - - edges.push_back(Edge(0, 1)); - edges.push_back(Edge(1, 2)); - edges.push_back(Edge(2, 3)); - edges.push_back(Edge(3, 0)); - facets.push_back(Facet(0, 4, interiorMaterialId, id, -1)); - - - edges.push_back(Edge(0, 3)); - edges.push_back(Edge(3, 7)); - edges.push_back(Edge(7, 4)); - edges.push_back(Edge(4, 0)); - facets.push_back(Facet(4, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(3, 2)); - edges.push_back(Edge(2, 6)); - edges.push_back(Edge(6, 7)); - edges.push_back(Edge(7, 3)); - facets.push_back(Facet(8, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(5, 6)); - edges.push_back(Edge(6, 2)); - edges.push_back(Edge(2, 1)); - edges.push_back(Edge(1, 5)); - facets.push_back(Facet(12, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(4, 5)); - edges.push_back(Edge(5, 1)); - edges.push_back(Edge(1, 0)); - edges.push_back(Edge(0, 4)); - facets.push_back(Facet(16, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(4, 7)); - edges.push_back(Edge(7, 6)); - edges.push_back(Edge(6, 5)); - edges.push_back(Edge(5, 4)); - facets.push_back(Facet(20, 4, interiorMaterialId, id, -1)); - return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size())); -} - -void inverseNormalAndSetIndices(Mesh* mesh, int64_t id) -{ - for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i) - { - mesh->getVerticesWritable()[i].n *= -1.0f; - } - for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - { - mesh->getFacetWritable(i)->userData = id; - } -} - -void MeshImpl::setMaterialId(const int32_t* materialId) -{ - if (materialId != nullptr) - { - for (uint32_t i = 0; i < mFacets.size(); ++i) - { - mFacets[i].materialId = *materialId; - ++materialId; - } - } -} - - -void MeshImpl::replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) -{ - for (uint32_t i = 0; i < mFacets.size(); ++i) - { - if (mFacets[i].materialId == oldMaterialId) - { - mFacets[i].materialId = newMaterialId; - } - } -} - -void MeshImpl::setSmoothingGroup(const int32_t* smoothingGroups) -{ - if (smoothingGroups != nullptr) - { - for (uint32_t i = 0; i < mFacets.size(); ++i) - { - mFacets[i].smoothingGroup = *smoothingGroups; - ++smoothingGroups; - } - } -} - - -void setCuttingBox(const PxVec3& point, const PxVec3& normal, Mesh* mesh, float size, int64_t id) -{ - PxVec3 t1, t2; - PxVec3 lNormal = normal.getNormalized(); - getTangents(lNormal, t1, t2); - - Vertex* positions = mesh->getVerticesWritable(); - positions[0].p = point + (t1 + t2) * size; - positions[1].p = point + (t2 - t1) * size; - - positions[2].p = point + (-t1 - t2) * size; - positions[3].p = point + (t1 - t2) * size; - - - positions[4].p = point + (t1 + t2 + lNormal) * size; - positions[5].p = point + (t2 - t1 + lNormal) * size; - - positions[6].p = point + (-t1 - t2 + lNormal) * size; - positions[7].p = point + (t1 - t2 + lNormal) * size; - - positions[0].n = -lNormal; - positions[1].n = -lNormal; - - positions[2].n = -lNormal; - positions[3].n = -lNormal; - - - positions[4].n = -lNormal; - positions[5].n = -lNormal; - - positions[6].n = -lNormal; - positions[7].n = -lNormal; - - for (uint32_t i = 0; i < mesh->getFacetCount(); ++i) - { - mesh->getFacetWritable(i)->userData = id; - } - mesh->recalculateBoundingBox(); -} - -bool MeshImpl::isValid() const -{ - return mVertices.size() > 0 && mEdges.size() > 0 && mFacets.size() > 0; -} - -Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed, int32_t interiorMaterialId) -{ - SimplexNoise nEval(amplitude, frequency, octaves, seed); - PxVec3 t1, t2; - PxVec3 lNormal = normal.getNormalized(); - getTangents(lNormal, t1, t2); - - std::vector<Vertex> vertices ((resolution + 1) * (resolution + 1) + 12); - PxVec3 cPosit = point + (t1 + t2) * jaggedPlaneSize; - PxVec3 t1d = -t1 * 2.0f * jaggedPlaneSize / resolution; - PxVec3 t2d = -t2 * 2.0f * jaggedPlaneSize / resolution; - - int32_t vrtId = 0; - float invRes = 1.f / resolution; - for (uint32_t i = 0; i < resolution + 1; ++i) - { - PxVec3 lcPosit = cPosit; - for (uint32_t j = 0; j < resolution + 1; ++j) - { - vertices[vrtId].p = lcPosit; - vertices[vrtId].uv[0].x = invRes * i * UV_SCALE; - vertices[vrtId].uv[0].y = invRes * j * UV_SCALE; - lcPosit += t1d; - vrtId++; - } - cPosit += t2d; - } - - - for (uint32_t i = 1; i < resolution; ++i) - { - for (uint32_t j = 1; j < resolution; ++j) - { - PxVec3& pnt = vertices[i * (resolution + 1) + j].p; - pnt += lNormal * nEval.sample(pnt); - } - } - - std::vector<Edge> edges; - std::vector<Facet> facets; - for (uint32_t i = 0; i < resolution; ++i) - { - for (uint32_t j = 0; j < resolution; ++j) - { - uint32_t start = edges.size(); - edges.push_back(Edge(i * (resolution + 1) + j, i * (resolution + 1) + j + 1)); - edges.push_back(Edge(i * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j + 1)); - edges.push_back(Edge((i + 1) * (resolution + 1) + j + 1, i * (resolution + 1) + j)); - facets.push_back(Facet(start, 3, interiorMaterialId, id, -1)); - - start = edges.size(); - edges.push_back(Edge(i * (resolution + 1) + j, (i + 1) * (resolution + 1) + j + 1)); - edges.push_back(Edge((i + 1) * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j)); - edges.push_back(Edge((i + 1) * (resolution + 1) + j, (i) * (resolution + 1) + j)); - facets.push_back(Facet(start, 3, interiorMaterialId, id, -1)); - - } - } - uint32_t offset = (resolution + 1) * (resolution + 1); - - vertices[0 + offset].p = point + (t1 + t2) * size; - vertices[1 + offset].p = point + (t2 - t1) * size; - - vertices[2 + offset].p = point + (-t1 - t2) * size; - vertices[3 + offset].p = point + (t1 - t2) * size; - - vertices[8 + offset].p = point + (t1 + t2) * jaggedPlaneSize; - vertices[9 + offset].p = point + (t2 - t1) * jaggedPlaneSize; - - vertices[10 + offset].p = point + (-t1 - t2) * jaggedPlaneSize; - vertices[11 + offset].p = point + (t1 - t2) * jaggedPlaneSize; - - - vertices[4 + offset].p = point + (t1 + t2 + lNormal) * size; - vertices[5 + offset].p = point + (t2 - t1 + lNormal) * size; - - vertices[6 + offset].p = point + (-t1 - t2 + lNormal) * size; - vertices[7 + offset].p = point + (t1 - t2 + lNormal) * size; - - for (uint32_t i = 1; i < resolution; ++i) - { - for (uint32_t j = 1; j < resolution; ++j) - { - PxVec3 v1 = vertices[(resolution + 1) * (i + 1) + j].p - vertices[(resolution + 1) * i + j].p; - PxVec3 v2 = vertices[(resolution + 1) * (i) + j + 1].p - vertices[(resolution + 1) * i + j].p; - PxVec3 v3 = vertices[(resolution + 1) * (i - 1) + j].p - vertices[(resolution + 1) * i + j].p; - PxVec3 v4 = vertices[(resolution + 1) * (i) + j - 1].p - vertices[(resolution + 1) * i + j].p; - - vertices[(resolution + 1) * i + j].n = v1.cross(v2) + v2.cross(v3) + v3.cross(v4) + v4.cross(v1); - vertices[(resolution + 1) * i + j].n.normalize(); - } - } - - int32_t edgeOffset = edges.size(); - edges.push_back(Edge(0 + offset, 1 + offset)); - edges.push_back(Edge(1 + offset, 2 + offset)); - edges.push_back(Edge(2 + offset, 3 + offset)); - edges.push_back(Edge(3 + offset, 0 + offset)); - - edges.push_back(Edge(11 + offset, 10 + offset)); - edges.push_back(Edge(10 + offset, 9 + offset)); - edges.push_back(Edge(9 + offset, 8 + offset)); - edges.push_back(Edge(8 + offset, 11 + offset)); - - facets.push_back(Facet(edgeOffset, 8, interiorMaterialId, id, -1)); - - - - edges.push_back(Edge(0 + offset, 3 + offset)); - edges.push_back(Edge(3 + offset, 7 + offset)); - edges.push_back(Edge(7 + offset, 4 + offset)); - edges.push_back(Edge(4 + offset, 0 + offset)); - facets.push_back(Facet(8 + edgeOffset, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(3 + offset, 2 + offset)); - edges.push_back(Edge(2 + offset, 6 + offset)); - edges.push_back(Edge(6 + offset, 7 + offset)); - edges.push_back(Edge(7 + offset, 3 + offset)); - facets.push_back(Facet(12 + edgeOffset, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(5 + offset, 6 + offset)); - edges.push_back(Edge(6 + offset, 2 + offset)); - edges.push_back(Edge(2 + offset, 1 + offset)); - edges.push_back(Edge(1 + offset, 5 + offset)); - facets.push_back(Facet(16 + edgeOffset, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(4 + offset, 5 + offset)); - edges.push_back(Edge(5 + offset, 1 + offset)); - edges.push_back(Edge(1 + offset, 0 + offset)); - edges.push_back(Edge(0 + offset, 4 + offset)); - facets.push_back(Facet(20 + edgeOffset, 4, interiorMaterialId, id, -1)); - - edges.push_back(Edge(4 + offset, 7 + offset)); - edges.push_back(Edge(7 + offset, 6 + offset)); - edges.push_back(Edge(6 + offset, 5 + offset)); - edges.push_back(Edge(5 + offset, 4 + offset)); - facets.push_back(Facet(24 + edgeOffset, 4, interiorMaterialId, id, -1)); - - // - return new MeshImpl(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size()); -} - -Mesh* getBigBox(const PxVec3& point, float size, int32_t interiorMaterialId) -{ - PxVec3 normal(0, 0, 1); - normal.normalize(); - PxVec3 t1, t2; - getTangents(normal, t1, t2); - - std::vector<Vertex> positions(8); - positions[0].p = point + (t1 + t2 - normal) * size; - positions[1].p = point + (t2 - t1 - normal) * size; - - positions[2].p = point + (-t1 - t2 - normal) * size; - positions[3].p = point + (t1 - t2 - normal) * size; - - - positions[4].p = point + (t1 + t2 + normal) * size; - positions[5].p = point + (t2 - t1 + normal) * size; - - positions[6].p = point + (-t1 - t2 + normal) * size; - positions[7].p = point + (t1 - t2 + normal) * size; - - positions[0].uv[0] = PxVec2(0, 0); - positions[1].uv[0] = PxVec2(UV_SCALE, 0); - - positions[2].uv[0] = PxVec2(UV_SCALE, UV_SCALE); - positions[3].uv[0] = PxVec2(0, UV_SCALE); - - - positions[4].uv[0] = PxVec2(0, 0); - positions[5].uv[0] = PxVec2(UV_SCALE, 0); - - positions[6].uv[0] = PxVec2(UV_SCALE, UV_SCALE); - positions[7].uv[0] = PxVec2(0, UV_SCALE); - - - std::vector<Edge> edges; - std::vector<Facet> facets; - - edges.push_back(Edge(0, 1)); - edges.push_back(Edge(1, 2)); - edges.push_back(Edge(2, 3)); - edges.push_back(Edge(3, 0)); - facets.push_back(Facet(0, 4, interiorMaterialId, 0, -1)); - - - edges.push_back(Edge(0, 3)); - edges.push_back(Edge(3, 7)); - edges.push_back(Edge(7, 4)); - edges.push_back(Edge(4, 0)); - facets.push_back(Facet(4, 4, interiorMaterialId, 0, -1)); - - edges.push_back(Edge(3, 2)); - edges.push_back(Edge(2, 6)); - edges.push_back(Edge(6, 7)); - edges.push_back(Edge(7, 3)); - facets.push_back(Facet(8, 4, interiorMaterialId, 0, -1)); - - edges.push_back(Edge(5, 6)); - edges.push_back(Edge(6, 2)); - edges.push_back(Edge(2, 1)); - edges.push_back(Edge(1, 5)); - facets.push_back(Facet(12, 4, interiorMaterialId, 0, -1)); - - edges.push_back(Edge(4, 5)); - edges.push_back(Edge(5, 1)); - edges.push_back(Edge(1, 0)); - edges.push_back(Edge(0, 4)); - facets.push_back(Facet(16, 4, interiorMaterialId, 0, -1)); - - edges.push_back(Edge(4, 7)); - edges.push_back(Edge(7, 6)); - edges.push_back(Edge(6, 5)); - edges.push_back(Edge(5, 4)); - facets.push_back(Facet(20, 4, interiorMaterialId, 0, -1)); - for (int i = 0; i < 8; ++i) - positions[i].n = PxVec3(0, 0, 0); - return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size())); -} - -Mesh* getCuttingCylinder(uint32_t pointCount, const physx::PxVec3* points, const physx::PxTransform& transform, float height, int64_t id, int32_t interiorMaterialId) -{ - std::vector<Vertex> positions(pointCount * 2); - std::vector<Edge> edges(pointCount * 6); - std::vector<Facet> facets(pointCount + 2); - - for (uint32_t i = 0; i < pointCount; i++) - { - uint32_t i1 = i + pointCount; - uint32_t i2 = i1 + 1; - uint32_t i3 = i + 1; - - auto& p0 = positions[i]; - auto& p1 = positions[i1]; - p0.n = p1.n = PxVec3(0, 0, 0); - p0.p = p1.p = points[i]; - p0.p.z = -height; - p1.p.z = height; - p0.p = transform.transform(p0.p); - p1.p = transform.transform(p1.p); - p0.uv[0] = PxVec2(0.f, UV_SCALE * i / pointCount); - p1.uv[0] = PxVec2(UV_SCALE, UV_SCALE * i / pointCount); - - int32_t edgeIdx = 4 * i; - edges[edgeIdx + 0] = Edge(i, i3); - edges[edgeIdx + 1] = Edge(i3, i2); - edges[edgeIdx + 2] = Edge(i2, i1); - edges[edgeIdx + 3] = Edge(i1, i); - facets[i] = Facet(edgeIdx, 4, interiorMaterialId, id, -1); - - edges[5 * pointCount + i ] = Edge(i1, i2); - edges[5 * pointCount - i - 1] = Edge(i3, i); - } - - int32_t edgeIdx = 4 * (pointCount - 1); - edges[edgeIdx + 0].e = 0; - edges[edgeIdx + 1].s = 0; - edges[edgeIdx + 1].e = pointCount; - edges[edgeIdx + 2].s = pointCount; - - //top and bottom faces - edges[4 * pointCount].s = 0; - edges[6 * pointCount - 1].e = pointCount; - facets[pointCount + 0] = Facet(4 * pointCount, pointCount, interiorMaterialId, 0, -1); - facets[pointCount + 1] = Facet(5 * pointCount, pointCount, interiorMaterialId, 0, -1); - return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size())); -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#define _CRT_SECURE_NO_WARNINGS
+
+#include "NvBlastExtAuthoringMeshImpl.h"
+#include "NvBlastExtAuthoringTypes.h"
+#include "NvBlastExtAuthoringPerlinNoise.h"
+#include <NvBlastAssert.h>
+#include "PxMath.h"
+#include <cmath>
+#include <string.h>
+#include <vector>
+#include <algorithm>
+
+using physx::PxVec2;
+using physx::PxVec3;
+using physx::PxBounds3;
+
+#define UV_SCALE 1.f
+
+#define CYLINDER_UV_SCALE (UV_SCALE * 1.732)
+
+namespace Nv
+{
+namespace Blast
+{
+
+MeshImpl::MeshImpl(const PxVec3* position, const PxVec3* normals, const PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount)
+{
+
+ mVertices.resize(verticesCount);
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mVertices[i].p = position[i];
+ }
+ if (normals != 0)
+ {
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mVertices[i].n = normals[i];
+ }
+
+ }
+ else
+ {
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mVertices[i].n = PxVec3(0, 0, 0);
+ }
+ }
+ if (uv != 0)
+ {
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mVertices[i].uv[0] = uv[i];
+ }
+ }
+ else
+ {
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mVertices[i].uv[0] = PxVec2(0, 0);
+ }
+ }
+ mEdges.resize(indicesCount);
+ mFacets.resize(indicesCount / 3);
+ mBounds.setEmpty();
+ for (uint32_t i = 0; i < verticesCount; ++i)
+ {
+ mBounds.include(mVertices[i].p);
+ }
+ int32_t facetId = 0;
+ for (uint32_t i = 0; i < indicesCount; i += 3)
+ {
+ mEdges[i].s = indices[i];
+ mEdges[i].e = indices[i + 1];
+
+ mEdges[i + 1].s = indices[i + 1];
+ mEdges[i + 1].e = indices[i + 2];
+
+ mEdges[i + 2].s = indices[i + 2];
+ mEdges[i + 2].e = indices[i];
+ mFacets[facetId].firstEdgeNumber = i;
+ mFacets[facetId].edgesCount = 3;
+ mFacets[facetId].materialId = 0;
+ //Unassigned for now
+ mFacets[facetId].smoothingGroup = -1;
+ facetId++;
+ }
+}
+
+MeshImpl::MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount)
+{
+ mVertices.resize(posCount);
+ mEdges.resize(edgesCount);
+ mFacets.resize(facetsCount);
+
+ memcpy(mVertices.data(), vertices, sizeof(Vertex) * posCount);
+ memcpy(mEdges.data(), edges, sizeof(Edge) * edgesCount);
+ memcpy(mFacets.data(), facets, sizeof(Facet) * facetsCount);
+ mBounds.setEmpty();
+ for (uint32_t i = 0; i < posCount; ++i)
+ {
+ mBounds.include(mVertices[i].p);
+ }
+}
+
+float MeshImpl::getMeshVolume()
+{
+ /**
+ Check if mesh boundary consist only of triangles
+ */
+ for (uint32_t i = 0; i < mFacets.size(); ++i)
+ {
+ if (mFacets[i].edgesCount != 3)
+ {
+ return 0.0f;
+ }
+ }
+
+ float volume = 0;
+ for (uint32_t i = 0; i < mFacets.size(); ++i)
+ {
+ int32_t offset = mFacets[i].firstEdgeNumber;
+ PxVec3& a = mVertices[mEdges[offset].s].p;
+ PxVec3& b = mVertices[mEdges[offset + 1].s].p;
+ PxVec3& c = mVertices[mEdges[offset + 2].s].p;
+
+ volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x);
+ }
+ return (1.0f / 6.0f) * std::abs(volume);
+}
+
+
+uint32_t MeshImpl::getFacetCount() const
+{
+ return static_cast<uint32_t>(mFacets.size());
+}
+
+Vertex* MeshImpl::getVerticesWritable()
+{
+ return mVertices.data();
+}
+
+Edge* MeshImpl::getEdgesWritable()
+{
+ return mEdges.data();
+}
+
+const Vertex* MeshImpl::getVertices() const
+{
+ return mVertices.data();
+}
+
+const Edge* MeshImpl::getEdges() const
+{
+ return mEdges.data();
+}
+
+uint32_t MeshImpl::getEdgesCount() const
+{
+ return static_cast<uint32_t>(mEdges.size());
+}
+uint32_t MeshImpl::getVerticesCount() const
+{
+ return static_cast<uint32_t>(mVertices.size());
+}
+Facet* MeshImpl::getFacetsBufferWritable()
+{
+ return mFacets.data();
+}
+const Facet* MeshImpl::getFacetsBuffer() const
+{
+ return mFacets.data();
+}
+Facet* MeshImpl::getFacetWritable(int32_t facet)
+{
+ return &mFacets[facet];
+}
+const Facet* MeshImpl::getFacet(int32_t facet) const
+{
+ return &mFacets[facet];
+}
+
+MeshImpl::~MeshImpl()
+{
+}
+
+void MeshImpl::release()
+{
+ delete this;
+}
+
+const PxBounds3& MeshImpl::getBoundingBox() const
+{
+ return mBounds;
+}
+
+PxBounds3& MeshImpl::getBoundingBoxWritable()
+{
+ return mBounds;
+}
+
+void MeshImpl::recalculateBoundingBox()
+{
+ mBounds.setEmpty();
+ for (uint32_t i = 0; i < mVertices.size(); ++i)
+ {
+ mBounds.include(mVertices[i].p);
+ }
+}
+
+
+
+void getTangents(const PxVec3& normal, PxVec3& t1, PxVec3& t2)
+{
+
+ if (std::abs(normal.z) < 0.9)
+ {
+ t1 = normal.cross(PxVec3(0, 0, 1));
+ }
+ else
+ {
+ t1 = normal.cross(PxVec3(1, 0, 0));
+ }
+ t2 = t1.cross(normal);
+}
+
+Mesh* getCuttingBox(const PxVec3& point, const PxVec3& normal, float size, int64_t id, int32_t interiorMaterialId)
+{
+ PxVec3 lNormal = normal.getNormalized();
+ PxVec3 t1, t2;
+ getTangents(lNormal, t1, t2);
+
+ std::vector<Vertex> positions(8);
+ positions[0].p = point + (t1 + t2) * size;
+ positions[1].p = point + (t2 - t1) * size;
+
+ positions[2].p = point + (-t1 - t2) * size;
+ positions[3].p = point + (t1 - t2) * size;
+
+
+ positions[4].p = point + (t1 + t2 + lNormal) * size;
+ positions[5].p = point + (t2 - t1 + lNormal) * size;
+
+ positions[6].p = point + (-t1 - t2 + lNormal) * size;
+ positions[7].p = point + (t1 - t2 + lNormal) * size;
+
+ positions[0].n = -lNormal;
+ positions[1].n = -lNormal;
+
+ positions[2].n = -lNormal;
+ positions[3].n = -lNormal;
+
+
+ positions[4].n = -lNormal;
+ positions[5].n = -lNormal;
+
+ positions[6].n = -lNormal;
+ positions[7].n = -lNormal;
+
+ positions[0].uv[0] = PxVec2(0, 0);
+ positions[1].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[2].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[3].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ positions[4].uv[0] = PxVec2(0, 0);
+ positions[5].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[6].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[7].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ std::vector<Edge> edges;
+ std::vector<Facet> facets;
+
+ edges.push_back(Edge(0, 1));
+ edges.push_back(Edge(1, 2));
+ edges.push_back(Edge(2, 3));
+ edges.push_back(Edge(3, 0));
+ facets.push_back(Facet(0, 4, interiorMaterialId, id, -1));
+
+
+ edges.push_back(Edge(0, 3));
+ edges.push_back(Edge(3, 7));
+ edges.push_back(Edge(7, 4));
+ edges.push_back(Edge(4, 0));
+ facets.push_back(Facet(4, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(3, 2));
+ edges.push_back(Edge(2, 6));
+ edges.push_back(Edge(6, 7));
+ edges.push_back(Edge(7, 3));
+ facets.push_back(Facet(8, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(5, 6));
+ edges.push_back(Edge(6, 2));
+ edges.push_back(Edge(2, 1));
+ edges.push_back(Edge(1, 5));
+ facets.push_back(Facet(12, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4, 5));
+ edges.push_back(Edge(5, 1));
+ edges.push_back(Edge(1, 0));
+ edges.push_back(Edge(0, 4));
+ facets.push_back(Facet(16, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4, 7));
+ edges.push_back(Edge(7, 6));
+ edges.push_back(Edge(6, 5));
+ edges.push_back(Edge(5, 4));
+ facets.push_back(Facet(20, 4, interiorMaterialId, id, -1));
+ return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
+}
+
+void inverseNormalAndIndices(Mesh* mesh)
+{
+ for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
+ {
+ mesh->getVerticesWritable()[i].n *= -1.0f;
+ }
+ for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ {
+ mesh->getFacetWritable(i)->userData = -mesh->getFacet(i)->userData;
+ }
+}
+
+void MeshImpl::setMaterialId(const int32_t* materialId)
+{
+ if (materialId != nullptr)
+ {
+ for (uint32_t i = 0; i < mFacets.size(); ++i)
+ {
+ mFacets[i].materialId = *materialId;
+ ++materialId;
+ }
+ }
+}
+
+
+void MeshImpl::replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId)
+{
+ for (uint32_t i = 0; i < mFacets.size(); ++i)
+ {
+ if (mFacets[i].materialId == oldMaterialId)
+ {
+ mFacets[i].materialId = newMaterialId;
+ }
+ }
+}
+
+void MeshImpl::setSmoothingGroup(const int32_t* smoothingGroups)
+{
+ if (smoothingGroups != nullptr)
+ {
+ for (uint32_t i = 0; i < mFacets.size(); ++i)
+ {
+ mFacets[i].smoothingGroup = *smoothingGroups;
+ ++smoothingGroups;
+ }
+ }
+}
+
+
+void setCuttingBox(const PxVec3& point, const PxVec3& normal, Mesh* mesh, float size, int64_t id)
+{
+ PxVec3 t1, t2;
+ PxVec3 lNormal = normal.getNormalized();
+ getTangents(lNormal, t1, t2);
+
+ Vertex* positions = mesh->getVerticesWritable();
+ positions[0].p = point + (t1 + t2) * size;
+ positions[1].p = point + (t2 - t1) * size;
+
+ positions[2].p = point + (-t1 - t2) * size;
+ positions[3].p = point + (t1 - t2) * size;
+
+
+ positions[4].p = point + (t1 + t2 + lNormal) * size;
+ positions[5].p = point + (t2 - t1 + lNormal) * size;
+
+ positions[6].p = point + (-t1 - t2 + lNormal) * size;
+ positions[7].p = point + (t1 - t2 + lNormal) * size;
+
+ positions[0].n = -lNormal;
+ positions[1].n = -lNormal;
+
+ positions[2].n = -lNormal;
+ positions[3].n = -lNormal;
+
+
+ positions[4].n = -lNormal;
+ positions[5].n = -lNormal;
+
+ positions[6].n = -lNormal;
+ positions[7].n = -lNormal;
+
+ for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ {
+ mesh->getFacetWritable(i)->userData = id;
+ }
+ mesh->recalculateBoundingBox();
+}
+
+bool MeshImpl::isValid() const
+{
+ return mVertices.size() > 0 && mEdges.size() > 0 && mFacets.size() > 0;
+}
+
+struct Stepper
+{
+ virtual physx::PxVec3 getStep1(uint32_t w, uint32_t h) const = 0;
+ virtual physx::PxVec3 getStep2(uint32_t w) const = 0;
+ virtual physx::PxVec3 getStart() const = 0;
+ virtual physx::PxVec3 getNormal(uint32_t w, uint32_t h) const = 0;
+ virtual bool isStep2ClosedLoop() const
+ {
+ return false;
+ }
+ virtual bool isStep2FreeBoundary() const
+ {
+ return false;
+ }
+};
+
+struct PlaneStepper : public Stepper
+{
+ PlaneStepper(const physx::PxVec3& normal, const physx::PxVec3& point, float sizeX, float sizeY, uint32_t resolutionX, uint32_t resolutionY, bool swapTangents = false)
+ {
+ PxVec3 t1, t2;
+ lNormal = normal.getNormalized();
+ getTangents(lNormal, t1, t2);
+ if (swapTangents)
+ {
+ std::swap(t1, t2);
+ }
+ t11d = -t1 * 2.0f * sizeX / resolutionX;
+ t12d = -t2 * 2.0f * sizeY / resolutionY;
+ t21d = t11d;
+ t22d = t12d;
+ cPos = point + (t1 * sizeX + t2 * sizeY);
+ resY = resolutionY;
+ }
+ //Define face by 4 corner points, points should lay in plane
+ PlaneStepper(const physx::PxVec3& p11, const physx::PxVec3& p12, const physx::PxVec3& p21, const physx::PxVec3& p22,
+ uint32_t resolutionX, uint32_t resolutionY)
+ {
+ lNormal = -(p21 - p11).cross(p12 - p11).getNormalized();
+ if (lNormal.magnitude() < 1e-5)
+ {
+ lNormal = (p21 - p22).cross(p12 - p22).getNormalized();
+ }
+ t11d = (p11 - p21) / resolutionX;
+ t12d = (p12 - p11) / resolutionY;
+ t21d = (p12 - p22) / resolutionX;
+ t22d = (p22 - p21) / resolutionY;
+ cPos = p21;
+ resY = resolutionY;
+ }
+ physx::PxVec3 getStep1(uint32_t y, uint32_t) const
+ {
+ return (t11d * (resY - y) + t21d * y) / resY;
+ }
+ physx::PxVec3 getStep2(uint32_t) const
+ {
+ return t22d;
+ }
+ physx::PxVec3 getStart() const
+ {
+ return cPos;
+ }
+ physx::PxVec3 getNormal(uint32_t, uint32_t) const
+ {
+ return lNormal;
+ }
+
+ PxVec3 t11d, t12d, t21d, t22d, cPos, lNormal;
+ uint32_t resY;
+};
+
+void fillEdgesAndFaces(std::vector<Edge>& edges, std::vector<Facet>& facets,
+ uint32_t h, uint32_t w, uint32_t firstVertex, uint32_t verticesCount, int64_t id, int32_t interiorMaterialId, int32_t smoothingGroup = -1, bool reflected = false)
+{
+ for (uint32_t i = 0; i < w; ++i)
+ {
+ for (uint32_t j = 0; j < h; ++j)
+ {
+ uint32_t start = edges.size();
+ uint32_t idx00 = i * (h + 1) + j + firstVertex;
+ uint32_t idx01 = idx00 + 1;
+ uint32_t idx10 = (idx00 + h + 1) % verticesCount;
+ uint32_t idx11 = (idx01 + h + 1) % verticesCount;
+ if (reflected)
+ {
+ edges.push_back(Edge(idx01, idx11));
+ edges.push_back(Edge(idx11, idx10));
+ edges.push_back(Edge(idx10, idx01));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+
+ start = edges.size();
+ edges.push_back(Edge(idx01, idx10));
+ edges.push_back(Edge(idx10, idx00));
+ edges.push_back(Edge(idx00, idx01));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+ }
+ else
+ {
+ edges.push_back(Edge(idx00, idx01));
+ edges.push_back(Edge(idx01, idx11));
+ edges.push_back(Edge(idx11, idx00));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+
+ start = edges.size();
+ edges.push_back(Edge(idx00, idx11));
+ edges.push_back(Edge(idx11, idx10));
+ edges.push_back(Edge(idx10, idx00));
+ facets.push_back(Facet(start, 3, interiorMaterialId, id, smoothingGroup));
+ }
+ }
+ }
+}
+
+void getNoisyFace(std::vector<Vertex>& vertices, std::vector<Edge>& edges, std::vector<Facet>& facets,
+ uint32_t h, uint32_t w, const physx::PxVec2& uvOffset, const physx::PxVec2& uvScale,
+ const Stepper& stepper, SimplexNoise& nEval, int64_t id, int32_t interiorMaterialId, bool randomizeLast = false)
+{
+ uint32_t randIdx = randomizeLast ? 1 : 0;
+ PxVec3 cPosit = stepper.getStart();
+ uint32_t firstVertex = vertices.size();
+ for (uint32_t i = 0; i < w + 1; ++i)
+ {
+ PxVec3 lcPosit = cPosit;
+ for (uint32_t j = 0; j < h + 1; ++j)
+ {
+ vertices.push_back(Vertex());
+ vertices.back().p = lcPosit;
+ vertices.back().uv[0] = uvOffset + uvScale.multiply(physx::PxVec2(j, i));
+ lcPosit += stepper.getStep1(i, j);
+ }
+ cPosit += stepper.getStep2(i);
+ }
+
+ for (uint32_t i = 1 - randIdx; i < w + randIdx; ++i)
+ {
+ for (uint32_t j = 1; j < h; ++j)
+ {
+ //TODO limit max displacement for cylinder
+ PxVec3& pnt = vertices[i * (h + 1) + j + firstVertex].p;
+ pnt += stepper.getNormal(i, j) * nEval.sample(pnt);
+ }
+ }
+
+ fillEdgesAndFaces(edges, facets, h, w, firstVertex, vertices.size(), id, interiorMaterialId);
+}
+
+PX_INLINE uint32_t unsignedMod(int32_t n, uint32_t modulus)
+{
+ const int32_t d = n / (int32_t)modulus;
+ const int32_t m = n - d*(int32_t)modulus;
+ return m >= 0 ? (uint32_t)m : (uint32_t)m + modulus;
+}
+
+void calculateNormals(std::vector<Vertex>& vertices, uint32_t h, uint32_t w, bool inverseNormals = false)
+{
+ for (uint32_t i = 1; i < w; ++i)
+ {
+ for (uint32_t j = 1; j < h; ++j)
+ {
+ int32_t idx = i * (h + 1) + j;
+ PxVec3 v1 = vertices[idx + h + 1].p - vertices[idx].p;
+ PxVec3 v2 = vertices[idx + 1].p - vertices[idx].p;
+ PxVec3 v3 = vertices[idx - (h + 1)].p - vertices[idx].p;
+ PxVec3 v4 = vertices[idx - 1].p - vertices[idx].p;
+
+ vertices[idx].n = v1.cross(v2) + v2.cross(v3) + v3.cross(v4) + v4.cross(v1);
+ if (inverseNormals)
+ {
+ vertices[idx].n = -vertices[idx].n;
+ }
+ vertices[idx].n.normalize();
+ }
+ }
+}
+
+Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, physx::PxVec3 resolution, int64_t id, float amplitude, float frequency, int32_t octaves, int32_t seed, int32_t interiorMaterialId)
+{
+ PxVec3 t1, t2;
+ PxVec3 lNormal = normal.getNormalized();
+ getTangents(lNormal, t1, t2);
+ float sz = 2.f * jaggedPlaneSize;
+ uint32_t resolutionX = std::max(1u, (uint32_t)std::roundf(sz * std::abs(t1.x) * resolution.x + sz * std::abs(t1.y) * resolution.y + sz * std::abs(t1.z) * resolution.z));
+ uint32_t resolutionY = std::max(1u, (uint32_t)std::roundf(sz * std::abs(t2.x) * resolution.x + sz * std::abs(t2.y) * resolution.y + sz * std::abs(t2.z) * resolution.z));
+
+ PlaneStepper stepper(normal, point, jaggedPlaneSize, jaggedPlaneSize, resolutionX, resolutionY);
+ SimplexNoise nEval(amplitude, frequency, octaves, seed);
+
+ std::vector<Vertex> vertices; vertices.reserve((resolutionX + 1) * (resolutionY + 1) + 12);
+ std::vector<Edge> edges;
+ std::vector<Facet> facets;
+ getNoisyFace(vertices, edges, facets, resolutionX, resolutionY, physx::PxVec2(0.f), physx::PxVec2(UV_SCALE / resolutionX, UV_SCALE / resolutionY),
+ stepper, nEval, id, interiorMaterialId);
+ calculateNormals(vertices, resolutionX, resolutionY);
+
+ uint32_t offset = (resolutionX + 1) * (resolutionY + 1);
+ vertices.resize(offset + 12);
+
+ vertices[0 + offset].p = point + (t1 + t2) * size;
+ vertices[1 + offset].p = point + (t2 - t1) * size;
+
+ vertices[2 + offset].p = point + (-t1 - t2) * size;
+ vertices[3 + offset].p = point + (t1 - t2) * size;
+
+ vertices[8 + offset].p = point + (t1 + t2) * jaggedPlaneSize;
+ vertices[9 + offset].p = point + (t2 - t1) * jaggedPlaneSize;
+
+ vertices[10 + offset].p = point + (-t1 - t2) * jaggedPlaneSize;
+ vertices[11 + offset].p = point + (t1 - t2) * jaggedPlaneSize;
+
+ vertices[4 + offset].p = point + (t1 + t2 + lNormal) * size;
+ vertices[5 + offset].p = point + (t2 - t1 + lNormal) * size;
+
+ vertices[6 + offset].p = point + (-t1 - t2 + lNormal) * size;
+ vertices[7 + offset].p = point + (t1 - t2 + lNormal) * size;
+
+ int32_t edgeOffset = edges.size();
+ edges.push_back(Edge(0 + offset, 1 + offset));
+ edges.push_back(Edge(1 + offset, 2 + offset));
+ edges.push_back(Edge(2 + offset, 3 + offset));
+ edges.push_back(Edge(3 + offset, 0 + offset));
+
+ edges.push_back(Edge(11 + offset, 10 + offset));
+ edges.push_back(Edge(10 + offset, 9 + offset));
+ edges.push_back(Edge(9 + offset, 8 + offset));
+ edges.push_back(Edge(8 + offset, 11 + offset));
+
+ facets.push_back(Facet(edgeOffset, 8, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(0 + offset, 3 + offset));
+ edges.push_back(Edge(3 + offset, 7 + offset));
+ edges.push_back(Edge(7 + offset, 4 + offset));
+ edges.push_back(Edge(4 + offset, 0 + offset));
+ facets.push_back(Facet(8 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(3 + offset, 2 + offset));
+ edges.push_back(Edge(2 + offset, 6 + offset));
+ edges.push_back(Edge(6 + offset, 7 + offset));
+ edges.push_back(Edge(7 + offset, 3 + offset));
+ facets.push_back(Facet(12 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(5 + offset, 6 + offset));
+ edges.push_back(Edge(6 + offset, 2 + offset));
+ edges.push_back(Edge(2 + offset, 1 + offset));
+ edges.push_back(Edge(1 + offset, 5 + offset));
+ facets.push_back(Facet(16 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4 + offset, 5 + offset));
+ edges.push_back(Edge(5 + offset, 1 + offset));
+ edges.push_back(Edge(1 + offset, 0 + offset));
+ edges.push_back(Edge(0 + offset, 4 + offset));
+ facets.push_back(Facet(20 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ edges.push_back(Edge(4 + offset, 7 + offset));
+ edges.push_back(Edge(7 + offset, 6 + offset));
+ edges.push_back(Edge(6 + offset, 5 + offset));
+ edges.push_back(Edge(5 + offset, 4 + offset));
+ facets.push_back(Facet(24 + edgeOffset, 4, interiorMaterialId, id, -1));
+
+ //
+ return new MeshImpl(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size());
+}
+
+Mesh* getBigBox(const PxVec3& point, float size, int32_t interiorMaterialId)
+{
+ PxVec3 normal(0, 0, 1);
+ normal.normalize();
+ PxVec3 t1, t2;
+ getTangents(normal, t1, t2);
+
+ std::vector<Vertex> positions(8);
+ positions[0].p = point + (t1 + t2 - normal) * size;
+ positions[1].p = point + (t2 - t1 - normal) * size;
+
+ positions[2].p = point + (-t1 - t2 - normal) * size;
+ positions[3].p = point + (t1 - t2 - normal) * size;
+
+
+ positions[4].p = point + (t1 + t2 + normal) * size;
+ positions[5].p = point + (t2 - t1 + normal) * size;
+
+ positions[6].p = point + (-t1 - t2 + normal) * size;
+ positions[7].p = point + (t1 - t2 + normal) * size;
+
+ positions[0].uv[0] = PxVec2(0, 0);
+ positions[1].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[2].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[3].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ positions[4].uv[0] = PxVec2(0, 0);
+ positions[5].uv[0] = PxVec2(UV_SCALE, 0);
+
+ positions[6].uv[0] = PxVec2(UV_SCALE, UV_SCALE);
+ positions[7].uv[0] = PxVec2(0, UV_SCALE);
+
+
+ std::vector<Edge> edges;
+ std::vector<Facet> facets;
+
+ edges.push_back(Edge(0, 1));
+ edges.push_back(Edge(1, 2));
+ edges.push_back(Edge(2, 3));
+ edges.push_back(Edge(3, 0));
+ facets.push_back(Facet(0, 4, interiorMaterialId, 0, -1));
+
+
+ edges.push_back(Edge(0, 3));
+ edges.push_back(Edge(3, 7));
+ edges.push_back(Edge(7, 4));
+ edges.push_back(Edge(4, 0));
+ facets.push_back(Facet(4, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(3, 2));
+ edges.push_back(Edge(2, 6));
+ edges.push_back(Edge(6, 7));
+ edges.push_back(Edge(7, 3));
+ facets.push_back(Facet(8, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(5, 6));
+ edges.push_back(Edge(6, 2));
+ edges.push_back(Edge(2, 1));
+ edges.push_back(Edge(1, 5));
+ facets.push_back(Facet(12, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(4, 5));
+ edges.push_back(Edge(5, 1));
+ edges.push_back(Edge(1, 0));
+ edges.push_back(Edge(0, 4));
+ facets.push_back(Facet(16, 4, interiorMaterialId, 0, -1));
+
+ edges.push_back(Edge(4, 7));
+ edges.push_back(Edge(7, 6));
+ edges.push_back(Edge(6, 5));
+ edges.push_back(Edge(5, 4));
+ facets.push_back(Facet(20, 4, interiorMaterialId, 0, -1));
+ for (int i = 0; i < 8; ++i)
+ positions[i].n = PxVec3(0, 0, 0);
+ return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
+}
+
+bool CmpSharedFace::operator()(const std::pair<physx::PxVec3, physx::PxVec3>& pv1, const std::pair<physx::PxVec3, physx::PxVec3>& pv2) const
+{
+ CmpVec vc;
+ if ((pv1.first -pv2.first).magnitude() < 1e-5)
+ {
+ return vc(pv1.second, pv2.second);
+ }
+ return vc(pv1.first, pv2.first);
+}
+
+#define INDEXER_OFFSET (1ll << 32)
+
+void buildCuttingConeFaces(const CutoutConfiguration& conf, const std::vector<std::vector<physx::PxVec3>>& cutoutPoints,
+ float heightBot, float heightTop, float conicityBot, float conicityTop,
+ int64_t& id, int32_t seed, int32_t interiorMaterialId, SharedFacesMap& sharedFacesMap)
+{
+ std::map<physx::PxVec3, std::pair<uint32_t, std::vector<physx::PxVec3>>, CmpVec> newCutoutPoints;
+ uint32_t resH = (conf.noise.amplitude <= FLT_EPSILON) ? 1 : std::max((uint32_t)std::roundf((heightBot + heightTop) / conf.noise.samplingInterval.z) , 1u);
+
+ //generate noisy faces
+ SimplexNoise nEval(conf.noise.amplitude, conf.noise.frequency, conf.noise.octaveNumber, seed);
+
+ for (uint32_t i = 0; i < cutoutPoints.size(); i++)
+ {
+ auto& points = cutoutPoints[i];
+ uint32_t pointCount = points.size();
+ float finalP = 0, currentP = 0;
+ for (uint32_t j = 0; j < pointCount; j++)
+ {
+ finalP += (points[(j + 1) % pointCount] - points[j]).magnitude();
+ }
+
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+
+ auto cp0 = newCutoutPoints.find(p0);
+ if (cp0 == newCutoutPoints.end())
+ {
+ newCutoutPoints[p0] = std::make_pair(0u, std::vector<physx::PxVec3>(resH + 1, physx::PxVec3(0.f)));
+ cp0 = newCutoutPoints.find(p0);
+ }
+ auto cp1 = newCutoutPoints.find(p1);
+ if (cp1 == newCutoutPoints.end())
+ {
+ newCutoutPoints[p1] = std::make_pair(0u, std::vector<physx::PxVec3>(resH + 1, physx::PxVec3(0.f)));
+ cp1 = newCutoutPoints.find(p1);
+ }
+
+
+ auto vec = p1 - p0;
+ auto cPos = (p0 + p1) * 0.5f;
+ uint32_t numPts = (conf.noise.amplitude <= FLT_EPSILON) ? 1 : (uint32_t)(std::abs(vec.x) / conf.noise.samplingInterval.x + std::abs(vec.y) / conf.noise.samplingInterval.y) + 1;
+
+ auto normal = vec.cross(physx::PxVec3(0, 0, 1));
+ normal = normal;
+
+ auto p00 = p0 * conicityBot; p00.z = -heightBot;
+ auto p01 = p1 * conicityBot; p01.z = -heightBot;
+ auto p10 = p0 * conicityTop; p10.z = heightTop;
+ auto p11 = p1 * conicityTop; p11.z = heightTop;
+ PlaneStepper stepper(p00, p01, p10, p11, resH, numPts);
+
+ PlaneStepper stepper1(normal, cPos, heightTop, vec.magnitude() * 0.5f, resH, numPts, true);
+ stepper1.getNormal(0, 0);
+
+ auto t = std::make_pair(p0, p1);
+ auto sfIt = sharedFacesMap.find(t);
+ if (sfIt == sharedFacesMap.end() && sharedFacesMap.find(std::make_pair(p1, p0)) == sharedFacesMap.end())
+ {
+ sharedFacesMap[t] = SharedFace(numPts, resH, -(id + INDEXER_OFFSET), interiorMaterialId);
+ sfIt = sharedFacesMap.find(t);
+ auto& SF = sfIt->second;
+ getNoisyFace(SF.vertices, SF.edges, SF.facets, resH, numPts,
+ physx::PxVec2(0, CYLINDER_UV_SCALE * currentP / (heightBot + heightTop)),
+ physx::PxVec2(CYLINDER_UV_SCALE / resH, CYLINDER_UV_SCALE * vec.magnitude() / (heightBot + heightTop) / numPts),
+ stepper, nEval, id++ + INDEXER_OFFSET, interiorMaterialId, true);
+
+ currentP += vec.magnitude();
+ cp0->second.first++;
+ cp1->second.first++;
+ for (uint32_t k = 0; k <= resH; k++)
+ {
+ cp0->second.second[k] += SF.vertices[k].p;
+ cp1->second.second[k] += SF.vertices[SF.vertices.size() - resH - 1 + k].p;
+ }
+ }
+ }
+ }
+
+ //limit faces displacement iteratively
+ for (uint32_t i = 0; i < cutoutPoints.size(); i++)
+ {
+ auto& points = cutoutPoints[i];
+ uint32_t pointCount = points.size();
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+ auto p2 = points[(p + 2) % pointCount];
+ auto& cp1 = newCutoutPoints.find(p1)->second;
+ float d = physx::PxClamp((p1 - p0).getNormalized().dot((p2 - p1).getNormalized()), 0.f, 1.f);
+
+ for (uint32_t h = 0; h <= resH; h++)
+ {
+ float z = cp1.second[h].z;
+ float conicity = (conicityBot * h + conicityTop * (resH - h)) / resH;
+ cp1.second[h] = cp1.second[h] * d + p1 * cp1.first * conicity * (1.f - d);
+ cp1.second[h].z = z;
+ }
+ }
+ }
+
+ //relax nearby points for too big faces displacement limitations
+ for (uint32_t i = 0; i < cutoutPoints.size(); i++)
+ {
+ auto& points = cutoutPoints[i];
+ uint32_t pointCount = points.size();
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+ auto& cp0 = newCutoutPoints.find(p0)->second;
+ auto& cp1 = newCutoutPoints.find(p1)->second;
+
+ auto SFIt = sharedFacesMap.find(std::make_pair(p0, p1));
+
+ uint32_t idx0 = 0, idx1;
+ if (SFIt == sharedFacesMap.end())
+ {
+ SFIt = sharedFacesMap.find(std::make_pair(p1, p0));
+ idx1 = 0;
+ idx0 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+ else
+ {
+ idx1 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+
+ for (uint32_t h = 0; h <= resH; h++)
+ {
+ float z = cp1.second[h].z;
+ float R0 = (cp0.second[h] / cp0.first - SFIt->second.vertices[idx0 + h].p).magnitude();
+ float R1 = (cp1.second[h] / cp1.first - SFIt->second.vertices[idx1 + h].p).magnitude();
+ float R = R0 - R1;
+ float r = 0.25f * (cp1.second[h] / cp1.first - cp0.second[h] / cp0.first).magnitude();
+ float conicity = (conicityBot * h + conicityTop * (resH - h)) / resH;
+ if (R > r)
+ {
+ float w = std::min(1.f, r / R);
+ cp1.second[h] = cp1.second[h] * w + p1 * cp1.first * conicity * (1.f - w);
+ cp1.second[h].z = z;
+ }
+ }
+ }
+
+ for (int32_t p = pointCount - 1; p >= 0; p--)
+ {
+ auto p0 = points[p];
+ auto p1 = points[unsignedMod(p - 1, pointCount)];
+ auto& cp0 = newCutoutPoints.find(p0)->second;
+ auto& cp1 = newCutoutPoints.find(p1)->second;
+
+ auto SFIt = sharedFacesMap.find(std::make_pair(p0, p1));
+ uint32_t idx0 = 0, idx1;
+ if (SFIt == sharedFacesMap.end())
+ {
+ SFIt = sharedFacesMap.find(std::make_pair(p1, p0));
+ idx1 = 0;
+ idx0 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+ else
+ {
+ idx1 = SFIt->second.w * (SFIt->second.h + 1);
+ }
+
+ for (uint32_t h = 0; h <= resH; h++)
+ {
+ float z = cp1.second[h].z;
+ float R0 = (cp0.second[h] / cp0.first - SFIt->second.vertices[idx0 + h].p).magnitude();
+ float R1 = (cp1.second[h] / cp1.first - SFIt->second.vertices[idx1 + h].p).magnitude();
+ float R = R0 - R1;
+ float r = 0.25f * (cp1.second[h] / cp1.first - cp0.second[h] / cp0.first).magnitude();
+ float conicity = (conicityBot * h + conicityTop * (resH - h)) / resH;
+ if (R > r)
+ {
+ float w = std::min(1.f, r / R);
+ cp1.second[h] = cp1.second[h] * w + p1 * cp1.first * conicity * (1.f - w);
+ cp1.second[h].z = z;
+ }
+ }
+ }
+ }
+
+ //glue faces
+ for (auto& SF : sharedFacesMap)
+ {
+ auto& cp0 = newCutoutPoints.find(SF.first.first)->second;
+ auto& cp1 = newCutoutPoints.find(SF.first.second)->second;
+ auto& v = SF.second.vertices;
+ float invW = 1.f / SF.second.w;
+
+ for (uint32_t w = 0; w <= SF.second.w; w++)
+ {
+ for (uint32_t h = 0; h <= SF.second.h; h++)
+ {
+ v[w * (SF.second.h + 1) + h].p += ((cp0.second[h] / cp0.first - v[h].p) * (SF.second.w - w)
+ + (cp1.second[h] / cp1.first - v[SF.second.w * (SF.second.h + 1) + h].p) * w) * invW;
+ }
+ }
+ }
+}
+
+Mesh* getNoisyCuttingCone(const std::vector<physx::PxVec3>& points, const std::set<int32_t>& smoothingGroups,
+ const physx::PxTransform& transform, bool useSmoothing, float heightBot, float heightTop, float conicityMultiplierBot, float conicityMultiplierTop,
+ const physx::PxVec3* samplingInterval, uint32_t interiorMaterialId, const SharedFacesMap& sharedFacesMap, bool inverseNormals)
+{
+ uint32_t pointCount = points.size();
+ uint32_t resP = pointCount;
+ uint32_t resH = 1;
+ if (samplingInterval != nullptr)
+ {
+ for (uint32_t i = 0; i < pointCount; i++)
+ {
+ auto vec = (points[(i + 1) % pointCount] - points[i]);
+ resP += (uint32_t)(std::abs(vec.x) / samplingInterval->x + std::abs(vec.y) / samplingInterval->y);
+ }
+ resH = std::max((uint32_t)std::roundf((heightBot + heightTop) / samplingInterval->z), 1u);
+ }
+
+ std::vector<Vertex> positions; positions.reserve((resH + 1) * (resP + 1));
+ std::vector<Edge> edges; edges.reserve(resH * resP * 6 + (resP + 1) * 2);
+ std::vector<Facet> facets; facets.reserve(resH * resP * 2 + 2);
+
+ uint32_t pCount = 0;
+ int sg = useSmoothing ? 1 : -1;
+ for (uint32_t p = 0; p < pointCount; p++)
+ {
+ if (useSmoothing && smoothingGroups.find(p) != smoothingGroups.end())
+ {
+ sg = sg ^ 3;
+ }
+ auto p0 = points[p];
+ auto p1 = points[(p + 1) % pointCount];
+
+ uint32_t firstVertexIndex = positions.size();
+ uint32_t firstEdgeIndex = edges.size();
+
+ auto sfIt = sharedFacesMap.find(std::make_pair(p0, p1));
+ int32_t vBegin = 0, vEnd = -1, vIncr = 1;
+ if (sfIt == sharedFacesMap.end())
+ {
+ sfIt = sharedFacesMap.find(std::make_pair(p1, p0));;
+ vBegin = sfIt->second.w;
+ vIncr = -1;
+ }
+ else
+ {
+ vEnd = sfIt->second.w + 1;
+ }
+
+ auto& SF = sfIt->second;
+ positions.resize(firstVertexIndex + (SF.w + 1) * (SF.h + 1));
+ if (vBegin < vEnd)
+ {
+ for (auto& e : SF.edges)
+ {
+ edges.push_back(Edge(e.s + firstVertexIndex, e.e + firstVertexIndex));
+ }
+ for (auto& f : SF.facets)
+ {
+ facets.push_back(f);
+ facets.back().firstEdgeNumber += firstEdgeIndex;
+ facets.back().smoothingGroup = sg;
+ }
+ }
+ else
+ {
+ fillEdgesAndFaces(edges, facets, SF.h, SF.w, firstVertexIndex, positions.size(), SF.f.userData, SF.f.materialId, sg, true);
+ }
+ for (int32_t v = vBegin; v != vEnd; v += vIncr)
+ {
+ std::copy(SF.vertices.begin() + v * (resH + 1), SF.vertices.begin() + (v + 1) * (SF.h + 1), positions.begin() + firstVertexIndex);
+ firstVertexIndex += SF.h + 1;
+ }
+ pCount += SF.vertices.size() / (resH + 1) - 1;
+ }
+
+ if (inverseNormals)
+ {
+ for (uint32_t e = 0; e < edges.size(); e += 3)
+ {
+ std::swap(edges[e + 0].s, edges[e + 0].e);
+ std::swap(edges[e + 1].s, edges[e + 1].e);
+ std::swap(edges[e + 2].s, edges[e + 2].e);
+ std::swap(edges[e + 0], edges[e + 2]);
+ }
+ }
+
+ uint32_t totalCount = pCount + pointCount;
+ calculateNormals(positions, resH, totalCount - 1, inverseNormals);
+
+ std::vector<float> xPos, yPos;
+ int32_t ii = 0;
+ for (auto& p : positions)
+ {
+ if ((ii++) % (resH + 1) == 1)
+ {
+ xPos.push_back(p.p.x);
+ yPos.push_back(p.p.y);
+ }
+ p.p = transform.transform(p.p);
+ p.n = transform.rotate(p.n);
+ }
+ totalCount /= 2;
+
+ for (uint32_t i = 0; i < totalCount; i++)
+ {
+ uint32_t idx = 2 * i * (resH + 1);
+ edges.push_back(Edge(idx, (idx + 2 * (resH + 1)) % positions.size()));
+ }
+ for (int32_t i = totalCount; i > 0; i--)
+ {
+ uint32_t idx = (2 * i + 1) * (resH + 1) - 1;
+ edges.push_back(Edge(idx % positions.size(), idx - 2 * (resH + 1)));
+ }
+
+ if (smoothingGroups.find(0) != smoothingGroups.end() || smoothingGroups.find(pointCount - 1) != smoothingGroups.end())
+ {
+ if (facets[0].smoothingGroup == facets[facets.size() - 1].smoothingGroup)
+ {
+ for (uint32_t i = 0; i < resH; i++)
+ {
+ facets[i].smoothingGroup = 4;
+ }
+ }
+ }
+
+ facets.push_back(Facet(resH * pCount * 6, totalCount, interiorMaterialId, 0, -1));
+ facets.push_back(Facet(resH * pCount * 6 + totalCount, totalCount, interiorMaterialId, 0, -1));
+ return new MeshImpl(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
+}
+
+Mesh* getCuttingCone(const CutoutConfiguration& conf, const std::vector<physx::PxVec3>& points, const std::set<int32_t>& smoothingGroups,
+ float heightBot, float heightTop, float conicityBot, float conicityTop,
+ int64_t& id, int32_t seed, int32_t interiorMaterialId, const SharedFacesMap& sharedFacesMap, bool inverseNormals)
+{
+ if (conf.noise.amplitude > FLT_EPSILON)
+ {
+ return getNoisyCuttingCone(points, smoothingGroups, conf.transform, conf.useSmoothing, heightBot, heightTop, conicityBot, conicityTop,
+ &conf.noise.samplingInterval, interiorMaterialId, sharedFacesMap, inverseNormals);
+ }
+ else
+ {
+ return getNoisyCuttingCone(points, smoothingGroups, conf.transform, conf.useSmoothing, heightBot, heightTop, conicityBot, conicityTop,
+ nullptr, interiorMaterialId, sharedFacesMap, inverseNormals);
+ }
+}
+
+} // namespace Blast
+} // namespace Nv
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