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| author | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
| commit | 1e887d827e65a084a0ad0ba933c61a8330aeee07 (patch) | |
| tree | 1e2aab418dadd37f5dc0aae4d8b00e81d909fd24 /sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.h | |
| parent | Removing ArtistTools and CurveEditor projects (diff) | |
| download | blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.tar.xz blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.zip | |
Candidate 1.1 release.
* SampleAssetViewer now unconditionally loads the commandline-defined asset.
* Better error handling in AuthoringTool (stderr and user error handler).
* More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags).
* NvBlastExtAuthoring
** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh.
** Ability to set interior material to existing (external) material, or a new material id.
** Material ID remapping API.
** Rotation of voronoi cells used for fracturing.
* Fixed smoothing groups in FBX exporter code.
* Impulse passing from parent to child chunks fixed.
* Reading unskinned fbx meshes correctly.
* Collision hull generation from fbx meshes fixed.
* Win32/64 PerfTest crash fix.
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.h index 612c0e7..d3eed09 100644 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.h @@ -138,6 +138,7 @@ public: mPlaneIndexerOffset = 1; mChunkIdCounter = 0; mRemoveIslands = false; + mInteriorMaterialId = MATERIAL_INTERIOR; } ~FractureToolImpl() @@ -152,8 +153,22 @@ public: */ void reset() override; + /** + Set the material id to use for new interior faces. Defaults to MATERIAL_INTERIOR + */ + void setInteriorMaterialId(int32_t materialId) override; + + /** + Gets the material id to use for new interior faces + */ + int32_t getInteriorMaterialId() const override; /** + Replaces an material id on faces with a new one + */ + void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) override; + + /** Set input mesh wich will be fractured, FractureTool will be reseted. */ void setSourceMesh(const Mesh* mesh) override; @@ -322,6 +337,7 @@ protected: std::vector<ChunkInfo> mChunkData; bool mRemoveIslands; + int32_t mInteriorMaterialId; }; } // namespace Blast |