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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp')
-rw-r--r--sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp1539
1 files changed, 1539 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureToolImpl.cpp
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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "NvBlastExtAuthoringFractureToolImpl.h"
+#include "NvBlastExtAuthoringMeshImpl.h"
+
+// This warning arises when using some stl containers with older versions of VC
+// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code
+#if NV_VC && NV_VC < 14
+#pragma warning(disable : 4702)
+#endif
+#include <queue>
+#include <vector>
+#include "NvBlastExtAuthoringVSA.h"
+#include <float.h>
+#include "NvBlastExtAuthoringTriangulator.h"
+#include "NvBlastExtAuthoringBooleanTool.h"
+#include "NvBlastExtAuthoringAccelerator.h"
+#include "NvBlast.h"
+#include "NvBlastGlobals.h"
+#include "NvBlastExtAuthoringPerlinNoise.h"
+#include <NvBlastAssert.h>
+using namespace physx;
+
+#define DEFAULT_BB_ACCELARATOR_RES 10
+
+namespace Nv
+{
+namespace Blast
+{
+
+struct Halfspace_partitioning : public VSA::VS3D_Halfspace_Set
+{
+ std::vector<physx::PxPlane> planes;
+ VSA::real farthest_halfspace(VSA::real plane[4], const VSA::real point[4])
+ {
+ float biggest_d = -FLT_MAX;
+ for (uint32_t i = 0; i < planes.size(); ++i)
+ {
+ float d = planes[i].n.x * point[0] + planes[i].n.y * point[1] + planes[i].n.z * point[2] + planes[i].d * point[3];
+ if (d > biggest_d)
+ {
+ biggest_d = d;
+ plane[0] = planes[i].n.x;
+ plane[1] = planes[i].n.y;
+ plane[2] = planes[i].n.z;
+ plane[3] = planes[i].d;
+ }
+ }
+ return biggest_d;
+ };
+};
+
+
+void findCellBasePlanes(const std::vector<PxVec3>& sites, std::vector<std::vector<int32_t> >& neighboors)
+{
+ Halfspace_partitioning prt;
+ std::vector<physx::PxPlane>& planes = prt.planes;
+ neighboors.resize(sites.size());
+ for (uint32_t cellId = 0; cellId + 1 < sites.size(); ++cellId)
+ {
+ planes.clear();
+ planes.resize(sites.size() - 1 - cellId);
+ std::vector<PxVec3> midpoints(sites.size() - 1);
+ int32_t collected = 0;
+
+ for (uint32_t i = cellId + 1; i < sites.size(); ++i)
+ {
+ PxVec3 midpoint = 0.5 * (sites[i] + sites[cellId]);
+ PxVec3 direction = (sites[i] - sites[cellId]).getNormalized();
+ planes[collected].n = direction;
+ planes[collected].d = -direction.dot(midpoint);
+ midpoints[collected] = midpoint;
+ ++collected;
+ }
+ for (uint32_t i = 0; i < planes.size(); ++i)
+ {
+ planes[i].n = -planes[i].n;
+ planes[i].d = -planes[i].d;
+
+ if (VSA::vs3d_test(prt))
+ {
+ neighboors[cellId].push_back(i + cellId + 1);
+ neighboors[i + cellId + 1].push_back(cellId);
+ };
+ planes[i].n = -planes[i].n;
+ planes[i].d = -planes[i].d;
+ }
+ }
+}
+
+
+#define SITE_BOX_SIZE 4
+#define CUTTING_BOX_SIZE 40
+
+Mesh* getCellMesh(BooleanEvaluator& eval, int32_t planeIndexerOffset, int32_t cellId, const std::vector<PxVec3>& sites, std::vector < std::vector<int32_t> >& neighboors)
+{
+ Mesh* cell = getBigBox(sites[cellId], SITE_BOX_SIZE);
+ Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(1, 1, 1), CUTTING_BOX_SIZE, 0);
+
+ for (uint32_t i = 0; i < neighboors[cellId].size(); ++i)
+ {
+ int32_t nCell = neighboors[cellId][i];
+ PxVec3 midpoint = 0.5 * (sites[nCell] + sites[cellId]);
+ PxVec3 direction = (sites[nCell] - sites[cellId]).getNormalized();
+ int32_t planeIndex = static_cast<int32_t>(sites.size()) * std::min(cellId, nCell) + std::max(cellId, nCell) + planeIndexerOffset;
+ if (nCell < cellId)
+ planeIndex = -planeIndex;
+ setCuttingBox(midpoint, -direction, cuttingMesh, CUTTING_BOX_SIZE, planeIndex);
+ eval.performFastCutting(cell, cuttingMesh, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* newCell = eval.createNewMesh();
+ delete cell;
+ cell = newCell;
+ if (cell == nullptr)
+ break;
+ }
+ return cell;
+}
+
+
+bool blastBondComparator(const NvBlastBondDesc& a, const NvBlastBondDesc& b)
+{
+ if (a.chunkIndices[0] == b.chunkIndices[0])
+ return a.chunkIndices[1] < b.chunkIndices[1];
+ else
+ return a.chunkIndices[0] < b.chunkIndices[0];
+}
+
+
+#define MAX_VORONOI_ATTEMPT_NUMBER 450
+
+VoronoiSitesGeneratorImpl::VoronoiSitesGeneratorImpl(const Mesh* mesh, RandomGeneratorBase* rnd)
+{
+ mMesh = mesh;
+ mRnd = rnd;
+ mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES);
+ mStencil = nullptr;
+}
+
+void VoronoiSitesGeneratorImpl::setBaseMesh(const Mesh* m)
+{
+ mGeneratedSites.clear();
+ delete mAccelerator;
+ mMesh = m;
+ mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES);
+}
+
+VoronoiSitesGeneratorImpl::~VoronoiSitesGeneratorImpl()
+{
+ delete mAccelerator;
+ mAccelerator = nullptr;
+}
+
+void VoronoiSitesGeneratorImpl::release()
+{
+ delete this;
+}
+
+void VoronoiSitesGeneratorImpl::setStencil(const Mesh* stencil)
+{
+ mStencil = stencil;
+}
+
+
+void VoronoiSitesGeneratorImpl::clearStencil()
+{
+ mStencil = nullptr;
+}
+
+
+void VoronoiSitesGeneratorImpl::uniformlyGenerateSitesInMesh(const uint32_t sitesCount)
+{
+ BooleanEvaluator voronoiMeshEval;
+ PxVec3 mn = mMesh->getBoundingBox().minimum;
+ PxVec3 mx = mMesh->getBoundingBox().maximum;
+ PxVec3 vc = mx - mn;
+ uint32_t attemptNumber = 0;
+ uint32_t generatedSites = 0;
+ while (generatedSites < sitesCount && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER)
+ {
+ float rn1 = mRnd->getRandomValue() * vc.x;
+ float rn2 = mRnd->getRandomValue() * vc.y;
+ float rn3 = mRnd->getRandomValue() * vc.z;
+ if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + mn) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + mn)))
+ {
+ generatedSites++;
+ mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + mn);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+}
+
+
+void VoronoiSitesGeneratorImpl::clusteredSitesGeneration(const uint32_t numberOfClusters, const uint32_t sitesPerCluster, float clusterRadius)
+{
+ BooleanEvaluator voronoiMeshEval;
+ PxVec3 mn = mMesh->getBoundingBox().minimum;
+ PxVec3 mx = mMesh->getBoundingBox().maximum;
+ PxVec3 middle = (mx + mn) * 0.5;
+ PxVec3 vc = (mx - mn) * 0.5;
+ uint32_t attemptNumber = 0;
+ uint32_t generatedSites = 0;
+ std::vector<PxVec3> tempPoints;
+ while (generatedSites < numberOfClusters)
+ {
+ float rn1 = mRnd->getRandomValue() * 2 - 1;
+ float rn2 = mRnd->getRandomValue() * 2 - 1;
+ float rn3 = mRnd->getRandomValue() * 2 - 1;
+ PxVec3 p = PxVec3(middle.x + rn1 * vc.x, middle.y + rn2 * vc.y, middle.z + rn3 * vc.z);
+
+ if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, p)))
+ {
+ generatedSites++;
+ tempPoints.push_back(p);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+ int32_t totalCount = 0;
+ for (; tempPoints.size() > 0; tempPoints.pop_back())
+ {
+ uint32_t unif = sitesPerCluster;
+ generatedSites = 0;
+ while (generatedSites < unif)
+ {
+ PxVec3 p = tempPoints.back() + PxVec3(mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1).getNormalized() * (mRnd->getRandomValue() + 0.001f) * clusterRadius;
+ if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, p)))
+ {
+ totalCount++;
+ generatedSites++;
+ mGeneratedSites.push_back(p);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+
+ }
+
+}
+
+
+#define IN_SPHERE_ATTEMPT_NUMBER 20
+
+void VoronoiSitesGeneratorImpl::addSite(const physx::PxVec3& site)
+{
+ mGeneratedSites.push_back(site);
+}
+
+
+void VoronoiSitesGeneratorImpl::generateInSphere(const uint32_t count, const float radius, const physx::PxVec3& center)
+{
+ BooleanEvaluator voronoiMeshEval;
+ uint32_t attemptNumber = 0;
+ uint32_t generatedSites = 0;
+ std::vector<PxVec3> tempPoints;
+
+ while (generatedSites < count && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER)
+ {
+ float rn1 = mRnd->getRandomValue() * radius;
+ float rn2 = mRnd->getRandomValue() * radius;
+ float rn3 = mRnd->getRandomValue() * radius;
+ if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + center) && (mStencil == nullptr
+ || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + center)))
+ {
+ generatedSites++;
+ mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + center);
+ attemptNumber = 0;
+ }
+ else
+ {
+ attemptNumber++;
+ if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
+ break;
+ }
+ }
+}
+
+
+void VoronoiSitesGeneratorImpl::deleteInSphere(const float radius, const physx::PxVec3& center, float deleteProbability)
+{
+ float r2 = radius * radius;
+ for (uint32_t i = 0; i < mGeneratedSites.size(); ++i)
+ {
+ if ((mGeneratedSites[i] - center).magnitudeSquared() < r2 && mRnd->getRandomValue() <= deleteProbability)
+ {
+ std::swap(mGeneratedSites[i], mGeneratedSites.back());
+ mGeneratedSites.pop_back();
+ --i;
+ }
+ }
+}
+
+
+void VoronoiSitesGeneratorImpl::radialPattern(const physx::PxVec3& center, const physx::PxVec3& normal, float radius, int32_t angularSteps, int32_t radialSteps, float angleOffset, float variability)
+{
+// mGeneratedSites.push_back(center);
+ physx::PxVec3 t1, t2;
+ if (std::abs(normal.z) < 0.9)
+ {
+ t1 = normal.cross(PxVec3(0, 0, 1));
+ }
+ else
+ {
+ t1 = normal.cross(PxVec3(1, 0, 0));
+ }
+ t2 = t1.cross(normal);
+ t1.normalize();
+ t2.normalize();
+
+ float radStep = radius / radialSteps;
+ int32_t cCr = 0;
+
+ float angleStep = PxPi * 2 / angularSteps;
+ for (float cRadius = radStep; cRadius < radius; cRadius += radStep)
+ {
+ float cAngle = angleOffset * cCr;
+ for (int32_t i = 0; i < angularSteps; ++i)
+ {
+ float angVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability);
+ float radVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability);
+
+ PxVec3 nPos = (PxCos(cAngle * angVars) * t1 + PxSin(cAngle * angVars) * t2) * cRadius * radVars + center;
+ mGeneratedSites.push_back(nPos);
+ cAngle += angleStep;
+ }
+ ++cCr;
+ }
+}
+
+uint32_t VoronoiSitesGeneratorImpl::getVoronoiSites(const physx::PxVec3*& sites)
+{
+ if (mGeneratedSites.size())
+ {
+ sites = &mGeneratedSites[0];
+ }
+ return (uint32_t)mGeneratedSites.size();
+}
+
+int32_t FractureToolImpl::voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3* cellPointsIn, bool replaceChunk)
+{
+ if (chunkId == 0 && replaceChunk)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1 || cellCount < 2)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildsOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+ Mesh* mesh = mChunkData[chunkIndex].meshData;
+
+ std::vector<PxVec3> cellPoints(cellCount);
+ for (uint32_t i = 0; i < cellCount; ++i)
+ {
+ cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor);
+ }
+
+ /**
+ Prebuild accelerator structure
+ */
+ BooleanEvaluator eval;
+ BooleanEvaluator voronoiMeshEval;
+
+ BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES);
+
+ std::vector<std::vector<int32_t> > neighboors;
+ findCellBasePlanes(cellPoints, neighboors);
+
+ /**
+ Fracture
+ */
+ int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+ for (uint32_t i = 0; i < cellPoints.size(); ++i)
+ {
+ Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors);
+
+ if (cell == nullptr)
+ {
+ continue;
+ }
+ DummyAccelerator dmAccel(cell->getFacetCount());
+ voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* resultMesh = voronoiMeshEval.createNewMesh();
+ if (resultMesh)
+ {
+ mChunkData.push_back(ChunkInfo());
+ mChunkData.back().isLeaf = true;
+ mChunkData.back().meshData = resultMesh;
+ mChunkData.back().parent = parentChunk;
+ mChunkData.back().chunkId = mChunkIdCounter++;
+ newlyCreatedChunksIds.push_back(mChunkData.back().chunkId);
+ }
+ eval.reset();
+ delete cell;
+ }
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+ mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size());
+
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+ return 0;
+}
+
+Mesh* FractureToolImpl::createChunkMesh(int32_t chunkId)
+{
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex < 0 || static_cast<size_t>(chunkIndex) >= mChunkData.size())
+ {
+ return nullptr;
+ }
+
+ auto temp = new MeshImpl(*reinterpret_cast<MeshImpl*>(mChunkData[chunkIndex].meshData));
+ for (uint32_t i = 0; i < temp->getVerticesCount(); ++i)
+ {
+ temp->getVerticesWritable()[i].p = temp->getVertices()[i].p * mScaleFactor + mOffset;
+ }
+ temp->recalculateBoundingBox();
+
+ return temp;
+}
+
+bool FractureToolImpl::isMeshContainOpenEdges(const Mesh* input)
+{
+ std::map<PxVec3, int32_t, VrtPositionComparator> vertexMapping;
+ std::vector<int32_t> vertexRemappingArray(input->getVerticesCount());
+ std::vector<Edge> remappedEdges(input->getEdgesCount());
+ /**
+ Remap vertices
+ */
+
+ const Vertex* vrx = input->getVertices();
+ for (uint32_t i = 0; i < input->getVerticesCount(); ++i)
+ {
+ auto it = vertexMapping.find(vrx->p);
+ if (it == vertexMapping.end())
+ {
+ vertexMapping[vrx->p] = i;
+ vertexRemappingArray[i] = i;
+ }
+ else
+ {
+ vertexRemappingArray[i] = it->second;
+ }
+ ++vrx;
+ }
+
+ const Edge* ed = input->getEdges();
+ for (uint32_t i = 0; i < input->getEdgesCount(); ++i)
+ {
+ remappedEdges[i].s = vertexRemappingArray[ed->s];
+ remappedEdges[i].e = vertexRemappingArray[ed->e];
+ if (remappedEdges[i].e < remappedEdges[i].s)
+ {
+ std::swap(remappedEdges[i].s, remappedEdges[i].e);
+ }
+ ++ed;
+ }
+
+ std::sort(remappedEdges.begin(), remappedEdges.end());
+
+ int32_t collected = 1;
+ for (uint32_t i = 1; i < remappedEdges.size(); ++i)
+ {
+ if (remappedEdges[i - 1].s == remappedEdges[i].s && remappedEdges[i - 1].e == remappedEdges[i].e)
+ {
+ collected++;
+ }
+ else
+ {
+ if (collected & 1)
+ {
+ return true;
+ }
+ else
+ {
+ collected = 1;
+ }
+ }
+ }
+ return collected & 1;
+}
+
+int32_t FractureToolImpl::voronoiFracturing(uint32_t chunkId, uint32_t cellCount, const physx::PxVec3* cellPointsIn, const physx::PxVec3& scale, bool replaceChunk)
+{
+ if (chunkId == 0 && replaceChunk)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1 || cellCount < 2)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildsOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+ Mesh* mesh = mChunkData[chunkIndex].meshData;
+
+ std::vector<PxVec3> cellPoints(cellCount);
+ for (uint32_t i = 0; i < cellCount; ++i)
+ {
+ cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor);
+
+ cellPoints[i].x *= (1.0f / scale.x);
+ cellPoints[i].y *= (1.0f / scale.y);
+ cellPoints[i].z *= (1.0f / scale.z);
+ }
+
+ /**
+ Prebuild accelerator structure
+ */
+ BooleanEvaluator eval;
+ BooleanEvaluator voronoiMeshEval;
+
+ BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES);
+
+ std::vector<std::vector<int32_t> > neighboors;
+ findCellBasePlanes(cellPoints, neighboors);
+
+ /**
+ Fracture
+ */
+ int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+
+ for (uint32_t i = 0; i < cellPoints.size(); ++i)
+ {
+ Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors);
+
+ if (cell == nullptr)
+ {
+ continue;
+ }
+
+ for (uint32_t v = 0; v < cell->getVerticesCount(); ++v)
+ {
+ cell->getVerticesWritable()[v].p.x *= scale.x;
+ cell->getVerticesWritable()[v].p.y *= scale.y;
+ cell->getVerticesWritable()[v].p.z *= scale.z;
+ }
+ cell->recalculateBoundingBox();
+ DummyAccelerator dmAccel(cell->getFacetCount());
+ voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* resultMesh = voronoiMeshEval.createNewMesh();
+ if (resultMesh)
+ {
+ mChunkData.push_back(ChunkInfo());
+ mChunkData.back().isLeaf = true;
+ mChunkData.back().meshData = resultMesh;
+ mChunkData.back().parent = parentChunk;
+ mChunkData.back().chunkId = mChunkIdCounter++;
+ newlyCreatedChunksIds.push_back(mChunkData.back().chunkId);
+ }
+ eval.reset();
+ delete cell;
+ }
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+ mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size());
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+
+
+int32_t FractureToolImpl::slicing(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd)
+{
+ if (conf.noiseAmplitude != 0)
+ {
+ return slicingNoisy(chunkId, conf, replaceChunk, rnd);
+ }
+
+ if (replaceChunk && chunkId == 0)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildsOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+
+ Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData));
+
+ BooleanEvaluator bTool;
+
+ int32_t x_slices = conf.x_slices;
+ int32_t y_slices = conf.y_slices;
+ int32_t z_slices = conf.z_slices;
+
+ const PxBounds3 sourceBBox = mesh->getBoundingBox();
+
+ PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0);
+
+
+ float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1));
+ float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1));
+ float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1));
+
+ center.x += x_offset;
+
+ PxVec3 dir(1, 0, 0);
+
+ Mesh* slBox = getCuttingBox(center, dir, 20, 0);
+
+ ChunkInfo ch;
+ ch.isLeaf = true;
+ ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<ChunkInfo> xSlicedChunks;
+ std::vector<ChunkInfo> ySlicedChunks;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+ /**
+ Slice along x direction
+ */
+ for (int32_t slice = 0; slice < x_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+
+ setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset);
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
+ ch.meshData = bTool.createNewMesh();
+
+ if (ch.meshData != 0)
+ {
+ xSlicedChunks.push_back(ch);
+ }
+ inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
+ ++mPlaneIndexerOffset;
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ xSlicedChunks.push_back(ch);
+ }
+
+
+ for (uint32_t chunk = 0; chunk < xSlicedChunks.size(); ++chunk)
+ {
+ center = PxVec3(0, sourceBBox.minimum.y, 0);
+ center.y += y_offset;
+ dir = PxVec3(0, 1, 0);
+ mesh = xSlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < y_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+
+
+ setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset);
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ySlicedChunks.push_back(ch);
+ }
+ inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
+ ++mPlaneIndexerOffset;
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ ySlicedChunks.push_back(ch);
+ }
+ }
+
+
+ for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk)
+ {
+ center = PxVec3(0, 0, sourceBBox.minimum.z);
+ center.z += z_offset;
+ dir = PxVec3(0, 0, 1);
+ mesh = ySlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < z_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+ setCuttingBox(center, -lDir, slBox, 20, mPlaneIndexerOffset);
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ mChunkData.push_back(ch);
+ }
+ inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
+ ++mPlaneIndexerOffset;
+ bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ ch.meshData = mesh;
+ mChunkData.push_back(ch);
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ }
+ }
+
+
+ delete slBox;
+
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+
+int32_t FractureToolImpl::slicingNoisy(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd)
+{
+ if (replaceChunk && chunkId == 0)
+ {
+ return 1;
+ }
+
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return 1;
+ }
+ if (!mChunkData[chunkIndex].isLeaf)
+ {
+ deleteAllChildsOfChunk(chunkId);
+ }
+ chunkIndex = getChunkIndex(chunkId);
+
+
+ Mesh* mesh = new MeshImpl(*reinterpret_cast <MeshImpl*>(mChunkData[chunkIndex].meshData));
+
+ BooleanEvaluator bTool;
+
+ int32_t x_slices = conf.x_slices;
+ int32_t y_slices = conf.y_slices;
+ int32_t z_slices = conf.z_slices;
+
+ const PxBounds3 sourceBBox = mesh->getBoundingBox();
+
+ PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0);
+
+
+ float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1));
+ float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1));
+ float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1));
+
+ center.x += x_offset;
+
+ PxVec3 dir(1, 0, 0);
+
+ Mesh* slBox = nullptr;
+
+ ChunkInfo ch;
+ ch.isLeaf = true;
+ ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
+ std::vector<ChunkInfo> xSlicedChunks;
+ std::vector<ChunkInfo> ySlicedChunks;
+ std::vector<uint32_t> newlyCreatedChunksIds;
+ float noisyPartSize = 1.8f;
+ int32_t acceleratorRes = 8;
+ /**
+ Slice along x direction
+ */
+ for (int32_t slice = 0; slice < x_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+ slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue());
+ // DummyAccelerator accel(mesh->getFacetCount());
+ IntersectionTestingAccelerator accel(mesh, acceleratorRes);
+ DummyAccelerator dummy(slBox->getFacetCount());
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ xSlicedChunks.push_back(ch);
+ }
+ inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
+ ++mPlaneIndexerOffset;
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ delete slBox;
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ xSlicedChunks.push_back(ch);
+ }
+ slBox = getCuttingBox(center, dir, 20, 0);
+ uint32_t slicedChunkSize = xSlicedChunks.size();
+ for (uint32_t chunk = 0; chunk < slicedChunkSize; ++chunk)
+ {
+ center = PxVec3(0, sourceBBox.minimum.y, 0);
+ center.y += y_offset;
+ dir = PxVec3(0, 1, 0);
+ mesh = xSlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < y_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+
+ slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue());
+ // DummyAccelerator accel(mesh->getFacetCount());
+ IntersectionTestingAccelerator accel(mesh, acceleratorRes);
+ DummyAccelerator dummy(slBox->getFacetCount());
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ySlicedChunks.push_back(ch);
+ }
+ inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
+ ++mPlaneIndexerOffset;
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ delete slBox;
+ delete mesh;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.meshData = mesh;
+ ySlicedChunks.push_back(ch);
+ }
+ }
+
+ for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk)
+ {
+ center = PxVec3(0, 0, sourceBBox.minimum.z);
+ center.z += z_offset;
+ dir = PxVec3(0, 0, 1);
+ mesh = ySlicedChunks[chunk].meshData;
+
+ for (int32_t slice = 0; slice < z_slices; ++slice)
+ {
+ PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
+ PxVec3 lDir = dir + randVect * conf.angle_variations;
+ slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue());
+ // DummyAccelerator accel(mesh->getFacetCount());
+ IntersectionTestingAccelerator accel(mesh, acceleratorRes);
+ DummyAccelerator dummy(slBox->getFacetCount());
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ ch.meshData = bTool.createNewMesh();
+ if (ch.meshData != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ mChunkData.push_back(ch);
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ }
+ inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
+ ++mPlaneIndexerOffset;
+ bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ delete mesh;
+ delete slBox;
+ mesh = result;
+ if (mesh == nullptr)
+ {
+ break;
+ }
+ center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset;
+ }
+ if (mesh != 0)
+ {
+ ch.chunkId = mChunkIdCounter++;
+ ch.meshData = mesh;
+ mChunkData.push_back(ch);
+ newlyCreatedChunksIds.push_back(ch.chunkId);
+ }
+ }
+
+// delete slBox;
+
+ mChunkData[chunkIndex].isLeaf = false;
+ if (replaceChunk)
+ {
+ eraseChunk(chunkId);
+ }
+
+ if (mRemoveIslands)
+ {
+ for (auto chunkToCheck : newlyCreatedChunksIds)
+ {
+ islandDetectionAndRemoving(chunkToCheck);
+ }
+ }
+
+ return 0;
+}
+
+
+
+int32_t FractureToolImpl::getChunkIndex(int32_t chunkId)
+{
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ if (mChunkData[i].chunkId == chunkId)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int32_t FractureToolImpl::getChunkDepth(int32_t chunkId)
+{
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ if (chunkIndex == -1)
+ {
+ return -1;
+ }
+
+ int32_t depth = 0;
+
+ while (mChunkData[chunkIndex].parent != -1)
+ {
+ ++depth;
+ chunkIndex = getChunkIndex(mChunkData[chunkIndex].parent);
+ }
+ return depth;
+}
+
+uint32_t FractureToolImpl::getChunksIdAtDepth(uint32_t depth, int32_t*& chunkIds)
+{
+ std::vector<int32_t> _chunkIds;
+
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ if (getChunkDepth(mChunkData[i].chunkId) == (int32_t)depth)
+ {
+ _chunkIds.push_back(mChunkData[i].chunkId);
+ }
+ }
+ chunkIds = new int32_t[_chunkIds.size()];
+ memcpy(chunkIds, _chunkIds.data(), _chunkIds.size() * sizeof(int32_t));
+
+ return (uint32_t)_chunkIds.size();
+}
+
+
+void FractureToolImpl::getTransformation(PxVec3& offset, float& scale)
+{
+ offset = mOffset;
+ scale = mScaleFactor;
+}
+
+void FractureToolImpl::setSourceMesh(const Mesh* meshInput)
+{
+ if (meshInput == nullptr)
+ {
+ return;
+ }
+ reset();
+
+ if (isMeshContainOpenEdges(meshInput))
+ {
+ NVBLAST_LOG_WARNING("WARNING! Input mesh contains open edges, it may lead to wrong fractruing results!. \n");
+ }
+
+
+ mChunkData.resize(1);
+ mChunkData[0].meshData = new MeshImpl(*reinterpret_cast <const MeshImpl*>(meshInput));
+ mChunkData[0].parent = -1;
+ mChunkData[0].isLeaf = true;
+ mChunkData[0].chunkId = mChunkIdCounter++;
+ Mesh* mesh = mChunkData[0].meshData;
+
+ /**
+ Move to origin and scale to unit cube
+ */
+
+ mOffset = (mesh->getBoundingBox().maximum + mesh->getBoundingBox().minimum) * 0.5f;
+ PxVec3 bbSizes = (mesh->getBoundingBox().maximum - mesh->getBoundingBox().minimum);
+
+ mScaleFactor = std::max(bbSizes.x, std::max(bbSizes.y, bbSizes.z));
+
+ Vertex* verticesBuffer = mesh->getVerticesWritable();
+ for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
+ {
+ verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor);
+ }
+
+ mesh->getBoundingBoxWritable().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor);
+ mesh->getBoundingBoxWritable().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor);
+
+
+ for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
+ {
+ mesh->getFacetWritable(i)->userData = 0; // Mark facet as initial boundary facet
+ }
+}
+
+
+void FractureToolImpl::release()
+{
+ delete this;
+}
+
+
+void FractureToolImpl::reset()
+{
+ mChunkPostprocessors.clear();
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ delete mChunkData[i].meshData;
+ }
+ mChunkData.clear();
+ mPlaneIndexerOffset = 1;
+ mChunkIdCounter = 0;
+}
+
+
+bool FractureToolImpl::isAncestorForChunk(int32_t ancestorId, int32_t chunkId)
+{
+ if (ancestorId == chunkId)
+ {
+ return false;
+ }
+ while (chunkId != -1)
+ {
+ if (ancestorId == chunkId)
+ {
+ return true;
+ }
+ chunkId = getChunkIndex(chunkId);
+ if (chunkId == -1)
+ {
+ return false;
+ }
+ chunkId = mChunkData[chunkId].parent;
+ }
+ return false;
+}
+
+void FractureToolImpl::eraseChunk(int32_t chunkId)
+{
+ deleteAllChildsOfChunk(chunkId);
+ int32_t index = getChunkIndex(chunkId);
+ if (index != -1)
+ {
+ delete mChunkData[index].meshData;
+ std::swap(mChunkData.back(), mChunkData[index]);
+ mChunkData.pop_back();
+ }
+}
+
+
+void FractureToolImpl::deleteAllChildsOfChunk(int32_t chunkId)
+{
+ std::vector<int32_t> chunkToDelete;
+ for (uint32_t i = 0; i < mChunkData.size(); ++i)
+ {
+ if (isAncestorForChunk(chunkId, mChunkData[i].chunkId))
+ {
+ chunkToDelete.push_back(i);
+ }
+ }
+ for (int32_t i = (int32_t)chunkToDelete.size() - 1; i >= 0; --i)
+ {
+ int32_t m = chunkToDelete[i];
+ delete mChunkData[m].meshData;
+ std::swap(mChunkData.back(), mChunkData[m]);
+ mChunkData.pop_back();
+ }
+}
+
+void FractureToolImpl::finalizeFracturing()
+{
+ for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
+ {
+ delete mChunkPostprocessors[i];
+ }
+ mChunkPostprocessors.resize(mChunkData.size());
+ for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
+ {
+ mChunkPostprocessors[i] = new Triangulator();
+ }
+
+ for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
+ {
+ mChunkPostprocessors[i]->triangulate(mChunkData[i].meshData);
+ }
+ std::vector<int32_t> badOnes;
+ for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
+ {
+ if (mChunkPostprocessors[i]->getBaseMesh().empty())
+ {
+ badOnes.push_back(i);
+ }
+ }
+ for (int32_t i = (int32_t)badOnes.size() - 1; i >= 0; --i)
+ {
+ int32_t chunkId = mChunkData[badOnes[i]].chunkId;
+ for (uint32_t j = 0; j < mChunkData.size(); ++j)
+ {
+ if (mChunkData[j].parent == chunkId)
+ mChunkData[j].parent = mChunkData[badOnes[i]].parent;
+ }
+ std::swap(mChunkPostprocessors[badOnes[i]], mChunkPostprocessors.back());
+ mChunkPostprocessors.pop_back();
+ std::swap(mChunkData[badOnes[i]], mChunkData.back());
+ mChunkData.pop_back();
+ }
+
+}
+
+uint32_t FractureToolImpl::getChunkCount() const
+{
+ return (uint32_t)mChunkData.size();
+}
+
+const ChunkInfo& FractureToolImpl::getChunkInfo(int32_t chunkId)
+{
+ return mChunkData[chunkId];
+}
+
+uint32_t FractureToolImpl::getBaseMesh(int32_t chunkIndex, Triangle*& output)
+{
+ NVBLAST_ASSERT(mChunkPostprocessors.size() > 0);
+ if (mChunkPostprocessors.size() == 0)
+ {
+ return 0; // finalizeFracturing() should be called before getting mesh!
+ }
+ auto baseMesh = mChunkPostprocessors[chunkIndex]->getBaseMesh();
+ output = new Triangle[baseMesh.size()];
+ memcpy(output, baseMesh.data(), baseMesh.size() * sizeof(Triangle));
+
+ /* Scale mesh back */
+
+ for (uint32_t i = 0; i < baseMesh.size(); ++i)
+ {
+ Triangle& triangle = output[i];
+ triangle.a.p = triangle.a.p * mScaleFactor + mOffset;
+ triangle.b.p = triangle.b.p * mScaleFactor + mOffset;
+ triangle.c.p = triangle.c.p * mScaleFactor + mOffset;
+ }
+
+ return baseMesh.size();
+}
+
+float getVolume(std::vector<Triangle>& triangles)
+{
+ float volume = 0.0f;
+
+ for (uint32_t i = 0; i < triangles.size(); ++i)
+ {
+ PxVec3& a = triangles[i].a.p;
+ PxVec3& b = triangles[i].b.p;
+ PxVec3& c = triangles[i].c.p;
+ volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x);
+ }
+ return (1.0f / 6.0f) * PxAbs(volume);
+}
+
+float FractureToolImpl::getMeshOverlap(const Mesh& meshA, const Mesh& meshB)
+{
+ BooleanEvaluator bTool;
+ bTool.performBoolean(&meshA, &meshB, BooleanConfigurations::BOOLEAN_INTERSECION());
+ Mesh* result = bTool.createNewMesh();
+ if (result == nullptr)
+ {
+ return 0.0f;
+ }
+
+ Triangulator postProcessor;
+ postProcessor.triangulate(&meshA);
+
+ float baseVolume = getVolume(postProcessor.getBaseMesh());
+ if (baseVolume == 0)
+ {
+ return 0.0f;
+ }
+ postProcessor.triangulate(result);
+ float intrsVolume = getVolume(postProcessor.getBaseMesh());
+
+ delete result;
+
+ return intrsVolume / baseVolume;
+}
+
+void weldVertices(std::map<Vertex, uint32_t, VrtComp>& vertexMapping, std::vector<Vertex>& vertexBuffer, std::vector<uint32_t>& indexBuffer, std::vector<Triangle>& trb)
+{
+ for (uint32_t i = 0; i < trb.size(); ++i)
+ {
+ auto it = vertexMapping.find(trb[i].a);
+ if (it == vertexMapping.end())
+ {
+ indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
+ vertexMapping[trb[i].a] = static_cast<uint32_t>(vertexBuffer.size());
+ vertexBuffer.push_back(trb[i].a);
+ }
+ else
+ {
+ indexBuffer.push_back(it->second);
+ }
+ it = vertexMapping.find(trb[i].b);
+ if (it == vertexMapping.end())
+ {
+ indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
+ vertexMapping[trb[i].b] = static_cast<uint32_t>(vertexBuffer.size());
+ vertexBuffer.push_back(trb[i].b);
+ }
+ else
+ {
+ indexBuffer.push_back(it->second);
+ }
+ it = vertexMapping.find(trb[i].c);
+ if (it == vertexMapping.end())
+ {
+ indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
+ vertexMapping[trb[i].c] = static_cast<uint32_t>(vertexBuffer.size());
+ vertexBuffer.push_back(trb[i].c);
+ }
+ else
+ {
+ indexBuffer.push_back(it->second);
+ }
+ }
+
+}
+
+void FractureToolImpl::setRemoveIslands(bool isRemoveIslands)
+{
+ mRemoveIslands = isRemoveIslands;
+}
+
+int32_t FractureToolImpl::islandDetectionAndRemoving(int32_t chunkId)
+{
+ if (chunkId == 0)
+ {
+ return 0;
+ }
+ int32_t chunkIndex = getChunkIndex(chunkId);
+ Triangulator prc;
+ prc.triangulate(mChunkData[chunkIndex].meshData);
+
+ Mesh* chunk = mChunkData[chunkIndex].meshData;
+
+ std::vector<uint32_t>& mapping = prc.getBaseMapping();
+ std::vector<TriangleIndexed>& trs = prc.getBaseMeshIndexed();
+
+ std::vector<std::vector<uint32_t> > graph(prc.getWeldedVerticesCount());
+ std::vector<int32_t>& pm = prc.getPositionedMapping();
+ if (pm.size() == 0)
+ {
+ return 0;
+ }
+
+ /**
+ Chunk graph
+ */
+ for (uint32_t i = 0; i < trs.size(); ++i)
+ {
+ graph[pm[trs[i].ea]].push_back(pm[trs[i].eb]);
+ graph[pm[trs[i].ea]].push_back(pm[trs[i].ec]);
+
+ graph[pm[trs[i].ec]].push_back(pm[trs[i].eb]);
+ graph[pm[trs[i].ec]].push_back(pm[trs[i].ea]);
+
+ graph[pm[trs[i].eb]].push_back(pm[trs[i].ea]);
+ graph[pm[trs[i].eb]].push_back(pm[trs[i].ec]);
+ }
+ for (uint32_t i = 0; i < chunk->getEdgesCount(); ++i)
+ {
+ int v1 = chunk->getEdges()[i].s;
+ int v2 = chunk->getEdges()[i].e;
+
+ v1 = pm[mapping[v1]];
+ v2 = pm[mapping[v2]];
+
+ graph[v1].push_back(v2);
+ graph[v2].push_back(v1);
+
+ }
+
+
+ /**
+ Walk graph, mark components
+ */
+
+ std::vector<int32_t> comps(prc.getWeldedVerticesCount(), -1);
+ std::queue<uint32_t> que;
+ int32_t cComp = 0;
+
+ for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i)
+ {
+ int32_t to = pm[i];
+ if (comps[to] != -1) continue;
+ que.push(to);
+ comps[to] = cComp;
+
+ while (!que.empty())
+ {
+ int32_t c = que.front();
+ que.pop();
+
+ for (uint32_t j = 0; j < graph[c].size(); ++j)
+ {
+ if (comps[graph[c][j]] == -1)
+ {
+ que.push(graph[c][j]);
+ comps[graph[c][j]] = cComp;
+ }
+ }
+ }
+ cComp++;
+ }
+ for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i)
+ {
+ int32_t to = pm[i];
+ comps[i] = comps[to];
+ }
+ std::vector<uint32_t> longComps(chunk->getVerticesCount());
+ for (uint32_t i = 0; i < chunk->getVerticesCount(); ++i)
+ {
+ int32_t to = mapping[i];
+ longComps[i] = comps[to];
+ }
+
+ if (cComp > 1)
+ {
+ std::vector<std::vector<Vertex> > compVertices(cComp);
+ std::vector<std::vector<Facet> > compFacets(cComp);
+ std::vector<std::vector<Edge> > compEdges(cComp);
+
+
+ std::vector<uint32_t> compVertexMapping(chunk->getVerticesCount(), 0);
+ const Vertex* vrts = chunk->getVertices();
+ for (uint32_t v = 0; v < chunk->getVerticesCount(); ++v)
+ {
+ int32_t vComp = comps[mapping[v]];
+ compVertexMapping[v] = static_cast<uint32_t>(compVertices[vComp].size());
+ compVertices[vComp].push_back(vrts[v]);
+ }
+
+ const Facet* fcb = chunk->getFacetsBuffer();
+ const Edge* edb = chunk->getEdges();
+
+ for (uint32_t fc = 0; fc < chunk->getFacetCount(); ++fc)
+ {
+ std::vector<uint32_t> edgesPerComp(cComp, 0);
+ for (uint32_t ep = fcb[fc].firstEdgeNumber; ep < fcb[fc].firstEdgeNumber + fcb[fc].edgesCount; ++ep)
+ {
+ int32_t vComp = comps[mapping[edb[ep].s]];
+ edgesPerComp[vComp]++;
+ compEdges[vComp].push_back(Edge(compVertexMapping[edb[ep].s], compVertexMapping[edb[ep].e]));
+ }
+ for (int32_t c = 0; c < cComp; ++c)
+ {
+ if (edgesPerComp[c] == 0)
+ {
+ continue;
+ }
+ compFacets[c].push_back(*chunk->getFacet(fc));
+ compFacets[c].back().edgesCount = edgesPerComp[c];
+ compFacets[c].back().firstEdgeNumber = static_cast<int32_t>(compEdges[c].size()) - edgesPerComp[c];
+ }
+ }
+
+ delete mChunkData[chunkIndex].meshData;
+ mChunkData[chunkIndex].meshData = new MeshImpl(compVertices[0].data(), compEdges[0].data(), compFacets[0].data(), static_cast<uint32_t>(compVertices[0].size()),
+ static_cast<uint32_t>(compEdges[0].size()), static_cast<uint32_t>(compFacets[0].size()));;
+ for (int32_t i = 1; i < cComp; ++i)
+ {
+ mChunkData.push_back(ChunkInfo(mChunkData[chunkIndex]));
+ mChunkData.back().chunkId = mChunkIdCounter++;
+ mChunkData.back().meshData = new MeshImpl(compVertices[i].data(), compEdges[i].data(), compFacets[i].data(), static_cast<uint32_t>(compVertices[i].size()),
+ static_cast<uint32_t>(compEdges[i].size()), static_cast<uint32_t>(compFacets[i].size()));
+ }
+
+ return cComp;
+ }
+ return 0;
+}
+
+uint32_t FractureToolImpl::getBufferedBaseMeshes(Vertex*& vertexBuffer, uint32_t*& indexBuffer,
+ uint32_t*& indexBufferOffsets)
+{
+ std::map<Vertex, uint32_t, VrtComp> vertexMapping;
+ std::vector<Vertex> _vertexBuffer;
+ std::vector<std::vector<uint32_t>> _indexBuffer(mChunkPostprocessors.size());
+
+ indexBufferOffsets = new uint32_t[mChunkPostprocessors.size() + 1];
+
+ uint32_t totalIndices = 0;
+ for (uint32_t ch = 0; ch < mChunkPostprocessors.size(); ++ch)
+ {
+ std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getBaseMesh();
+
+ weldVertices(vertexMapping, _vertexBuffer, _indexBuffer[ch], trb);
+
+ indexBufferOffsets[ch] = totalIndices;
+ totalIndices += _indexBuffer[ch].size();
+ }
+ indexBufferOffsets[mChunkPostprocessors.size()] = totalIndices;
+
+ for (uint32_t i = 0; i < _vertexBuffer.size(); ++i)
+ {
+ _vertexBuffer[i].p = _vertexBuffer[i].p * mScaleFactor + mOffset;
+ }
+
+ vertexBuffer = new Vertex[_vertexBuffer.size()];
+ indexBuffer = new uint32_t[totalIndices];
+
+ memcpy(vertexBuffer, _vertexBuffer.data(), _vertexBuffer.size() * sizeof(Vertex));
+ for (uint32_t ch = 0; ch < _indexBuffer.size(); ++ch)
+ {
+ memcpy(indexBuffer + indexBufferOffsets[ch], _indexBuffer[ch].data(), _indexBuffer[ch].size() * sizeof(uint32_t));
+ }
+
+ return _vertexBuffer.size();
+}
+
+int32_t FractureToolImpl::getChunkId(int32_t chunkIndex)
+{
+ if (chunkIndex < 0 || static_cast<uint32_t>(chunkIndex) >= mChunkData.size())
+ {
+ return -1;
+ }
+ return mChunkData[chunkIndex].chunkId;
+}
+
+} // namespace Blast
+} // namespace Nv