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authorBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
committerBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
commit1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d (patch)
tree5f8ca75a6b92c60fb5cf3b14282fc4cc1c127eb2 /sdk/extensions/authoring/source/NvBlastExtAuthoringCutoutImpl.cpp
parentUpdating readme.md to show updated UE4 Blast integration branches (diff)
downloadblast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.tar.xz
blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.zip
Changes for 1.1.2 release candidate
See README.md, docs/release_notes.txt
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringCutoutImpl.cpp')
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diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringCutoutImpl.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringCutoutImpl.cpp
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+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringCutoutImpl.cpp
@@ -0,0 +1,2508 @@
+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "NvBlastExtAuthoringCutoutImpl.h"
+#include "NvBlastGlobals.h"
+#include <NvBlastAssert.h>
+#include <algorithm>
+#include <set>
+#include <map>
+#include "PxMath.h"
+
+#pragma warning(disable : 4267)
+#pragma warning(disable : 4244)
+
+#define CUTOUT_DISTANCE_THRESHOLD (0.7f)
+
+#define CUTOUT_DISTANCE_EPS (0.01f)
+
+using namespace Nv::Blast;
+
+// Unsigned modulus
+PX_INLINE uint32_t mod(int32_t n, uint32_t modulus)
+{
+ const int32_t d = n/(int32_t)modulus;
+ const int32_t m = n - d*(int32_t)modulus;
+ return m >= 0 ? (uint32_t)m : (uint32_t)m + modulus;
+}
+
+PX_INLINE float square(float x)
+{
+ return x * x;
+}
+
+// 2D cross product
+PX_INLINE float dotXY(const physx::PxVec3& v, const physx::PxVec3& w)
+{
+ return v.x * w.x + v.y * w.y;
+}
+
+// Z-component of cross product
+PX_INLINE float crossZ(const physx::PxVec3& v, const physx::PxVec3& w)
+{
+ return v.x * w.y - v.y * w.x;
+}
+
+// z coordinates may be used to store extra info - only deal with x and y
+PX_INLINE float perpendicularDistanceSquared(const physx::PxVec3& v0, const physx::PxVec3& v1, const physx::PxVec3& v2)
+{
+ const physx::PxVec3 base = v2 - v0;
+ const physx::PxVec3 leg = v1 - v0;
+
+ const float baseLen2 = dotXY(base, base);
+
+ return baseLen2 > PX_EPS_F32 * dotXY(leg, leg) ? square(crossZ(base, leg)) / baseLen2 : 0.0f;
+}
+
+// z coordinates may be used to store extra info - only deal with x and y
+PX_INLINE float perpendicularDistanceSquared(const std::vector< physx::PxVec3 >& cutout, uint32_t index)
+{
+ const uint32_t size = cutout.size();
+ return perpendicularDistanceSquared(cutout[(index + size - 1) % size], cutout[index], cutout[(index + 1) % size]);
+}
+
+////////////////////////////////////////////////
+// ApexShareUtils - Begin
+////////////////////////////////////////////////
+
+struct BoundsRep
+{
+ BoundsRep() : type(0)
+ {
+ aabb.setEmpty();
+ }
+
+ physx::PxBounds3 aabb;
+ uint32_t type; // By default only reports if subtypes are the same, configurable. Valid range {0...7}
+};
+
+struct IntPair
+{
+ void set(int32_t _i0, int32_t _i1)
+ {
+ i0 = _i0;
+ i1 = _i1;
+ }
+
+ int32_t i0, i1;
+
+ static int compare(const void* a, const void* b)
+ {
+ const int32_t diff0 = ((IntPair*)a)->i0 - ((IntPair*)b)->i0;
+ return diff0 ? diff0 : (((IntPair*)a)->i1 - ((IntPair*)b)->i1);
+ }
+};
+
+struct BoundsInteractions
+{
+ BoundsInteractions() : bits(0x8040201008040201ULL) {}
+ BoundsInteractions(bool setAll) : bits(setAll ? 0xFFFFFFFFFFFFFFFFULL : 0x0000000000000000ULL) {}
+
+ bool set(unsigned group1, unsigned group2, bool interacts)
+ {
+ if (group1 >= 8 || group2 >= 8)
+ {
+ return false;
+ }
+ const uint64_t mask = (uint64_t)1 << ((group1 << 3) + group2) | (uint64_t)1 << ((group2 << 3) + group1);
+ if (interacts)
+ {
+ bits |= mask;
+ }
+ else
+ {
+ bits &= ~mask;
+ }
+ return true;
+ }
+
+ uint64_t bits;
+};
+
+enum Bounds3Axes
+{
+ Bounds3X = 1,
+ Bounds3Y = 2,
+ Bounds3Z = 4,
+
+ Bounds3XY = Bounds3X | Bounds3Y,
+ Bounds3YZ = Bounds3Y | Bounds3Z,
+ Bounds3ZX = Bounds3Z | Bounds3X,
+
+ Bounds3XYZ = Bounds3X | Bounds3Y | Bounds3Z
+};
+
+void boundsCalculateOverlaps(std::vector<IntPair>& overlaps, Bounds3Axes axesToUse, const BoundsRep* bounds, uint32_t boundsCount, uint32_t boundsByteStride,
+ const BoundsInteractions& interactions = BoundsInteractions(), bool append = false);
+
+void createIndexStartLookup(std::vector<uint32_t>& lookup, int32_t indexBase, uint32_t indexRange, int32_t* indexSource, uint32_t indexCount, uint32_t indexByteStride);
+
+/*
+Index bank - double-sided free list for O(1) borrow/return of unique IDs
+
+Type IndexType should be an unsigned integer type or something that can be cast to and from
+an integer
+*/
+template <class IndexType>
+class IndexBank
+{
+public:
+ IndexBank<IndexType>(uint32_t capacity = 0) : indexCount(0), capacityLocked(false)
+ {
+ maxCapacity = calculateMaxCapacity();
+ reserve_internal(capacity);
+ }
+
+ // Copy constructor
+ IndexBank<IndexType>(const IndexBank<IndexType>& other)
+ {
+ *this = other;
+ }
+
+ virtual ~IndexBank<IndexType>() {}
+
+ // Assignment operator
+ IndexBank<IndexType>& operator = (const IndexBank<IndexType>& other)
+ {
+ indices = other.indices;
+ ranks = other.ranks;
+ maxCapacity = other.maxCapacity;
+ indexCount = other.indexCount;
+ capacityLocked = other.capacityLocked;
+ return *this;
+ }
+
+ void setIndicesAndRanks(uint16_t* indicesIn, uint16_t* ranksIn, uint32_t capacityIn, uint32_t usedCountIn)
+ {
+ indexCount = usedCountIn;
+ reserve_internal(capacityIn);
+ for (uint32_t i = 0; i < capacityIn; ++i)
+ {
+ indices[i] = indicesIn[i];
+ ranks[i] = ranksIn[i];
+ }
+ }
+
+ void clear(uint32_t capacity = 0, bool used = false)
+ {
+ capacityLocked = false;
+ indices.reset();
+ ranks.reset();
+ reserve_internal(capacity);
+ if (used)
+ {
+ indexCount = capacity;
+ indices.resize(capacity);
+ for (IndexType i = (IndexType)0; i < (IndexType)capacity; ++i)
+ {
+ indices[i] = i;
+ }
+ }
+ else
+ {
+ indexCount = 0;
+ }
+ }
+
+ // Equivalent to calling freeLastUsed() until the used list is empty.
+ void clearFast()
+ {
+ indexCount = 0;
+ }
+
+ // This is the reserve size. The bank can only grow, due to shuffling of indices
+ virtual void reserve(uint32_t capacity)
+ {
+ reserve_internal(capacity);
+ }
+
+ // If lock = true, keeps bank from automatically resizing
+ void lockCapacity(bool lock)
+ {
+ capacityLocked = lock;
+ }
+
+ bool isCapacityLocked() const
+ {
+ return capacityLocked;
+ }
+
+ void setMaxCapacity(uint32_t inMaxCapacity)
+ {
+ // Cannot drop below current capacity, nor above max set by data types
+ maxCapacity = PxClamp(inMaxCapacity, capacity(), calculateMaxCapacity());
+ }
+
+ uint32_t capacity() const
+ {
+ return indices.size();
+ }
+ uint32_t usedCount() const
+ {
+ return indexCount;
+ }
+ uint32_t freeCount() const
+ {
+ return capacity() - usedCount();
+ }
+
+ // valid from [0] to [size()-1]
+ const IndexType* usedIndices() const
+ {
+ return indices.data();
+ }
+
+ // valid from [0] to [free()-1]
+ const IndexType* freeIndices() const
+ {
+ return indices.begin() + usedCount();
+ }
+
+ bool isValid(IndexType index) const
+ {
+ return index < (IndexType)capacity();
+ }
+ bool isUsed(IndexType index) const
+ {
+ return isValid(index) && (ranks[index] < (IndexType)usedCount());
+ }
+ bool isFree(IndexType index) const
+ {
+ return isValid(index) && !isUsed();
+ }
+
+ IndexType getRank(IndexType index) const
+ {
+ return ranks[index];
+ }
+
+ // Gets the next available index, if any
+ bool useNextFree(IndexType& index)
+ {
+ if (freeCount() == 0)
+ {
+ if (capacityLocked)
+ {
+ return false;
+ }
+ if (capacity() >= maxCapacity)
+ {
+ return false;
+ }
+ reserve(PxClamp(capacity() * 2, (uint32_t)1, maxCapacity));
+ PX_ASSERT(freeCount() > 0);
+ }
+ index = indices[indexCount++];
+ return true;
+ }
+
+ // Frees the last used index, if any
+ bool freeLastUsed(IndexType& index)
+ {
+ if (usedCount() == 0)
+ {
+ return false;
+ }
+ index = indices[--indexCount];
+ return true;
+ }
+
+ // Requests a particular index. If that index is available, it is borrowed and the function
+ // returns true. Otherwise nothing happens and the function returns false.
+ bool use(IndexType index)
+ {
+ if (!indexIsValidForUse(index))
+ {
+ return false;
+ }
+ IndexType oldRank;
+ placeIndexAtRank(index, (IndexType)indexCount++, oldRank);
+ return true;
+ }
+
+ bool free(IndexType index)
+ {
+ if (!indexIsValidForFreeing(index))
+ {
+ return false;
+ }
+ IndexType oldRank;
+ placeIndexAtRank(index, (IndexType)--indexCount, oldRank);
+ return true;
+ }
+
+ bool useAndReturnRanks(IndexType index, IndexType& newRank, IndexType& oldRank)
+ {
+ if (!indexIsValidForUse(index))
+ {
+ return false;
+ }
+ newRank = (IndexType)indexCount++;
+ placeIndexAtRank(index, newRank, oldRank);
+ return true;
+ }
+
+ bool freeAndReturnRanks(IndexType index, IndexType& newRank, IndexType& oldRank)
+ {
+ if (!indexIsValidForFreeing(index))
+ {
+ return false;
+ }
+ newRank = (IndexType)--indexCount;
+ placeIndexAtRank(index, newRank, oldRank);
+ return true;
+ }
+
+protected:
+
+ bool indexIsValidForUse(IndexType index)
+ {
+ if (!isValid(index))
+ {
+ if (capacityLocked)
+ {
+ return false;
+ }
+ if (capacity() >= maxCapacity)
+ {
+ return false;
+ }
+ reserve(physx::PxClamp(2 * (uint32_t)index, (uint32_t)1, maxCapacity));
+ PX_ASSERT(isValid(index));
+ }
+ return !isUsed(index);
+ }
+
+ bool indexIsValidForFreeing(IndexType index)
+ {
+ if (!isValid(index))
+ {
+ // Invalid index
+ return false;
+ }
+ return isUsed(index);
+ }
+
+ // This is the reserve size. The bank can only grow, due to shuffling of indices
+ void reserve_internal(uint32_t capacity)
+ {
+ capacity = std::min(capacity, maxCapacity);
+ const uint32_t oldCapacity = indices.size();
+ if (capacity > oldCapacity)
+ {
+ indices.resize(capacity);
+ ranks.resize(capacity);
+ for (IndexType i = (IndexType)oldCapacity; i < (IndexType)capacity; ++i)
+ {
+ indices[i] = i;
+ ranks[i] = i;
+ }
+ }
+ }
+
+private:
+
+ void placeIndexAtRank(IndexType index, IndexType newRank, IndexType& oldRank) // returns old rank
+ {
+ const IndexType replacementIndex = indices[newRank];
+ oldRank = ranks[index];
+ indices[oldRank] = replacementIndex;
+ indices[newRank] = index;
+ ranks[replacementIndex] = oldRank;
+ ranks[index] = newRank;
+ }
+
+ uint32_t calculateMaxCapacity()
+ {
+#pragma warning(push)
+#pragma warning(disable: 4127) // conditional expression is constant
+ if (sizeof(IndexType) >= sizeof(uint32_t))
+ {
+ return 0xFFFFFFFF; // Limited by data type we use to report capacity
+ }
+ else
+ {
+ return (1u << (8 * std::min((uint32_t)sizeof(IndexType), 3u))) - 1; // Limited by data type we use for indices
+ }
+#pragma warning(pop)
+ }
+
+protected:
+
+ std::vector<IndexType> indices;
+ std::vector<IndexType> ranks;
+ uint32_t maxCapacity;
+ uint32_t indexCount;
+ bool capacityLocked;
+};
+
+struct Marker
+{
+ float pos;
+ uint32_t id; // lsb = type (0 = max, 1 = min), other bits used for object index
+
+ void set(float _pos, int32_t _id)
+ {
+ pos = _pos;
+ id = (uint32_t)_id;
+ }
+};
+
+static int compareMarkers(const void* A, const void* B)
+{
+ // Sorts by value. If values equal, sorts min types greater than max types, to reduce the # of overlaps
+ const float delta = ((Marker*)A)->pos - ((Marker*)B)->pos;
+ return delta != 0 ? (delta < 0 ? -1 : 1) : ((int)(((Marker*)A)->id & 1) - (int)(((Marker*)B)->id & 1));
+}
+
+void boundsCalculateOverlaps(std::vector<IntPair>& overlaps, Bounds3Axes axesToUse, const BoundsRep* bounds, uint32_t boundsCount, uint32_t boundsByteStride,
+ const BoundsInteractions& interactions, bool append)
+{
+ if (!append)
+ {
+ overlaps.clear();
+ }
+
+ uint32_t D = 0;
+ uint32_t axisNums[3];
+ for (unsigned i = 0; i < 3; ++i)
+ {
+ if ((axesToUse >> i) & 1)
+ {
+ axisNums[D++] = i;
+ }
+ }
+
+ if (D == 0 || D > 3)
+ {
+ return;
+ }
+
+ std::vector< std::vector<Marker> > axes;
+ axes.resize(D);
+ uint32_t overlapCount[3];
+
+ for (uint32_t n = 0; n < D; ++n)
+ {
+ const uint32_t axisNum = axisNums[n];
+ std::vector<Marker>& axis = axes[n];
+ overlapCount[n] = 0;
+ axis.resize(2 * boundsCount);
+ uint8_t* boundsPtr = (uint8_t*)bounds;
+ for (uint32_t i = 0; i < boundsCount; ++i, boundsPtr += boundsByteStride)
+ {
+ const BoundsRep& boundsRep = *(const BoundsRep*)boundsPtr;
+ const physx::PxBounds3& box = boundsRep.aabb;
+ float min = box.minimum[axisNum];
+ float max = box.maximum[axisNum];
+ if (min >= max)
+ {
+ const float mid = 0.5f * (min + max);
+ float pad = 0.000001f * fabsf(mid);
+ min = mid - pad;
+ max = mid + pad;
+ }
+ axis[i << 1].set(min, (int32_t)i << 1 | 1);
+ axis[i << 1 | 1].set(max, (int32_t)i << 1);
+ }
+ qsort(axis.data(), axis.size(), sizeof(Marker), compareMarkers);
+ uint32_t localOverlapCount = 0;
+ for (uint32_t i = 0; i < axis.size(); ++i)
+ {
+ Marker& marker = axis[i];
+ if (marker.id & 1)
+ {
+ overlapCount[n] += localOverlapCount;
+ ++localOverlapCount;
+ }
+ else
+ {
+ --localOverlapCount;
+ }
+ }
+ }
+
+ unsigned int axis0;
+ unsigned int axis1;
+ unsigned int axis2;
+ unsigned int maxBin;
+ if (D == 1)
+ {
+ maxBin = 0;
+ axis0 = axisNums[0];
+ axis1 = axis0;
+ axis2 = axis0;
+ }
+ else if (D == 2)
+ {
+ if (overlapCount[0] < overlapCount[1])
+ {
+ maxBin = 0;
+ axis0 = axisNums[0];
+ axis1 = axisNums[1];
+ axis2 = axis0;
+ }
+ else
+ {
+ maxBin = 1;
+ axis0 = axisNums[1];
+ axis1 = axisNums[0];
+ axis2 = axis0;
+ }
+ }
+ else
+ {
+ maxBin = overlapCount[0] < overlapCount[1] ? (overlapCount[0] < overlapCount[2] ? 0U : 2U) : (overlapCount[1] < overlapCount[2] ? 1U : 2U);
+ axis0 = axisNums[maxBin];
+ axis1 = (axis0 + 1) % 3;
+ axis2 = (axis0 + 2) % 3;
+ }
+
+ const uint64_t interactionBits = interactions.bits;
+
+ IndexBank<uint32_t> localOverlaps(boundsCount);
+ std::vector<Marker>& axis = axes[maxBin];
+ float boxMin1 = 0.0f;
+ float boxMax1 = 0.0f;
+ float boxMin2 = 0.0f;
+ float boxMax2 = 0.0f;
+
+ for (uint32_t i = 0; i < axis.size(); ++i)
+ {
+ Marker& marker = axis[i];
+ const uint32_t index = marker.id >> 1;
+ if (marker.id & 1)
+ {
+ const BoundsRep& boundsRep = *(const BoundsRep*)((uint8_t*)bounds + index*boundsByteStride);
+ const uint8_t interaction = (uint8_t)((interactionBits >> (boundsRep.type << 3)) & 0xFF);
+ const physx::PxBounds3& box = boundsRep.aabb;
+ // These conditionals compile out with optimization:
+ if (D > 1)
+ {
+ boxMin1 = box.minimum[axis1];
+ boxMax1 = box.maximum[axis1];
+ if (D == 3)
+ {
+ boxMin2 = box.minimum[axis2];
+ boxMax2 = box.maximum[axis2];
+ }
+ }
+ const uint32_t localOverlapCount = localOverlaps.usedCount();
+ const uint32_t* localOverlapIndices = localOverlaps.usedIndices();
+ for (uint32_t j = 0; j < localOverlapCount; ++j)
+ {
+ const uint32_t overlapIndex = localOverlapIndices[j];
+ const BoundsRep& overlapBoundsRep = *(const BoundsRep*)((uint8_t*)bounds + overlapIndex*boundsByteStride);
+ if ((interaction >> overlapBoundsRep.type) & 1)
+ {
+ const physx::PxBounds3& overlapBox = overlapBoundsRep.aabb;
+ // These conditionals compile out with optimization:
+ if (D > 1)
+ {
+ if (boxMin1 >= overlapBox.maximum[axis1] || boxMax1 <= overlapBox.minimum[axis1])
+ {
+ continue;
+ }
+ if (D == 3)
+ {
+ if (boxMin2 >= overlapBox.maximum[axis2] || boxMax2 <= overlapBox.minimum[axis2])
+ {
+ continue;
+ }
+ }
+ }
+ // Add overlap
+ IntPair pair;
+ pair.i0 = (int32_t)index;
+ pair.i1 = (int32_t)overlapIndex;
+ overlaps.push_back(pair);
+ }
+ }
+ PX_ASSERT(localOverlaps.isValid(index));
+ PX_ASSERT(!localOverlaps.isUsed(index));
+ localOverlaps.use(index);
+ }
+ else
+ {
+ // Remove local overlap
+ PX_ASSERT(localOverlaps.isValid(index));
+ localOverlaps.free(index);
+ }
+ }
+}
+
+void createIndexStartLookup(std::vector<uint32_t>& lookup, int32_t indexBase, uint32_t indexRange, int32_t* indexSource, uint32_t indexCount, uint32_t indexByteStride)
+{
+ if (indexRange == 0)
+ {
+ lookup.resize(std::max(indexRange + 1, 2u));
+ lookup[0] = 0;
+ lookup[1] = indexCount;
+ }
+ else
+ {
+ lookup.resize(indexRange + 1);
+ uint32_t indexPos = 0;
+ for (uint32_t i = 0; i < indexRange; ++i)
+ {
+ for (; indexPos < indexCount; ++indexPos, indexSource = (int32_t*)((uintptr_t)indexSource + indexByteStride))
+ {
+ if (*indexSource >= (int32_t)i + indexBase)
+ {
+ lookup[i] = indexPos;
+ break;
+ }
+ }
+ if (indexPos == indexCount)
+ {
+ lookup[i] = indexPos;
+ }
+ }
+ lookup[indexRange] = indexCount;
+ }
+}
+
+////////////////////////////////////////////////
+// ApexShareUtils - End
+////////////////////////////////////////////////
+
+struct CutoutVert
+{
+ int32_t cutoutIndex;
+ int32_t vertIndex;
+
+ void set(int32_t _cutoutIndex, int32_t _vertIndex)
+ {
+ cutoutIndex = _cutoutIndex;
+ vertIndex = _vertIndex;
+ }
+};
+
+struct NewVertex
+{
+ CutoutVert vertex;
+ float edgeProj;
+};
+
+static int compareNewVertices(const void* a, const void* b)
+{
+ const int32_t cutoutDiff = ((NewVertex*)a)->vertex.cutoutIndex - ((NewVertex*)b)->vertex.cutoutIndex;
+ if (cutoutDiff)
+ {
+ return cutoutDiff;
+ }
+ const int32_t vertDiff = ((NewVertex*)a)->vertex.vertIndex - ((NewVertex*)b)->vertex.vertIndex;
+ if (vertDiff)
+ {
+ return vertDiff;
+ }
+ const float projDiff = ((NewVertex*)a)->edgeProj - ((NewVertex*)b)->edgeProj;
+ return projDiff ? (projDiff < 0.0f ? -1 : 1) : 0;
+}
+
+template<typename T>
+class Map2d
+{
+public:
+ Map2d(uint32_t width, uint32_t height)
+ {
+ create_internal(width, height, NULL);
+ }
+ Map2d(uint32_t width, uint32_t height, T fillValue)
+ {
+ create_internal(width, height, &fillValue);
+ }
+ Map2d(const Map2d& map)
+ {
+ *this = map;
+ }
+
+ Map2d& operator = (const Map2d& map)
+ {
+ mMem.clear();
+ create_internal(map.mWidth, map.mHeight, NULL);
+ return *this;
+ }
+
+ void create(uint32_t width, uint32_t height)
+ {
+ return create_internal(width, height, NULL);
+ }
+ void create(uint32_t width, uint32_t height, T fillValue)
+ {
+ create_internal(width, height, &fillValue);
+ }
+
+ //void clear(const T value)
+ //{
+ // for (auto it = mMem.begin(); it != mMem.end(); it++)
+ // {
+ // for (auto it2 = it->begin(); it2 != it->end(); it2++)
+ // {
+ // *it2 = value;
+ // }
+ // }
+ //}
+
+ void setOrigin(uint32_t x, uint32_t y)
+ {
+ mOriginX = x;
+ mOriginY = y;
+ }
+
+ const T& operator()(int32_t x, int32_t y) const
+ {
+ x = (int32_t)mod(x+(int32_t)mOriginX, mWidth);
+ y = (int32_t)mod(y+(int32_t)mOriginY, mHeight);
+ return mMem[y][x];
+ }
+ T& operator()(int32_t x, int32_t y)
+ {
+ x = (int32_t)mod(x+(int32_t)mOriginX, mWidth);
+ y = (int32_t)mod(y+(int32_t)mOriginY, mHeight);
+ return mMem[y][x];
+ }
+
+private:
+
+ void create_internal(uint32_t width, uint32_t height, T* val)
+ {
+ mMem.clear();
+ mWidth = width;
+ mHeight = height;
+ mMem.resize(mHeight);
+ for (auto it = mMem.begin(); it != mMem.end(); it++)
+ {
+ it->resize(mWidth, val ? *val : 0);
+ }
+ mOriginX = 0;
+ mOriginY = 0;
+ }
+
+ std::vector<std::vector<T>> mMem;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ uint32_t mOriginX;
+ uint32_t mOriginY;
+};
+
+class BitMap
+{
+public:
+ BitMap() : mMem(NULL) {}
+ BitMap(uint32_t width, uint32_t height) : mMem(NULL)
+ {
+ create_internal(width, height, NULL);
+ }
+ BitMap(uint32_t width, uint32_t height, bool fillValue) : mMem(NULL)
+ {
+ create_internal(width, height, &fillValue);
+ }
+ BitMap(const BitMap& map)
+ {
+ *this = map;
+ }
+ ~BitMap()
+ {
+ delete [] mMem;
+ }
+
+ BitMap& operator = (const BitMap& map)
+ {
+ delete [] mMem;
+ mMem = NULL;
+ if (map.mMem)
+ {
+ create_internal(map.mWidth, map.mHeight, NULL);
+ memcpy(mMem, map.mMem, mHeight * mRowBytes);
+ }
+ return *this;
+ }
+
+ void create(uint32_t width, uint32_t height)
+ {
+ return create_internal(width, height, NULL);
+ }
+ void create(uint32_t width, uint32_t height, bool fillValue)
+ {
+ create_internal(width, height, &fillValue);
+ }
+
+ void clear(bool value)
+ {
+ memset(mMem, value ? 0xFF : 0x00, mRowBytes * mHeight);
+ }
+
+ void setOrigin(uint32_t x, uint32_t y)
+ {
+ mOriginX = x;
+ mOriginY = y;
+ }
+
+ bool read(int32_t x, int32_t y) const
+ {
+ x = (int32_t)mod(x+(int32_t)mOriginX, mWidth);
+ y = (int32_t)mod(y+(int32_t)mOriginY, mHeight);
+ return ((mMem[(x >> 3) + y * mRowBytes] >> (x & 7)) & 1) != 0;
+ }
+ void set(int32_t x, int32_t y)
+ {
+ x = (int32_t)mod(x+(int32_t)mOriginX, mWidth);
+ y = (int32_t)mod(y+(int32_t)mOriginY, mHeight);
+ mMem[(x >> 3) + y * mRowBytes] |= 1 << (x & 7);
+ }
+ void reset(int32_t x, int32_t y)
+ {
+ x = (int32_t)mod(x+(int32_t)mOriginX, mWidth);
+ y = (int32_t)mod(y+(int32_t)mOriginY, mHeight);
+ mMem[(x >> 3) + y * mRowBytes] &= ~(1 << (x & 7));
+ }
+
+private:
+
+ void create_internal(uint32_t width, uint32_t height, bool* val)
+ {
+ delete [] mMem;
+ mRowBytes = (width + 7) >> 3;
+ const uint32_t bytes = mRowBytes * height;
+ if (bytes == 0)
+ {
+ mWidth = mHeight = 0;
+ mMem = NULL;
+ return;
+ }
+ mWidth = width;
+ mHeight = height;
+ mMem = new uint8_t[bytes];
+ mOriginX = 0;
+ mOriginY = 0;
+ if (val)
+ {
+ clear(*val);
+ }
+ }
+
+ uint8_t* mMem;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ uint32_t mRowBytes;
+ uint32_t mOriginX;
+ uint32_t mOriginY;
+};
+
+
+PX_INLINE int32_t taxicabSine(int32_t i)
+{
+ // 0 1 1 1 0 -1 -1 -1
+ return (int32_t)((0x01A9 >> ((i & 7) << 1)) & 3) - 1;
+}
+
+// Only looks at x and y components
+PX_INLINE bool directionsXYOrderedCCW(const physx::PxVec3& d0, const physx::PxVec3& d1, const physx::PxVec3& d2)
+{
+ const bool ccw02 = crossZ(d0, d2) > 0.0f;
+ const bool ccw01 = crossZ(d0, d1) > 0.0f;
+ const bool ccw21 = crossZ(d2, d1) > 0.0f;
+ return ccw02 ? ccw01 && ccw21 : ccw01 || ccw21;
+}
+
+PX_INLINE float compareTraceSegmentToLineSegment(const std::vector<POINT2D>& trace, int _start, int delta, float distThreshold, uint32_t width, uint32_t height, bool hasBorder)
+{
+ if (delta < 2)
+ {
+ return 0.0f;
+ }
+
+ const uint32_t size = trace.size();
+
+ uint32_t start = (uint32_t)_start, end = (uint32_t)(_start + delta) % size;
+
+ const bool startIsOnBorder = hasBorder && (trace[start].x == -1 || trace[start].x == (int)width || trace[start].y == -1 || trace[start].y == (int)height);
+ const bool endIsOnBorder = hasBorder && (trace[end].x == -1 || trace[end].x == (int)width || trace[end].y == -1 || trace[end].y == (int)height);
+
+ if (startIsOnBorder || endIsOnBorder)
+ {
+ if ((trace[start].x == -1 && trace[end].x == -1) ||
+ (trace[start].y == -1 && trace[end].y == -1) ||
+ (trace[start].x == (int)width && trace[end].x == (int)width) ||
+ (trace[start].y == (int)height && trace[end].y == (int)height))
+ {
+ return 0.0f;
+ }
+ return PX_MAX_F32;
+ }
+
+ physx::PxVec3 orig((float)trace[start].x, (float)trace[start].y, 0);
+ physx::PxVec3 dest((float)trace[end].x, (float)trace[end].y, 0);
+ physx::PxVec3 dir = dest - orig;
+
+ dir.normalize();
+
+ float aveError = 0.0f;
+
+ for (;;)
+ {
+ if (++start >= size)
+ {
+ start = 0;
+ }
+ if (start == end)
+ {
+ break;
+ }
+ physx::PxVec3 testDisp((float)trace[start].x, (float)trace[start].y, 0);
+ testDisp -= orig;
+ aveError += (float)(physx::PxAbs(testDisp.x * dir.y - testDisp.y * dir.x) >= distThreshold);
+ }
+
+ aveError /= delta - 1;
+
+ return aveError;
+}
+
+// Segment i starts at vi and ends at vi+ei
+// Tests for overlap in segments' projection onto xy plane
+// Returns distance between line segments. (Negative value indicates overlap.)
+PX_INLINE float segmentsIntersectXY(const physx::PxVec3& v0, const physx::PxVec3& e0, const physx::PxVec3& v1, const physx::PxVec3& e1)
+{
+ const physx::PxVec3 dv = v1 - v0;
+
+ physx::PxVec3 d0 = e0;
+ d0.normalize();
+ physx::PxVec3 d1 = e1;
+ d1.normalize();
+
+ const float c10 = crossZ(dv, d0);
+ const float d10 = crossZ(e1, d0);
+
+ float a1 = physx::PxAbs(c10);
+ float b1 = physx::PxAbs(c10 + d10);
+
+ if (c10 * (c10 + d10) < 0.0f)
+ {
+ if (a1 < b1)
+ {
+ a1 = -a1;
+ }
+ else
+ {
+ b1 = -b1;
+ }
+ }
+
+ const float c01 = crossZ(d1, dv);
+ const float d01 = crossZ(e0, d1);
+
+ float a2 = physx::PxAbs(c01);
+ float b2 = physx::PxAbs(c01 + d01);
+
+ if (c01 * (c01 + d01) < 0.0f)
+ {
+ if (a2 < b2)
+ {
+ a2 = -a2;
+ }
+ else
+ {
+ b2 = -b2;
+ }
+ }
+
+ return physx::PxMax(physx::PxMin(a1, b1), physx::PxMin(a2, b2));
+}
+
+// If point projects onto segment, returns true and proj is set to a
+// value in the range [0,1], indicating where along the segment (from v0 to v1)
+// the projection lies, and dist2 is set to the distance squared from point to
+// the line segment. Otherwise, returns false.
+// Note, if v1 = v0, then the function returns true with proj = 0.
+PX_INLINE bool projectOntoSegmentXY(float& proj, float& dist2, const physx::PxVec3& point, const physx::PxVec3& v0, const physx::PxVec3& v1, float margin)
+{
+ const physx::PxVec3 seg = v1 - v0;
+ const physx::PxVec3 x = point - v0;
+ const float seg2 = dotXY(seg, seg);
+ const float d = dotXY(x, seg);
+
+ if (d < 0.0f || d > seg2)
+ {
+ return false;
+ }
+
+ const float margin2 = margin * margin;
+
+ const float p = seg2 > 0.0f ? d / seg2 : 0.0f;
+ const float lineDist2 = d * p;
+
+ if (lineDist2 < margin2)
+ {
+ return false;
+ }
+
+ const float pPrime = 1.0f - p;
+ const float dPrime = seg2 - d;
+ const float lineDistPrime2 = dPrime * pPrime;
+
+ if (lineDistPrime2 < margin2)
+ {
+ return false;
+ }
+
+ proj = p;
+ dist2 = dotXY(x, x) - lineDist2;
+ return true;
+}
+
+PX_INLINE bool isOnBorder(const physx::PxVec3& v, uint32_t width, uint32_t height)
+{
+ return v.x < -0.5f || v.x >= width - 0.5f || v.y < -0.5f || v.y >= height - 0.5f;
+}
+
+static void createCutout(Nv::Blast::Cutout& cutout, const std::vector<POINT2D>& trace, float segmentationErrorThreshold, float snapThreshold, uint32_t width, uint32_t height, bool hasBorder)
+{
+ cutout.vertices.clear();
+
+ const uint32_t traceSize = trace.size();
+
+ if (traceSize == 0)
+ {
+ return; // Nothing to do
+ }
+
+ uint32_t size = traceSize;
+
+ std::vector<int> vertexIndices;
+
+ const float pixelCenterOffset = hasBorder ? 0.5f : 0.0f;
+
+ // Find best segment
+ uint32_t start = 0;
+ uint32_t delta = 0;
+ for (uint32_t iStart = 0; iStart < size; ++iStart)
+ {
+ uint32_t iDelta = (size >> 1) + (size & 1);
+ for (; iDelta > 1; --iDelta)
+ {
+ float fit = compareTraceSegmentToLineSegment(trace, (int32_t)iStart, (int32_t)iDelta, CUTOUT_DISTANCE_THRESHOLD, width, height, hasBorder);
+ if (fit < segmentationErrorThreshold)
+ {
+ break;
+ }
+ }
+ if (iDelta > delta)
+ {
+ start = iStart;
+ delta = iDelta;
+ }
+ }
+ cutout.vertices.push_back(physx::PxVec3((float)trace[start].x + pixelCenterOffset, (float)trace[start].y + pixelCenterOffset, 0));
+
+ // Now complete the loop
+ while ((size -= delta) > 0)
+ {
+ start = (start + delta) % traceSize;
+ cutout.vertices.push_back(physx::PxVec3((float)trace[start].x + pixelCenterOffset, (float)trace[start].y + pixelCenterOffset, 0));
+ if (size == 1)
+ {
+ delta = 1;
+ break;
+ }
+ for (delta = size - 1; delta > 1; --delta)
+ {
+ float fit = compareTraceSegmentToLineSegment(trace, (int32_t)start, (int32_t)delta, CUTOUT_DISTANCE_THRESHOLD, width, height, hasBorder);
+ if (fit < segmentationErrorThreshold)
+ {
+ break;
+ }
+ }
+ }
+
+ const float snapThresh2 = square(snapThreshold);
+
+ // Use the snapThreshold to clean up
+ while ((size = cutout.vertices.size()) >= 4)
+ {
+ bool reduced = false;
+ for (uint32_t i = 0; i < size; ++i)
+ {
+ const uint32_t i1 = (i + 1) % size;
+ const uint32_t i2 = (i + 2) % size;
+ const uint32_t i3 = (i + 3) % size;
+ physx::PxVec3& v0 = cutout.vertices[i];
+ physx::PxVec3& v1 = cutout.vertices[i1];
+ physx::PxVec3& v2 = cutout.vertices[i2];
+ physx::PxVec3& v3 = cutout.vertices[i3];
+ const physx::PxVec3 d0 = v1 - v0;
+ const physx::PxVec3 d1 = v2 - v1;
+ const physx::PxVec3 d2 = v3 - v2;
+ const float den = crossZ(d0, d2);
+ if (den != 0)
+ {
+ const float recipDen = 1.0f / den;
+ const float s0 = crossZ(d1, d2) * recipDen;
+ const float s2 = crossZ(d0, d1) * recipDen;
+ if (s0 >= 0 || s2 >= 0)
+ {
+ if (d0.magnitudeSquared()*s0* s0 <= snapThresh2 && d2.magnitudeSquared()*s2* s2 <= snapThresh2)
+ {
+ v1 += d0 * s0;
+
+ //uint32_t index = (uint32_t)(&v2 - cutout.vertices.begin());
+ cutout.vertices.erase(cutout.vertices.begin() + std::distance(cutout.vertices.data(), &v2));
+
+ reduced = true;
+ break;
+ }
+ }
+ }
+ }
+ if (!reduced)
+ {
+ break;
+ }
+ }
+}
+
+static void splitTJunctions(Nv::Blast::CutoutSetImpl& cutoutSet, float threshold)
+{
+ // Set bounds reps
+ std::vector<BoundsRep> bounds;
+ std::vector<CutoutVert> cutoutMap; // maps bounds # -> ( cutout #, vertex # ).
+ std::vector<IntPair> overlaps;
+
+ const float distThreshold2 = threshold * threshold;
+
+ // Split T-junctions
+ uint32_t edgeCount = 0;
+ for (uint32_t i = 0; i < cutoutSet.cutouts.size(); ++i)
+ {
+ edgeCount += cutoutSet.cutouts[i].vertices.size();
+ }
+
+ bounds.resize(edgeCount);
+ cutoutMap.resize(edgeCount);
+
+ edgeCount = 0;
+ for (uint32_t i = 0; i < cutoutSet.cutouts.size(); ++i)
+ {
+ Nv::Blast::Cutout& cutout = cutoutSet.cutouts[i];
+ const uint32_t cutoutSize = cutout.vertices.size();
+ for (uint32_t j = 0; j < cutoutSize; ++j)
+ {
+ bounds[edgeCount].aabb.include(cutout.vertices[j]);
+ bounds[edgeCount].aabb.include(cutout.vertices[(j + 1) % cutoutSize]);
+ PX_ASSERT(!bounds[edgeCount].aabb.isEmpty());
+ bounds[edgeCount].aabb.fattenFast(threshold);
+ cutoutMap[edgeCount].set((int32_t)i, (int32_t)j);
+ ++edgeCount;
+ }
+ }
+
+ // Find bounds overlaps
+ if (bounds.size() > 0)
+ {
+ boundsCalculateOverlaps(overlaps, Bounds3XY, &bounds[0], bounds.size(), sizeof(bounds[0]));
+ }
+
+ std::vector<NewVertex> newVertices;
+ for (uint32_t overlapIndex = 0; overlapIndex < overlaps.size(); ++overlapIndex)
+ {
+ const IntPair& mapPair = overlaps[overlapIndex];
+ const CutoutVert& seg0Map = cutoutMap[(uint32_t)mapPair.i0];
+ const CutoutVert& seg1Map = cutoutMap[(uint32_t)mapPair.i1];
+
+ if (seg0Map.cutoutIndex == seg1Map.cutoutIndex)
+ {
+ // Only split based on vertex/segment junctions from different cutouts
+ continue;
+ }
+
+ NewVertex newVertex;
+ float dist2 = 0;
+
+ const Nv::Blast::Cutout& cutout0 = cutoutSet.cutouts[(uint32_t)seg0Map.cutoutIndex];
+ const uint32_t cutoutSize0 = cutout0.vertices.size();
+ const Nv::Blast::Cutout& cutout1 = cutoutSet.cutouts[(uint32_t)seg1Map.cutoutIndex];
+ const uint32_t cutoutSize1 = cutout1.vertices.size();
+
+ if (projectOntoSegmentXY(newVertex.edgeProj, dist2, cutout0.vertices[(uint32_t)seg0Map.vertIndex], cutout1.vertices[(uint32_t)seg1Map.vertIndex],
+ cutout1.vertices[(uint32_t)(seg1Map.vertIndex + 1) % cutoutSize1], 0.25f))
+ {
+ if (dist2 <= distThreshold2)
+ {
+ newVertex.vertex = seg1Map;
+ newVertices.push_back(newVertex);
+ }
+ }
+
+ if (projectOntoSegmentXY(newVertex.edgeProj, dist2, cutout1.vertices[(uint32_t)seg1Map.vertIndex], cutout0.vertices[(uint32_t)seg0Map.vertIndex],
+ cutout0.vertices[(uint32_t)(seg0Map.vertIndex + 1) % cutoutSize0], 0.25f))
+ {
+ if (dist2 <= distThreshold2)
+ {
+ newVertex.vertex = seg0Map;
+ newVertices.push_back(newVertex);
+ }
+ }
+ }
+
+ if (newVertices.size())
+ {
+ // Sort new vertices
+ qsort(newVertices.data(), newVertices.size(), sizeof(NewVertex), compareNewVertices);
+
+ // Insert new vertices
+ uint32_t lastCutoutIndex = 0xFFFFFFFF;
+ uint32_t lastVertexIndex = 0xFFFFFFFF;
+ float lastProj = 1.0f;
+ for (uint32_t newVertexIndex = newVertices.size(); newVertexIndex--;)
+ {
+ const NewVertex& newVertex = newVertices[newVertexIndex];
+ if (newVertex.vertex.cutoutIndex != (int32_t)lastCutoutIndex)
+ {
+ lastCutoutIndex = (uint32_t)newVertex.vertex.cutoutIndex;
+ lastVertexIndex = 0xFFFFFFFF;
+ }
+ if (newVertex.vertex.vertIndex != (int32_t)lastVertexIndex)
+ {
+ lastVertexIndex = (uint32_t)newVertex.vertex.vertIndex;
+ lastProj = 1.0f;
+ }
+ Nv::Blast::Cutout& cutout = cutoutSet.cutouts[(uint32_t)newVertex.vertex.cutoutIndex];
+ const float proj = lastProj > 0.0f ? newVertex.edgeProj / lastProj : 0.0f;
+ const physx::PxVec3 pos = (1.0f - proj) * cutout.vertices[(uint32_t)newVertex.vertex.vertIndex]
+ + proj * cutout.vertices[(uint32_t)(newVertex.vertex.vertIndex + 1) % cutout.vertices.size()];
+ cutout.vertices.push_back(physx::PxVec3());
+ for (uint32_t n = cutout.vertices.size(); --n > (uint32_t)newVertex.vertex.vertIndex + 1;)
+ {
+ cutout.vertices[n] = cutout.vertices[n - 1];
+ }
+ cutout.vertices[(uint32_t)newVertex.vertex.vertIndex + 1] = pos;
+ lastProj = newVertex.edgeProj;
+ }
+ }
+}
+
+
+static void mergeVertices(Nv::Blast::CutoutSetImpl& cutoutSet, float threshold, uint32_t width, uint32_t height)
+{
+ // Set bounds reps
+ uint32_t vertexCount = 0;
+ for (uint32_t i = 0; i < cutoutSet.cutouts.size(); ++i)
+ {
+ vertexCount += cutoutSet.cutouts[i].vertices.size();
+ }
+
+ std::vector<BoundsRep> bounds;
+ std::vector<CutoutVert> cutoutMap; // maps bounds # -> ( cutout #, vertex # ).
+ bounds.resize(vertexCount);
+ cutoutMap.resize(vertexCount);
+
+ vertexCount = 0;
+ for (uint32_t i = 0; i < cutoutSet.cutouts.size(); ++i)
+ {
+ Nv::Blast::Cutout& cutout = cutoutSet.cutouts[i];
+ for (uint32_t j = 0; j < cutout.vertices.size(); ++j)
+ {
+ physx::PxVec3& vertex = cutout.vertices[j];
+ physx::PxVec3 min(vertex.x - threshold, vertex.y - threshold, 0.0f);
+ physx::PxVec3 max(vertex.x + threshold, vertex.y + threshold, 0.0f);
+ bounds[vertexCount].aabb = physx::PxBounds3(min, max);
+ cutoutMap[vertexCount].set((int32_t)i, (int32_t)j);
+ ++vertexCount;
+ }
+ }
+
+ // Find bounds overlaps
+ std::vector<IntPair> overlaps;
+ if (bounds.size() > 0)
+ {
+ boundsCalculateOverlaps(overlaps, Bounds3XY, &bounds[0], bounds.size(), sizeof(bounds[0]));
+ }
+ uint32_t overlapCount = overlaps.size();
+
+ if (overlapCount == 0)
+ {
+ return;
+ }
+
+ // Sort by first index
+ qsort(overlaps.data(), overlapCount, sizeof(IntPair), IntPair::compare);
+
+ const float threshold2 = threshold * threshold;
+
+ std::vector<IntPair> pairs;
+
+ // Group by first index
+ std::vector<uint32_t> lookup;
+ createIndexStartLookup(lookup, 0, vertexCount, &overlaps.begin()->i0, overlapCount, sizeof(IntPair));
+ for (uint32_t i = 0; i < vertexCount; ++i)
+ {
+ const uint32_t start = lookup[i];
+ const uint32_t stop = lookup[i + 1];
+ if (start == stop)
+ {
+ continue;
+ }
+ const CutoutVert& cutoutVert0 = cutoutMap[(uint32_t)overlaps[start].i0];
+ const physx::PxVec3& vert0 = cutoutSet.cutouts[(uint32_t)cutoutVert0.cutoutIndex].vertices[(uint32_t)cutoutVert0.vertIndex];
+ const bool isOnBorder0 = !cutoutSet.periodic && isOnBorder(vert0, width, height);
+ for (uint32_t j = start; j < stop; ++j)
+ {
+ const CutoutVert& cutoutVert1 = cutoutMap[(uint32_t)overlaps[j].i1];
+ if (cutoutVert0.cutoutIndex == cutoutVert1.cutoutIndex)
+ {
+ // No pairs from the same cutout
+ continue;
+ }
+ const physx::PxVec3& vert1 = cutoutSet.cutouts[(uint32_t)cutoutVert1.cutoutIndex].vertices[(uint32_t)cutoutVert1.vertIndex];
+ const bool isOnBorder1 = !cutoutSet.periodic && isOnBorder(vert1, width, height);
+ if (isOnBorder0 != isOnBorder1)
+ {
+ // No border/non-border pairs
+ continue;
+ }
+ if ((vert0 - vert1).magnitudeSquared() > threshold2)
+ {
+ // Distance outside threshold
+ continue;
+ }
+ // A keeper. Keep a symmetric list
+ IntPair overlap = overlaps[j];
+ pairs.push_back(overlap);
+ const int32_t i0 = overlap.i0;
+ overlap.i0 = overlap.i1;
+ overlap.i1 = i0;
+ pairs.push_back(overlap);
+ }
+ }
+
+ // Sort by first index
+ qsort(pairs.data(), pairs.size(), sizeof(IntPair), IntPair::compare);
+
+ // For every vertex, only keep closest neighbor from each cutout
+ createIndexStartLookup(lookup, 0, vertexCount, &pairs.begin()->i0, pairs.size(), sizeof(IntPair));
+ for (uint32_t i = 0; i < vertexCount; ++i)
+ {
+ const uint32_t start = lookup[i];
+ const uint32_t stop = lookup[i + 1];
+ if (start == stop)
+ {
+ continue;
+ }
+ const CutoutVert& cutoutVert0 = cutoutMap[(uint32_t)pairs[start].i0];
+ const physx::PxVec3& vert0 = cutoutSet.cutouts[(uint32_t)cutoutVert0.cutoutIndex].vertices[(uint32_t)cutoutVert0.vertIndex];
+ uint32_t groupStart = start;
+ while (groupStart < stop)
+ {
+ uint32_t next = groupStart;
+ const CutoutVert& cutoutVert1 = cutoutMap[(uint32_t)pairs[next].i1];
+ int32_t currentOtherCutoutIndex = cutoutVert1.cutoutIndex;
+ const physx::PxVec3& vert1 = cutoutSet.cutouts[(uint32_t)currentOtherCutoutIndex].vertices[(uint32_t)cutoutVert1.vertIndex];
+ uint32_t keep = groupStart;
+ float minDist2 = (vert0 - vert1).magnitudeSquared();
+ while (++next < stop)
+ {
+ const CutoutVert& cutoutVertNext = cutoutMap[(uint32_t)pairs[next].i1];
+ if (currentOtherCutoutIndex != cutoutVertNext.cutoutIndex)
+ {
+ break;
+ }
+ const physx::PxVec3& vertNext = cutoutSet.cutouts[(uint32_t)cutoutVertNext.cutoutIndex].vertices[(uint32_t)cutoutVertNext.vertIndex];
+ const float dist2 = (vert0 - vertNext).magnitudeSquared();
+ if (dist2 < minDist2)
+ {
+ pairs[keep].set(-1, -1); // Invalidate
+ keep = next;
+ minDist2 = dist2;
+ }
+ else
+ {
+ pairs[next].set(-1, -1); // Invalidate
+ }
+ }
+ groupStart = next;
+ }
+ }
+
+ // Eliminate invalid pairs (compactify)
+ uint32_t pairCount = 0;
+ for (uint32_t i = 0; i < pairs.size(); ++i)
+ {
+ if (pairs[i].i0 >= 0 && pairs[i].i1 >= 0)
+ {
+ pairs[pairCount++] = pairs[i];
+ }
+ }
+ pairs.resize(pairCount);
+
+ // Snap points together
+ std::vector<bool> pinned(vertexCount, false);
+
+ for (uint32_t i = 0; i < pairCount; ++i)
+ {
+ const uint32_t i0 = (uint32_t)pairs[i].i0;
+ if (pinned[i0])
+ {
+ continue;
+ }
+ const CutoutVert& cutoutVert0 = cutoutMap[i0];
+ physx::PxVec3& vert0 = cutoutSet.cutouts[(uint32_t)cutoutVert0.cutoutIndex].vertices[(uint32_t)cutoutVert0.vertIndex];
+ const uint32_t i1 = (uint32_t)pairs[i].i1;
+ const CutoutVert& cutoutVert1 = cutoutMap[i1];
+ physx::PxVec3& vert1 = cutoutSet.cutouts[(uint32_t)cutoutVert1.cutoutIndex].vertices[(uint32_t)cutoutVert1.vertIndex];
+ const physx::PxVec3 disp = vert1 - vert0;
+ // Move and pin
+ pinned[i0] = true;
+ if (pinned[i1])
+ {
+ vert0 = vert1;
+ }
+ else
+ {
+ vert0 += 0.5f * disp;
+ vert1 = vert0;
+ pinned[i1] = true;
+ }
+ }
+}
+
+static void eliminateStraightAngles(Nv::Blast::CutoutSetImpl& cutoutSet)
+{
+ // Eliminate straight angles
+ for (uint32_t i = 0; i < cutoutSet.cutouts.size(); ++i)
+ {
+ Nv::Blast::Cutout& cutout = cutoutSet.cutouts[i];
+ uint32_t oldSize;
+ do
+ {
+ oldSize = cutout.vertices.size();
+ for (uint32_t j = 0; j < cutout.vertices.size();)
+ {
+// if( isOnBorder( cutout.vertices[j], width, height ) )
+// { // Don't eliminate border vertices
+// ++j;
+// continue;
+// }
+ if (perpendicularDistanceSquared(cutout.vertices, j) < CUTOUT_DISTANCE_EPS * CUTOUT_DISTANCE_EPS)
+ {
+ cutout.vertices.erase(cutout.vertices.begin() + j);
+ }
+ else
+ {
+ ++j;
+ }
+ }
+ }
+ while (cutout.vertices.size() != oldSize);
+ }
+}
+
+static void simplifyCutoutSetImpl(Nv::Blast::CutoutSetImpl& cutoutSet, float threshold, uint32_t width, uint32_t height)
+{
+ splitTJunctions(cutoutSet, 1.0f);
+ mergeVertices(cutoutSet, threshold, width, height);
+ eliminateStraightAngles(cutoutSet);
+}
+
+//static void cleanCutout(Nv::Blast::Cutout& cutout, uint32_t loopIndex, float tolerance)
+//{
+// Nv::Blast::ConvexLoop& loop = cutout.convexLoops[loopIndex];
+// const float tolerance2 = tolerance * tolerance;
+// uint32_t oldSize;
+// do
+// {
+// oldSize = loop.polyVerts.size();
+// uint32_t size = oldSize;
+// for (uint32_t i = 0; i < size; ++i)
+// {
+// Nv::Blast::PolyVert& v0 = loop.polyVerts[(i + size - 1) % size];
+// Nv::Blast::PolyVert& v1 = loop.polyVerts[i];
+// Nv::Blast::PolyVert& v2 = loop.polyVerts[(i + 1) % size];
+// if (perpendicularDistanceSquared(cutout.vertices[v0.index], cutout.vertices[v1.index], cutout.vertices[v2.index]) <= tolerance2)
+// {
+// loop.polyVerts.erase(loop.polyVerts.begin() + i);
+// --size;
+// --i;
+// }
+// }
+// }
+// while (loop.polyVerts.size() != oldSize);
+//}
+
+//static bool decomposeCutoutIntoConvexLoops(Nv::Blast::Cutout& cutout, float cleanupTolerance = 0.0f)
+//{
+// const uint32_t size = cutout.vertices.size();
+//
+// if (size < 3)
+// {
+// return false;
+// }
+//
+// // Initialize to one loop, which may not be convex
+// cutout.convexLoops.resize(1);
+// cutout.convexLoops[0].polyVerts.resize(size);
+//
+// // See if the winding is ccw:
+//
+// // Scale to normalized size to avoid overflows
+// physx::PxBounds3 bounds;
+// bounds.setEmpty();
+// for (uint32_t i = 0; i < size; ++i)
+// {
+// bounds.include(cutout.vertices[i]);
+// }
+// physx::PxVec3 center = bounds.getCenter();
+// physx::PxVec3 extent = bounds.getExtents();
+// if (extent[0] < PX_EPS_F32 || extent[1] < PX_EPS_F32)
+// {
+// return false;
+// }
+// const physx::PxVec3 scale(1.0f / extent[0], 1.0f / extent[1], 0.0f);
+//
+// // Find "area" (it will only be correct in sign!)
+// physx::PxVec3 prevV = (cutout.vertices[size - 1] - center).multiply(scale);
+// float area = 0.0f;
+// for (uint32_t i = 0; i < size; ++i)
+// {
+// const physx::PxVec3 v = (cutout.vertices[i] - center).multiply(scale);
+// area += crossZ(prevV, v);
+// prevV = v;
+// }
+//
+// if (physx::PxAbs(area) < PX_EPS_F32 * PX_EPS_F32)
+// {
+// return false;
+// }
+//
+// const bool ccw = area > 0.0f;
+//
+// for (uint32_t i = 0; i < size; ++i)
+// {
+// Nv::Blast::PolyVert& vert = cutout.convexLoops[0].polyVerts[i];
+// vert.index = (uint16_t)(ccw ? i : size - i - 1);
+// vert.flags = 0;
+// }
+//
+// const float cleanupTolerance2 = square(cleanupTolerance);
+//
+// // Find reflex vertices
+// for (uint32_t i = 0; i < cutout.convexLoops.size();)
+// {
+// Nv::Blast::ConvexLoop& loop = cutout.convexLoops[i];
+// const uint32_t loopSize = loop.polyVerts.size();
+// if (loopSize <= 3)
+// {
+// ++i;
+// continue;
+// }
+// uint32_t j = 0;
+// for (; j < loopSize; ++j)
+// {
+// const physx::PxVec3& v0 = cutout.vertices[loop.polyVerts[(j + loopSize - 1) % loopSize].index];
+// const physx::PxVec3& v1 = cutout.vertices[loop.polyVerts[j].index];
+// const physx::PxVec3& v2 = cutout.vertices[loop.polyVerts[(j + 1) % loopSize].index];
+// const physx::PxVec3 e0 = v1 - v0;
+// if (crossZ(e0, v2 - v1) < 0.0f)
+// {
+// // reflex
+// break;
+// }
+// }
+// if (j < loopSize)
+// {
+// // Find a vertex
+// float minLen2 = PX_MAX_F32;
+// float maxMinDist = -PX_MAX_F32;
+// uint32_t kToUse = 0;
+// uint32_t mToUse = 2;
+// bool cleanSliceFound = false; // A transversal is parallel with an edge
+// for (uint32_t k = 0; k < loopSize; ++k)
+// {
+// const physx::PxVec3& vkPrev = cutout.vertices[loop.polyVerts[(k + loopSize - 1) % loopSize].index];
+// const physx::PxVec3& vk = cutout.vertices[loop.polyVerts[k].index];
+// const physx::PxVec3& vkNext = cutout.vertices[loop.polyVerts[(k + 1) % loopSize].index];
+// const uint32_t mStop = k ? loopSize : loopSize - 1;
+// for (uint32_t m = k + 2; m < mStop; ++m)
+// {
+// const physx::PxVec3& vmPrev = cutout.vertices[loop.polyVerts[(m + loopSize - 1) % loopSize].index];
+// const physx::PxVec3& vm = cutout.vertices[loop.polyVerts[m].index];
+// const physx::PxVec3& vmNext = cutout.vertices[loop.polyVerts[(m + 1) % loopSize].index];
+// const physx::PxVec3 newEdge = vm - vk;
+// if (!directionsXYOrderedCCW(vk - vkPrev, newEdge, vkNext - vk) ||
+// !directionsXYOrderedCCW(vm - vmPrev, -newEdge, vmNext - vm))
+// {
+// continue;
+// }
+// const float len2 = newEdge.magnitudeSquared();
+// float minDist = PX_MAX_F32;
+// for (uint32_t l = 0; l < loopSize; ++l)
+// {
+// const uint32_t l1 = (l + 1) % loopSize;
+// if (l == k || l1 == k || l == m || l1 == m)
+// {
+// continue;
+// }
+// const physx::PxVec3& vl = cutout.vertices[loop.polyVerts[l].index];
+// const physx::PxVec3& vl1 = cutout.vertices[loop.polyVerts[l1].index];
+// const float dist = segmentsIntersectXY(vl, vl1 - vl, vk, newEdge);
+// if (dist < minDist)
+// {
+// minDist = dist;
+// }
+// }
+// if (minDist <= 0.0f)
+// {
+// if (minDist > maxMinDist)
+// {
+// maxMinDist = minDist;
+// kToUse = k;
+// mToUse = m;
+// }
+// }
+// else
+// {
+// if (perpendicularDistanceSquared(vkPrev, vk, vm) <= cleanupTolerance2 ||
+// perpendicularDistanceSquared(vk, vm, vmNext) <= cleanupTolerance2)
+// {
+// if (!cleanSliceFound)
+// {
+// minLen2 = len2;
+// kToUse = k;
+// mToUse = m;
+// }
+// else
+// {
+// if (len2 < minLen2)
+// {
+// minLen2 = len2;
+// kToUse = k;
+// mToUse = m;
+// }
+// }
+// cleanSliceFound = true;
+// }
+// else if (!cleanSliceFound && len2 < minLen2)
+// {
+// minLen2 = len2;
+// kToUse = k;
+// mToUse = m;
+// }
+// }
+// }
+// }
+// cutout.convexLoops.push_back(Nv::Blast::ConvexLoop());
+// Nv::Blast::ConvexLoop& newLoop = cutout.convexLoops.back();
+// Nv::Blast::ConvexLoop& oldLoop = cutout.convexLoops[i];
+// newLoop.polyVerts.resize(mToUse - kToUse + 1);
+// for (uint32_t n = 0; n <= mToUse - kToUse; ++n)
+// {
+// newLoop.polyVerts[n] = oldLoop.polyVerts[kToUse + n];
+// }
+// newLoop.polyVerts[mToUse - kToUse].flags = 1; // Mark this vertex (and edge that follows) as a split edge
+// oldLoop.polyVerts[kToUse].flags = 1; // Mark this vertex (and edge that follows) as a split edge
+// oldLoop.polyVerts.erase(oldLoop.polyVerts.begin() + kToUse + 1, oldLoop.polyVerts.begin() + (mToUse - (kToUse + 1)));
+// if (cleanupTolerance > 0.0f)
+// {
+// cleanCutout(cutout, i, cleanupTolerance);
+// cleanCutout(cutout, cutout.convexLoops.size() - 1, cleanupTolerance);
+// }
+// }
+// else
+// {
+// if (cleanupTolerance > 0.0f)
+// {
+// cleanCutout(cutout, i, cleanupTolerance);
+// }
+// ++i;
+// }
+// }
+//
+// return true;
+//}
+
+static void traceRegion(std::vector<POINT2D>& trace, Map2d<uint32_t>& regions, Map2d<uint8_t>& pathCounts, uint32_t regionIndex, const POINT2D& startPoint)
+{
+ POINT2D t = startPoint;
+ trace.clear();
+ trace.push_back(t);
+ ++pathCounts(t.x, t.y); // Increment path count
+ // Find initial path direction
+ int32_t dirN;
+ for (dirN = 1; dirN < 8; ++dirN) //TODO Should we start from dirN = 0?
+ {
+ const POINT2D t1 = POINT2D(t.x + taxicabSine(dirN + 2), t.y + taxicabSine(dirN));
+ if (regions(t1.x, t1.y) != regionIndex)
+ {
+ break;
+ }
+ }
+ bool done = false;
+ do
+ {
+ for (int32_t i = 1; i < 8; ++i) // Skip direction we just came from
+ {
+ --dirN;
+ const POINT2D t1 = POINT2D(t.x + taxicabSine(dirN + 2), t.y + taxicabSine(dirN));
+ if (regions(t1.x, t1.y) != regionIndex)
+ {
+ if (t1.x == trace[0].x && t1.y == trace[0].y)
+ {
+ done = true;
+ break;
+ }
+ trace.push_back(t1);
+ t = t1;
+ ++pathCounts(t.x, t.y); // Increment path count
+ dirN += 4;
+ break;
+ }
+ }
+ } while (!done && dirN >= 0);
+
+ //NvBlast GWD-399: Try to fix bad corners
+ int32_t sz = (int32_t)trace.size();
+ if (sz > 4)
+ {
+ struct CornerPixel
+ {
+ int32_t id;
+ POINT2D p;
+ CornerPixel(int32_t id, int32_t x, int32_t y) : id(id), p(x, y) { }
+ };
+ std::vector <CornerPixel> cp;
+ int32_t xb = 0, yb = 0; //bit buffer stores 1 if value do not changed from preview point and 0 otherwise (5 bits is used)
+ for (int32_t i = -4; i < sz; i++) //fill buffer with 4 elements from the end of trace
+ {
+ //idx, idx - 1, idx - 2, idx - 3 values with correct indexing to trace
+ int32_t idx = (sz + i) % sz, idx_ = (sz + i - 1) % sz, idx__ = (sz + i - 2) % sz, idx___ = (sz + i - 3) % sz;
+ //update buffer
+ xb <<= 1;
+ yb <<= 1;
+ xb += (trace[idx].x - trace[idx_].x) == 0;
+ yb += (trace[idx].y - trace[idx_].y) == 0;
+ //filter buffer for 11100-00111 or 00111-11100 corner patterns
+ if (i >= 0 && ((xb & 0x1F) ^ (yb & 0x1F)) == 0x1B)
+ {
+ if ((xb & 3) == 3)
+ {
+ if (((yb >> 3) & 3) == 3)
+ {
+ cp.push_back(CornerPixel(idx__, trace[idx].x, trace[idx___].y));
+ }
+ }
+ else if ((yb & 3) == 3)
+ {
+ if (((xb >> 3) & 3) == 3)
+ {
+ cp.push_back(CornerPixel(idx__, trace[idx___].x, trace[idx].y));
+ }
+ }
+ }
+ }
+ std::sort(cp.begin(), cp.end(), [](const CornerPixel& cp1, const CornerPixel& cp2) -> bool
+ {
+ return cp1.id > cp2.id;
+ });
+ for (auto it = cp.begin(); it != cp.end(); it++)
+ {
+ trace.insert(trace.begin() + it->id, it->p);
+ ++pathCounts(it->p.x, it->p.y);
+ }
+ }
+}
+
+void Nv::Blast::convertTracesToIncremental(std::vector< std::vector<POINT2D>* >& traces)
+{
+ uint32_t cutoutCount = traces.size();
+
+ std::map<POINT2D, std::map<uint32_t, uint32_t>> pointToTrace;
+ for (uint32_t i = 0; i < cutoutCount; i++)
+ {
+ auto& trace = *traces[i];
+ std::map<uint32_t, std::map<uint32_t, uint32_t>> segment;
+ std::map<int32_t, int32_t> newSegmentIndex;
+
+ for (uint32_t p = 0; p < trace.size(); p++)
+ {
+ if (pointToTrace.find(trace[p]) == pointToTrace.end())
+ {
+ pointToTrace[trace[p]] = std::map<uint32_t, uint32_t>();
+ }
+ pointToTrace[trace[p]][i] = p;
+ newSegmentIndex[p] = p;
+
+ for (auto it : pointToTrace[trace[p]])
+ {
+ if (it.first == i) continue;
+
+ if (segment.find(it.first) == segment.end())
+ {
+ segment[it.first] = std::map<uint32_t, uint32_t>();
+ }
+ segment[it.first][p] = it.second;
+ }
+ }
+
+ for (auto& s : segment)
+ {
+ if (s.second.size() < 2)
+ {
+ continue;
+ }
+ int32_t oldTraceSize = trace.size();
+ std::map<int32_t, int32_t> newTraceIndex;
+ for (int32_t p = 0; p < oldTraceSize; p++)
+ {
+ newTraceIndex[p] = p;
+ }
+
+ int32_t start = newSegmentIndex[s.second.begin()->first];
+ int32_t end = -1, prev = -1;
+ int32_t deleted = 0;
+ int32_t insertPoint = start;
+ //int32_t attachPoint = end;
+ int32_t otherStart = s.second.begin()->second, otherEnd = s.second.rbegin()->second, otherIncr = 0, otherPrev = -1;
+ for (auto ss : s.second)
+ {
+ if (physx::PxAbs(newTraceIndex[newSegmentIndex[ss.first]] - prev) > 1)
+ {
+ if (end >= start)
+ {
+ deleted += end - start + 1;
+ for (int32_t tp = start; tp < end; tp++)
+ {
+ newTraceIndex[tp] = -1;
+ }
+ for (int32_t tp = end; tp < oldTraceSize; tp++)
+ {
+ newTraceIndex[tp] -= end + 1 - start;
+ //pointToTrace[trace[tp]][i] -= end + 1 - start;
+ }
+ trace.erase(trace.begin() + start, trace.begin() + end + 1);
+
+ }
+ start = newTraceIndex[newSegmentIndex[ss.first]];
+ insertPoint = start;
+ //attachPoint = end;
+ otherStart = ss.second;
+ if (otherPrev >= 0)
+ {
+ otherEnd = otherPrev;
+ }
+ }
+ else
+ {
+ end = newTraceIndex[newSegmentIndex[ss.first]];
+ }
+ if (otherIncr == 0 && otherPrev >= 0 && physx::PxAbs((int32_t)ss.second - otherPrev) == 1)
+ {
+ otherIncr = otherPrev - (int32_t)ss.second;
+ }
+ prev = newTraceIndex[newSegmentIndex[ss.first]];
+ otherPrev = ss.second;
+ }
+ if (otherIncr == 0 && physx::PxAbs(otherPrev - (int32_t)s.second.begin()->second) == 1)
+ {
+ otherIncr = otherPrev - (int32_t)s.second.begin()->second;
+ }
+ NVBLAST_ASSERT(otherIncr != 0);
+ if (otherIncr == 0)
+ {
+ continue;
+ }
+ end = (end < start ? trace.size() : end + 1);
+ trace.erase(trace.begin() + start, trace.begin() + end);
+ for (int32_t tp = start; tp < end; tp++)
+ {
+ newTraceIndex[tp + deleted] = -1;
+ }
+
+ auto& otherTrace = *traces[s.first];
+ std::vector<POINT2D> insertSegment; insertSegment.reserve(otherTrace.size());
+ int shouldFinish = 2, pIndex = oldTraceSize;
+ while (shouldFinish != 0)
+ {
+ if (shouldFinish == 1)
+ {
+ shouldFinish--;
+ }
+ insertSegment.push_back(otherTrace[otherStart]);
+ auto itToOldPoint = pointToTrace[insertSegment.back()].find(i);
+ if (itToOldPoint != pointToTrace[insertSegment.back()].end())
+ {
+ newTraceIndex[itToOldPoint->second] = insertPoint + insertSegment.size() - 1;
+ }
+ else
+ {
+ newTraceIndex[pIndex++] = insertPoint + insertSegment.size() - 1;
+ }
+ pointToTrace[insertSegment.back()].erase(s.first);
+
+ otherStart = mod(otherStart + otherIncr, otherTrace.size());
+ if (otherStart == otherEnd)
+ {
+ shouldFinish--;
+ }
+ }
+
+ for (int32_t tp = end; tp < oldTraceSize; tp++)
+ {
+ if (newTraceIndex[tp] >= 0)
+ {
+ newTraceIndex[tp] = newTraceIndex[tp - 1] + 1;
+ }
+ }
+
+ trace.insert(trace.begin() + insertPoint, insertSegment.begin(), insertSegment.end());
+
+ for (auto nti : newTraceIndex)
+ {
+ if (nti.second >= 0)
+ {
+ pointToTrace[trace[nti.second]][i] = nti.second;
+ }
+ }
+ for (auto& nsi : newSegmentIndex)
+ {
+ if (nsi.second >= 0)
+ {
+ nsi.second = newTraceIndex[nsi.second];
+ }
+ }
+ }
+ }
+ //TODO: Investigate possible problem - merged trace splits to 2 traces (int, ext)
+}
+
+void Nv::Blast::createCutoutSet(Nv::Blast::CutoutSetImpl& cutoutSet, const uint8_t* pixelBuffer, uint32_t bufferWidth, uint32_t bufferHeight,
+ float segmentationErrorThreshold, float snapThreshold, bool periodic, bool expandGaps)
+{
+ cutoutSet.cutouts.clear();
+ cutoutSet.periodic = periodic;
+ cutoutSet.dimensions = physx::PxVec2((float)bufferWidth, (float)bufferHeight);
+
+ if (!periodic)
+ {
+ cutoutSet.dimensions[0] += 1.0f;
+ cutoutSet.dimensions[1] += 1.0f;
+ }
+
+ if (pixelBuffer == NULL || bufferWidth == 0 || bufferHeight == 0)
+ {
+ return;
+ }
+
+ const int borderPad = periodic ? 0 : 2; // Padded for borders if not periodic
+ const int originCoord = periodic ? 0 : 1;
+
+ BitMap map(bufferWidth + borderPad, bufferHeight + borderPad, 0);
+ map.setOrigin((uint32_t)originCoord, (uint32_t)originCoord);
+
+ bool hasBorder = false;
+ for (uint32_t y = 0; y < bufferHeight; ++y)
+ {
+ for (uint32_t x = 0; x < bufferWidth; ++x)
+ {
+ const uint32_t pix = 5033165 * (uint32_t)pixelBuffer[0] + 9898557 * (uint32_t)pixelBuffer[1] + 1845494 * (uint32_t)pixelBuffer[2];
+ pixelBuffer += 3;
+ if ((pix >> 28) != 0)
+ {
+ map.set((int32_t)x, (int32_t)y);
+ hasBorder = true;
+ }
+ }
+ }
+
+ // Add borders if not tiling
+ if (!periodic)
+ {
+ for (int32_t x = -1; x <= (int32_t)bufferWidth; ++x)
+ {
+ map.set(x, -1);
+ map.set(x, (int32_t)bufferHeight);
+ }
+ for (int32_t y = -1; y <= (int32_t)bufferHeight; ++y)
+ {
+ map.set(-1, y);
+ map.set((int32_t)bufferWidth, y);
+ }
+ }
+
+ // Now search for regions
+
+ // Create a region map
+ Map2d<uint32_t> regions(bufferWidth + borderPad, bufferHeight + borderPad, 0xFFFFFFFF); // Initially an invalid value
+ regions.setOrigin((uint32_t)originCoord, (uint32_t)originCoord);
+
+ // Create a path counting map
+ Map2d<uint8_t> pathCounts(bufferWidth + borderPad, bufferHeight + borderPad, 0);
+ pathCounts.setOrigin((uint32_t)originCoord, (uint32_t)originCoord);
+
+ // Bump path counts on borders
+ if (!periodic)
+ {
+ for (int32_t x = -1; x <= (int32_t)bufferWidth; ++x)
+ {
+ pathCounts(x, -1) = 1;
+ pathCounts(x, (int32_t)bufferHeight) = 1;
+ }
+ for (int32_t y = -1; y <= (int32_t)bufferHeight; ++y)
+ {
+ pathCounts(-1, y) = 1;
+ pathCounts((int32_t)bufferWidth, y) = 1;
+ }
+ }
+
+ std::vector<POINT2D> stack;
+ std::vector<POINT2D> traceStarts;
+ std::vector< std::vector<POINT2D>* > traces;
+
+ // Initial fill of region maps and path maps
+ for (int32_t y = 0; y < (int32_t)bufferHeight; ++y)
+ {
+ for (int32_t x = 0; x < (int32_t)bufferWidth; ++x)
+ {
+ if (map.read(x - 1, y) && !map.read(x, y))
+ {
+ // Found an empty spot next to a filled spot
+ POINT2D t(x - 1, y);
+ const uint32_t regionIndex = traceStarts.size();
+ traceStarts.push_back(t); // Save off initial point
+ traces.push_back(new std::vector<POINT2D>());
+ NVBLAST_ASSERT(traces.size() == traceStarts.size()); // This must be the same size as traceStarts
+ //traces.back() = (std::vector<POINT2D>*)PX_ALLOC(sizeof(std::vector<POINT2D>), PX_DEBUG_EXP("CutoutPoint2DSet"));
+ //new(traces.back()) std::vector<POINT2D>;
+ // Flood fill region map
+ std::set<uint64_t> visited;
+ stack.push_back(POINT2D(x, y));
+#define COMPRESS(x, y) (((uint64_t)(x) << 32) + (y))
+ visited.insert(COMPRESS(x, y));
+ do
+ {
+ const POINT2D s = stack.back();
+ stack.pop_back();
+ map.set(s.x, s.y);
+ regions(s.x, s.y) = regionIndex;
+ POINT2D n;
+ for (int32_t i = 0; i < 4; ++i)
+ {
+ const int32_t i0 = i & 1;
+ const int32_t i1 = (i >> 1) & 1;
+ n.x = s.x + i0 - i1;
+ n.y = s.y + i0 + i1 - 1;
+ if (!map.read(n.x, n.y) && visited.find(COMPRESS(n.x, n.y)) == visited.end())
+ {
+ stack.push_back(n);
+ visited.insert(COMPRESS(n.x, n.y));
+ }
+ }
+ } while (stack.size());
+#undef COMPRESS
+ // Trace region
+ PX_ASSERT(map.read(t.x, t.y));
+ std::vector<POINT2D>& trace = *traces[regionIndex];
+ traceRegion(trace, regions, pathCounts, regionIndex, t);
+ }
+ }
+ }
+
+ uint32_t cutoutCount = traces.size();
+
+ //find internal traces
+
+ // Now expand regions until the paths completely overlap
+ if (expandGaps)
+ {
+ bool somePathChanged;
+ int sanityCounter = 1000;
+ bool abort = false;
+ do
+ {
+ somePathChanged = false;
+ for (uint32_t i = 0; i < cutoutCount; ++i)
+ {
+ bool pathChanged = false;
+ std::vector<POINT2D>& trace = *traces[i];
+ for (uint32_t j = 0; j < trace.size(); ++j)
+ {
+ const POINT2D& t = trace[j];
+ if (pathCounts(t.x, t.y) == 1)
+ {
+ regions(t.x, t.y) = i;
+ pathChanged = true;
+ }
+ }
+ if (pathChanged)
+ {
+ // Recalculate cutout
+ // Decrement pathCounts
+ for (uint32_t j = 0; j < trace.size(); ++j)
+ {
+ const POINT2D& t = trace[j];
+ --pathCounts(t.x, t.y);
+ }
+ // Erase trace
+ // Calculate new start point
+ POINT2D& t = traceStarts[i];
+ int stop = (int)cutoutSet.dimensions.x;
+ while (regions(t.x, t.y) == i)
+ {
+ --t.x;
+ if (--stop < 0)
+ {
+ // There is an error; abort
+ break;
+ }
+ }
+ if (stop < 0)
+ {
+ // Release traces and abort
+ abort = true;
+ somePathChanged = false;
+ break;
+ }
+ traceRegion(trace, regions, pathCounts, i, t);
+ somePathChanged = true;
+ }
+ }
+ if (--sanityCounter <= 0)
+ {
+ abort = true;
+ break;
+ }
+ } while (somePathChanged);
+
+ if (abort)
+ {
+ for (uint32_t i = 0; i < cutoutCount; ++i)
+ {
+ traces[i]->~vector<POINT2D>();
+ delete traces[i];
+ }
+ cutoutCount = 0;
+ }
+
+ convertTracesToIncremental(traces);
+ }
+
+ // Create cutouts
+ cutoutSet.cutouts.resize(cutoutCount);
+ for (uint32_t i = 0; i < cutoutCount; ++i)
+ {
+ createCutout(cutoutSet.cutouts[i], *traces[i], segmentationErrorThreshold, snapThreshold, bufferWidth, bufferHeight, !cutoutSet.periodic);
+ }
+
+ simplifyCutoutSetImpl(cutoutSet, snapThreshold, bufferWidth, bufferHeight);
+
+ // Release traces
+ for (uint32_t i = 0; i < cutoutCount; ++i)
+ {
+ traces[i]->~vector<POINT2D>();
+ delete traces[i];
+ }
+
+ // Decompose each cutout in the set into convex loops
+ //uint32_t cutoutSetSize = 0;
+ //for (uint32_t i = 0; i < cutoutSet.cutouts.size(); ++i)
+ //{
+ // bool success = decomposeCutoutIntoConvexLoops(cutoutSet.cutouts[i]);
+ // if (success)
+ // {
+ // if (cutoutSetSize != i)
+ // {
+ // cutoutSet.cutouts[cutoutSetSize] = cutoutSet.cutouts[i];
+ // }
+ // ++cutoutSetSize;
+ // }
+ //}
+ //cutoutSet.cutouts.resize(cutoutSetSize);
+
+ //Check if single cutout spread to the whole area (no need to cutout then)
+ if (cutoutSet.cutouts.size() == 1 && (expandGaps || !hasBorder))
+ {
+ cutoutSet.cutouts.clear();
+ }
+}
+
+class Matrix22
+{
+public:
+ //! Default constructor
+ Matrix22()
+ {}
+
+ //! Construct from two base vectors
+ Matrix22(const physx::PxVec2& col0, const physx::PxVec2& col1)
+ : column0(col0), column1(col1)
+ {}
+
+ //! Construct from float[4]
+ explicit Matrix22(float values[]):
+ column0(values[0],values[1]),
+ column1(values[2],values[3])
+ {
+ }
+
+ //! Copy constructor
+ Matrix22(const Matrix22& other)
+ : column0(other.column0), column1(other.column1)
+ {}
+
+ //! Assignment operator
+ Matrix22& operator=(const Matrix22& other)
+ {
+ column0 = other.column0;
+ column1 = other.column1;
+ return *this;
+ }
+
+ //! Set to identity matrix
+ static Matrix22 createIdentity()
+ {
+ return Matrix22(physx::PxVec2(1,0), physx::PxVec2(0,1));
+ }
+
+ //! Set to zero matrix
+ static Matrix22 createZero()
+ {
+ return Matrix22(physx::PxVec2(0.0f), physx::PxVec2(0.0f));
+ }
+
+ //! Construct from diagonal, off-diagonals are zero.
+ static Matrix22 createDiagonal(const physx::PxVec2& d)
+ {
+ return Matrix22(physx::PxVec2(d.x,0.0f), physx::PxVec2(0.0f,d.y));
+ }
+
+
+ //! Get transposed matrix
+ Matrix22 getTranspose() const
+ {
+ const physx::PxVec2 v0(column0.x, column1.x);
+ const physx::PxVec2 v1(column0.y, column1.y);
+
+ return Matrix22(v0,v1);
+ }
+
+ //! Get the real inverse
+ Matrix22 getInverse() const
+ {
+ const float det = getDeterminant();
+ Matrix22 inverse;
+
+ if(det != 0)
+ {
+ const float invDet = 1.0f/det;
+
+ inverse.column0[0] = invDet * column1[1];
+ inverse.column0[1] = invDet * (-column0[1]);
+
+ inverse.column1[0] = invDet * (-column1[0]);
+ inverse.column1[1] = invDet * column0[0];
+
+ return inverse;
+ }
+ else
+ {
+ return createIdentity();
+ }
+ }
+
+ //! Get determinant
+ float getDeterminant() const
+ {
+ return column0[0] * column1[1] - column0[1] * column1[0];
+ }
+
+ //! Unary minus
+ Matrix22 operator-() const
+ {
+ return Matrix22(-column0, -column1);
+ }
+
+ //! Add
+ Matrix22 operator+(const Matrix22& other) const
+ {
+ return Matrix22( column0+other.column0,
+ column1+other.column1);
+ }
+
+ //! Subtract
+ Matrix22 operator-(const Matrix22& other) const
+ {
+ return Matrix22( column0-other.column0,
+ column1-other.column1);
+ }
+
+ //! Scalar multiplication
+ Matrix22 operator*(float scalar) const
+ {
+ return Matrix22(column0*scalar, column1*scalar);
+ }
+
+ //! Matrix vector multiplication (returns 'this->transform(vec)')
+ physx::PxVec2 operator*(const physx::PxVec2& vec) const
+ {
+ return transform(vec);
+ }
+
+ //! Matrix multiplication
+ Matrix22 operator*(const Matrix22& other) const
+ {
+ //Rows from this <dot> columns from other
+ //column0 = transform(other.column0) etc
+ return Matrix22(transform(other.column0), transform(other.column1));
+ }
+
+ // a <op>= b operators
+
+ //! Equals-add
+ Matrix22& operator+=(const Matrix22& other)
+ {
+ column0 += other.column0;
+ column1 += other.column1;
+ return *this;
+ }
+
+ //! Equals-sub
+ Matrix22& operator-=(const Matrix22& other)
+ {
+ column0 -= other.column0;
+ column1 -= other.column1;
+ return *this;
+ }
+
+ //! Equals scalar multiplication
+ Matrix22& operator*=(float scalar)
+ {
+ column0 *= scalar;
+ column1 *= scalar;
+ return *this;
+ }
+
+ //! Element access, mathematical way!
+ float operator()(unsigned int row, unsigned int col) const
+ {
+ return (*this)[col][(int)row];
+ }
+
+ //! Element access, mathematical way!
+ float& operator()(unsigned int row, unsigned int col)
+ {
+ return (*this)[col][(int)row];
+ }
+
+ // Transform etc
+
+ //! Transform vector by matrix, equal to v' = M*v
+ physx::PxVec2 transform(const physx::PxVec2& other) const
+ {
+ return column0*other.x + column1*other.y;
+ }
+
+ physx::PxVec2& operator[](unsigned int num) {return (&column0)[num];}
+ const physx::PxVec2& operator[](unsigned int num) const {return (&column0)[num];}
+
+ //Data, see above for format!
+
+ physx::PxVec2 column0, column1; //the two base vectors
+};
+
+PX_INLINE bool calculateUVMapping(const Nv::Blast::Triangle& triangle, physx::PxMat33& theResultMapping)
+{
+ physx::PxMat33 rMat;
+ physx::PxMat33 uvMat;
+ for (unsigned col = 0; col < 3; ++col)
+ {
+ auto v = triangle.getVertex(col);
+ rMat[col] = v.p;
+ uvMat[col] = physx::PxVec3(v.uv[0][0], v.uv[0][1], 1.0f);
+ }
+
+ if (uvMat.getDeterminant() == 0.0f)
+ {
+ return false;
+ }
+
+ theResultMapping = rMat*uvMat.getInverse();
+
+ return true;
+}
+
+//static bool calculateUVMapping(ExplicitHierarchicalMesh& theHMesh, const physx::PxVec3& theDir, physx::PxMat33& theResultMapping)
+//{
+// physx::PxVec3 cutoutDir( theDir );
+// cutoutDir.normalize( );
+//
+// const float cosineThreshold = physx::PxCos(3.141593f / 180); // 1 degree
+//
+// ExplicitRenderTriangle* triangleToUse = NULL;
+// float greatestCosine = -PX_MAX_F32;
+// float greatestArea = 0.0f; // for normals within the threshold
+// for ( uint32_t partIndex = 0; partIndex < theHMesh.partCount(); ++partIndex )
+// {
+// ExplicitRenderTriangle* theTriangles = theHMesh.meshTriangles( partIndex );
+// uint32_t triangleCount = theHMesh.meshTriangleCount( partIndex );
+// for ( uint32_t tIndex = 0; tIndex < triangleCount; ++tIndex )
+// {
+// ExplicitRenderTriangle& theTriangle = theTriangles[tIndex];
+// physx::PxVec3 theEdge1 = theTriangle.vertices[1].position - theTriangle.vertices[0].position;
+// physx::PxVec3 theEdge2 = theTriangle.vertices[2].position - theTriangle.vertices[0].position;
+// physx::PxVec3 theNormal = theEdge1.cross( theEdge2 );
+// float theArea = theNormal.normalize(); // twice the area, but that's ok
+//
+// if (theArea == 0.0f)
+// {
+// continue;
+// }
+//
+// const float cosine = cutoutDir.dot(theNormal);
+//
+// if (cosine < cosineThreshold)
+// {
+// if (cosine > greatestCosine && greatestArea == 0.0f)
+// {
+// greatestCosine = cosine;
+// triangleToUse = &theTriangle;
+// }
+// }
+// else
+// {
+// if (theArea > greatestArea)
+// {
+// greatestArea = theArea;
+// triangleToUse = &theTriangle;
+// }
+// }
+// }
+// }
+//
+// if (triangleToUse == NULL)
+// {
+// return false;
+// }
+//
+// return calculateUVMapping(*triangleToUse, theResultMapping);
+//}
+
+
+
+//bool calculateCutoutUVMapping(ExplicitHierarchicalMesh& hMesh, const physx::PxVec3& targetDirection, physx::PxMat33& theMapping)
+//{
+// return ::calculateUVMapping(hMesh, targetDirection, theMapping);
+//}
+
+//bool calculateCutoutUVMapping(const Nv::Blast::Triangle& targetDirection, physx::PxMat33& theMapping)
+//{
+// return ::calculateUVMapping(targetDirection, theMapping);
+//}
+
+