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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h | 60 |
1 files changed, 38 insertions, 22 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h index 0b0b73a..f362495 100644 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h @@ -1,12 +1,30 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + #ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H #define NVBLASTEXTAUTHORINGBOOLEANTOOL_H @@ -92,7 +110,7 @@ class BooleanEvaluator { public: - BooleanEvaluator(NvBlastLog logCallback = nullptr); + BooleanEvaluator(); ~BooleanEvaluator(); /** @@ -103,7 +121,7 @@ public: \param[in] spAccelB Acceleration structure for mesh B \param[in] mode Boolean operation type */ - void performBoolean(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); + void performBoolean(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); /** Perform boolean operation on two polygonal meshes (A and B). @@ -111,7 +129,7 @@ public: \param[in] meshB Mesh B \param[in] mode Boolean operation type */ - void performBoolean(Mesh* meshA, Mesh* meshB, BooleanConf mode); + void performBoolean(const Mesh* meshA, const Mesh* meshB, BooleanConf mode); /** Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so @@ -122,7 +140,7 @@ public: \param[in] spAccelB Acceleration structure for cutting box \param[in] mode Boolean operation type */ - void performFastCutting(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); + void performFastCutting(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); /** Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so @@ -131,7 +149,7 @@ public: \param[in] meshB Cutting box \param[in] mode Boolean operation type */ - void performFastCutting(Mesh* meshA, Mesh* meshB, BooleanConf mode); + void performFastCutting(const Mesh* meshA, const Mesh* meshB, BooleanConf mode); /** Test whether point contained in mesh. @@ -139,7 +157,7 @@ public: \param[in] point Point which should be tested \return not 0 if point is inside of mesh */ - int32_t isPointContainedInMesh(Mesh* mesh, const physx::PxVec3& point); + int32_t isPointContainedInMesh(const Mesh* mesh, const physx::PxVec3& point); /** Test whether point contained in mesh. \param[in] mesh Mesh geometry @@ -147,7 +165,7 @@ public: \param[in] point Point which should be tested \return not 0 if point is inside of mesh */ - int32_t isPointContainedInMesh(Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point); + int32_t isPointContainedInMesh(const Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point); /** @@ -172,11 +190,11 @@ private: void addEdgeIfValid(EdgeWithParent& ed); private: - int32_t vertexMeshStatus03(const physx::PxVec3& p, Mesh* mesh); - int32_t vertexMeshStatus30(const physx::PxVec3& p, Mesh* mesh); + int32_t vertexMeshStatus03(const physx::PxVec3& p, const Mesh* mesh); + int32_t vertexMeshStatus30(const physx::PxVec3& p, const Mesh* mesh); - Mesh* mMeshA; - Mesh* mMeshB; + const Mesh* mMeshA; + const Mesh* mMeshB; SpatialAccelerator* mAcceleratorA; SpatialAccelerator* mAcceleratorB; @@ -186,8 +204,6 @@ private: std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData12; std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData21; - - NvBlastLog mLoggingCallback; }; } // namespace Blast |