diff options
| author | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
| commit | 74b64a27f8e07b1b0b47b809b1a060518fa11a97 (patch) | |
| tree | 34cca01711be56892c149706f02ba7358d87ec54 /sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h | |
| parent | Fixing chunk reorder bug in BlastTool, when importing a prefractured mesh (diff) | |
| download | blast-1.1.5_pre1.tar.xz blast-1.1.5_pre1.zip | |
Blast SDK 1.1.5 prerelease #1v1.1.5_pre1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h')
| -rwxr-xr-x | sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h index 48875fa..71f346a 100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h @@ -156,7 +156,7 @@ public: \param[in] point Point which should be tested
\return not 0 if point is inside of mesh
*/
- int32_t isPointContainedInMesh(const Mesh* mesh, const physx::PxVec3& point);
+ int32_t isPointContainedInMesh(const Mesh* mesh, const NvcVec3& point);
/**
Test whether point contained in mesh.
\param[in] mesh Mesh geometry
@@ -164,7 +164,7 @@ public: \param[in] point Point which should be tested
\return not 0 if point is inside of mesh
*/
- int32_t isPointContainedInMesh(const Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point);
+ int32_t isPointContainedInMesh(const Mesh* mesh, SpatialAccelerator* spAccel, const NvcVec3& point);
/**
@@ -189,8 +189,8 @@ private: void addEdgeIfValid(EdgeWithParent& ed);
private:
- int32_t vertexMeshStatus03(const physx::PxVec3& p, const Mesh* mesh);
- int32_t vertexMeshStatus30(const physx::PxVec3& p, const Mesh* mesh);
+ int32_t vertexMeshStatus03(const NvcVec3& p, const Mesh* mesh);
+ int32_t vertexMeshStatus30(const NvcVec3& p, const Mesh* mesh);
const Mesh* mMeshA;
const Mesh* mMeshB;
|