diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h | 426 |
1 files changed, 213 insertions, 213 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h index 847e282..820bec6 100644..100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h @@ -1,213 +1,213 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H -#define NVBLASTEXTAUTHORINGBOOLEANTOOL_H - -#include "NvBlastExtAuthoringTypes.h" -#include "NvBlastExtAuthoringInternalCommon.h" -#include <vector> -#include <map> -#include "NvBlastTypes.h" - - -namespace Nv -{ -namespace Blast -{ - -class Mesh; - -/** - Boolean tool config, used to perform different operations: UNION, INTERSECTION, DIFFERENCE -*/ -struct BooleanConf -{ - int32_t ca, cb, ci; - BooleanConf(int32_t a, int32_t b, int32_t c) : ca(a), cb(b), ci(c) - { - } -}; - - -namespace BooleanConfigurations -{ - /** - Creates boolean tool configuration to perform intersection of meshes A and B. - */ -inline BooleanConf BOOLEAN_INTERSECION() -{ - return BooleanConf(0, 0, 1); -} - -/** - Creates boolean tool configuration to perform union of meshes A and B. -*/ -inline BooleanConf BOOLEAN_UNION() -{ - return BooleanConf(1, 1, -1); -} -/** - Creates boolean tool configuration to perform difference of meshes(A - B). -*/ -inline BooleanConf BOOLEAN_DIFFERENCE() -{ - return BooleanConf(1, 0, -1); -} -} - -/** - Structure which holds information about intersection facet with edge. -*/ -struct EdgeFacetIntersectionData -{ - int32_t edId; - int32_t intersectionType; - Vertex intersectionPoint; - EdgeFacetIntersectionData(int32_t edId, int32_t intersType, Vertex& inters) : edId(edId), intersectionType(intersType), intersectionPoint(inters) - { } - EdgeFacetIntersectionData(int32_t edId) : edId(edId) - { } - bool operator<(const EdgeFacetIntersectionData& b) const - { - return edId < b.edId; - } -}; - - -class SpatialAccelerator; - -/** - Tool for performing boolean operations on polygonal meshes. - Tool supports only closed meshes. Performing boolean on meshes with holes can lead to unexpected behavior, e.g. holes in result geometry. -*/ -class BooleanEvaluator -{ - -public: - BooleanEvaluator(); - ~BooleanEvaluator(); - - /** - Perform boolean operation on two polygonal meshes (A and B). - \param[in] meshA Mesh A - \param[in] meshB Mesh B - \param[in] spAccelA Acceleration structure for mesh A - \param[in] spAccelB Acceleration structure for mesh B - \param[in] mode Boolean operation type - */ - void performBoolean(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); - - /** - Perform boolean operation on two polygonal meshes (A and B). - \param[in] meshA Mesh A - \param[in] meshB Mesh B - \param[in] mode Boolean operation type - */ - void performBoolean(const Mesh* meshA, const Mesh* meshB, BooleanConf mode); - - /** - Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so - should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode. - \param[in] meshA Mesh A - \param[in] meshB Cutting box - \param[in] spAccelA Acceleration structure for mesh A - \param[in] spAccelB Acceleration structure for cutting box - \param[in] mode Boolean operation type - */ - void performFastCutting(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); - - /** - Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so - should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode. - \param[in] meshA Mesh A - \param[in] meshB Cutting box - \param[in] mode Boolean operation type - */ - void performFastCutting(const Mesh* meshA, const Mesh* meshB, BooleanConf mode); - - /** - Test whether point contained in mesh. - \param[in] mesh Mesh geometry - \param[in] point Point which should be tested - \return not 0 if point is inside of mesh - */ - int32_t isPointContainedInMesh(const Mesh* mesh, const physx::PxVec3& point); - /** - Test whether point contained in mesh. - \param[in] mesh Mesh geometry - \param[in] spAccel Acceleration structure for mesh - \param[in] point Point which should be tested - \return not 0 if point is inside of mesh - */ - int32_t isPointContainedInMesh(const Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point); - - - /** - Generates result polygon mesh after performing boolean operation. - \return If not nullptr - result mesh geometry. - */ - Mesh* createNewMesh(); - - /** - Reset tool state. - */ - void reset(); - -private: - - void buildFaceFaceIntersections(BooleanConf); - void buildFastFaceFaceIntersection(BooleanConf); - void collectRetainedPartsFromA(BooleanConf mode); - void collectRetainedPartsFromB(BooleanConf mode); - - int32_t addIfNotExist(Vertex& p); - void addEdgeIfValid(EdgeWithParent& ed); -private: - - int32_t vertexMeshStatus03(const physx::PxVec3& p, const Mesh* mesh); - int32_t vertexMeshStatus30(const physx::PxVec3& p, const Mesh* mesh); - - const Mesh* mMeshA; - const Mesh* mMeshB; - - SpatialAccelerator* mAcceleratorA; - SpatialAccelerator* mAcceleratorB; - - std::vector<EdgeWithParent> mEdgeAggregate; - std::vector<Vertex> mVerticesAggregate; - - std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData12; - std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData21; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H
+#define NVBLASTEXTAUTHORINGBOOLEANTOOL_H
+
+#include "NvBlastExtAuthoringTypes.h"
+#include "NvBlastExtAuthoringInternalCommon.h"
+#include <vector>
+#include <map>
+#include "NvBlastTypes.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+class Mesh;
+
+/**
+ Boolean tool config, used to perform different operations: UNION, INTERSECTION, DIFFERENCE
+*/
+struct BooleanConf
+{
+ int32_t ca, cb, ci;
+ BooleanConf(int32_t a, int32_t b, int32_t c) : ca(a), cb(b), ci(c)
+ {
+ }
+};
+
+
+namespace BooleanConfigurations
+{
+ /**
+ Creates boolean tool configuration to perform intersection of meshes A and B.
+ */
+inline BooleanConf BOOLEAN_INTERSECION()
+{
+ return BooleanConf(0, 0, 1);
+}
+
+/**
+ Creates boolean tool configuration to perform union of meshes A and B.
+*/
+inline BooleanConf BOOLEAN_UNION()
+{
+ return BooleanConf(1, 1, -1);
+}
+/**
+ Creates boolean tool configuration to perform difference of meshes(A - B).
+*/
+inline BooleanConf BOOLEAN_DIFFERENCE()
+{
+ return BooleanConf(1, 0, -1);
+}
+}
+
+/**
+ Structure which holds information about intersection facet with edge.
+*/
+struct EdgeFacetIntersectionData
+{
+ int32_t edId;
+ int32_t intersectionType;
+ Vertex intersectionPoint;
+ EdgeFacetIntersectionData(int32_t edId, int32_t intersType, Vertex& inters) : edId(edId), intersectionType(intersType), intersectionPoint(inters)
+ { }
+ EdgeFacetIntersectionData(int32_t edId) : edId(edId)
+ { }
+ bool operator<(const EdgeFacetIntersectionData& b) const
+ {
+ return edId < b.edId;
+ }
+};
+
+
+class SpatialAccelerator;
+
+/**
+ Tool for performing boolean operations on polygonal meshes.
+ Tool supports only closed meshes. Performing boolean on meshes with holes can lead to unexpected behavior, e.g. holes in result geometry.
+*/
+class BooleanEvaluator
+{
+
+public:
+ BooleanEvaluator();
+ ~BooleanEvaluator();
+
+ /**
+ Perform boolean operation on two polygonal meshes (A and B).
+ \param[in] meshA Mesh A
+ \param[in] meshB Mesh B
+ \param[in] spAccelA Acceleration structure for mesh A
+ \param[in] spAccelB Acceleration structure for mesh B
+ \param[in] mode Boolean operation type
+ */
+ void performBoolean(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode);
+
+ /**
+ Perform boolean operation on two polygonal meshes (A and B).
+ \param[in] meshA Mesh A
+ \param[in] meshB Mesh B
+ \param[in] mode Boolean operation type
+ */
+ void performBoolean(const Mesh* meshA, const Mesh* meshB, BooleanConf mode);
+
+ /**
+ Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so
+ should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode.
+ \param[in] meshA Mesh A
+ \param[in] meshB Cutting box
+ \param[in] spAccelA Acceleration structure for mesh A
+ \param[in] spAccelB Acceleration structure for cutting box
+ \param[in] mode Boolean operation type
+ */
+ void performFastCutting(const Mesh* meshA, const Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode);
+
+ /**
+ Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so
+ should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode.
+ \param[in] meshA Mesh A
+ \param[in] meshB Cutting box
+ \param[in] mode Boolean operation type
+ */
+ void performFastCutting(const Mesh* meshA, const Mesh* meshB, BooleanConf mode);
+
+ /**
+ Test whether point contained in mesh.
+ \param[in] mesh Mesh geometry
+ \param[in] point Point which should be tested
+ \return not 0 if point is inside of mesh
+ */
+ int32_t isPointContainedInMesh(const Mesh* mesh, const physx::PxVec3& point);
+ /**
+ Test whether point contained in mesh.
+ \param[in] mesh Mesh geometry
+ \param[in] spAccel Acceleration structure for mesh
+ \param[in] point Point which should be tested
+ \return not 0 if point is inside of mesh
+ */
+ int32_t isPointContainedInMesh(const Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point);
+
+
+ /**
+ Generates result polygon mesh after performing boolean operation.
+ \return If not nullptr - result mesh geometry.
+ */
+ Mesh* createNewMesh();
+
+ /**
+ Reset tool state.
+ */
+ void reset();
+
+private:
+
+ void buildFaceFaceIntersections(BooleanConf);
+ void buildFastFaceFaceIntersection(BooleanConf);
+ void collectRetainedPartsFromA(BooleanConf mode);
+ void collectRetainedPartsFromB(BooleanConf mode);
+
+ int32_t addIfNotExist(Vertex& p);
+ void addEdgeIfValid(EdgeWithParent& ed);
+private:
+
+ int32_t vertexMeshStatus03(const physx::PxVec3& p, const Mesh* mesh);
+ int32_t vertexMeshStatus30(const physx::PxVec3& p, const Mesh* mesh);
+
+ const Mesh* mMeshA;
+ const Mesh* mMeshB;
+
+ SpatialAccelerator* mAcceleratorA;
+ SpatialAccelerator* mAcceleratorB;
+
+ std::vector<EdgeWithParent> mEdgeAggregate;
+ std::vector<Vertex> mVerticesAggregate;
+
+ std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData12;
+ std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData21;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H
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