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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h new file mode 100644 index 0000000..35c4b23 --- /dev/null +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h @@ -0,0 +1,104 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H +#define NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H + +#include "NvBlastExtAuthoringBondGenerator.h" +#include "NvBlastExtAuthoringFractureTool.h" +#include "../cooking/PxCooking.h" +#include <PxPlane.h> +#include <NvBlastExtAuthoringCollisionBuilder.h> +#include <vector> + +namespace Nv +{ +namespace Blast +{ + +/** + Tool for gathering bond information from provided mesh geometry +*/ + +class BlastBondGeneratorImpl : public BlastBondGenerator +{ +public: + + BlastBondGeneratorImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) + : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){}; + + virtual void release() override; + + virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport, + NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) override; + + virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB, + NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) override; + + virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB, + NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) override; + + virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + const bool*& chunkIsSupport, NvBlastBondDesc*& resultBondDescs, + BondGenerationConfig conf = BondGenerationConfig()) override; + +private: + float processWithMidplanes( TriangleProcessor* trProcessor, + const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points, + const std::vector<physx::PxVec3>& hull1p, const std::vector<physx::PxVec3>& hull2p, + physx::PxVec3& normal, physx::PxVec3& centroid); + + int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); + int32_t createFullBondListExact( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + const bool* supportFlags, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); + int32_t createFullBondListExactInternal(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, + std::vector<PlaneChunkIndexer>& planeTriangleMapping , NvBlastBondDesc*& resultBondDescs); + int32_t createBondForcedInternal( const std::vector<physx::PxVec3>& hull0, const std::vector<physx::PxVec3>& hull1,const CollisionHull& cHull0, + const CollisionHull& cHull1, physx::PxBounds3 bound0, physx::PxBounds3 bound1, NvBlastBond& resultBond, float overlapping); + + void buildGeometryCache(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry); + void resetGeometryCache(); + + physx::PxCooking* mPxCooking; + physx::PxPhysicsInsertionCallback* mPxInsertionCallback; + + + std::vector<std::vector<Triangle> > mGeometryCache; + + std::vector<PlaneChunkIndexer> mPlaneCache; + std::vector<CollisionHull*> mCHullCache; + std::vector<std::vector<physx::PxVec3> > mHullsPointsCache; + std::vector<physx::PxBounds3 > mBoundsCache; +}; + +} // namespace Blast +} // namespace Nv + +#endif // NVBLASTEXTAUTHORINGBONDGENERATORIMPL_H
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