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authorBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
committerBryan Galdrikian <[email protected]>2018-01-22 14:04:16 -0800
commit1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d (patch)
tree5f8ca75a6b92c60fb5cf3b14282fc4cc1c127eb2 /sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
parentUpdating readme.md to show updated UE4 Blast integration branches (diff)
downloadblast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.tar.xz
blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.zip
Changes for 1.1.2 release candidate
See README.md, docs/release_notes.txt
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h')
-rw-r--r--sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
index a33468d..8337cf2 100644
--- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h
@@ -69,13 +69,13 @@ public:
BondGenerationConfig conf = BondGenerationConfig()) override;
virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls,
- const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs) override;
+ const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override;
private:
float processWithMidplanes( TriangleProcessor* trProcessor,
const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points,
const std::vector<physx::PxVec3>& hull1p, const std::vector<physx::PxVec3>& hull2p,
- physx::PxVec3& normal, physx::PxVec3& centroid);
+ physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation);
int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls,
const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf);