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| author | Bryan Galdrikian <[email protected]> | 2018-01-22 14:04:16 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-01-22 14:04:16 -0800 |
| commit | 1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d (patch) | |
| tree | 5f8ca75a6b92c60fb5cf3b14282fc4cc1c127eb2 /sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h | |
| parent | Updating readme.md to show updated UE4 Blast integration branches (diff) | |
| download | blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.tar.xz blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.zip | |
Changes for 1.1.2 release candidate
See README.md, docs/release_notes.txt
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h index a33468d..8337cf2 100644 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h @@ -69,13 +69,13 @@ public: BondGenerationConfig conf = BondGenerationConfig()) override; virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls, - const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs) override; + const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) override; private: float processWithMidplanes( TriangleProcessor* trProcessor, const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points, const std::vector<physx::PxVec3>& hull1p, const std::vector<physx::PxVec3>& hull2p, - physx::PxVec3& normal, physx::PxVec3& centroid); + physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation); int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls, const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf); |