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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
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| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h new file mode 100644 index 0000000..8284cd7 --- /dev/null +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h @@ -0,0 +1,147 @@ +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef NVBLASTEXTAUTHORINGACCELERATOR_H +#define NVBLASTEXTAUTHORINGACCELERATOR_H + +#include <set> +#include <vector> +#include "NvBlastExtAuthoringTypes.h" + + +namespace Nv +{ +namespace Blast +{ + +class Mesh; + + +/** + Acceleration structure interface. +*/ +class SpatialAccelerator +{ +public: + /** + Set state of accelerator to return all facets which possibly can intersect given facet. + \param[in] pos Vertex buffer + \param[in] ed Edge buffer + \param[in] fc Facet which should be tested. + */ + virtual void setState(Vertex* pos, Edge* ed, Facet& fc) = 0; + /** + Set state of accelerator to return all facets which possibly can cover given point. Needed for testing whether point is inside mesh. + \param[in] point Point which should be tested. + */ + virtual void setState(const physx::PxVec3& point) = 0; + /** + Recieve next facet for setted state. + \return Next facet index, or -1 if no facets left. + */ + virtual int32_t getNextFacet() = 0; + + virtual ~SpatialAccelerator() {}; +}; + + +/** + Dummy accelerator iterates through all facets of mesh. +*/ +class DummyAccelerator : public SpatialAccelerator +{ +public: + /** + \param[in] count Mesh facets count for which accelerator should be built. + */ + DummyAccelerator(int32_t count); + virtual void setState(Vertex* pos, Edge* ed, Facet& fc); + virtual void setState(const physx::PxVec3& point); + virtual int32_t getNextFacet(); + +private: + int32_t count; + int32_t current; +}; + +/** + Accelerator which builds map from 3d grid to initial mesh facets. + To find all facets which possibly intersect given one, it return all facets which are pointed by grid cells, which intersects with bounding box of given facet. + To find all facets which possibly cover given point, all facets which are pointed by cells in column which contains given point are returned. +*/ +class BBoxBasedAccelerator : public SpatialAccelerator +{ +public: + /** + \param[in] mesh Mesh for which acceleration structure should be built. + \param[in] resolution Resolution on 3d grid. + */ + BBoxBasedAccelerator(Mesh* mesh, int32_t resolution); + virtual ~BBoxBasedAccelerator(); + int32_t getNextFacet(); + void setState(Vertex* pos, Edge* ed, Facet& fc); + void setState(const physx::PxVec3& p); +private: + + bool testCellPolygonIntersection(int32_t cellId, physx::PxBounds3& facetBB); + void buildAccelStructure(Vertex* pos, Edge* edges, Facet* fc, int32_t facetCount); + + int32_t mResolution; + physx::PxBounds3 mBounds; + physx::PxBounds3 facetBox; + std::vector< std::vector<int32_t> > mSpatialMap; + std::vector<physx::PxBounds3> mCells; + + + // Iterator data + std::vector<uint32_t> alreadyGotFlag; + uint32_t alreadyGotValue; + std::vector<int32_t> cellList; + int32_t mIteratorCell; + int32_t mIteratorFacet; +}; + + + +/** + Accelerator which builds map from 3d grid to initial mesh facets. + To find all facets which possibly intersect given one, it return all facets which are pointed by grid cells, which are intersected by given facet. + To find all facets which possibly cover given point, all facets which are pointed by cells in column which contains given point are returned. + + In difference with BBoxBasedAccelerator this accelerator computes actual intersection of cube with polygon. It is more precise and omits much more intersections but slower. +*/ + +class IntersectionTestingAccelerator : public SpatialAccelerator +{ +public: + IntersectionTestingAccelerator(Mesh* mesh, int32_t resolution); + int32_t getNextFacet(); + void setState(Vertex* pos, Edge* ed, Facet& fc); + void setState(const physx::PxVec3& p); + + +private: + std::vector< std::vector<int32_t> > mSpatialMap; + std::vector<physx::PxBounds3> mCubes; + int32_t mResolution; + + // Iterator data + std::vector<uint32_t> alreadyGotFlag; + uint32_t alreadyGotValue; + std::vector<int32_t> cellList; + int32_t mIteratorCell; + int32_t mIteratorFacet; +}; + +} // namespace Blast +} // namsepace Nv + + +#endif // ifndef NVBLASTEXTAUTHORINGACCELERATOR_H |