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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h')
-rw-r--r--sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h50
1 files changed, 34 insertions, 16 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h
index 8284cd7..909dc86 100644
--- a/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h
+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h
@@ -1,12 +1,30 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
#ifndef NVBLASTEXTAUTHORINGACCELERATOR_H
#define NVBLASTEXTAUTHORINGACCELERATOR_H
@@ -36,7 +54,7 @@ public:
\param[in] ed Edge buffer
\param[in] fc Facet which should be tested.
*/
- virtual void setState(Vertex* pos, Edge* ed, Facet& fc) = 0;
+ virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc) = 0;
/**
Set state of accelerator to return all facets which possibly can cover given point. Needed for testing whether point is inside mesh.
\param[in] point Point which should be tested.
@@ -62,7 +80,7 @@ public:
\param[in] count Mesh facets count for which accelerator should be built.
*/
DummyAccelerator(int32_t count);
- virtual void setState(Vertex* pos, Edge* ed, Facet& fc);
+ virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc);
virtual void setState(const physx::PxVec3& point);
virtual int32_t getNextFacet();
@@ -83,15 +101,15 @@ public:
\param[in] mesh Mesh for which acceleration structure should be built.
\param[in] resolution Resolution on 3d grid.
*/
- BBoxBasedAccelerator(Mesh* mesh, int32_t resolution);
+ BBoxBasedAccelerator(const Mesh* mesh, int32_t resolution);
virtual ~BBoxBasedAccelerator();
int32_t getNextFacet();
- void setState(Vertex* pos, Edge* ed, Facet& fc);
+ void setState(const Vertex* pos, const Edge* ed, const Facet& fc);
void setState(const physx::PxVec3& p);
private:
bool testCellPolygonIntersection(int32_t cellId, physx::PxBounds3& facetBB);
- void buildAccelStructure(Vertex* pos, Edge* edges, Facet* fc, int32_t facetCount);
+ void buildAccelStructure(const Vertex* pos, const Edge* edges, const Facet* fc, int32_t facetCount);
int32_t mResolution;
physx::PxBounds3 mBounds;
@@ -121,9 +139,9 @@ private:
class IntersectionTestingAccelerator : public SpatialAccelerator
{
public:
- IntersectionTestingAccelerator(Mesh* mesh, int32_t resolution);
+ IntersectionTestingAccelerator(const Mesh* mesh, int32_t resolution);
int32_t getNextFacet();
- void setState(Vertex* pos, Edge* ed, Facet& fc);
+ void setState(const Vertex* pos, const Edge* ed, const Facet& fc);
void setState(const physx::PxVec3& p);