diff options
| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h | 50 |
1 files changed, 34 insertions, 16 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h index 8284cd7..909dc86 100644 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h @@ -1,12 +1,30 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + #ifndef NVBLASTEXTAUTHORINGACCELERATOR_H #define NVBLASTEXTAUTHORINGACCELERATOR_H @@ -36,7 +54,7 @@ public: \param[in] ed Edge buffer \param[in] fc Facet which should be tested. */ - virtual void setState(Vertex* pos, Edge* ed, Facet& fc) = 0; + virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc) = 0; /** Set state of accelerator to return all facets which possibly can cover given point. Needed for testing whether point is inside mesh. \param[in] point Point which should be tested. @@ -62,7 +80,7 @@ public: \param[in] count Mesh facets count for which accelerator should be built. */ DummyAccelerator(int32_t count); - virtual void setState(Vertex* pos, Edge* ed, Facet& fc); + virtual void setState(const Vertex* pos, const Edge* ed, const Facet& fc); virtual void setState(const physx::PxVec3& point); virtual int32_t getNextFacet(); @@ -83,15 +101,15 @@ public: \param[in] mesh Mesh for which acceleration structure should be built. \param[in] resolution Resolution on 3d grid. */ - BBoxBasedAccelerator(Mesh* mesh, int32_t resolution); + BBoxBasedAccelerator(const Mesh* mesh, int32_t resolution); virtual ~BBoxBasedAccelerator(); int32_t getNextFacet(); - void setState(Vertex* pos, Edge* ed, Facet& fc); + void setState(const Vertex* pos, const Edge* ed, const Facet& fc); void setState(const physx::PxVec3& p); private: bool testCellPolygonIntersection(int32_t cellId, physx::PxBounds3& facetBB); - void buildAccelStructure(Vertex* pos, Edge* edges, Facet* fc, int32_t facetCount); + void buildAccelStructure(const Vertex* pos, const Edge* edges, const Facet* fc, int32_t facetCount); int32_t mResolution; physx::PxBounds3 mBounds; @@ -121,9 +139,9 @@ private: class IntersectionTestingAccelerator : public SpatialAccelerator { public: - IntersectionTestingAccelerator(Mesh* mesh, int32_t resolution); + IntersectionTestingAccelerator(const Mesh* mesh, int32_t resolution); int32_t getNextFacet(); - void setState(Vertex* pos, Edge* ed, Facet& fc); + void setState(const Vertex* pos, const Edge* ed, const Facet& fc); void setState(const physx::PxVec3& p); |