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authorBryan Galdrikian <[email protected]>2019-09-17 09:16:55 -0700
committerBryan Galdrikian <[email protected]>2019-09-17 09:16:55 -0700
commit9f4fc41dc5d857e3c7c3500fc71953e54d780a39 (patch)
tree20a548f0eda0ff2f0510ef57f6d038e480dd8611 /sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp
parentFixing chunk hierarchy optimization/merge bugs (diff)
downloadblast-dev.tar.xz
blast-dev.zip
* NvBlastAsset::testForValidChunkOrder (used when creating an NvBlastAsset) is now more strict, requiring parent chunk descriptors to come before their children. It is still less strict than the order created by NvBlastBuildAssetDescChunkReorderMap.v1.1.5_releasev1.1.5_rc1v1.1.5_pre5dev
* Added FractureTool::setApproximateBonding function. Signals the tool to create bonds by proximity instead of just using cut plane data. * Chunks which have been merged using the uniteChunks function may be merged again * Restored chunk volume calculation * NvBlastBuildAssetDescChunkReorderMap failure cases fixed.
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp')
-rwxr-xr-xsdk/extensions/authoring/source/NvBlastExtAuthoring.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp
index a0e6fc2..b26eee3 100755
--- a/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp
+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp
@@ -40,6 +40,7 @@
#include "NvBlastExtAuthoringBondGeneratorImpl.h"
#include "NvBlastExtAuthoringCollisionBuilderImpl.h"
#include "NvBlastExtAuthoringCutoutImpl.h"
+#include "NvBlastExtAuthoringInternalCommon.h"
#include "NvBlastPxSharedHelpers.h"
#include <algorithm>
@@ -381,21 +382,19 @@ AuthoringResult* NvBlastExtAuthoringProcessFracture(FractureTool& fTool, BlastBo
buildPhysicsChunks(collisionBuilder, aResult, collisionParam);
// set NvBlastChunk volume from Px geometry
- //for (uint32_t i = 0; i < chunkCount; i++)
- //{
- // float totalVolume = 0.f;
- // for (uint32_t k = 0; k < aResult.physicsChunks[i].subchunkCount; k++)
- // {
- // const auto& subChunk = aResult.physicsSubchunks[aResult.physicsChunks[i].firstSubchunkIndex + k];
- // physx::PxVec3 localCenterOfMass; physx::PxMat33 intertia; float mass;
- // subChunk.geometry.convexMesh->getMassInformation(mass, intertia, localCenterOfMass);
- // const physx::PxVec3 scale = subChunk.geometry.scale.scale;
- // mass *= scale.x * scale.y * scale.z;
- // totalVolume += mass / 1.0f; // unit density
- // }
-
- // aResult.chunkDescs[i].volume = totalVolume;
- //}
+ for (uint32_t i = 0; i < chunkCount; i++)
+ {
+ float totalVolume = 0.f;
+ for (uint32_t k = aResult.collisionHullOffset[i]; k < aResult.collisionHullOffset[i+1]; k++)
+ {
+ const CollisionHull* hull = aResult.collisionHull[k];
+ if (hull)
+ {
+ totalVolume += calculateCollisionHullVolume(*hull);
+ }
+ }
+ aResult.chunkDescs[i].volume = totalVolume;
+ }
// build and serialize ExtPhysicsAsset
NvBlastAssetDesc descriptor;