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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp | 48 |
1 files changed, 33 insertions, 15 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp b/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp index 73c59b8..7306b57 100644 --- a/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp +++ b/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp @@ -1,12 +1,30 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + #include "NvBlastExtApexSharedParts.h" @@ -906,14 +924,14 @@ static void _arrayVec3ToVec4(const PxVec3* src, const Vec3V& scale, Vec4V* dst, } -bool importerHullsInProximityApexFree(const std::vector<PxVec3>& hull0, PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In, - const std::vector<PxVec3>& hull1, PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In, +bool importerHullsInProximityApexFree(uint32_t hull0Count, const PxVec3* hull0, PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In, + uint32_t hull1Count, const PxVec3* hull1, PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In, physx::PxF32 maxDistance, Separation* separation) { - const PxU32 numVerts0 = static_cast<PxU32>(hull0.size()); - const PxU32 numVerts1 = static_cast<PxU32>(hull1.size()); + const PxU32 numVerts0 = static_cast<PxU32>(hull0Count); + const PxU32 numVerts1 = static_cast<PxU32>(hull1Count); const PxU32 numAov0 = (numVerts0 + 3) >> 2; const PxU32 numAov1 = (numVerts1 + 3) >> 2; Vec4V* verts0 = (Vec4V*)alloca((numAov0 + numAov1) * sizeof(Vec4V) * 3); @@ -936,8 +954,8 @@ bool importerHullsInProximityApexFree(const std::vector<PxVec3>& hull0, PxBounds vert1[i] = hull1[i]; } - _arrayVec3ToVec4(&vert0[0], scale0, verts0, numVerts0); - _arrayVec3ToVec4(&vert1[0], scale1, verts1, numVerts1); + _arrayVec3ToVec4(vert0.data(), scale0, verts0, numVerts0); + _arrayVec3ToVec4(vert1.data(), scale1, verts1, numVerts1); const PxTransform trans1To0 = localToWorldRT0In.transformInv(localToWorldRT1In); |