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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h')
| -rw-r--r-- | sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h new file mode 100644 index 0000000..b352e80 --- /dev/null +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h @@ -0,0 +1,71 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H +#define NVBLASTEXTAUTHORINGMESHCLEANER_H + +#include "NvBlastExtAuthoringTypes.h" + +/** + FractureTool has requirements to input meshes to fracture them successfully: + 1) Mesh should be closed (watertight) + 2) There should not be self-intersections and open-edges. +*/ + +/** + Mesh cleaner input is closed mesh with self-intersections and open-edges (only in the interior). + It tries to track outer hull to make input mesh solid and meet requierements of FractureTool. If mesh contained some internal cavities they will be removed. +*/ + +namespace Nv +{ +namespace Blast +{ + +class Mesh; + +class MeshCleaner +{ +public: + virtual ~MeshCleaner() {} + + /** + Tries to remove self intersections and open edges in interior of mesh. + \param[in] mesh Mesh to be cleaned. + \return Cleaned mesh or nullptr if failed. + */ + virtual Mesh* cleanMesh(const Mesh* mesh) = 0; + + virtual void release() = 0; +}; + + +} // namespace Blast +} // namespace Nv + +#endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
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