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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/include/NvBlastExtAuthoringMeshCleaner.h
parentAdded screens to welcome page (diff)
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
+#define NVBLASTEXTAUTHORINGMESHCLEANER_H
+
+#include "NvBlastExtAuthoringTypes.h"
+
+/**
+ FractureTool has requirements to input meshes to fracture them successfully:
+ 1) Mesh should be closed (watertight)
+ 2) There should not be self-intersections and open-edges.
+*/
+
+/**
+ Mesh cleaner input is closed mesh with self-intersections and open-edges (only in the interior).
+ It tries to track outer hull to make input mesh solid and meet requierements of FractureTool. If mesh contained some internal cavities they will be removed.
+*/
+
+namespace Nv
+{
+namespace Blast
+{
+
+class Mesh;
+
+class MeshCleaner
+{
+public:
+ virtual ~MeshCleaner() {}
+
+ /**
+ Tries to remove self intersections and open edges in interior of mesh.
+ \param[in] mesh Mesh to be cleaned.
+ \return Cleaned mesh or nullptr if failed.
+ */
+ virtual Mesh* cleanMesh(const Mesh* mesh) = 0;
+
+ virtual void release() = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+#endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H \ No newline at end of file