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authorBryan Galdrikian <[email protected]>2017-08-28 13:55:34 -0700
committerBryan Galdrikian <[email protected]>2017-08-28 13:55:34 -0700
commit1e887d827e65a084a0ad0ba933c61a8330aeee07 (patch)
tree1e2aab418dadd37f5dc0aae4d8b00e81d909fd24 /sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
parentRemoving ArtistTools and CurveEditor projects (diff)
downloadblast-1e887d827e65a084a0ad0ba933c61a8330aeee07.tar.xz
blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.zip
Candidate 1.1 release.
* SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix.
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h')
-rw-r--r--sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h17
1 files changed, 16 insertions, 1 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
index e6a6d41..9cdb6c2 100644
--- a/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
+++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
@@ -199,11 +199,26 @@ public:
/**
- Set input mesh wich will be fractured, FractureTool will be reseted.
+ Set input mesh which will be fractured, FractureTool will be reseted.
*/
virtual void setSourceMesh(const Mesh* mesh) = 0;
/**
+ Set the material id to use for new interior faces. Defaults to MATERIAL_INTERIOR
+ */
+ virtual void setInteriorMaterialId(int32_t materialId) = 0;
+
+ /**
+ Gets the material id to use for new interior faces
+ */
+ virtual int32_t getInteriorMaterialId() const = 0;
+
+ /**
+ Replaces an material id on faces with a new one
+ */
+ virtual void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;
+
+ /**
Get chunk mesh in polygonal representation. User's code should release it after usage.
*/
virtual Mesh* createChunkMesh(int32_t chunkId) = 0;