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| author | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
| commit | 1e887d827e65a084a0ad0ba933c61a8330aeee07 (patch) | |
| tree | 1e2aab418dadd37f5dc0aae4d8b00e81d909fd24 /sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h | |
| parent | Removing ArtistTools and CurveEditor projects (diff) | |
| download | blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.tar.xz blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.zip | |
Candidate 1.1 release.
* SampleAssetViewer now unconditionally loads the commandline-defined asset.
* Better error handling in AuthoringTool (stderr and user error handler).
* More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags).
* NvBlastExtAuthoring
** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh.
** Ability to set interior material to existing (external) material, or a new material id.
** Material ID remapping API.
** Rotation of voronoi cells used for fracturing.
* Fixed smoothing groups in FBX exporter code.
* Impulse passing from parent to child chunks fixed.
* Reading unskinned fbx meshes correctly.
* Collision hull generation from fbx meshes fixed.
* Win32/64 PerfTest crash fix.
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h')
| -rw-r--r-- | sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h index e6a6d41..9cdb6c2 100644 --- a/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h @@ -199,11 +199,26 @@ public: /** - Set input mesh wich will be fractured, FractureTool will be reseted. + Set input mesh which will be fractured, FractureTool will be reseted. */ virtual void setSourceMesh(const Mesh* mesh) = 0; /** + Set the material id to use for new interior faces. Defaults to MATERIAL_INTERIOR + */ + virtual void setInteriorMaterialId(int32_t materialId) = 0; + + /** + Gets the material id to use for new interior faces + */ + virtual int32_t getInteriorMaterialId() const = 0; + + /** + Replaces an material id on faces with a new one + */ + virtual void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0; + + /** Get chunk mesh in polygonal representation. User's code should release it after usage. */ virtual Mesh* createChunkMesh(int32_t chunkId) = 0; |