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authorbgaldrikian <[email protected]>2018-10-03 17:51:20 -0700
committerbgaldrikian <[email protected]>2018-10-03 17:51:20 -0700
commit6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch)
treeb132a8cb2485820ff9556dafc8e874bc9d41f255 /sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
parentFixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff)
downloadblast-1.1.4_rc1.tar.xz
blast-1.1.4_rc1.zip
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h')
-rwxr-xr-xsdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
index b75073a..fd3d985 100755
--- a/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
+++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
@@ -46,9 +46,16 @@ class CutoutSet;
*/
struct ChunkInfo
{
+ enum ChunkFlags
+ {
+ NO_FLAGS = 0,
+ CREATED_BY_ISLAND_DETECTOR = 1
+ };
+
Mesh* meshData;
int32_t parent;
int32_t chunkId;
+ uint32_t flags;
bool isLeaf;
bool isChanged;
};
@@ -447,7 +454,7 @@ public:
\param[in] chunkId Chunk ID which should be checked for islands
\return Number of found islands is returned
*/
- virtual int32_t islandDetectionAndRemoving(int32_t chunkId) = 0;
+ virtual int32_t islandDetectionAndRemoving(int32_t chunkId, bool createAtNewDepth = false) = 0;
/**
Check if input mesh contains open edges. Open edges can lead to wrong fracturing results.