diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h | 197 |
1 files changed, 91 insertions, 106 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h index 44ed12f..0702afd 100644..100755 --- a/sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringCutout.h @@ -1,106 +1,91 @@ -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - -#ifndef NVBLASTAUTHORINGCUTOUT_H -#define NVBLASTAUTHORINGCUTOUT_H - -#include "NvBlastExtAuthoringTypes.h" - - -namespace Nv -{ -namespace Blast -{ - -/** -Interface to a "cutout set," used with chippable fracturing. A cutout set is created from a bitmap. The -result is turned into cutouts which are applied to the mesh. For example, a bitmap which looks like a brick -pattern will generate a cutout for each "brick," forming the cutout set. - -Each cutout is a 2D entity, meant to be projected onto various faces of a mesh. They are represented -by a set of 2D vertices, which form closed loops. More than one loop may represent a single cutout, if -the loops are forced to be convex. Otherwise, a cutout is represented by a single loop. -*/ -class CutoutSet -{ -public: - /** Returns the number of cutouts in the set. */ - virtual uint32_t getCutoutCount() const = 0; - - /** - Applies to the cutout indexed by cutoutIndex: - Returns the number of vertices in the cutout. - */ - virtual uint32_t getCutoutVertexCount(uint32_t cutoutIndex) const = 0; - - /** - Applies to the cutout indexed by cutoutIndex: - Returns the number of loops in this cutout. - */ - virtual uint32_t getCutoutLoopCount(uint32_t cutoutIndex) const = 0; - - /** - Applies to the cutout indexed by cutoutIndex: - Returns the vertex indexed by vertexIndex. (Only the X and Y coordinates are used.) - */ - virtual const physx::PxVec3& getCutoutVertex(uint32_t cutoutIndex, uint32_t vertexIndex) const = 0; - - /** - Applies to the cutout indexed by cutoutIndex: - Returns the number of vertices in the loop indexed by loopIndex. - */ - virtual uint32_t getCutoutLoopSize(uint32_t coutoutIndex, uint32_t loopIndex) const = 0; - - /** - Applies to the cutout indexed by cutoutIndex: - Returns the vertex index of the vertex indexed by vertexNum, in the loop - indexed by loopIndex. - */ - virtual uint32_t getCutoutLoopVertexIndex(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const = 0; - - /** - Applies to the cutout indexed by cutoutIndex: - Returns the flags of the vertex indexed by vertexNum, in the loop - indexed by loopIndex. - */ - virtual uint32_t getCutoutLoopVertexFlags(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const = 0; - - /** - Whether or not this cutout set is to be tiled. - */ - virtual bool isPeriodic() const = 0; - - /** - The dimensions of the fracture map used to create the cutout set. - */ - virtual const physx::PxVec2& getDimensions() const = 0; - - /** Serialization */ - //virtual void serialize(physx::PxFileBuf& stream) const = 0; - //virtual void deserialize(physx::PxFileBuf& stream) = 0; - - /** Releases all memory and deletes itself. */ - virtual void release() = 0; - -protected: - /** Protected destructor. Use the release() method. */ - virtual ~CutoutSet() {} -}; - -} // namespace Blast -} // namespace Nv - - -#endif // idndef NVBLASTAUTHORINGCUTOUT_H +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+#ifndef NVBLASTAUTHORINGCUTOUT_H
+#define NVBLASTAUTHORINGCUTOUT_H
+
+#include "NvBlastExtAuthoringTypes.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+Interface to a "cutout set," used with chippable fracturing. A cutout set is created from a bitmap. The
+result is turned into cutouts which are applied to the mesh. For example, a bitmap which looks like a brick
+pattern will generate a cutout for each "brick," forming the cutout set.
+
+Each cutout is a 2D entity, meant to be projected onto various faces of a mesh. They are represented
+by a set of 2D vertices, which form closed loops. More than one loop may represent a single cutout, if
+the loops are forced to be convex. Otherwise, a cutout is represented by a single loop.
+*/
+class CutoutSet
+{
+public:
+ /** Returns the number of cutouts in the set. */
+ virtual uint32_t getCutoutCount() const = 0;
+
+ /**
+ Applies to the cutout indexed by cutoutIndex:
+ Returns the number of vertices in the cutout.
+ */
+ virtual uint32_t getCutoutVertexCount(uint32_t cutoutIndex, uint32_t loopIndex) const = 0;
+
+ /**
+ Applies to the cutout indexed by cutoutIndex:
+ Returns the number of loops in this cutout.
+ */
+ virtual uint32_t getCutoutLoopCount(uint32_t cutoutIndex) const = 0;
+
+ /**
+ Applies to the cutout indexed by cutoutIndex:
+ Returns the vertex indexed by vertexIndex. (Only the X and Y coordinates are used.)
+ */
+ virtual const physx::PxVec3& getCutoutVertex(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexIndex) const = 0;
+
+ /**
+ If smoothing group should be changed for adjacent to this vertex faces return true
+ */
+ virtual bool isCutoutVertexToggleSmoothingGroup(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexIndex) const = 0;
+
+ /**
+ Whether or not this cutout set is to be tiled.
+ */
+ virtual bool isPeriodic() const = 0;
+
+ /**
+ The dimensions of the fracture map used to create the cutout set.
+ */
+ virtual const physx::PxVec2& getDimensions() const = 0;
+
+ /** Serialization */
+ //virtual void serialize(physx::PxFileBuf& stream) const = 0;
+ //virtual void deserialize(physx::PxFileBuf& stream) = 0;
+
+ /** Releases all memory and deletes itself. */
+ virtual void release() = 0;
+
+protected:
+ /** Protected destructor. Use the release() method. */
+ virtual ~CutoutSet() {}
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // idndef NVBLASTAUTHORINGCUTOUT_H
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