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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h')
| -rw-r--r-- | sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h new file mode 100644 index 0000000..68767eb --- /dev/null +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h @@ -0,0 +1,136 @@ +/* +* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef NVBLASTEXTAUTHORINGBONDGENERATOR_H +#define NVBLASTEXTAUTHORINGBONDGENERATOR_H + +#include "NvBlastExtAuthoringTypes.h" +#include "NvBlastExtAuthoringFractureTool.h" +#include "NvBlastTypes.h" +#include "../cooking/PxCooking.h" +#include <PxPlane.h> +#include <NvBlastExtAuthoringCollisionBuilder.h> +struct NvBlastBondDesc; +struct NvBlastChunkDesc; +struct NvBlastBond; + +using namespace physx; + + +namespace Nv +{ +namespace Blast +{ + +// Forward declarations +class TriangleProcessor; +struct PlaneChunkIndexer; + +/** + Bond interface generation configuration + EXACT - common surface will be searched + AVERAGE - Inerface is approximated by projections or intersecitons with midplane +*/ +struct BondGenerationConfig +{ + enum BondGenMode { EXACT, AVERAGE }; + BondGenMode bondMode; +}; + + +struct PlaneChunkIndexer +{ + PlaneChunkIndexer(int32_t chunkId, int32_t trId, physx::PxPlane pl) : chunkId(chunkId), trId(trId), plane(pl) {} + int32_t chunkId; + int32_t trId; + physx::PxPlane plane; +}; + + +/** + Tool for gathering bond information from provided mesh geometry +*/ + +class BlastBondGenerator +{ +public: + + BlastBondGenerator(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){}; + + /** + This method based on marking triangles during fracture process, so can be used only with internally fractured meshes. + \param[in] tool FractureTool which contains chunks representation, tool->finalizeFracturing() should be called before. + \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool. + \param[out] resultBondDescs Array of created bond descriptors. + \param[out] resultChunkDescriptors Array of created chunk descriptors. + \return 0 if success + */ + int32_t buildDescFromInternalFracture(FractureTool* tool, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, std::vector<NvBlastChunkDesc>& resultChunkDescriptors); + + + /** + Creates bond description between two meshes + \param[in] meshA Array of triangles of mesh A. + \param[in] meshB Array of triangles of mesh B. + \param[out] resultBond Result bond description. + \param[in] conf Bond creation mode. + \return 0 if success + */ + int32_t createBondBetweenMeshes(const std::vector<Triangle>& meshA, const std::vector<Triangle>& meshB, NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()); + + /** + Creates bond description between number of meshes + \param[in] geometry Array of arrays of triangles for each chunk. + \param[out] resultBond Array of result bonds. + \param[in] overlaps Array of pairs - indexes of chunks, for which bond should be created. + \param[in] cfg Bond creation mode. + \return 0 if success + */ + int32_t createBondBetweenMeshes(const std::vector<std::vector<Triangle> >& geometry, std::vector<NvBlastBondDesc>& resultBond, const std::vector<std::pair<uint32_t, uint32_t> >& overlaps, BondGenerationConfig cfg); + + + /** + Creates bond description for prefractured meshes, when there is no info about which chunks should be connected with bond. + \param[in] geometry Array of arrays of triangles for each chunk. + \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool. + \param[out] resultBondDescs Array of result bonds. + \param[in] conf Bond creation mode. + \return 0 if success + */ + int32_t bondsFromPrefractured(const std::vector<std::vector<Triangle>>& geometry, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, BondGenerationConfig conf = BondGenerationConfig()); + +private: + float processWithMidplanes(TriangleProcessor* trProcessor, const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points, + const std::vector<physx::PxVec3>& hull1p,const std::vector<physx::PxVec3>& hull2p, physx::PxVec3& normal, physx::PxVec3& centroid); + + int32_t createFullBondListAveraged(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf); + int32_t createFullBondListExact(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf); + int32_t createFullBondListExactInternal(const std::vector<std::vector<Triangle>>& chunksGeometry, std::vector < PlaneChunkIndexer >& planeTriangleMapping , std::vector<NvBlastBondDesc>& mResultBondDescs); + int32_t createBondForcedInternal(const std::vector<PxVec3>& hull0, const std::vector<PxVec3>& hull1,const CollisionHull& cHull0, const CollisionHull& cHull1,PxBounds3 bound0, PxBounds3 bound1, NvBlastBond& resultBond, float overlapping); + + void buildGeometryCache(const std::vector<std::vector<Triangle> >& geometry); + void resetGeometryCache(); + + physx::PxCooking* mPxCooking; + physx::PxPhysicsInsertionCallback* mPxInsertionCallback; + + + std::vector<std::vector<Triangle> > mGeometryCache; + + std::vector<PlaneChunkIndexer> mPlaneCache; + std::vector<CollisionHull> mCHullCache; + std::vector<std::vector<physx::PxVec3> > mHullsPointsCache; + std::vector<physx::PxBounds3 > mBoundsCache; +}; + +} // namespace Blast +} // namespace Nv + +#endif // NVBLASTEXTAUTHORINGBONDGENERATOR_H
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