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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h')
-rw-r--r--sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h151
1 files changed, 86 insertions, 65 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h b/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h
index 68767eb..4f5d0e6 100644
--- a/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h
+++ b/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h
@@ -1,35 +1,54 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2017 NVIDIA Corporation. All rights reserved.
+
#ifndef NVBLASTEXTAUTHORINGBONDGENERATOR_H
#define NVBLASTEXTAUTHORINGBONDGENERATOR_H
#include "NvBlastExtAuthoringTypes.h"
-#include "NvBlastExtAuthoringFractureTool.h"
-#include "NvBlastTypes.h"
-#include "../cooking/PxCooking.h"
-#include <PxPlane.h>
-#include <NvBlastExtAuthoringCollisionBuilder.h>
+
+namespace physx
+{
+class PxPlane;
+class PxCooking;
+class PxPhysicsInsertionCallback;
+}
+
struct NvBlastBondDesc;
struct NvBlastChunkDesc;
struct NvBlastBond;
-using namespace physx;
-
-
namespace Nv
{
namespace Blast
{
// Forward declarations
+class FractureTool;
class TriangleProcessor;
struct PlaneChunkIndexer;
@@ -61,73 +80,75 @@ struct PlaneChunkIndexer
class BlastBondGenerator
{
public:
-
- BlastBondGenerator(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){};
+ virtual ~BlastBondGenerator() {}
+
+ /**
+ Release BlastBondGenerator memory
+ */
+ virtual void release() = 0;
/**
This method based on marking triangles during fracture process, so can be used only with internally fractured meshes.
- \param[in] tool FractureTool which contains chunks representation, tool->finalizeFracturing() should be called before.
- \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool.
- \param[out] resultBondDescs Array of created bond descriptors.
- \param[out] resultChunkDescriptors Array of created chunk descriptors.
- \return 0 if success
+ \note User should call NVBLAST_FREE for resultBondDescs when it not needed anymore
+ \param[in] tool FractureTool which contains chunks representation, tool->finalizeFracturing() should be called before.
+ \param[in] chunkIsSupport Pointer to array of flags, if true - chunk is support. Array size should be equal to chunk count in tool.
+ \param[out] resultBondDescs Pointer to array of created bond descriptors.
+ \param[out] resultChunkDescriptors Pointer to array of created chunk descriptors.
+ \return Number of created bonds
*/
- int32_t buildDescFromInternalFracture(FractureTool* tool, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, std::vector<NvBlastChunkDesc>& resultChunkDescriptors);
+ virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport,
+ NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) = 0;
/**
Creates bond description between two meshes
- \param[in] meshA Array of triangles of mesh A.
- \param[in] meshB Array of triangles of mesh B.
- \param[out] resultBond Result bond description.
- \param[in] conf Bond creation mode.
- \return 0 if success
+ \param[in] meshACount Number of triangles in mesh A
+ \param[in] meshA Pointer to array of triangles of mesh A.
+ \param[in] meshBCount Number of triangles in mesh B
+ \param[in] meshB Pointer to array of triangles of mesh B.
+ \param[out] resultBond Result bond description.
+ \param[in] conf Bond creation mode.
+ \return 0 if success
*/
- int32_t createBondBetweenMeshes(const std::vector<Triangle>& meshA, const std::vector<Triangle>& meshB, NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig());
+ virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB,
+ NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig()) = 0;
/**
Creates bond description between number of meshes
- \param[in] geometry Array of arrays of triangles for each chunk.
- \param[out] resultBond Array of result bonds.
- \param[in] overlaps Array of pairs - indexes of chunks, for which bond should be created.
- \param[in] cfg Bond creation mode.
- \return 0 if success
+ \note User should call NVBLAST_FREE for resultBondDescs when it not needed anymore
+ \param[in] meshCount Number of meshes
+ \param[in] geometryOffset Pointer to array of triangle offsets for each mesh.
+ Containts meshCount + 1 element, last one is total number of triangles in geometry
+ \param[in] geometry Pointer to array of triangles.
+ Triangles from geometryOffset[i] to geometryOffset[i+1] correspond to i-th mesh.
+ \param[in] overlapsCount Number of overlaps
+ \param[in] overlaps Pointer to array of pairs - indexes of chunks, for which bond should be created.
+ \param[out] resultBond Pointer to array of result bonds.
+ \param[in] cfg Bond creation mode.
+ \return Number of created bonds
*/
- int32_t createBondBetweenMeshes(const std::vector<std::vector<Triangle> >& geometry, std::vector<NvBlastBondDesc>& resultBond, const std::vector<std::pair<uint32_t, uint32_t> >& overlaps, BondGenerationConfig cfg);
+ virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB,
+ NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) = 0;
/**
Creates bond description for prefractured meshes, when there is no info about which chunks should be connected with bond.
- \param[in] geometry Array of arrays of triangles for each chunk.
- \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool.
- \param[out] resultBondDescs Array of result bonds.
- \param[in] conf Bond creation mode.
- \return 0 if success
+ \note User should call NVBLAST_FREE for resultBondDescs when it not needed anymore
+ \param[in] meshCount Number of meshes
+ \param[in] geometryOffset Pointer to array of triangle offsets for each mesh.
+ Containts meshCount + 1 element, last one is total number of triangles in geometry
+ \param[in] geometry Pointer to array of triangles.
+ Triangles from geometryOffset[i] to geometryOffset[i+1] correspond to i-th mesh.
+ \param[in] chunkIsSupport Pointer to array of flags, if true - chunk is support. Array size should be equal to chunk count in tool.
+ \param[out] resultBondDescs Pointer to array of result bonds.
+ \param[in] conf Bond creation mode.
+ \return Number of created bonds
*/
- int32_t bondsFromPrefractured(const std::vector<std::vector<Triangle>>& geometry, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, BondGenerationConfig conf = BondGenerationConfig());
+ virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
+ const bool*& chunkIsSupport, NvBlastBondDesc*& resultBondDescs,
+ BondGenerationConfig conf = BondGenerationConfig()) = 0;
-private:
- float processWithMidplanes(TriangleProcessor* trProcessor, const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points,
- const std::vector<physx::PxVec3>& hull1p,const std::vector<physx::PxVec3>& hull2p, physx::PxVec3& normal, physx::PxVec3& centroid);
-
- int32_t createFullBondListAveraged(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf);
- int32_t createFullBondListExact(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf);
- int32_t createFullBondListExactInternal(const std::vector<std::vector<Triangle>>& chunksGeometry, std::vector < PlaneChunkIndexer >& planeTriangleMapping , std::vector<NvBlastBondDesc>& mResultBondDescs);
- int32_t createBondForcedInternal(const std::vector<PxVec3>& hull0, const std::vector<PxVec3>& hull1,const CollisionHull& cHull0, const CollisionHull& cHull1,PxBounds3 bound0, PxBounds3 bound1, NvBlastBond& resultBond, float overlapping);
-
- void buildGeometryCache(const std::vector<std::vector<Triangle> >& geometry);
- void resetGeometryCache();
-
- physx::PxCooking* mPxCooking;
- physx::PxPhysicsInsertionCallback* mPxInsertionCallback;
-
-
- std::vector<std::vector<Triangle> > mGeometryCache;
-
- std::vector<PlaneChunkIndexer> mPlaneCache;
- std::vector<CollisionHull> mCHullCache;
- std::vector<std::vector<physx::PxVec3> > mHullsPointsCache;
- std::vector<physx::PxBounds3 > mBoundsCache;
};
} // namespace Blast