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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/include/NvBlastExtAuthoring.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTAUTHORING_H
+#define NVBLASTAUTHORING_H
+
+#include "NvBlastExtAuthoringTypes.h"
+
+namespace physx
+{
+ class PxCooking;
+ class PxPhysicsInsertionCallback;
+}
+
+namespace Nv
+{
+ namespace Blast
+ {
+ class Mesh;
+ class VoronoiSitesGenerator;
+ class FractureTool;
+ class ConvexMeshBuilder;
+ class BlastBondGenerator;
+ class MeshCleaner;
+ }
+}
+
+/**
+Constructs mesh object from array of triangles.
+User should call release() after usage.
+
+\param[in] positions Array for vertex positions, 3 * verticesCount floats will be read
+\param[in] normals Array for vertex normals, 3 * verticesCount floats will be read
+\param[in] uv Array for vertex uv coordinates, 2 * verticesCount floats will be read
+\param[in] verticesCount Number of vertices in mesh
+\param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle.
+\param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3)
+
+\return pointer to Nv::Blast::Mesh if it was created succefully otherwise return nullptr
+*/
+NVBLAST_API Nv::Blast::Mesh* NvBlastExtAuthoringCreateMesh(const physx::PxVec3* positions, const physx::PxVec3* normals,
+ const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount);
+
+/**
+Voronoi sites should not be generated outside of the fractured mesh, so VoronoiSitesGenerator
+should be supplied with fracture mesh.
+\param[in] mesh Fracture mesh
+\param[in] rnd User supplied random value generator.
+\return Pointer to VoronoiSitesGenerator. User's code should release it after usage.
+*/
+NVBLAST_API Nv::Blast::VoronoiSitesGenerator* NvBlastExtAuthoringCreateVoronoiSitesGenerator(Nv::Blast::Mesh* mesh,
+ Nv::Blast::RandomGeneratorBase* rng);
+
+/**
+Create FractureTool object.
+\return Pointer to create FractureTool. User's code should release it after usage.
+*/
+NVBLAST_API Nv::Blast::FractureTool* NvBlastExtAuthoringCreateFractureTool();
+
+/**
+Create BlastBondGenerator
+\return Pointer to created BlastBondGenerator. User's code should release it after usage.
+*/
+NVBLAST_API Nv::Blast::BlastBondGenerator* NvBlastExtAuthoringCreateBondGenerator(physx::PxCooking* cooking,
+ physx::PxPhysicsInsertionCallback* insertionCallback);
+
+/**
+Create ConvexMeshBuilder
+\return Pointer to created ConvexMeshBuilder. User's code should release it after usage.
+*/
+NVBLAST_API Nv::Blast::ConvexMeshBuilder* NvBlastExtAuthoringCreateConvexMeshBuilder(physx::PxCooking* cooking,
+ physx::PxPhysicsInsertionCallback* insertionCallback);
+
+/**
+Performs pending fractures and generates fractured asset, render and collision geometry
+
+\param[in] fTool Fracture tool created by NvBlastExtAuthoringCreateFractureTool
+\param[in] bondGenerator Bond generator created by NvBlastExtAuthoringCreateBondGenerator
+\param[in] collisionBuilder Collision builder created by NvBlastExtAuthoringCreateConvexMeshBuilder
+\param[in] defaultSupportDepth All new chunks will be marked as support if its depth equal to defaultSupportDepth.
+ By default leaves (chunks without children) marked as support.
+\return Authoring result
+*/
+NVBLAST_API Nv::Blast::AuthoringResult* NvBlastExtAuthoringProcessFracture(Nv::Blast::FractureTool& fTool,
+ Nv::Blast::BlastBondGenerator& bondGenerator, Nv::Blast::ConvexMeshBuilder& collisionBuilder, int32_t defaultSupportDepth = -1);
+
+
+/**
+ Creates MeshCleaner object
+ \return pointer to Nv::Blast::Mesh if it was created succefully otherwise return nullptr
+*/
+NVBLAST_API Nv::Blast::MeshCleaner* NvBlastExtAuthoringCreateMeshCleaner();
+
+#endif // ifndef NVBLASTAUTHORING_H