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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/include/NvBlastExtAuthoring.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/include/NvBlastExtAuthoring.h')
| -rw-r--r-- | sdk/extensions/authoring/include/NvBlastExtAuthoring.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/include/NvBlastExtAuthoring.h b/sdk/extensions/authoring/include/NvBlastExtAuthoring.h new file mode 100644 index 0000000..ce21c65 --- /dev/null +++ b/sdk/extensions/authoring/include/NvBlastExtAuthoring.h @@ -0,0 +1,119 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTAUTHORING_H +#define NVBLASTAUTHORING_H + +#include "NvBlastExtAuthoringTypes.h" + +namespace physx +{ + class PxCooking; + class PxPhysicsInsertionCallback; +} + +namespace Nv +{ + namespace Blast + { + class Mesh; + class VoronoiSitesGenerator; + class FractureTool; + class ConvexMeshBuilder; + class BlastBondGenerator; + class MeshCleaner; + } +} + +/** +Constructs mesh object from array of triangles. +User should call release() after usage. + +\param[in] positions Array for vertex positions, 3 * verticesCount floats will be read +\param[in] normals Array for vertex normals, 3 * verticesCount floats will be read +\param[in] uv Array for vertex uv coordinates, 2 * verticesCount floats will be read +\param[in] verticesCount Number of vertices in mesh +\param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. +\param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3) + +\return pointer to Nv::Blast::Mesh if it was created succefully otherwise return nullptr +*/ +NVBLAST_API Nv::Blast::Mesh* NvBlastExtAuthoringCreateMesh(const physx::PxVec3* positions, const physx::PxVec3* normals, + const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount); + +/** +Voronoi sites should not be generated outside of the fractured mesh, so VoronoiSitesGenerator +should be supplied with fracture mesh. +\param[in] mesh Fracture mesh +\param[in] rnd User supplied random value generator. +\return Pointer to VoronoiSitesGenerator. User's code should release it after usage. +*/ +NVBLAST_API Nv::Blast::VoronoiSitesGenerator* NvBlastExtAuthoringCreateVoronoiSitesGenerator(Nv::Blast::Mesh* mesh, + Nv::Blast::RandomGeneratorBase* rng); + +/** +Create FractureTool object. +\return Pointer to create FractureTool. User's code should release it after usage. +*/ +NVBLAST_API Nv::Blast::FractureTool* NvBlastExtAuthoringCreateFractureTool(); + +/** +Create BlastBondGenerator +\return Pointer to created BlastBondGenerator. User's code should release it after usage. +*/ +NVBLAST_API Nv::Blast::BlastBondGenerator* NvBlastExtAuthoringCreateBondGenerator(physx::PxCooking* cooking, + physx::PxPhysicsInsertionCallback* insertionCallback); + +/** +Create ConvexMeshBuilder +\return Pointer to created ConvexMeshBuilder. User's code should release it after usage. +*/ +NVBLAST_API Nv::Blast::ConvexMeshBuilder* NvBlastExtAuthoringCreateConvexMeshBuilder(physx::PxCooking* cooking, + physx::PxPhysicsInsertionCallback* insertionCallback); + +/** +Performs pending fractures and generates fractured asset, render and collision geometry + +\param[in] fTool Fracture tool created by NvBlastExtAuthoringCreateFractureTool +\param[in] bondGenerator Bond generator created by NvBlastExtAuthoringCreateBondGenerator +\param[in] collisionBuilder Collision builder created by NvBlastExtAuthoringCreateConvexMeshBuilder +\param[in] defaultSupportDepth All new chunks will be marked as support if its depth equal to defaultSupportDepth. + By default leaves (chunks without children) marked as support. +\return Authoring result +*/ +NVBLAST_API Nv::Blast::AuthoringResult* NvBlastExtAuthoringProcessFracture(Nv::Blast::FractureTool& fTool, + Nv::Blast::BlastBondGenerator& bondGenerator, Nv::Blast::ConvexMeshBuilder& collisionBuilder, int32_t defaultSupportDepth = -1); + + +/** + Creates MeshCleaner object + \return pointer to Nv::Blast::Mesh if it was created succefully otherwise return nullptr +*/ +NVBLAST_API Nv::Blast::MeshCleaner* NvBlastExtAuthoringCreateMeshCleaner(); + +#endif // ifndef NVBLASTAUTHORING_H |