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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/assetutils/include
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/assetutils/include')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/assetutils/include/NvBlastExtAssetUtils.h286
1 files changed, 143 insertions, 143 deletions
diff --git a/sdk/extensions/assetutils/include/NvBlastExtAssetUtils.h b/sdk/extensions/assetutils/include/NvBlastExtAssetUtils.h
index b4688b1..a38128c 100644..100755
--- a/sdk/extensions/assetutils/include/NvBlastExtAssetUtils.h
+++ b/sdk/extensions/assetutils/include/NvBlastExtAssetUtils.h
@@ -1,143 +1,143 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTASSETUTILS_H
-#define NVBLASTEXTASSETUTILS_H
-
-
-#include "NvBlastTypes.h"
-#include "NvCTypes.h"
-#include <stdint.h>
-
-
-/**
-Reauthor the provided asset to bond the specified support chunks to the world.
-
-\param[in] asset Pointer to the original asset. Won't be modified.
-\param[in] worldBoundChunks Array of support chunk indices which are to be bound to the world.
-\param[in] worldBoundChunksCount Size of worldBoundChunks array.
-\param[in] bondDirections Array of normals for each bond (size worldBoundChunksCount)
-\param[in] bondUserData Array of user data values for the new bonds, of size worldBoundChunksCount. May be NULL. If NULL, bond user data will be set to zero.
-
-\return a new asset with added bonds if successful, NULL otherwise.
-*/
-NVBLAST_API NvBlastAsset* NvBlastExtAssetUtilsAddWorldBonds
-(
- const NvBlastAsset* asset,
- const uint32_t* worldBoundChunks,
- uint32_t worldBoundChunkCount,
- const NvcVec3* bondDirections,
- const uint32_t* bondUserData
-);
-
-
-/**
-Bond descriptor used to merge assets.
-
-In addition to the NvBlastBondDesc fields, adds "component" indices to indicate
-to which component asset the chunk indices in NvBlastBondDesc refer. Used in the
-function NvBlastExtAssetUtilsMergeAssets.
-*/
-struct NvBlastExtAssetUtilsBondDesc : public NvBlastBondDesc
-{
- uint32_t componentIndices[2]; //!< The asset component for the corresponding chunkIndices[2] value.
-};
-
-
-/**
-Creates an asset descriptor which will build an asset that merges several assets. Each asset (or component)
-is given a transform, applied to the geometric information in the chunk and bond descriptors.
-
-New bond descriptors may be given to bond support chunks from different components.
-
-An NvBlastAsset may appear more than once in the components array.
-
-This function will call NvBlastEnsureAssetExactSupportCoverage on the returned chunk descriptors. It will also
-call NvBlastReorderAssetDescChunks if the user passes in valid arrays for chunkReorderMap and chunkReorderMapSize.
-Otherwise, the user must ensure that the returned chunk descriptors are in a valid order is valid before using them.
-
-NOTE: This function allocates memory using the allocator in NvBlastGlobals, to create the new chunk and bond
-descriptor arrays referenced in the returned NvBlastAssetDesc. The user must free this memory after use with
-NVBLAST_FREE appied to the pointers in the returned NvBlastAssetDesc.
-
-\param[in] components An array of assets to merge, of size componentCount.
-\param[in] scales An array of scales to apply to the geometric data in the chunks and bonds.
- If NULL, no scales are applied. If not NULL, the array must be of size componentCount.
-\param[in] rotations An array of rotations to apply to the geometric data in the chunks and bonds,
- stored quaternion format. The quaternions MUST be normalized. If NULL, no rotations are applied.
- If not NULL, the array must be of size componentCount.
-\param[in] translations An array of translations to apply to the geometric data in the chunks and bonds.
- If NULL, no translations are applied. If not NULL, the array must be of size componentCount.
-\param[in] componentCount The size of the components and relativeTransforms arrays.
-\param[in] newBondDescs Descriptors of type NvBlastExtAssetUtilsBondDesc for new bonds between components, of size newBondCount. If NULL, newBondCount must be 0.
-\param[in] newBondCount The size of the newBondDescs array.
-\param[in] chunkIndexOffsets If not NULL, must point to a uin32_t array of size componentCount. It will be filled with the starting elements in chunkReorderMap corresponding to
- each component.
-\param[in] chunkReorderMap If not NULL, the returned descriptor is run through NvBlastReorderAssetDescChunks, to ensure that it is a valid asset descriptor. In the process, chunks
- may be reordered (in addition to their natural re-indexing due to them all being placed in one array). To map from the old chunk indexing for the various
- component assets to the chunk indexing used in the returned descriptor, set chunkReorderMap to point to a uin32_t array of size equal to the total number
- of chunks in all components, and pass in a non-NULL value to chunkIndexOffsets as described above. Then, for component index c and chunk index k within
- that component, the new chunk index is given by: index = chunkReorderMap[ k + chunkIndexOffsets[c] ].
-\param[in] chunkReorderMapSize The size of the array passed into chunkReorderMap, if chunkReorderMap is not NULL. This is for safety, so that this function does not overwrite chunkReorderMap.
-
-\return an asset descriptor that will build an asset which merges the components, using NvBlastCreateAsset.
-*/
-NVBLAST_API NvBlastAssetDesc NvBlastExtAssetUtilsMergeAssets
-(
- const NvBlastAsset** components,
- const NvcVec3* scales,
- const NvcQuat* rotations,
- const NvcVec3* translations,
- uint32_t componentCount,
- const NvBlastExtAssetUtilsBondDesc* newBondDescs,
- uint32_t newBondCount,
- uint32_t* chunkIndexOffsets,
- uint32_t* chunkReorderMap,
- uint32_t chunkReorderMapSize
-);
-
-
-/**
-Transforms asset in place using scale, rotation, transform.
-Chunk centroids, chunk bond centroids and bond normals are being transformed.
-Chunk volume and bond area are changed accordingly.
-
-\param[in, out] asset Pointer to the asset to be transformed (modified).
-\param[in] scale Pointer to scale to be applied. Can be nullptr.
-\param[in] rotation Pointer to rotation to be applied. Can be nullptr.
-\param[in] translation Pointer to translation to be applied. Can be nullptr.
-*/
-NVBLAST_API void NvBlastExtAssetTransformInPlace
-(
- NvBlastAsset* asset,
- const NvcVec3* scale,
- const NvcQuat* rotation,
- const NvcVec3* translation
-);
-
-#endif // ifndef NVBLASTEXTASSETUTILS_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTASSETUTILS_H
+#define NVBLASTEXTASSETUTILS_H
+
+
+#include "NvBlastTypes.h"
+#include "NvCTypes.h"
+#include <stdint.h>
+
+
+/**
+Reauthor the provided asset to bond the specified support chunks to the world.
+
+\param[in] asset Pointer to the original asset. Won't be modified.
+\param[in] worldBoundChunks Array of support chunk indices which are to be bound to the world.
+\param[in] worldBoundChunksCount Size of worldBoundChunks array.
+\param[in] bondDirections Array of normals for each bond (size worldBoundChunksCount)
+\param[in] bondUserData Array of user data values for the new bonds, of size worldBoundChunksCount. May be NULL. If NULL, bond user data will be set to zero.
+
+\return a new asset with added bonds if successful, NULL otherwise.
+*/
+NVBLAST_API NvBlastAsset* NvBlastExtAssetUtilsAddWorldBonds
+(
+ const NvBlastAsset* asset,
+ const uint32_t* worldBoundChunks,
+ uint32_t worldBoundChunkCount,
+ const NvcVec3* bondDirections,
+ const uint32_t* bondUserData
+);
+
+
+/**
+Bond descriptor used to merge assets.
+
+In addition to the NvBlastBondDesc fields, adds "component" indices to indicate
+to which component asset the chunk indices in NvBlastBondDesc refer. Used in the
+function NvBlastExtAssetUtilsMergeAssets.
+*/
+struct NvBlastExtAssetUtilsBondDesc : public NvBlastBondDesc
+{
+ uint32_t componentIndices[2]; //!< The asset component for the corresponding chunkIndices[2] value.
+};
+
+
+/**
+Creates an asset descriptor which will build an asset that merges several assets. Each asset (or component)
+is given a transform, applied to the geometric information in the chunk and bond descriptors.
+
+New bond descriptors may be given to bond support chunks from different components.
+
+An NvBlastAsset may appear more than once in the components array.
+
+This function will call NvBlastEnsureAssetExactSupportCoverage on the returned chunk descriptors. It will also
+call NvBlastReorderAssetDescChunks if the user passes in valid arrays for chunkReorderMap and chunkReorderMapSize.
+Otherwise, the user must ensure that the returned chunk descriptors are in a valid order is valid before using them.
+
+NOTE: This function allocates memory using the allocator in NvBlastGlobals, to create the new chunk and bond
+descriptor arrays referenced in the returned NvBlastAssetDesc. The user must free this memory after use with
+NVBLAST_FREE appied to the pointers in the returned NvBlastAssetDesc.
+
+\param[in] components An array of assets to merge, of size componentCount.
+\param[in] scales An array of scales to apply to the geometric data in the chunks and bonds.
+ If NULL, no scales are applied. If not NULL, the array must be of size componentCount.
+\param[in] rotations An array of rotations to apply to the geometric data in the chunks and bonds,
+ stored quaternion format. The quaternions MUST be normalized. If NULL, no rotations are applied.
+ If not NULL, the array must be of size componentCount.
+\param[in] translations An array of translations to apply to the geometric data in the chunks and bonds.
+ If NULL, no translations are applied. If not NULL, the array must be of size componentCount.
+\param[in] componentCount The size of the components and relativeTransforms arrays.
+\param[in] newBondDescs Descriptors of type NvBlastExtAssetUtilsBondDesc for new bonds between components, of size newBondCount. If NULL, newBondCount must be 0.
+\param[in] newBondCount The size of the newBondDescs array.
+\param[in] chunkIndexOffsets If not NULL, must point to a uin32_t array of size componentCount. It will be filled with the starting elements in chunkReorderMap corresponding to
+ each component.
+\param[in] chunkReorderMap If not NULL, the returned descriptor is run through NvBlastReorderAssetDescChunks, to ensure that it is a valid asset descriptor. In the process, chunks
+ may be reordered (in addition to their natural re-indexing due to them all being placed in one array). To map from the old chunk indexing for the various
+ component assets to the chunk indexing used in the returned descriptor, set chunkReorderMap to point to a uin32_t array of size equal to the total number
+ of chunks in all components, and pass in a non-NULL value to chunkIndexOffsets as described above. Then, for component index c and chunk index k within
+ that component, the new chunk index is given by: index = chunkReorderMap[ k + chunkIndexOffsets[c] ].
+\param[in] chunkReorderMapSize The size of the array passed into chunkReorderMap, if chunkReorderMap is not NULL. This is for safety, so that this function does not overwrite chunkReorderMap.
+
+\return an asset descriptor that will build an asset which merges the components, using NvBlastCreateAsset.
+*/
+NVBLAST_API NvBlastAssetDesc NvBlastExtAssetUtilsMergeAssets
+(
+ const NvBlastAsset** components,
+ const NvcVec3* scales,
+ const NvcQuat* rotations,
+ const NvcVec3* translations,
+ uint32_t componentCount,
+ const NvBlastExtAssetUtilsBondDesc* newBondDescs,
+ uint32_t newBondCount,
+ uint32_t* chunkIndexOffsets,
+ uint32_t* chunkReorderMap,
+ uint32_t chunkReorderMapSize
+);
+
+
+/**
+Transforms asset in place using scale, rotation, transform.
+Chunk centroids, chunk bond centroids and bond normals are being transformed.
+Chunk volume and bond area are changed accordingly.
+
+\param[in, out] asset Pointer to the asset to be transformed (modified).
+\param[in] scale Pointer to scale to be applied. Can be nullptr.
+\param[in] rotation Pointer to rotation to be applied. Can be nullptr.
+\param[in] translation Pointer to translation to be applied. Can be nullptr.
+*/
+NVBLAST_API void NvBlastExtAssetTransformInPlace
+(
+ NvBlastAsset* asset,
+ const NvcVec3* scale,
+ const NvcQuat* rotation,
+ const NvcVec3* translation
+);
+
+#endif // ifndef NVBLASTEXTASSETUTILS_H