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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/compiler/cmake/modules/FindFBXSDK.cmake | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/compiler/cmake/modules/FindFBXSDK.cmake')
| -rw-r--r-- | sdk/compiler/cmake/modules/FindFBXSDK.cmake | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/sdk/compiler/cmake/modules/FindFBXSDK.cmake b/sdk/compiler/cmake/modules/FindFBXSDK.cmake new file mode 100644 index 0000000..7e1bfb4 --- /dev/null +++ b/sdk/compiler/cmake/modules/FindFBXSDK.cmake @@ -0,0 +1,71 @@ +# - Try to find FBX SDK +# - Sets FBXSDK_LIBRARIES - list of the libraries found +# - Sets FBXSDK_INCLUDE_DIRS +# - Sets FBXSDK_DLLS - List of the DLLs to copy to the bin directory of projects that depend on this + + +include(FindPackageHandleStandardArgs) + +# Find the includes + +# TODO: Do the version stuff properly! +find_path(FBXSDK_PATH include/fbxsdk.h + PATHS ${GW_DEPS_ROOT}/FBXSDK/${FBXSDK_FIND_VERSION} +) + +if (STATIC_WINCRT) + SET(FBXSDK_CRT_SUFFIX "mt") +else() + SET(FBXSDK_CRT_SUFFIX "md") +endif() + + +# If the project pulling in this dependency needs the static crt, then append that to the path. +if (CMAKE_CL_64) + SET(FBXSDK_ARCH_FOLDER "x64") +else() + SET(FBXSDK_ARCH_FOLDER "x86") +endif() + +# What compiler version do we want? + +if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0) + SET(VS_STR "vs2013") +elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0) + SET(VS_STR "vs2015") +else() + MESSAGE(FATAL_ERROR "Failed to find compatible FBXSDK - Only supporting VS2013 and VS2015") +endif() + +# Now find all of the PhysX libs in the lib directory + +SET(LIB_PATH ${FBXSDK_PATH}/lib/${VS_STR}/${FBXSDK_ARCH_FOLDER}) + +find_library(FBX_LIB + NAMES libfbxsdk-${FBXSDK_CRT_SUFFIX} + PATHS ${LIB_PATH}/release +) +find_library(FBX_LIB_DEBUG + NAMES libfbxsdk-${FBXSDK_CRT_SUFFIX} + PATHS ${LIB_PATH}/debug +) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(FBXSDK + DEFAULT_MSG + FBXSDK_PATH + FBX_LIB + + FBX_LIB_DEBUG +) + +if (FBXSDK_FOUND) + + SET(FBXSDK_INCLUDE_DIRS + ${FBXSDK_PATH}/include + ${FBXSDK_PATH}/include/fbxsdk + ) + + SET(FBXSDK_LIBRARIES "" CACHE STRING "") + + LIST(APPEND FBXSDK_LIBRARIES optimized ${FBX_LIB} debug ${FBX_LIB_DEBUG}) +endif() |