diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/compiler/cmake/linux/CMakeLists.txt | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/compiler/cmake/linux/CMakeLists.txt')
| -rwxr-xr-x[-rw-r--r--] | sdk/compiler/cmake/linux/CMakeLists.txt | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/sdk/compiler/cmake/linux/CMakeLists.txt b/sdk/compiler/cmake/linux/CMakeLists.txt index 1a6497d..b3560aa 100644..100755 --- a/sdk/compiler/cmake/linux/CMakeLists.txt +++ b/sdk/compiler/cmake/linux/CMakeLists.txt @@ -1,46 +1,46 @@ -#Platform specific compile flags and project includes - -SET(CMAKE_CXX_FLAGS "-Wextra -Werror -fdiagnostics-show-option -fno-rtti -fno-exceptions -m64 -msse2 -mfpmath=sse -fPIC -ffast-math -fno-exceptions -fno-rtti -Wno-invalid-offsetof -Wno-unknown-pragmas -std=c++0x -Wreorder") - -SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g3 -gdwarf-2") -SET(CMAKE_CXX_FLAGS_CHECKED "-O3 -g3 -gdwarf-2 -fno-strict-aliasing") -SET(CMAKE_CXX_FLAGS_PROFILE "-O3 -fno-strict-aliasing") -SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -fno-strict-aliasing") - -SET(BLAST_SLN_COMPILE_DEFS ) - -SET(BLAST_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;) -SET(BLAST_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;) -SET(BLAST_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;) -SET(BLAST_SLN_RELEASE_COMPILE_DEFS NDEBUG;) - -# Include all of the projects -INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlast.cmake) -INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastGlobals.cmake) -INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastTk.cmake) -INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtShaders.cmake) -INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtStress.cmake) -INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPhysX.cmake) -INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAuthoring.cmake) - -IF(${UE4_LINUX_CROSSCOMPILE}) - #This uses the Windows CapnProto exe so it works - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAssetUtils.cmake) - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake) - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtTkSerialization.cmake) - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPxSerialization.cmake) - - #The UE4 Linux cross tools don't include libc++, it's in the UE4 source, however UE4 uses libc++ - #and not libstdc++ so link this statically to avoid a dependency - SET(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++") - SET(CMAKE_SHARED_LINKER_FLAGS "-static-libgcc -static-libstdc++") -ELSE() - #TODO Update Linux CapnProto build to generate correct version code - - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAssetUtils.cmake) - - #INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtImport.cmake) - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake) - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtTkSerialization.cmake) - INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPxSerialization.cmake) -ENDIF() +#Platform specific compile flags and project includes
+
+SET(CMAKE_CXX_FLAGS "-Wextra -Werror -fdiagnostics-show-option -fno-rtti -fno-exceptions -m64 -msse2 -mfpmath=sse -fPIC -ffast-math -fno-exceptions -fno-rtti -Wno-invalid-offsetof -Wno-unknown-pragmas -std=c++0x -Wreorder")
+
+SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g3 -gdwarf-2")
+SET(CMAKE_CXX_FLAGS_CHECKED "-O3 -g3 -gdwarf-2 -fno-strict-aliasing")
+SET(CMAKE_CXX_FLAGS_PROFILE "-O3 -fno-strict-aliasing")
+SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -fno-strict-aliasing")
+
+SET(BLAST_SLN_COMPILE_DEFS )
+
+SET(BLAST_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;)
+SET(BLAST_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;)
+SET(BLAST_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;)
+SET(BLAST_SLN_RELEASE_COMPILE_DEFS NDEBUG;)
+
+# Include all of the projects
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlast.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastGlobals.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastTk.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtShaders.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtStress.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPhysX.cmake)
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAuthoring.cmake)
+
+IF(${UE4_LINUX_CROSSCOMPILE})
+ #This uses the Windows CapnProto exe so it works
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAssetUtils.cmake)
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake)
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtTkSerialization.cmake)
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPxSerialization.cmake)
+
+ #The UE4 Linux cross tools don't include libc++, it's in the UE4 source, however UE4 uses libc++
+ #and not libstdc++ so link this statically to avoid a dependency
+ SET(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
+ SET(CMAKE_SHARED_LINKER_FLAGS "-static-libgcc -static-libstdc++")
+ELSE()
+ #TODO Update Linux CapnProto build to generate correct version code
+
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAssetUtils.cmake)
+
+ #INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtImport.cmake)
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake)
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtTkSerialization.cmake)
+ INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPxSerialization.cmake)
+ENDIF()
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