diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/common/NvBlastPreprocessorInternal.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/common/NvBlastPreprocessorInternal.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/common/NvBlastPreprocessorInternal.h | 126 |
1 files changed, 63 insertions, 63 deletions
diff --git a/sdk/common/NvBlastPreprocessorInternal.h b/sdk/common/NvBlastPreprocessorInternal.h index b7dfe1e..793e542 100644..100755 --- a/sdk/common/NvBlastPreprocessorInternal.h +++ b/sdk/common/NvBlastPreprocessorInternal.h @@ -1,63 +1,63 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTPREPROCESSORINTERNAL_H -#define NVBLASTPREPROCESSORINTERNAL_H - - -#include "NvPreprocessor.h" - - -/** -Macros for more convenient logging -*/ -#define NVBLASTLL_LOG_ERROR(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0) -#define NVBLASTLL_LOG_WARNING(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0) -#define NVBLASTLL_LOG_INFO(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0) -#define NVBLASTLL_LOG_DEBUG(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0) - - -/** Blast will check function parameters for debug and checked builds. */ -#define NVBLASTLL_CHECK_PARAMS (NV_DEBUG || NV_CHECKED) - - -#if NVBLASTLL_CHECK_PARAMS -#define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) \ - { \ - if(!(_expr)) \ - { \ - if (_logFn) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } \ - { _onFail; }; \ - } \ - } -#else -#define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) NV_UNUSED(_logFn) -#endif - - -#endif // ifndef NVBLASTPREPROCESSORINTERNAL_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTPREPROCESSORINTERNAL_H
+#define NVBLASTPREPROCESSORINTERNAL_H
+
+
+#include "NvPreprocessor.h"
+
+
+/**
+Macros for more convenient logging
+*/
+#define NVBLASTLL_LOG_ERROR(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0)
+#define NVBLASTLL_LOG_WARNING(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0)
+#define NVBLASTLL_LOG_INFO(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0)
+#define NVBLASTLL_LOG_DEBUG(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0)
+
+
+/** Blast will check function parameters for debug and checked builds. */
+#define NVBLASTLL_CHECK_PARAMS (NV_DEBUG || NV_CHECKED)
+
+
+#if NVBLASTLL_CHECK_PARAMS
+#define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) \
+ { \
+ if(!(_expr)) \
+ { \
+ if (_logFn) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } \
+ { _onFail; }; \
+ } \
+ }
+#else
+#define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) NV_UNUSED(_logFn)
+#endif
+
+
+#endif // ifndef NVBLASTPREPROCESSORINTERNAL_H
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