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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/common/NvBlastFixedArray.h
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/common/NvBlastFixedArray.h')
-rwxr-xr-x[-rw-r--r--]sdk/common/NvBlastFixedArray.h292
1 files changed, 146 insertions, 146 deletions
diff --git a/sdk/common/NvBlastFixedArray.h b/sdk/common/NvBlastFixedArray.h
index cfe5ebe..c23ce5a 100644..100755
--- a/sdk/common/NvBlastFixedArray.h
+++ b/sdk/common/NvBlastFixedArray.h
@@ -1,146 +1,146 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTFIXEDARRAY_H
-#define NVBLASTFIXEDARRAY_H
-
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*!
-FixedArray is a sequential container which is intended to be used with placement new on chunk of memory.
-It'll use following memory for data layout. As follows:
-
-// some memory
-char ​*buf = new char[64 *​ 1024];
-
-// placement new on this memory
-FixedArray<SomeClass>* arr = new (buf) FixedArray<SomeClass>();
-
-// you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left
-buf = buf + FixedArray<SomeClass>::requiredMemorySize(capacity);
-
-buf:
-
-+------------------------------------------------------------+
-| uint32_t | T[0] | T[1] | T[2] | ... |
-+------------------------------------------------------------+
-
-
-!!!TODO:
-- check ctor/dtor of elements calls
-*/
-template <class T>
-class FixedArray
-{
-public:
- explicit FixedArray() : m_size(0)
- {
- }
-
- static size_t requiredMemorySize(uint32_t capacity)
- {
- return align16(sizeof(FixedArray<T>)) + align16(capacity * sizeof(T));
- }
-
- NV_FORCE_INLINE T& pushBack(T& t)
- {
- new (data() + m_size) T(t);
- return data()[m_size++];
- }
-
- T popBack()
- {
- NVBLAST_ASSERT(m_size);
- T t = data()[m_size - 1];
- data()[--m_size].~T();
- return t;
- }
-
- void clear()
- {
- for(T* first = data(); first < data() + m_size; ++first)
- first->~T();
- m_size = 0;
- }
-
- NV_FORCE_INLINE void forceSize_Unsafe(uint32_t s)
- {
- m_size = s;
- }
-
- NV_FORCE_INLINE T& operator[](uint32_t idx)
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE const T& operator[](uint32_t idx) const
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE T& at(uint32_t idx)
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE const T& at(uint32_t idx) const
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE uint32_t size() const
- {
- return m_size;
- }
-
-private:
- uint32_t m_size;
-
- NV_FORCE_INLINE T* data()
- {
- return (T*)((char*)this + sizeof(FixedArray<T>));
- }
-
-private:
- FixedArray(const FixedArray& that);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // ifndef NVBLASTFIXEDARRAY_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTFIXEDARRAY_H
+#define NVBLASTFIXEDARRAY_H
+
+#include "NvBlastAssert.h"
+#include "NvBlastMemory.h"
+
+namespace Nv
+{
+namespace Blast
+{
+
+/*!
+FixedArray is a sequential container which is intended to be used with placement new on chunk of memory.
+It'll use following memory for data layout. As follows:
+
+// some memory
+char ​*buf = new char[64 *​ 1024];
+
+// placement new on this memory
+FixedArray<SomeClass>* arr = new (buf) FixedArray<SomeClass>();
+
+// you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left
+buf = buf + FixedArray<SomeClass>::requiredMemorySize(capacity);
+
+buf:
+
++------------------------------------------------------------+
+| uint32_t | T[0] | T[1] | T[2] | ... |
++------------------------------------------------------------+
+
+
+!!!TODO:
+- check ctor/dtor of elements calls
+*/
+template <class T>
+class FixedArray
+{
+public:
+ explicit FixedArray() : m_size(0)
+ {
+ }
+
+ static size_t requiredMemorySize(uint32_t capacity)
+ {
+ return align16(sizeof(FixedArray<T>)) + align16(capacity * sizeof(T));
+ }
+
+ NV_FORCE_INLINE T& pushBack(T& t)
+ {
+ new (data() + m_size) T(t);
+ return data()[m_size++];
+ }
+
+ T popBack()
+ {
+ NVBLAST_ASSERT(m_size);
+ T t = data()[m_size - 1];
+ data()[--m_size].~T();
+ return t;
+ }
+
+ void clear()
+ {
+ for(T* first = data(); first < data() + m_size; ++first)
+ first->~T();
+ m_size = 0;
+ }
+
+ NV_FORCE_INLINE void forceSize_Unsafe(uint32_t s)
+ {
+ m_size = s;
+ }
+
+ NV_FORCE_INLINE T& operator[](uint32_t idx)
+ {
+ NVBLAST_ASSERT(idx < m_size);
+ return data()[idx];
+ }
+
+ NV_FORCE_INLINE const T& operator[](uint32_t idx) const
+ {
+ NVBLAST_ASSERT(idx < m_size);
+ return data()[idx];
+ }
+
+ NV_FORCE_INLINE T& at(uint32_t idx)
+ {
+ NVBLAST_ASSERT(idx < m_size);
+ return data()[idx];
+ }
+
+ NV_FORCE_INLINE const T& at(uint32_t idx) const
+ {
+ NVBLAST_ASSERT(idx < m_size);
+ return data()[idx];
+ }
+
+ NV_FORCE_INLINE uint32_t size() const
+ {
+ return m_size;
+ }
+
+private:
+ uint32_t m_size;
+
+ NV_FORCE_INLINE T* data()
+ {
+ return (T*)((char*)this + sizeof(FixedArray<T>));
+ }
+
+private:
+ FixedArray(const FixedArray& that);
+};
+
+} // namespace Blast
+} // namespace Nv
+
+#endif // ifndef NVBLASTFIXEDARRAY_H