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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/common/NvBlastAtomic.cpp
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/common/NvBlastAtomic.cpp')
-rwxr-xr-x[-rw-r--r--]sdk/common/NvBlastAtomic.cpp180
1 files changed, 90 insertions, 90 deletions
diff --git a/sdk/common/NvBlastAtomic.cpp b/sdk/common/NvBlastAtomic.cpp
index 96c1ea9..789dfa2 100644..100755
--- a/sdk/common/NvBlastAtomic.cpp
+++ b/sdk/common/NvBlastAtomic.cpp
@@ -1,90 +1,90 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "NvBlastAtomic.h"
-
-#include <string.h>
-#include <stdlib.h>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Windows/XBOXONE Implementation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-#if NV_WINDOWS_FAMILY || NV_XBOXONE
-
-#include "NvBlastIncludeWindows.h"
-
-int32_t atomicIncrement(volatile int32_t* val)
-{
- return (int32_t)InterlockedIncrement((volatile LONG*)val);
-}
-
-int32_t atomicDecrement(volatile int32_t* val)
-{
- return (int32_t)InterlockedDecrement((volatile LONG*)val);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Unix/PS4 Implementation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-#elif(NV_UNIX_FAMILY || NV_PS4)
-
-int32_t atomicIncrement(volatile int32_t* val)
-{
- return __sync_add_and_fetch(val, 1);
-}
-
-int32_t atomicDecrement(volatile int32_t* val)
-{
- return __sync_sub_and_fetch(val, 1);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Unsupported Platforms
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-#else
-
-#error "Platform not supported!"
-
-#endif
-
-
-} // namespace Blast
-} // namespace Nv
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastAtomic.h"
+
+#include <string.h>
+#include <stdlib.h>
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Windows/XBOXONE Implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if NV_WINDOWS_FAMILY || NV_XBOXONE
+
+#include "NvBlastIncludeWindows.h"
+
+int32_t atomicIncrement(volatile int32_t* val)
+{
+ return (int32_t)InterlockedIncrement((volatile LONG*)val);
+}
+
+int32_t atomicDecrement(volatile int32_t* val)
+{
+ return (int32_t)InterlockedDecrement((volatile LONG*)val);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Unix/PS4 Implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#elif(NV_UNIX_FAMILY || NV_PS4)
+
+int32_t atomicIncrement(volatile int32_t* val)
+{
+ return __sync_add_and_fetch(val, 1);
+}
+
+int32_t atomicDecrement(volatile int32_t* val)
+{
+ return __sync_sub_and_fetch(val, 1);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Unsupported Platforms
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#else
+
+#error "Platform not supported!"
+
+#endif
+
+
+} // namespace Blast
+} // namespace Nv
+