diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/common/NvBlastAtomic.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/common/NvBlastAtomic.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/common/NvBlastAtomic.cpp | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/sdk/common/NvBlastAtomic.cpp b/sdk/common/NvBlastAtomic.cpp index 96c1ea9..789dfa2 100644..100755 --- a/sdk/common/NvBlastAtomic.cpp +++ b/sdk/common/NvBlastAtomic.cpp @@ -1,90 +1,90 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastAtomic.h" - -#include <string.h> -#include <stdlib.h> - - -namespace Nv -{ -namespace Blast -{ - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Windows/XBOXONE Implementation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -#if NV_WINDOWS_FAMILY || NV_XBOXONE - -#include "NvBlastIncludeWindows.h" - -int32_t atomicIncrement(volatile int32_t* val) -{ - return (int32_t)InterlockedIncrement((volatile LONG*)val); -} - -int32_t atomicDecrement(volatile int32_t* val) -{ - return (int32_t)InterlockedDecrement((volatile LONG*)val); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Unix/PS4 Implementation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -#elif(NV_UNIX_FAMILY || NV_PS4) - -int32_t atomicIncrement(volatile int32_t* val) -{ - return __sync_add_and_fetch(val, 1); -} - -int32_t atomicDecrement(volatile int32_t* val) -{ - return __sync_sub_and_fetch(val, 1); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Unsupported Platforms -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -#else - -#error "Platform not supported!" - -#endif - - -} // namespace Blast -} // namespace Nv - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastAtomic.h"
+
+#include <string.h>
+#include <stdlib.h>
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Windows/XBOXONE Implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if NV_WINDOWS_FAMILY || NV_XBOXONE
+
+#include "NvBlastIncludeWindows.h"
+
+int32_t atomicIncrement(volatile int32_t* val)
+{
+ return (int32_t)InterlockedIncrement((volatile LONG*)val);
+}
+
+int32_t atomicDecrement(volatile int32_t* val)
+{
+ return (int32_t)InterlockedDecrement((volatile LONG*)val);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Unix/PS4 Implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#elif(NV_UNIX_FAMILY || NV_PS4)
+
+int32_t atomicIncrement(volatile int32_t* val)
+{
+ return __sync_add_and_fetch(val, 1);
+}
+
+int32_t atomicDecrement(volatile int32_t* val)
+{
+ return __sync_sub_and_fetch(val, 1);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Unsupported Platforms
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#else
+
+#error "Platform not supported!"
+
+#endif
+
+
+} // namespace Blast
+} // namespace Nv
+
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