diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/resources/shaders/debug_primitive.hlsl | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/resources/shaders/debug_primitive.hlsl')
| -rwxr-xr-x[-rw-r--r--] | samples/resources/shaders/debug_primitive.hlsl | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/samples/resources/shaders/debug_primitive.hlsl b/samples/resources/shaders/debug_primitive.hlsl index a24ebfb..be0d455 100644..100755 --- a/samples/resources/shaders/debug_primitive.hlsl +++ b/samples/resources/shaders/debug_primitive.hlsl @@ -1,31 +1,31 @@ -#include "common_buffers.hlsl" - -struct VS_INPUT -{ - float3 position : POSITION0; - float3 color : COLOR0; -}; - -struct VS_OUTPUT -{ - float4 position : SV_POSITION; - float3 color : COLOR0; -}; - -VS_OUTPUT VS(VS_INPUT iV) -{ - VS_OUTPUT oV; - - float4 worldSpacePos = mul(float4(iV.position, 1.0f), model); - float4 eyeSpacePos = mul(worldSpacePos, viewProjection); - oV.position = mul(worldSpacePos, viewProjection); - - oV.color = iV.color; - - return oV; -} - -float4 PS(VS_OUTPUT iV) : SV_Target0 -{ - return float4(iV.color, 1); +#include "common_buffers.hlsl"
+
+struct VS_INPUT
+{
+ float3 position : POSITION0;
+ float3 color : COLOR0;
+};
+
+struct VS_OUTPUT
+{
+ float4 position : SV_POSITION;
+ float3 color : COLOR0;
+};
+
+VS_OUTPUT VS(VS_INPUT iV)
+{
+ VS_OUTPUT oV;
+
+ float4 worldSpacePos = mul(float4(iV.position, 1.0f), model);
+ float4 eyeSpacePos = mul(worldSpacePos, viewProjection);
+ oV.position = mul(worldSpacePos, viewProjection);
+
+ oV.color = iV.color;
+
+ return oV;
+}
+
+float4 PS(VS_OUTPUT iV) : SV_Target0
+{
+ return float4(iV.color, 1);
}
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