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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/ui/DamageToolController.h
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/ui/DamageToolController.h')
-rwxr-xr-x[-rw-r--r--]samples/SampleBase/ui/DamageToolController.h318
1 files changed, 159 insertions, 159 deletions
diff --git a/samples/SampleBase/ui/DamageToolController.h b/samples/SampleBase/ui/DamageToolController.h
index 970bc21..3450734 100644..100755
--- a/samples/SampleBase/ui/DamageToolController.h
+++ b/samples/SampleBase/ui/DamageToolController.h
@@ -1,160 +1,160 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef DAMAGE_TOOL_CONTROLLER_H
-#define DAMAGE_TOOL_CONTROLLER_H
-
-#include "SampleManager.h"
-#include "NvBlastTypes.h"
-#include <DirectXMath.h>
-#include <functional>
-#include "PxVec2.h"
-#include "PxVec3.h"
-
-
-class Renderable;
-class RenderMaterial;
-class BlastFamily;
-
-namespace Nv
-{
-namespace Blast
-{
-class ExtPxActor;
-}
-}
-
-
-
-class DamageToolController : public ISampleController
-{
-public:
- DamageToolController();
- virtual ~DamageToolController();
-
- virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual void Animate(double dt);
- void drawUI();
-
-
- virtual void onInitialize();
- virtual void onSampleStart();
- virtual void onSampleStop();
-
- bool isDamageMode() const
- {
- return m_damageMode;
- }
-
-private:
- DamageToolController& operator= (DamageToolController&);
-
-
- //////// private methods ////////
-
- void changeDamageRadius(float dr);
-
- void setDamageMode(bool enabled);
-
-
- //////// used controllers ////////
-
- Renderer& getRenderer() const
- {
- return getManager()->getRenderer();
- }
-
- PhysXController& getPhysXController() const
- {
- return getManager()->getPhysXController();
- }
-
- BlastController& getBlastController() const
- {
- return getManager()->getBlastController();
- }
-
-
- //////// internal data ////////
-
- RenderMaterial* m_toolRenderMaterial;
- Renderable* m_sphereToolRenderable;
- DirectX::XMFLOAT4 m_toolColor;
- Renderable* m_lineToolRenderable;
-
- float m_damage;
- float m_explosiveImpulse;
- float m_stressForceFactor;
-
- struct Damager
- {
- Damager() : damageWhilePressed(false), radius(5.0f), radiusLimit(1000.0f)
- {
- }
-
- enum PointerType
- {
- Sphere,
- Line
- };
-
- struct DamageData
- {
- physx::PxVec3 origin;
- physx::PxVec3 hitPosition;
- physx::PxVec3 hitNormal;
- physx::PxVec3 weaponDir;
- physx::PxVec3 previousWeaponDir;
- };
-
- typedef std::function<void(const Damager* damager, Nv::Blast::ExtPxActor* actor, BlastFamily& family, const DamageData& damageData)> ExecuteFn;
-
- const char* uiName;
- NvBlastDamageProgram program;
- PointerType pointerType;
- DirectX::XMFLOAT4 pointerColor;
- float radius;
- float radiusLimit;
- bool damageWhilePressed;
- ExecuteFn executeFunction;
- };
-
- std::vector<Damager> m_damagers;
- std::vector<const char*> m_damagerNames;
- uint32_t m_damagerIndex;
-
- bool m_damageMode;
-
- physx::PxVec2 m_lastMousePos;
- bool m_isMousePressed;
- uint32_t m_damageCountWhilePressed;
- physx::PxVec3 m_previousPickDir;
- bool m_prevWasHit;
-};
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef DAMAGE_TOOL_CONTROLLER_H
+#define DAMAGE_TOOL_CONTROLLER_H
+
+#include "SampleManager.h"
+#include "NvBlastTypes.h"
+#include <DirectXMath.h>
+#include <functional>
+#include "PxVec2.h"
+#include "PxVec3.h"
+
+
+class Renderable;
+class RenderMaterial;
+class BlastFamily;
+
+namespace Nv
+{
+namespace Blast
+{
+class ExtPxActor;
+}
+}
+
+
+
+class DamageToolController : public ISampleController
+{
+public:
+ DamageToolController();
+ virtual ~DamageToolController();
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double dt);
+ void drawUI();
+
+
+ virtual void onInitialize();
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+
+ bool isDamageMode() const
+ {
+ return m_damageMode;
+ }
+
+private:
+ DamageToolController& operator= (DamageToolController&);
+
+
+ //////// private methods ////////
+
+ void changeDamageRadius(float dr);
+
+ void setDamageMode(bool enabled);
+
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+
+ //////// internal data ////////
+
+ RenderMaterial* m_toolRenderMaterial;
+ Renderable* m_sphereToolRenderable;
+ DirectX::XMFLOAT4 m_toolColor;
+ Renderable* m_lineToolRenderable;
+
+ float m_damage;
+ float m_explosiveImpulse;
+ float m_stressForceFactor;
+
+ struct Damager
+ {
+ Damager() : damageWhilePressed(false), radius(5.0f), radiusLimit(1000.0f)
+ {
+ }
+
+ enum PointerType
+ {
+ Sphere,
+ Line
+ };
+
+ struct DamageData
+ {
+ physx::PxVec3 origin;
+ physx::PxVec3 hitPosition;
+ physx::PxVec3 hitNormal;
+ physx::PxVec3 weaponDir;
+ physx::PxVec3 previousWeaponDir;
+ };
+
+ typedef std::function<void(const Damager* damager, Nv::Blast::ExtPxActor* actor, BlastFamily& family, const DamageData& damageData)> ExecuteFn;
+
+ const char* uiName;
+ NvBlastDamageProgram program;
+ PointerType pointerType;
+ DirectX::XMFLOAT4 pointerColor;
+ float radius;
+ float radiusLimit;
+ bool damageWhilePressed;
+ ExecuteFn executeFunction;
+ };
+
+ std::vector<Damager> m_damagers;
+ std::vector<const char*> m_damagerNames;
+ uint32_t m_damagerIndex;
+
+ bool m_damageMode;
+
+ physx::PxVec2 m_lastMousePos;
+ bool m_isMousePressed;
+ uint32_t m_damageCountWhilePressed;
+ physx::PxVec3 m_previousPickDir;
+ bool m_prevWasHit;
+};
+
#endif \ No newline at end of file