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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /samples/SampleBase/scene/SampleAssetListParser.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'samples/SampleBase/scene/SampleAssetListParser.h')
| -rw-r--r-- | samples/SampleBase/scene/SampleAssetListParser.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/samples/SampleBase/scene/SampleAssetListParser.h b/samples/SampleBase/scene/SampleAssetListParser.h new file mode 100644 index 0000000..b6303ec --- /dev/null +++ b/samples/SampleBase/scene/SampleAssetListParser.h @@ -0,0 +1,20 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLEASSETLISTPARSER_H +#define SAMPLEASSETLISTPARSER_H + +#include <string> + +struct AssetList; + +void parseAssetList(AssetList& assetList, std::string filepath); + +#endif // SAMPLEASSETLISTPARSER_H
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