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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /samples/SampleBase/renderer/Mesh.h
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
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Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
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diff --git a/samples/SampleBase/renderer/Mesh.h b/samples/SampleBase/renderer/Mesh.h
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef MESH_H
+#define MESH_H
+
+#include <vector>
+#include "PxVec2.h"
+#include "PxVec3.h"
+
+
+class Mesh
+{
+ virtual uint32_t getVertexStride() = 0;
+ // ... TBD
+};
+
+/**
+SimpleMesh: position + normal + uv
+We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code.
+*/
+class SimpleMesh : public Mesh
+{
+public:
+
+ class Vertex
+ {
+ public:
+ physx::PxVec3 position;
+ physx::PxVec3 normal;
+ physx::PxVec2 uv;
+ };
+
+ virtual uint32_t getVertexStride() { return sizeof(Vertex); }
+
+ std::vector<Vertex> vertices;
+ std::vector<uint16_t> indices;
+
+ physx::PxVec3 extents;
+ physx::PxVec3 center;
+};
+
+
+#endif //MESH_H \ No newline at end of file