diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/core/Application.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/core/Application.cpp')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/core/Application.cpp | 182 |
1 files changed, 91 insertions, 91 deletions
diff --git a/samples/SampleBase/core/Application.cpp b/samples/SampleBase/core/Application.cpp index 6dd7de5..19883af 100644..100755 --- a/samples/SampleBase/core/Application.cpp +++ b/samples/SampleBase/core/Application.cpp @@ -1,91 +1,91 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#include "Application.h" -#include <DirectXMath.h> -#include "XInput.h" -#include "DXUTMisc.h" - - -Application::Application(std::wstring sampleName) -: m_sampleName(sampleName) -{ - m_deviceManager = new DeviceManager(); -} - -void Application::addControllerToFront(IApplicationController* controller) -{ - m_controllers.push_back(controller); -} - -int Application::run() -{ - // FirstPersonCamera uses this timer, without it it will be FPS-dependent - DXUTGetGlobalTimer()->Start(); - - for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) - m_deviceManager->AddControllerToFront(*it); - - DeviceCreationParameters deviceParams; - deviceParams.swapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; - deviceParams.swapChainSampleCount = 4; - deviceParams.startFullscreen = false; - deviceParams.backBufferWidth = 1600; - deviceParams.backBufferHeight = 900; -#if defined(DEBUG) | defined(_DEBUG) - deviceParams.createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG; -#endif - deviceParams.featureLevel = D3D_FEATURE_LEVEL_11_0; - - if (FAILED(m_deviceManager->CreateWindowDeviceAndSwapChain(deviceParams, m_sampleName.c_str()))) - { - MessageBoxA(nullptr, "Cannot initialize the D3D11 device with the requested parameters", "Error", - MB_OK | MB_ICONERROR); - return 1; - } - - for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) - (*it)->onInitialize(); - - for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) - (*it)->onSampleStart(); - - m_deviceManager->SetVsyncEnabled(false); - m_deviceManager->MessageLoop(); - - for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++) - (*it)->onSampleStop(); - - for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++) - (*it)->onTerminate(); - - m_deviceManager->Shutdown(); - delete m_deviceManager; - - return 0; -} +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "Application.h"
+#include <DirectXMath.h>
+#include "XInput.h"
+#include "DXUTMisc.h"
+
+
+Application::Application(std::wstring sampleName)
+: m_sampleName(sampleName)
+{
+ m_deviceManager = new DeviceManager();
+}
+
+void Application::addControllerToFront(IApplicationController* controller)
+{
+ m_controllers.push_back(controller);
+}
+
+int Application::run()
+{
+ // FirstPersonCamera uses this timer, without it it will be FPS-dependent
+ DXUTGetGlobalTimer()->Start();
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ m_deviceManager->AddControllerToFront(*it);
+
+ DeviceCreationParameters deviceParams;
+ deviceParams.swapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+ deviceParams.swapChainSampleCount = 4;
+ deviceParams.startFullscreen = false;
+ deviceParams.backBufferWidth = 1600;
+ deviceParams.backBufferHeight = 900;
+#if defined(DEBUG) | defined(_DEBUG)
+ deviceParams.createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG;
+#endif
+ deviceParams.featureLevel = D3D_FEATURE_LEVEL_11_0;
+
+ if (FAILED(m_deviceManager->CreateWindowDeviceAndSwapChain(deviceParams, m_sampleName.c_str())))
+ {
+ MessageBoxA(nullptr, "Cannot initialize the D3D11 device with the requested parameters", "Error",
+ MB_OK | MB_ICONERROR);
+ return 1;
+ }
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ (*it)->onInitialize();
+
+ for (auto it = m_controllers.begin(); it != m_controllers.end(); it++)
+ (*it)->onSampleStart();
+
+ m_deviceManager->SetVsyncEnabled(false);
+ m_deviceManager->MessageLoop();
+
+ for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++)
+ (*it)->onSampleStop();
+
+ for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++)
+ (*it)->onTerminate();
+
+ m_deviceManager->Shutdown();
+ delete m_deviceManager;
+
+ return 0;
+}
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