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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
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| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /examples/UnityExample/readme.md | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'examples/UnityExample/readme.md')
| -rw-r--r-- | examples/UnityExample/readme.md | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/examples/UnityExample/readme.md b/examples/UnityExample/readme.md new file mode 100644 index 0000000..4d36e9b --- /dev/null +++ b/examples/UnityExample/readme.md @@ -0,0 +1,15 @@ +# Blast Unity3D Integration Example + +This project shows simple Unity3D Blast integration. + +## Running + +[Optionally] Build Blast SDK, Blast LowLevel Dll and Extension Dlls are used for this example and copy needed dlls into Asset/Plugins/Blast/x64 or use copy_dlls.bat + +1. Open root folder in Unity3D. +2. Open Test.scene +3. Hit 'Play' ! + +## Supported Platforms + +* Windows x64 |