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authorbgaldrikian <[email protected]>2018-10-03 17:51:20 -0700
committerbgaldrikian <[email protected]>2018-10-03 17:51:20 -0700
commit6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch)
treeb132a8cb2485820ff9556dafc8e874bc9d41f255 /docs/source_docs/files/hierarchy.html
parentFixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff)
downloadblast-1.1.4_rc1.tar.xz
blast-1.1.4_rc1.zip
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
Diffstat (limited to 'docs/source_docs/files/hierarchy.html')
-rwxr-xr-xdocs/source_docs/files/hierarchy.html48
1 files changed, 44 insertions, 4 deletions
diff --git a/docs/source_docs/files/hierarchy.html b/docs/source_docs/files/hierarchy.html
index 691f328..945e05c 100755
--- a/docs/source_docs/files/hierarchy.html
+++ b/docs/source_docs/files/hierarchy.html
@@ -62,6 +62,12 @@
<li><a class="el" href="struct_nv_1_1_blast_1_1_bond_generation_config.html">Nv::Blast::BondGenerationConfig</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_conf.html">Nv::Blast::BooleanConf</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_boolean_evaluator.html">Nv::Blast::BooleanEvaluator</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_result_edge.html">Nv::Blast::BooleanResultEdge</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data.html">Nv::Blast::BooleanToolOutputData</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_output_data_impl.html">Nv::Blast::BooleanToolOutputDataImpl</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_tool_v2_1_1_mode.html">Nv::Blast::BooleanToolV2::BooleanToolV2::Mode</a>
<li><a class="el" href="classbt_aligned_allocator.html">btAlignedAllocator&lt; T, Alignment &gt;</a>
<li><a class="el" href="structbt_aligned_allocator_1_1rebind.html">btAlignedAllocator&lt; T, Alignment &gt;::btAlignedAllocator::rebind&lt; O &gt;</a>
<li><a class="el" href="classbt_aligned_object_array.html">btAlignedObjectArray&lt; T &gt;</a>
@@ -72,6 +78,8 @@
<li><a class="el" href="structbt_vector3_double_data.html">btVector3DoubleData</a>
<li><a class="el" href="structbt_vector3_float_data.html">btVector3FloatData</a>
<li><a class="el" href="classbt_vector4.html">btVector4</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_graph.html">Nv::Blast::ChunkGraph</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_graph_link.html">Nv::Blast::ChunkGraphLink</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a>
<li><a class="el" href="class_v_h_a_c_d_1_1_circular_list.html">VHACD::CircularList&lt; T &gt;</a>
<li><a class="el" href="class_v_h_a_c_d_1_1_circular_list_element.html">VHACD::CircularListElement&lt; T &gt;</a>
@@ -94,6 +102,7 @@
<ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_cutout_set_impl.html">Nv::Blast::CutoutSetImpl</a>
</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_damage_pattern.html">Nv::Blast::DamagePattern</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_debug_buffer.html">Nv::Blast::DebugBuffer</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html">Nv::Blast::DebugLine</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a>
@@ -210,6 +219,7 @@
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_type.html">Nv::Blast::ExtSyncEventType</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_ext_task_sync.html">Nv::Blast::ExtTaskSync</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_facet.html">Nv::Blast::Facet</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_facet_facet_result.html">Nv::Blast::FacetFacetResult</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_family_graph.html">Nv::Blast::FamilyGraph</a>
<li><a class="el" href="class_fbx_utils.html">FbxUtils</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a>
@@ -220,10 +230,22 @@
<li><a class="el" href="class_f_l_o_a_t___m_a_t_h_1_1fm___tesselate.html">FLOAT_MATH::fm_Tesselate</a>
<li><a class="el" href="class_f_l_o_a_t___m_a_t_h_1_1fm___triangulate.html">FLOAT_MATH::fm_Triangulate</a>
<li><a class="el" href="class_f_l_o_a_t___m_a_t_h_1_1fm___vertex_index.html">FLOAT_MATH::fm_VertexIndex</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_fracture_desc.html">Nv::Blast::FractureDesc</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fracturer.html">Nv::Blast::Fracturer</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_boolean_tool_v2.html">Nv::Blast::BooleanToolV2</a>
+</ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t.html">Nv::Blast::FractureRT</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_impl.html">Nv::Blast::FractureRTImpl</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_r_t_multithreaded_impl.html">Nv::Blast::FractureRTMultithreadedImpl</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_fracture_r_t_1_1_stage.html">Nv::Blast::FractureRT::FractureRT::Stage</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool_impl.html">Nv::Blast::FractureToolImpl</a>
</ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_grid.html">Nv::Blast::Grid</a>
<li><a class="el" href="structphysx_1_1shdfnd_1_1_hash_3_01_nv_blast_i_d_01_4.html">physx::shdfnd::Hash&lt; NvBlastID &gt;</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html">Nv::Blast::HashMap&lt; Key, Value, HashFn &gt;</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html">Nv::Blast::HashSet&lt; Key, HashFn &gt;</a>
@@ -279,17 +301,22 @@
<li><a class="el" href="struct_nv_1_1_blast_1_1_less.html">Nv::Blast::Less&lt; A &gt;</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_ll_object_type_i_d.html">Nv::Blast::LlObjectTypeID</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_local_buffer.html">Nv::Blast::LocalBuffer&lt; T &gt;</a>
-<li><a class="el" href="struct_v_h_a_c_d_1_1_material.html">VHACD::Material</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_material.html">Nv::Blast::Material</a>
+<li><a class="el" href="struct_v_h_a_c_d_1_1_material.html">VHACD::Material</a>
+<li><a class="el" href="class_v_h_a_c_d_1_1_mesh.html">VHACD::Mesh</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh.html">Nv::Blast::Mesh</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh_impl.html">Nv::Blast::MeshImpl</a>
</ul>
-<li><a class="el" href="class_v_h_a_c_d_1_1_mesh.html">VHACD::Mesh</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner.html">Nv::Blast::MeshCleaner</a>
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner_impl.html">Nv::Blast::MeshCleanerImpl</a>
</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_mesh_desc.html">Nv::Blast::MeshDesc</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_mesh_generator.html">Nv::Blast::MeshGenerator</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_triangulator_v2.html">Nv::Blast::TriangulatorV2</a>
+</ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_mesh_noiser.html">Nv::Blast::MeshNoiser</a>
<li><a class="el" href="class_v_h_a_c_d_1_1_mutex.html">VHACD::Mutex</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_noise_configuration.html">Nv::Blast::NoiseConfiguration</a>
@@ -313,8 +340,8 @@
<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc.html">Nv::Blast::ExtPxAssetDesc</a>
</ul>
</ul>
-<li><a class="el" href="struct_nv_blast_bond.html">NvBlastBond</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_nv_blast_bond.html">Nv::Blast::Serialization::NvBlastBond</a>
+<li><a class="el" href="struct_nv_blast_bond.html">NvBlastBond</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_nv_blast_bond_1_1__capnp_private.html">Nv::Blast::Serialization::NvBlastBond::NvBlastBond::_capnpPrivate</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_nv_blast_bond_1_1_builder.html">Nv::Blast::Serialization::NvBlastBond::NvBlastBond::Builder</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_nv_blast_bond_1_1_pipeline.html">Nv::Blast::Serialization::NvBlastBond::NvBlastBond::Pipeline</a>
@@ -383,7 +410,18 @@
<li><a class="el" href="struct_nvc_vec4.html">NvcVec4</a>
<li><a class="el" href="struct_nvc_vec4i.html">NvcVec4i</a>
<li><a class="el" href="struct_nv_pack_validation.html">NvPackValidation</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_pattern_descriptor.html">Nv::Blast::PatternDescriptor</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_beam_pattern_desc.html">Nv::Blast::BeamPatternDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_regular_radial_pattern_desc.html">Nv::Blast::RegularRadialPatternDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_uniform_pattern_desc.html">Nv::Blast::UniformPatternDesc</a>
+</ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_pattern_generator.html">Nv::Blast::PatternGenerator</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_pattern_generator_impl.html">Nv::Blast::PatternGeneratorImpl</a>
+</ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_perlin_noise.html">Nv::Blast::PerlinNoise</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_per_triangle_additional_data.html">Nv::Blast::PerTriangleAdditionalData</a>
<li><a class="el" href="struct_v_h_a_c_d_1_1_plane.html">VHACD::Plane</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_plane_chunk_indexer.html">Nv::Blast::PlaneChunkIndexer</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_p_o_i_n_t2_d.html">Nv::Blast::POINT2D</a>
@@ -439,7 +477,7 @@
<ul>
<li><a class="el" href="class_nv_1_1_blast_1_1_b_box_based_accelerator.html">Nv::Blast::BBoxBasedAccelerator</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_dummy_accelerator.html">Nv::Blast::DummyAccelerator</a>
-<li><a class="el" href="class_nv_1_1_blast_1_1_intersection_testing_accelerator.html">Nv::Blast::IntersectionTestingAccelerator</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_grid_walker.html">Nv::Blast::GridWalker</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_sweeping_accelerator.html">Nv::Blast::SweepingAccelerator</a>
</ul>
<li><a class="el" href="struct_nv_1_1_blast_1_1_support_graph.html">Nv::Blast::SupportGraph</a>
@@ -514,6 +552,7 @@
<li><a class="el" href="struct_nv_1_1_blast_1_1_triangle_indexed.html">Nv::Blast::TriangleIndexed</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_triangle_processor.html">Nv::Blast::TriangleProcessor</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_triangulator.html">Nv::Blast::Triangulator</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_triangulator_v2_1_1_linked_list_element.html">Nv::Blast::TriangulatorV2::TriangulatorV2::LinkedListElement</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tr_prc_triangle.html">Nv::Blast::TrPrcTriangle</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_tr_prc_triangle2d.html">Nv::Blast::TrPrcTriangle2d</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_u_u_i_d.html">Nv::Blast::Serialization::UUID</a>
@@ -526,6 +565,7 @@
<li><a class="el" href="class_v_h_a_c_d_1_1_vec3.html">VHACD::Vec3&lt; T &gt;</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_v_s_a_1_1_vec4.html">Nv::Blast::VSA::Vec4</a>
<li><a class="el" href="struct_nv_1_1_blast_1_1_vertex.html">Nv::Blast::Vertex</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_vertex_welding.html">Nv::Blast::VertexWelding</a>
<li><a class="el" href="class_v_h_a_c_d_1_1_volume.html">VHACD::Volume</a>
<li><a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">Nv::Blast::VoronoiSitesGenerator</a>
<ul>