diff options
| author | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
|---|---|---|
| committer | bgaldrikian <[email protected]> | 2018-10-03 17:51:20 -0700 |
| commit | 6f51c0ad55f3ed33597b8b12391d426fe28a0923 (patch) | |
| tree | b132a8cb2485820ff9556dafc8e874bc9d41f255 /docs/source_docs/files/functions_vars_0x75.html | |
| parent | Fixes to UnitySample to make it build & run. ( In Unity 2018.2 ) (diff) | |
| download | blast-1.1.4_rc1.tar.xz blast-1.1.4_rc1.zip | |
Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1
Diffstat (limited to 'docs/source_docs/files/functions_vars_0x75.html')
| -rwxr-xr-x | docs/source_docs/files/functions_vars_0x75.html | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/docs/source_docs/files/functions_vars_0x75.html b/docs/source_docs/files/functions_vars_0x75.html index fc9785a..7cb5193 100755 --- a/docs/source_docs/files/functions_vars_0x75.html +++ b/docs/source_docs/files/functions_vars_0x75.html @@ -88,21 +88,22 @@ : <a class="el" href="struct_nv_blast_actor_desc.html#b9ce8fff059a17cfffd7e5965fa59ea1">NvBlastActorDesc</a> <li>uniformInitialLowerSupportChunkHealth : <a class="el" href="struct_nv_blast_actor_desc.html#d2a4f6be8fd6d1a3a819ad76a0cdba2b">NvBlastActorDesc</a> +<li>userdata +: <a class="el" href="struct_nv_blast_bond_fracture_data.html#33fec8bda99647afa0a1fa7e03383f91">NvBlastBondFractureData</a> <li>userData -: <a class="el" href="struct_nv_1_1_blast_1_1_triangle_indexed.html#a6a1711ab535f45d870c194a8e346a69">Nv::Blast::TriangleIndexed</a> +: <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#adbfad94aec1aaf6e431482cc4d659f9">Nv::Blast::ExtPxAsset</a> +, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#aa4adc1a15857521aa9b61094c3b752b">Nv::Blast::ExtPxFamily</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#7161aa4637570593093cac005c843175">Nv::Blast::Triangle</a> +, <a class="el" href="class_nv_1_1_blast_1_1_tk_object.html#e1a1d9f53d372a748f615fc47b730a42">Nv::Blast::TkObject</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_tk_actor_data.html#e648745137d1ba4ac78dbb8189e43f96">Nv::Blast::TkActorData</a> +, <a class="el" href="struct_nv_blast_chunk_desc.html#61728e37d062c4cc9a0e8fe40584959e">NvBlastChunkDesc</a> , <a class="el" href="struct_nv_blast_chunk.html#9d49d856390e7758d4ea26ae69ae6aa5">NvBlastChunk</a> , <a class="el" href="struct_nv_blast_bond.html#4e131a735184d74e611b9b40a368edd7">NvBlastBond</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_facet.html#b4e7150dc9148b85ee95282927f1e6ef">Nv::Blast::Facet</a> <li>userdata -: <a class="el" href="struct_nv_blast_bond_fracture_data.html#33fec8bda99647afa0a1fa7e03383f91">NvBlastBondFractureData</a> -, <a class="el" href="struct_nv_blast_chunk_fracture_data.html#6623c6f7d40381a862e058a868ec22a5">NvBlastChunkFractureData</a> +: <a class="el" href="struct_nv_blast_chunk_fracture_data.html#6623c6f7d40381a862e058a868ec22a5">NvBlastChunkFractureData</a> <li>userData -: <a class="el" href="class_nv_1_1_blast_1_1_tk_object.html#e1a1d9f53d372a748f615fc47b730a42">Nv::Blast::TkObject</a> -, <a class="el" href="struct_nv_blast_chunk_desc.html#61728e37d062c4cc9a0e8fe40584959e">NvBlastChunkDesc</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_tk_actor_data.html#e648745137d1ba4ac78dbb8189e43f96">Nv::Blast::TkActorData</a> -, <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#7161aa4637570593093cac005c843175">Nv::Blast::Triangle</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#adbfad94aec1aaf6e431482cc4d659f9">Nv::Blast::ExtPxAsset</a> -, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html#aa4adc1a15857521aa9b61094c3b752b">Nv::Blast::ExtPxFamily</a> +: <a class="el" href="struct_nv_1_1_blast_1_1_triangle_indexed.html#a6a1711ab535f45d870c194a8e346a69">Nv::Blast::TriangleIndexed</a> +, <a class="el" href="struct_nv_1_1_blast_1_1_facet.html#b4e7150dc9148b85ee95282927f1e6ef">Nv::Blast::Facet</a> <li>userIntData : <a class="el" href="class_nv_1_1_blast_1_1_tk_identifiable.html#65dbac714ebfdc9f0a4d7a905bbbcdf4">Nv::Blast::TkIdentifiable</a> <li>useSmoothing |