diff options
| author | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
| commit | 74b64a27f8e07b1b0b47b809b1a060518fa11a97 (patch) | |
| tree | 34cca01711be56892c149706f02ba7358d87ec54 /docs/source_docs/files/class_fbx_utils.html | |
| parent | Fixing chunk reorder bug in BlastTool, when importing a prefractured mesh (diff) | |
| download | blast-1.1.5_pre1.tar.xz blast-1.1.5_pre1.zip | |
Blast SDK 1.1.5 prerelease #1v1.1.5_pre1
Diffstat (limited to 'docs/source_docs/files/class_fbx_utils.html')
| -rwxr-xr-x | docs/source_docs/files/class_fbx_utils.html | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/docs/source_docs/files/class_fbx_utils.html b/docs/source_docs/files/class_fbx_utils.html index 5b8af23..74b3899 100755 --- a/docs/source_docs/files/class_fbx_utils.html +++ b/docs/source_docs/files/class_fbx_utils.html @@ -65,9 +65,9 @@ <tr><td class="memItemLeft" nowrap align="right" valign="top">static std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="class_fbx_utils.html#e829f46b17e67e3f8f5d835bf5996319">getRenderGeometryLayerName</a> ()</td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_fbx_utils.html#96c58ee05f6dd783e0fbacc80e86706f">PxVec2ToFbx</a> (const physx::PxVec2 &inVector, FbxVector2 &outVector)</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_fbx_utils.html#8efe6a50818ee890ecb61c3e3c81f077">NvcVec2ToFbx</a> (const <a class="el" href="struct_nvc_vec2.html">NvcVec2</a> &inVector, FbxVector2 &outVector)</td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_fbx_utils.html#88339512786d1136581fdfa6b73eccdf">PxVec3ToFbx</a> (const physx::PxVec3 &inVector, FbxVector4 &outVector)</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_fbx_utils.html#ab775760bdcfb5e69bf880d751478e71">NvcVec3ToFbx</a> (const <a class="el" href="struct_nvc_vec3.html">NvcVec3</a> &inVector, FbxVector4 &outVector)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_fbx_utils.html#dec64718b67a2603103ce2e1b381c176">VertexToFbx</a> (const <a class="el" href="struct_nv_1_1_blast_1_1_vertex.html">Nv::Blast::Vertex</a> &vert, FbxVector4 &outVertex, FbxVector4 &outNormal, FbxVector2 &outUV)</td></tr> @@ -267,14 +267,14 @@ </div> </div><p> -<a class="anchor" name="96c58ee05f6dd783e0fbacc80e86706f"></a><!-- doxytag: member="FbxUtils::PxVec2ToFbx" ref="96c58ee05f6dd783e0fbacc80e86706f" args="(const physx::PxVec2 &inVector, FbxVector2 &outVector)" --> +<a class="anchor" name="8efe6a50818ee890ecb61c3e3c81f077"></a><!-- doxytag: member="FbxUtils::NvcVec2ToFbx" ref="8efe6a50818ee890ecb61c3e3c81f077" args="(const NvcVec2 &inVector, FbxVector2 &outVector)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">static void FbxUtils::PxVec2ToFbx </td> + <td class="memname">static void FbxUtils::NvcVec2ToFbx </td> <td>(</td> - <td class="paramtype">const physx::PxVec2 & </td> + <td class="paramtype">const <a class="el" href="struct_nvc_vec2.html">NvcVec2</a> & </td> <td class="paramname"> <em>inVector</em>, </td> </tr> <tr> @@ -296,14 +296,14 @@ </div> </div><p> -<a class="anchor" name="88339512786d1136581fdfa6b73eccdf"></a><!-- doxytag: member="FbxUtils::PxVec3ToFbx" ref="88339512786d1136581fdfa6b73eccdf" args="(const physx::PxVec3 &inVector, FbxVector4 &outVector)" --> +<a class="anchor" name="ab775760bdcfb5e69bf880d751478e71"></a><!-- doxytag: member="FbxUtils::NvcVec3ToFbx" ref="ab775760bdcfb5e69bf880d751478e71" args="(const NvcVec3 &inVector, FbxVector4 &outVector)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">static void FbxUtils::PxVec3ToFbx </td> + <td class="memname">static void FbxUtils::NvcVec3ToFbx </td> <td>(</td> - <td class="paramtype">const physx::PxVec3 & </td> + <td class="paramtype">const <a class="el" href="struct_nvc_vec3.html">NvcVec3</a> & </td> <td class="paramname"> <em>inVector</em>, </td> </tr> <tr> |