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authorBryan Galdrikian <[email protected]>2019-05-03 00:25:46 -0700
committerBryan Galdrikian <[email protected]>2019-05-03 00:25:46 -0700
commit74b64a27f8e07b1b0b47b809b1a060518fa11a97 (patch)
tree34cca01711be56892c149706f02ba7358d87ec54 /docs/source_docs/files/class_fbx_utils-members.html
parentFixing chunk reorder bug in BlastTool, when importing a prefractured mesh (diff)
downloadblast-1.1.5_pre1.tar.xz
blast-1.1.5_pre1.zip
Blast SDK 1.1.5 prerelease #1v1.1.5_pre1
Diffstat (limited to 'docs/source_docs/files/class_fbx_utils-members.html')
-rwxr-xr-xdocs/source_docs/files/class_fbx_utils-members.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/source_docs/files/class_fbx_utils-members.html b/docs/source_docs/files/class_fbx_utils-members.html
index 39af9e7..599cf59 100755
--- a/docs/source_docs/files/class_fbx_utils-members.html
+++ b/docs/source_docs/files/class_fbx_utils-members.html
@@ -50,8 +50,8 @@
<tr class="memlist"><td><a class="el" href="class_fbx_utils.html#94d2380fa21667650aba13ed60a91756">getChunkNodeName</a>(uint32_t chunkIndex)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_fbx_utils.html#147a9c3a95e200202528fc998ac570da">getCollisionGeometryLayerName</a>()</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_fbx_utils.html#e829f46b17e67e3f8f5d835bf5996319">getRenderGeometryLayerName</a>()</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#96c58ee05f6dd783e0fbacc80e86706f">PxVec2ToFbx</a>(const physx::PxVec2 &amp;inVector, FbxVector2 &amp;outVector)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#88339512786d1136581fdfa6b73eccdf">PxVec3ToFbx</a>(const physx::PxVec3 &amp;inVector, FbxVector4 &amp;outVector)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#8efe6a50818ee890ecb61c3e3c81f077">NvcVec2ToFbx</a>(const NvcVec2 &amp;inVector, FbxVector2 &amp;outVector)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="class_fbx_utils.html#ab775760bdcfb5e69bf880d751478e71">NvcVec3ToFbx</a>(const NvcVec3 &amp;inVector, FbxVector4 &amp;outVector)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_fbx_utils.html#dec64718b67a2603103ce2e1b381c176">VertexToFbx</a>(const Nv::Blast::Vertex &amp;vert, FbxVector4 &amp;outVertex, FbxVector4 &amp;outNormal, FbxVector2 &amp;outUV)</td><td><a class="el" href="class_fbx_utils.html">FbxUtils</a></td><td><code> [static]</code></td></tr>
</table></div>
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