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| author | Bryan Galdrikian <[email protected]> | 2017-10-24 15:25:02 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-10-24 15:25:02 -0700 |
| commit | b0c11962f6012430da3bcaa2727288046b33d648 (patch) | |
| tree | cf13338fa4fd7072badf64f751f94abeeb437003 /docs/release_notes.txt | |
| parent | linux build fix - all configs (diff) | |
| download | blast-b0c11962f6012430da3bcaa2727288046b33d648.tar.xz blast-b0c11962f6012430da3bcaa2727288046b33d648.zip | |
Changes for 1.1.1
See README.md
Diffstat (limited to 'docs/release_notes.txt')
| -rw-r--r-- | docs/release_notes.txt | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/docs/release_notes.txt b/docs/release_notes.txt index e93d055..2101cf0 100644 --- a/docs/release_notes.txt +++ b/docs/release_notes.txt @@ -3,6 +3,41 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Blast(tm) SDK 1.1.1 (10-Oct-2017) +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +Changes +------- +* NvBlastProgramParams moved to NvBlastExtDamageShaders +* Materials removed from NvBlastTk + +New Features +------------ +* Damage shader acceleration structure +* Extended support structures via new asset merge functions in NvBlastExtAssetUtils +* Ability to scale asset components when merging assets with NvBlastExtAssetUtilsMergeAssets +* NvBlastExtAuthoring +** Option to fit multiple convex hulls to a chunk (uses VHACD) +** deleteAllChildrenOfChunk and uniteChunks APIs +* Triangle damage shader for swept segments +* Impact damage spread shaders + +Bug fixes +--------- +* Linux build fixes +* NvBlastExtAuthoring +** Fracturing tools chunk index fix +** VoronoiSitesGeneratorImpl::generateInSphere fix +** More consistent use of NVBLAST_ALLOC and NVBLAST_FREE +** Boolean tool bug fix + +Known Issues +------------ +* Damage shaders in extensions can miss bonds if the damage volume is too small. +* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively. + + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Blast(tm) SDK 1.1 (28-Aug-2017) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |